Code cleanup, inherit JK, D and T from RS and a bugfix for the logic element
- reuse code - undeclared inputs default to false where applicable - remove unused tInput - JK, D and T FF now inherit from RS with dominant R input, so they all have a R and a S input to preset the output - fix the nonfunctional <inverted> element of the logic element
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54c964aed5
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253b14a1cb
2 changed files with 54 additions and 111 deletions
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@ -910,87 +910,59 @@ void FGXMLAutoLogic::update(double dt)
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return;
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}
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bool i = input->test();
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bool q = input->test();
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if( inverted ) q = !q;
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if ( debug ) cout << "Updating " << get_name() << ": " << (inverted ? !i : i) << endl;
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if ( debug ) cout << "Updating " << get_name() << ": " << q << endl;
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set_output_value( i );
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set_output_value( q );
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}
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class FGXMLAutoRSFlipFlop : public FGXMLAutoFlipFlop {
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private:
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bool _rs;
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bool _rIsDominant;
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public:
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FGXMLAutoRSFlipFlop( SGPropertyNode * node ) :
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FGXMLAutoFlipFlop( node ) {
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// type exists here, otherwise we were not constructed
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string val = node->getNode( "type" )->getStringValue();
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_rs = (val == "RS");
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}
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FGXMLAutoRSFlipFlop( SGPropertyNode * node, bool rIsDominant = true ) :
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FGXMLAutoFlipFlop( node ) {}
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void updateState( double dt ) {
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bool getState( bool & q ) {
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if( sInput == NULL ) {
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if ( debug ) cout << "No set (S) input for " << get_name() << endl;
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return;
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}
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if( rInput == NULL ) {
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if ( debug ) cout << "No reset (R) input for " << get_name() << endl;
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return;
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}
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bool s = sInput->test();
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bool r = rInput->test();
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bool s = sInput ? sInput->test() : false;
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bool r = rInput ? rInput->test() : false;
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// s == false && q == false: no change, keep state
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if( s || r ) {
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bool q = false;
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if( _rs ) { // RS: reset is dominant
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if( _rIsDominant ) { // RS: reset is dominant
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if( s ) q = true; // set
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if( r ) q = false; // reset
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} else { // SR: set is dominant
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if( r ) q = false; // reset
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if( s ) q = true; // set
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}
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if( inverted ) q = !q;
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " s=" << s
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<< ",r=" << r
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<< ",q=" << q << endl;
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set_output_value( q );
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} else {
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " s=" << s
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<< ",r=" << r
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<< ",q=unchanged" << endl;
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return true; // signal state changed
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}
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return false; // signal state unchagned
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}
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};
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class FGXMLAutoJKFlipFlop : public FGXMLAutoFlipFlop {
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/*
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JK flip-flop with set and reset input
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*/
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class FGXMLAutoJKFlipFlop : public FGXMLAutoRSFlipFlop {
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private:
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bool clock;
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public:
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FGXMLAutoJKFlipFlop( SGPropertyNode * node ) :
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FGXMLAutoFlipFlop( node ),
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FGXMLAutoRSFlipFlop( node ),
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clock(false) {}
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void updateState( double dt ) {
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bool getState( bool & q ) {
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if( jInput == NULL ) {
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if ( debug ) cout << "No set (j) input for " << get_name() << endl;
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return;
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}
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if( FGXMLAutoRSFlipFlop::getState(q ) )
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return true;
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if( kInput == NULL ) {
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if ( debug ) cout << "No reset (k) input for " << get_name() << endl;
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return;
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}
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bool j = jInput->test();
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bool k = kInput->test();
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bool j = jInput ? jInput->test() : false;
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bool k = kInput ? kInput->test() : false;
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/*
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if the user provided a clock input, use it.
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Otherwise use framerate as clock
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@ -1000,9 +972,8 @@ public:
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bool raisingEdge = clockInput ? (c && !clock) : true;
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clock = c;
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if( !raisingEdge ) return;
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if( !raisingEdge ) return false; //signal no change
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bool q = get_bool_output_value();
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// j == false && k == false: no change, keep state
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if( (j || k) ) {
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if( j && k ) {
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@ -1011,78 +982,56 @@ public:
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if( j ) q = true; // set
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if( k ) q = false; // reset
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}
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if( inverted ) q = !q;
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " j=" << j
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<< ",k=" << k
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<< ",q=" << q << endl;
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set_output_value( q );
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} else {
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " j=" << j
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<< ",k=" << k
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<< ",q=unchanged" << endl;
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}
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return true; // signal state changed
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}
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};
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class FGXMLAutoDFlipFlop : public FGXMLAutoFlipFlop {
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class FGXMLAutoDFlipFlop : public FGXMLAutoRSFlipFlop {
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private:
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bool clock;
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public:
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FGXMLAutoDFlipFlop( SGPropertyNode * node ) :
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FGXMLAutoFlipFlop( node ),
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FGXMLAutoRSFlipFlop( node ),
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clock(false) {}
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void updateState( double dt ) {
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bool getState( bool & q ) {
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if( FGXMLAutoRSFlipFlop::getState(q ) )
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return true;
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if( clockInput == NULL ) {
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if ( debug ) cout << "No (clock) input for " << get_name() << endl;
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return;
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return false;
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}
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if( dInput == NULL ) {
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if ( debug ) cout << "No (D) input for " << get_name() << endl;
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return;
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}
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bool d = dInput->test();
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// check the clock - raising edge
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bool c = clockInput->test();
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bool raisingEdge = c && !clock;
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clock = c;
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if( raisingEdge ) {
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bool q = d;
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if( inverted ) q = !q;
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " d=" << d
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<< ",q=" << q << endl;
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set_output_value( q );
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} else {
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< " d=" << d
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<< ",q=unchanged" << endl;
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}
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if( !raisingEdge ) return false; // signal state unchanged
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q = dInput ? dInput->test() : false;
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return true;
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}
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};
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class FGXMLAutoTFlipFlop : public FGXMLAutoFlipFlop {
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class FGXMLAutoTFlipFlop : public FGXMLAutoRSFlipFlop {
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private:
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bool clock;
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public:
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FGXMLAutoTFlipFlop( SGPropertyNode * node ) :
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FGXMLAutoFlipFlop( node ),
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FGXMLAutoRSFlipFlop( node ),
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clock(false) {}
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void updateState( double dt ) {
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bool getState( bool & q ) {
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if( FGXMLAutoRSFlipFlop::getState(q ) )
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return true;
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if( clockInput == NULL ) {
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if ( debug ) cout << "No (clock) input for " << get_name() << endl;
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return;
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return false;
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}
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// check the clock - raising edge
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@ -1090,17 +1039,9 @@ public:
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bool raisingEdge = c && !clock;
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clock = c;
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if( raisingEdge ) {
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bool q = !get_bool_output_value(); // toggle
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if( inverted ) q = !q; // doesnt really make sense for a T-FF
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< ",q=" << q << endl;
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set_output_value( q );
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} else {
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if ( debug ) cout << "Updating " << get_name() << ":"
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<< ",q=unchanged" << endl;
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}
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if( !raisingEdge ) return false; // signal state unchanged;
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q = !q; // toggle
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return true;
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}
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};
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@ -1121,8 +1062,6 @@ bool FGXMLAutoFlipFlop::parseNodeHook(const std::string& aName, SGPropertyNode*
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jInput = sgReadCondition( fgGetNode("/"), aNode );
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} else if (aName == "K") {
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kInput = sgReadCondition( fgGetNode("/"), aNode );
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} else if (aName == "T") {
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tInput = sgReadCondition( fgGetNode("/"), aNode );
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} else if (aName == "D") {
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dInput = sgReadCondition( fgGetNode("/"), aNode );
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} else if (aName == "clock") {
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void FGXMLAutoFlipFlop::update(double dt)
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{
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bool q = get_bool_output_value();
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if ( isPropertyEnabled() ) {
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if ( !enabled ) {
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// we have just been enabled
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// initialize to a bool property
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set_output_value( get_bool_output_value() );
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set_output_value( q );
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}
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enabled = true;
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} else {
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if ( !enabled || dt < SGLimitsd::min() )
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return;
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updateState( dt );
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if( getState( q ) ) {
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set_output_value( inverted ? !q : q );
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}
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}
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string val;
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if( typeNode != NULL ) val = typeNode->getStringValue();
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val = simgear::strutils::strip(val);
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if( val == "RS" || val =="SR" ) flipFlop = new FGXMLAutoRSFlipFlop( node );
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if( val == "RS" ) flipFlop = new FGXMLAutoRSFlipFlop( node );
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else if( val == "SR" ) flipFlop = new FGXMLAutoRSFlipFlop( node, false );
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else if( val == "JK" ) flipFlop = new FGXMLAutoJKFlipFlop( node );
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else if( val == "T" ) flipFlop = new FGXMLAutoTFlipFlop( node );
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else if( val == "D" ) flipFlop = new FGXMLAutoDFlipFlop( node );
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@ -430,17 +430,16 @@ protected:
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SGSharedPtr<SGCondition> clockInput;
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SGSharedPtr<SGCondition> jInput;
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SGSharedPtr<SGCondition> kInput;
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SGSharedPtr<SGCondition> tInput;
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SGSharedPtr<SGCondition> dInput;
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bool inverted;
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FGXMLAutoFlipFlop( SGPropertyNode * node );
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bool parseNodeHook(const std::string& aName, SGPropertyNode* aNode);
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void update( double dt );
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virtual void updateState( double dt ) = 0;
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public:
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~FGXMLAutoFlipFlop() {};
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virtual bool getState( bool & result ) = 0;
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};
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/**
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