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Remove the old WeatherCM module.

This commit is contained in:
david 2004-03-16 20:19:07 +00:00
parent 74ae756473
commit 25290c4467
48 changed files with 10 additions and 5966 deletions

View file

@ -70,18 +70,6 @@ fi
AM_CONDITIONAL(ENABLE_MPLAYER_AS, test "x$with_multiplayer" != "xno") AM_CONDITIONAL(ENABLE_MPLAYER_AS, test "x$with_multiplayer" != "xno")
# Specify if we want to use WeatherCM instead of FGEnvironment.
# default to with_weathercm=no
AC_ARG_WITH(weathercm, [ --with-weathercm Use WeatherCM instead of FGEnvironment])
if test "x$with_weathercm" = "xyes" ; then
echo "Building with WeatherCM"
AC_DEFINE([FG_WEATHERCM], 1,
[Define to build with Christian Mayer's weather code])
else
echo "Building with FGEnvironment"
fi
AM_CONDITIONAL(ENABLE_WEATHERCM, test "x$with_weathercm" = "xyes")
dnl Thread related checks dnl Thread related checks
AC_ARG_WITH(threads, [ --with-threads Include tile loading threads [default=no]]) AC_ARG_WITH(threads, [ --with-threads Include tile loading threads [default=no]])
if test "x$with_threads" = "xyes"; then if test "x$with_threads" = "xyes"; then
@ -522,7 +510,6 @@ AC_CONFIG_FILES([ \
src/Sound/Makefile \ src/Sound/Makefile \
src/Systems/Makefile \ src/Systems/Makefile \
src/Time/Makefile \ src/Time/Makefile \
src/WeatherCM/Makefile \
tests/Makefile \ tests/Makefile \
utils/Makefile \ utils/Makefile \
utils/TerraSync/Makefile \ utils/TerraSync/Makefile \
@ -548,12 +535,6 @@ fi
echo -n "Automake version: " echo -n "Automake version: "
automake --version | head -1 automake --version | head -1
if test "x$with_weathercm" != "x"; then
echo "WeatherCM instead of FGEnvironment: $with_weathercm"
else
echo "Using FGEnvironment"
fi
if test "x$with_multiplayer" != "xno"; then if test "x$with_multiplayer" != "xno"; then
echo "Building with multiplayer support" echo "Building with multiplayer support"
fi fi

View file

@ -34,12 +34,8 @@
# include <dirent.h> // for directory reading # include <dirent.h> // for directory reading
#endif #endif
#ifdef FG_WEATHERCM #include <Environment/environment_mgr.hxx>
# include <WeatherCM/FGLocalWeatherDatabase.h> #include <Environment/environment.hxx>
#else
# include <Environment/environment_mgr.hxx>
# include <Environment/environment.hxx>
#endif
#include "AIMgr.hxx" #include "AIMgr.hxx"
#include "AILocalTraffic.hxx" #include "AILocalTraffic.hxx"
@ -379,19 +375,10 @@ void FGAIMgr::GenerateSimpleAirportTraffic(string ident, double min_dist) {
// Check that the visibility is OK for IFR operation. // Check that the visibility is OK for IFR operation.
double visibility; double visibility;
#ifdef FG_WEATHERCM
//sgVec3 position = { aptpos.lat(), aptpos.lon(), aptpos.elev() };
//FGPhysicalProperty stationweather = WeatherDatabase->get(position);
#else
FGEnvironment stationweather = FGEnvironment stationweather =
((FGEnvironmentMgr *)globals->get_subsystem("environment")) ((FGEnvironmentMgr *)globals->get_subsystem("environment"))
->getEnvironment(aptpos.lat(), aptpos.lon(), aptpos.elev()); // TODO - check whether this should take ft or m for elev. ->getEnvironment(aptpos.lat(), aptpos.lon(), aptpos.elev()); // TODO - check whether this should take ft or m for elev.
#endif
#ifdef FG_WEATHERCM
visibility = fgGetDouble("/environment/visibility-m");
#else
visibility = stationweather.get_visibility_m(); visibility = stationweather.get_visibility_m();
#endif
// Technically we can do VFR down to 1 mile (1600m) but that's pretty murky! // Technically we can do VFR down to 1 mile (1600m) but that's pretty murky!
//cout << "vis = " << visibility << '\n'; //cout << "vis = " << visibility << '\n';
if(visibility < 3000) return; if(visibility < 3000) return;

View file

@ -28,12 +28,8 @@
#include <simgear/math/polar3d.hxx> #include <simgear/math/polar3d.hxx>
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>
#ifdef FG_WEATHERCM #include <Environment/environment_mgr.hxx>
# include <WeatherCM/FGLocalWeatherDatabase.h> #include <Environment/environment.hxx>
#else
# include <Environment/environment_mgr.hxx>
# include <Environment/environment.hxx>
#endif
#include <GUI/gui.h> #include <GUI/gui.h>
@ -555,37 +551,11 @@ double FGApproach::round_alt( const bool hl, double alt ) {
void FGApproach::get_active_runway() { void FGApproach::get_active_runway() {
//cout << "Entering FGApproach::get_active_runway()\n"; //cout << "Entering FGApproach::get_active_runway()\n";
#ifdef FG_WEATHERCM
sgVec3 position = { lat, lon, elev };
FGPhysicalProperty stationweather = WeatherDatabase->get(position);
#else
FGEnvironment stationweather = FGEnvironment stationweather =
((FGEnvironmentMgr *)globals->get_subsystem("environment")) ((FGEnvironmentMgr *)globals->get_subsystem("environment"))
->getEnvironment(lat, lon, elev); ->getEnvironment(lat, lon, elev);
#endif
#ifdef FG_WEATHERCM
//Set the heading to into the wind
double wind_x = stationweather.Wind[0];
double wind_y = stationweather.Wind[1];
double speed = sqrt( wind_x*wind_x + wind_y*wind_y ) * SG_METER_TO_NM / (60.0*60.0);
double hdg;
//If no wind use 270degrees
if(speed == 0) {
hdg = 270;
} else {
// //normalize the wind to get the direction
//wind_x /= speed; wind_y /= speed;
hdg = - atan2 ( wind_x, wind_y ) * SG_RADIANS_TO_DEGREES ;
if (hdg < 0.0)
hdg += 360.0;
}
#else
double hdg = stationweather.get_wind_from_heading_deg(); double hdg = stationweather.get_wind_from_heading_deg();
#endif
FGRunway runway; FGRunway runway;
if ( globals->get_runways()->search( ident, int(hdg), &runway) ) { if ( globals->get_runways()->search( ident, int(hdg), &runway) ) {

View file

@ -36,12 +36,8 @@ SG_USING_STD(cout);
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>
#ifdef FG_WEATHERCM #include <Environment/environment_mgr.hxx>
# include <WeatherCM/FGLocalWeatherDatabase.h> #include <Environment/environment.hxx>
#else
# include <Environment/environment_mgr.hxx>
# include <Environment/environment.hxx>
#endif
#include <Main/fg_props.hxx> #include <Main/fg_props.hxx>
#include <Main/globals.hxx> #include <Main/globals.hxx>
@ -102,14 +98,9 @@ void FGATIS::UpdateTransmission() {
int hours; int hours;
// int minutes; // int minutes;
#ifdef FG_WEATHERCM
sgVec3 position = { lat, lon, elev };
FGPhysicalProperty stationweather = WeatherDatabase->get(position);
#else
FGEnvironment stationweather = FGEnvironment stationweather =
((FGEnvironmentMgr *)globals->get_subsystem("environment")) ((FGEnvironmentMgr *)globals->get_subsystem("environment"))
->getEnvironment(lat, lon, elev); ->getEnvironment(lat, lon, elev);
#endif
transmission = ""; transmission = "";
@ -139,11 +130,7 @@ void FGATIS::UpdateTransmission() {
// Get the temperature // Get the temperature
int temp; int temp;
#ifdef FG_WEATHERCM
temp = int(stationweather.Temperature - 273.15);
#else
temp = (int)stationweather.get_temperature_degc(); temp = (int)stationweather.get_temperature_degc();
#endif
// HACK ALERT - at the moment the new environment subsystem returns bogus temperatures // HACK ALERT - at the moment the new environment subsystem returns bogus temperatures
// FIXME - take out this hack when this gets fixed upstream // FIXME - take out this hack when this gets fixed upstream
@ -162,11 +149,7 @@ void FGATIS::UpdateTransmission() {
transmission += " degrees_Celsius"; transmission += " degrees_Celsius";
// Get the visibility // Get the visibility
#ifdef FG_WEATHERCM
visibility = fgGetDouble("/environment/visibility-m");
#else
visibility = stationweather.get_visibility_m(); visibility = stationweather.get_visibility_m();
#endif
sprintf(buf, "%i", int(visibility/1600)); sprintf(buf, "%i", int(visibility/1600));
transmission += " / Visibility "; transmission += " / Visibility ";
tempstr1 = buf; tempstr1 = buf;
@ -198,48 +181,9 @@ void FGATIS::UpdateTransmission() {
// Get the pressure / altimeter // Get the pressure / altimeter
#ifndef FG_WEATHERCM
double altimeter = stationweather.get_pressure_sea_level_inhg();
sprintf(buf, "%.2f", altimeter);
transmission += " / Altimeter ";
tempstr1 = buf;
transmission += ConvertNumToSpokenDigits(tempstr1);
#endif
// Based on the airport-id and wind get the active runway // Based on the airport-id and wind get the active runway
//FGRunway *r; //FGRunway *r;
#ifdef FG_WEATHERCM
//Set the heading to into the wind
double wind_x = stationweather.Wind[0];
double wind_y = stationweather.Wind[1];
double speed = sqrt( wind_x*wind_x + wind_y*wind_y ) * SG_METER_TO_NM / (60.0*60.0);
double hdg;
//If no wind use 270degrees
if(speed == 0) {
hdg = 270;
transmission += " / Winds_light_and_variable";
} else {
// //normalize the wind to get the direction
//wind_x /= speed; wind_y /= speed;
hdg = - atan2 ( wind_x, wind_y ) * SG_RADIANS_TO_DEGREES ;
if (hdg < 0.0)
hdg += 360.0;
//add a description of the wind to the transmission
char buf5[10];
char buf6[10];
sprintf(buf5, "%i", int(speed));
sprintf(buf6, "%i", int(hdg));
tempstr1 = buf5;
tempstr2 = buf6;
transmission = transmission + " / Winds " + ConvertNumToSpokenDigits(tempstr1) + " knots from "
+ ConvertNumToSpokenDigits(tempstr2) + " degrees";
}
#else
double speed = stationweather.get_wind_speed_kt(); double speed = stationweather.get_wind_speed_kt();
double hdg = stationweather.get_wind_from_heading_deg(); double hdg = stationweather.get_wind_from_heading_deg();
if (speed == 0) { if (speed == 0) {
@ -257,7 +201,6 @@ void FGATIS::UpdateTransmission() {
transmission = transmission + " / Winds " + ConvertNumToSpokenDigits(tempstr1) + " knots from " transmission = transmission + " / Winds " + ConvertNumToSpokenDigits(tempstr1) + " knots from "
+ ConvertNumToSpokenDigits(tempstr2) + " degrees"; + ConvertNumToSpokenDigits(tempstr2) + " degrees";
} }
#endif
string rwy_no = globals->get_runways()->search(ident, int(hdg)); string rwy_no = globals->get_runways()->search(ident, int(hdg));
if(rwy_no != "NN") { if(rwy_no != "NN") {

View file

@ -45,9 +45,6 @@ HISTORY
#include <simgear/constants.h> #include <simgear/constants.h>
#include <Aircraft/aircraft.hxx> #include <Aircraft/aircraft.hxx>
#ifdef FG_WEATHERCM
# include <WeatherCM/FGLocalWeatherDatabase.h>
#endif
#include "BalloonSim.h" #include "BalloonSim.h"
@ -171,35 +168,10 @@ void balloon::update()
/* later, but currently was my main concern to get it going... */ /* later, but currently was my main concern to get it going... */
/************************************************************************/ /************************************************************************/
#ifdef FG_WEATHERCM
sgVec3 v;
FGPhysicalProperty wdbpos = WeatherDatabase->get(position);
//get the current wind velocity and store it in v
//Point3D temp = wdbpos.Wind;
//sgSetVec3(v, temp.x(), temp.y(), temp.z());
sgCopyVec3(v, wdbpos.Wind );
sgSubVec3(v, velocity);
float speed = sgLengthVec3(v);
// calculate the density of the gas inside
double rho = wdbpos.AirPressure / (287.14 * T);
// calculate the mass of the air
double mAir = rho * balloon_envelope_volume;
// loss of energy by cooling down:
float k = 1.0 / (1.0/4.8 + 1.0/(4.8+3.4*speed) + l_of_the_envelope/lambda);
float Q = k * balloon_envelope_area * (dt/3600.0) * (wdbpos.Temperature - T); //(dt/3600.0) = time since last call in hours
#else
// I realy don't think there is a solution for this without WeatherCM // I realy don't think there is a solution for this without WeatherCM
// but this is a hack, and it's working -- EMH // but this is a hack, and it's working -- EMH
double mAir = 0; double mAir = 0;
float Q = 0; float Q = 0;
#endif
// gain of energy by heating: // gain of energy by heating:
if (fuel_left > 0.0) //but only with some fuel left ;-) if (fuel_left > 0.0) //but only with some fuel left ;-)
@ -228,10 +200,6 @@ void balloon::update()
sgVec3 fTotal, fFriction, fLift; sgVec3 fTotal, fFriction, fLift;
sgScaleVec3(fTotal, gravity_vector, mTotal); sgScaleVec3(fTotal, gravity_vector, mTotal);
#ifdef FG_WEATHERCM
sgScaleVec3(fFriction, v, cw_envelope * wind_facing_area_of_balloon * WeatherDatabase->getAirDensity(position) * speed / 2.0); //wind resistance
sgScaleVec3(fLift, gravity_vector, -balloon_envelope_volume * wdbpos.AirPressure / (287.14 * wdbpos.Temperature));
#endif
sgAddVec3(fTotal, fLift); sgAddVec3(fTotal, fLift);
sgAddVec3(fTotal, fFriction); sgAddVec3(fTotal, fFriction);

View file

@ -250,9 +250,6 @@ void FGJSBsim::init()
// Explicitly call the superclass's // Explicitly call the superclass's
// init method first. // init method first.
#ifdef FG_WEATHERCM
Atmosphere->UseInternal();
#else
if (fgGetBool("/environment/params/control-fdm-atmosphere")) { if (fgGetBool("/environment/params/control-fdm-atmosphere")) {
Atmosphere->UseExternal(); Atmosphere->UseExternal();
Atmosphere->SetExTemperature( Atmosphere->SetExTemperature(
@ -269,7 +266,6 @@ void FGJSBsim::init()
} else { } else {
Atmosphere->UseInternal(); Atmosphere->UseInternal();
} }
#endif
fgic->SetVnorthFpsIC( wind_from_north->getDoubleValue() ); fgic->SetVnorthFpsIC( wind_from_north->getDoubleValue() );
fgic->SetVeastFpsIC( wind_from_east->getDoubleValue() ); fgic->SetVeastFpsIC( wind_from_east->getDoubleValue() );

View file

@ -1,9 +1,3 @@
if ENABLE_WEATHERCM
WEATHER_LIBS = $(top_builddir)/src/WeatherCM/libWeatherCM.a
else
WEATHER_LIBS = $(top_builddir)/src/Environment/libEnvironment.a
endif
if ENABLE_MPLAYER_AS if ENABLE_MPLAYER_AS
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
else else
@ -82,7 +76,7 @@ fgfs_LDADD = \
$(top_builddir)/src/Replay/libReplay.a \ $(top_builddir)/src/Replay/libReplay.a \
$(top_builddir)/src/Systems/libSystems.a \ $(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \ $(top_builddir)/src/Time/libTime.a \
$(WEATHER_LIBS) \ $(top_builddir)/src/Environment/libEnvironment.a \
$(CLOUD3D_LIBS) \ $(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \ -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \ -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \

View file

@ -119,11 +119,7 @@
#include <MultiPlayer/multiplayrxmgr.hxx> #include <MultiPlayer/multiplayrxmgr.hxx>
#endif #endif
#ifdef FG_WEATHERCM #include <Environment/environment_mgr.hxx>
# include <WeatherCM/FGLocalWeatherDatabase.h>
#else
# include <Environment/environment_mgr.hxx>
#endif
#include "fg_init.hxx" #include "fg_init.hxx"
#include "fg_io.hxx" #include "fg_io.hxx"
@ -1553,49 +1549,7 @@ bool fgInitSubsystems() {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem // Initialize the weather modeling subsystem
#ifdef FG_WEATHERCM
// Initialize the WeatherDatabase
SG_LOG(SG_GENERAL, SG_INFO, "Creating LocalWeatherDatabase");
sgVec3 position;
sgSetVec3( position, current_aircraft.fdm_state->get_Latitude(),
current_aircraft.fdm_state->get_Longitude(),
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER );
double init_vis = fgGetDouble("/environment/visibility-m");
FGLocalWeatherDatabase::DatabaseWorkingType working_type;
if (!strcmp(fgGetString("/environment/weather/working-type"), "internet"))
{
working_type = FGLocalWeatherDatabase::use_internet;
} else {
working_type = FGLocalWeatherDatabase::default_mode;
}
if ( init_vis > 0 ) {
FGLocalWeatherDatabase::theFGLocalWeatherDatabase =
new FGLocalWeatherDatabase( position,
globals->get_fg_root(),
working_type,
init_vis );
} else {
FGLocalWeatherDatabase::theFGLocalWeatherDatabase =
new FGLocalWeatherDatabase( position,
globals->get_fg_root(),
working_type );
}
// cout << theFGLocalWeatherDatabase << endl;
// cout << "visibility = "
// << theFGLocalWeatherDatabase->getWeatherVisibility() << endl;
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
// register the periodic update of the weather
globals->get_event_mgr()->add( "weather update",
&fgUpdateWeatherDatabase, 30000);
#else
globals->add_subsystem("environment", new FGEnvironmentMgr); globals->add_subsystem("environment", new FGEnvironmentMgr);
#endif
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////

View file

@ -37,11 +37,7 @@
#include <Aircraft/aircraft.hxx> #include <Aircraft/aircraft.hxx>
#include <Time/tmp.hxx> #include <Time/tmp.hxx>
#include <FDM/UIUCModel/uiuc_aircraftdir.h> #include <FDM/UIUCModel/uiuc_aircraftdir.h>
#ifdef FG_WEATHERCM #include <Environment/environment.hxx>
# include <WeatherCM/FGLocalWeatherDatabase.h>
#else
# include <Environment/environment.hxx>
#endif // FG_WEATHERCM
#include <GUI/gui.h> #include <GUI/gui.h>
@ -51,12 +47,6 @@
SG_USING_STD(istream); SG_USING_STD(istream);
SG_USING_STD(ostream); SG_USING_STD(ostream);
#ifdef FG_WEATHERCM
static double getWindNorth ();
static double getWindEast ();
static double getWindDown ();
#endif // FG_WEATHERCM
static bool winding_ccw = true; // FIXME: temporary static bool winding_ccw = true; // FIXME: temporary
static bool fdm_data_logging = false; // FIXME: temporary static bool fdm_data_logging = false; // FIXME: temporary
@ -383,95 +373,6 @@ getHeadingMag ()
return magheading; return magheading;
} }
#ifdef FG_WEATHERCM
/**
* Get the current visibility (meters).
*/
static double
getVisibility ()
{
return WeatherDatabase->getWeatherVisibility();
}
/**
* Set the current visibility (meters).
*/
static void
setVisibility (double visibility)
{
WeatherDatabase->setWeatherVisibility(visibility);
}
/**
* Get the current wind north velocity (feet/second).
*/
static double
getWindNorth ()
{
return current_aircraft.fdm_state->get_V_north_airmass();
}
/**
* Set the current wind north velocity (feet/second).
*/
static void
setWindNorth (double speed)
{
current_aircraft.fdm_state
->set_Velocities_Local_Airmass(speed, getWindEast(), getWindDown());
}
/**
* Get the current wind east velocity (feet/second).
*/
static double
getWindEast ()
{
return current_aircraft.fdm_state->get_V_east_airmass();
}
/**
* Set the current wind east velocity (feet/second).
*/
static void
setWindEast (double speed)
{
SG_LOG(SG_GENERAL, SG_INFO,, "Set wind-east to " << speed );
current_aircraft.fdm_state->set_Velocities_Local_Airmass(getWindNorth(),
speed,
getWindDown());
}
/**
* Get the current wind down velocity (feet/second).
*/
static double
getWindDown ()
{
return current_aircraft.fdm_state->get_V_down_airmass();
}
/**
* Set the current wind down velocity (feet/second).
*/
static void
setWindDown (double speed)
{
current_aircraft.fdm_state->set_Velocities_Local_Airmass(getWindNorth(),
getWindEast(),
speed);
}
#endif // FG_WEATHERCM
static long static long
getWarp () getWarp ()
{ {
@ -584,18 +485,6 @@ FGProperties::bind ()
// Orientation // Orientation
fgTie("/orientation/heading-magnetic-deg", getHeadingMag); fgTie("/orientation/heading-magnetic-deg", getHeadingMag);
// Environment
#ifdef FG_WEATHERCM
fgTie("/environment/visibility-m", getVisibility, setVisibility);
fgSetArchivable("/environment/visibility-m");
fgTie("/environment/wind-from-north-fps", getWindNorth, setWindNorth);
fgSetArchivable("/environment/wind-from-north-fps");
fgTie("/environment/wind-from-east-fps", getWindEast, setWindEast);
fgSetArchivable("/environment/wind-from-east-fps");
fgTie("/environment/wind-from-down-fps", getWindDown, setWindDown);
fgSetArchivable("/environment/wind-from-down-fps");
#endif
fgTie("/environment/magnetic-variation-deg", getMagVar); fgTie("/environment/magnetic-variation-deg", getMagVar);
fgTie("/environment/magnetic-dip-deg", getMagDip); fgTie("/environment/magnetic-dip-deg", getMagDip);
@ -625,13 +514,6 @@ FGProperties::unbind ()
fgUntie("/orientation/heading-magnetic-deg"); fgUntie("/orientation/heading-magnetic-deg");
// Environment // Environment
#ifdef FG_WEATHERCM
fgUntie("/environment/visibility-m");
fgUntie("/environment/wind-from-north-fps");
fgUntie("/environment/wind-from-east-fps");
fgUntie("/environment/wind-from-down-fps");
#endif
fgUntie("/environment/magnetic-variation-deg"); fgUntie("/environment/magnetic-variation-deg");
fgUntie("/environment/magnetic-dip-deg"); fgUntie("/environment/magnetic-dip-deg");

View file

@ -119,10 +119,6 @@ glPointParameterfvProc glPointParameterfvPtr = 0;
bool glPointParameterIsSupported = false; bool glPointParameterIsSupported = false;
#ifdef FG_WEATHERCM
# include <WeatherCM/FGLocalWeatherDatabase.h>
#endif
#ifdef macintosh #ifdef macintosh
# include <console.h> // -dw- for command line dialog # include <console.h> // -dw- for command line dialog
#endif #endif

View file

@ -98,18 +98,6 @@ fgSetupWind (double min_hdg, double max_hdg, double speed, double gust)
min_hdg); min_hdg);
fgSetDouble("/environment/config/aloft/entry[2]/wind-speed-kt", fgSetDouble("/environment/config/aloft/entry[2]/wind-speed-kt",
speed); speed);
#ifdef FG_WEATHERCM
// convert to fps
speed *= SG_NM_TO_METER * SG_METER_TO_FEET * (1.0/3600);
while (min_hdg > 360)
min_hdg -= 360;
while (min_hdg <= 0)
min_hdg += 360;
min_hdg *= SGD_DEGREES_TO_RADIANS;
fgSetDouble("/environment/wind-from-north-fps", speed * cos(dir));
fgSetDouble("/environment/wind-from-east-fps", speed * sin(dir));
#endif // FG_WEATHERCM
} }

View file

@ -1,9 +1,3 @@
if ENABLE_WEATHERCM
WEATHER_DIR = WeatherCM
else
WEATHER_DIR = Environment
endif
if ENABLE_MPLAYER_AS if ENABLE_MPLAYER_AS
MPLAYER_DIRS = MultiPlayer MPLAYER_DIRS = MultiPlayer
else else
@ -18,6 +12,7 @@ SUBDIRS = \
Autopilot \ Autopilot \
Cockpit \ Cockpit \
Controls \ Controls \
Environment \
FDM \ FDM \
GUI \ GUI \
Input \ Input \
@ -34,5 +29,4 @@ SUBDIRS = \
Sound \ Sound \
Systems \ Systems \
Time \ Time \
$(WEATHER_DIR) \
Main Main

View file

@ -1,3 +0,0 @@
.deps
Makefile
Makefile.in

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@ -1,49 +0,0 @@
/*****************************************************************************
Module: FGAirPressureItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGAirPressureItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/

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@ -1,130 +0,0 @@
/*****************************************************************************
Header: FGAirPressureItem.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Air pressure item that is stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
08.06.1999 Christian Mayer Added international air preasure formula
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
15.12.1999 Christian Mayer changed the air pressure calculation to a much
more realistic formula. But as I need for that
the temperature I moved the code to
FGPhysicalProperties
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGAirPressureItem_H
#define FGAirPressureItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <math.h>
#include "FGWeatherDefs.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
class FGAirPressureItem;
FGAirPressureItem operator-(const FGAirPressureItem& arg);
/****************************************************************************/
/* CLASS DECLARATION */
/* NOTE: The value stored in 'value' is the air preasure that we'd have at */
/* an altitude of 0.0 The correct airpreasure at the stored altitude */
/* gets calulated in FGPhyiscalProperties as I need to know the */
/* temperatures at the different altitudes for that. */
/****************************************************************************/
class FGAirPressureItem
{
private:
WeatherPrecision value; //that's the airpressure at 0 metres
protected:
public:
FGAirPressureItem(const WeatherPrecision v) {value = v; }
FGAirPressureItem() {value = FG_WEATHER_DEFAULT_AIRPRESSURE;}
WeatherPrecision getValue() const
{
return value;
};
void setValue(WeatherPrecision p)
{
value = p;
};
FGAirPressureItem& operator*=(const WeatherPrecision arg);
FGAirPressureItem& operator+=(const FGAirPressureItem& arg);
FGAirPressureItem& operator-=(const FGAirPressureItem& arg);
friend FGAirPressureItem operator-(const FGAirPressureItem& arg);
};
inline FGAirPressureItem& FGAirPressureItem::operator*= (const WeatherPrecision arg)
{
value *= arg;
return *this;
}
inline FGAirPressureItem& FGAirPressureItem::operator+= (const FGAirPressureItem& arg)
{
value += arg.value;
return *this;
}
inline FGAirPressureItem& FGAirPressureItem::operator-= (const FGAirPressureItem& arg)
{
value -= arg.value;
return *this;
}
inline FGAirPressureItem operator-(const FGAirPressureItem& arg)
{
return FGAirPressureItem(-arg.value);
}
/****************************************************************************/
#endif /*FGAirPressureItem_H*/

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@ -1,67 +0,0 @@
/*****************************************************************************
Header: FGCloud.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Header for the cloud class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGCloud_H
#define FGCloud_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherFeature.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGCloud:FGWeatherFeature
{
private:
protected:
public:
};
/****************************************************************************/
#endif /*FGCloud_H*/

View file

@ -1,51 +0,0 @@
/*****************************************************************************
Module: FGCloudItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
09.10.1999 Christian Mayer changed CloudItem on Durks request
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGCloudItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/

View file

@ -1,77 +0,0 @@
/*****************************************************************************
Header: FGCloudItem.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Cloud item that is stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
09.10.1999 Christian Mayer changed CloudItem on Durks request
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGCloudItem_H
#define FGCloudItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherDefs.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGCloudItem
{
private:
WeatherPrecision thickness;
WeatherPrecision density;
protected:
public:
FGCloudItem(const WeatherPrecision t, const WeatherPrecision d) {thickness = t; density = d;}
FGCloudItem() {thickness = 0.0; density = 0.0;}
WeatherPrecision getThickness(void) const { return thickness; }
WeatherPrecision getDensity (void) const { return density; }
};
/****************************************************************************/
#endif /*FGCloudItem_H*/

View file

@ -1,446 +0,0 @@
/*****************************************************************************
Module: FGLocalWeatherDatabase.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: main program
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Database for the local weather
This database is the only one that gets called from FG
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
14.12.1999 Christian Mayer Changed the internal structure to use Dave
Eberly's spherical interpolation code. This
stops our dependancy on the (ugly) voronoi
code and simplyfies the code structure a lot.
07.05.2000 Tony Peden Added functionality to get the weather data
on 'the bus'
18.05.2000 Christian Mayer Minor clean-ups. Changed the code to use
FGWeatherUtils.h for unit conversion
18.07.2001 Christian Mayer Added the posibility to limit the amount of
stations for a faster init.
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <Aircraft/aircraft.hxx>
#include <Main/fg_props.hxx>
#include "FGLocalWeatherDatabase.h"
#include "FGWeatherParse.h"
#include "FGWeatherUtils.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGLocalWeatherDatabase* FGLocalWeatherDatabase::theFGLocalWeatherDatabase = 0;
FGLocalWeatherDatabase *WeatherDatabase;
void FGLocalWeatherDatabase::init( const WeatherPrecision visibility,
const DatabaseWorkingType type,
const string &root )
{
cerr << "Initializing FGLocalWeatherDatabase\n";
cerr << "-----------------------------------\n";
if (theFGLocalWeatherDatabase)
{
cerr << "Error: only one local weather allowed";
exit(-1);
}
setWeatherVisibility(visibility);
DatabaseStatus = type;
database_logic = 0; //just get sure...
Thunderstorm = false;
//I don't need to set theThunderstorm as Thunderstorm == false
switch(DatabaseStatus)
{
case use_global:
{
cerr << "Error: there's no global database anymore!\n";
exit(-1);
}
break;
case use_internet:
{
FGWeatherParse *parsed_data = new FGWeatherParse();
sgVec2 *p;
unsigned int *f;
string path_to_weather = root + "/weather/current.txt.gz";
parsed_data->input( path_to_weather.c_str() );
unsigned int n = parsed_data->stored_stations();
int m = fgGetInt("/environment/weather/max-stations", -1);
if ( ( m < 0 ) || ( m > n ) )
{
m = n;
p = new sgVec2[n];
f = new unsigned int[n];
// fill the database
for (unsigned int i = 0; i < n; i++)
{
f[i] = i;
database_data[i] = parsed_data->getFGPhysicalProperties(i);
parsed_data->getPosition(i, p[i]);
if ( (i%100) == 0)
cerr << ".";
}
}
else
{ // we have to limit the amount of stations
//store the "distance" between the station and the current
//position. As the distance is calculated from the lat/lon
//values it's not worth much - but it's good enough for
//comparison
map<float, unsigned int> squared_distance;
sgVec2 cur_pos;
cur_pos[0] = cache->last_known_position[0];
cur_pos[1] = cache->last_known_position[1];
unsigned int i;
for( i = 0; i < n; i++ )
{
sgVec2 pos;
parsed_data->getPosition(i, pos);
squared_distance[sgDistanceSquaredVec2(cur_pos, pos)] = i;
}
p = new sgVec2 [m];
f = new unsigned int[m];
map<float, unsigned int>::const_iterator ci;
ci = squared_distance.begin();
// fill the database
for ( i = 0; i < m; i++ )
{
f[i] = i;
database_data.push_back( parsed_data->getFGPhysicalProperties(ci->second) );
parsed_data->getPosition(ci->second, p[i]);
if ( (i%100) == 0)
cerr << ".";
ci++;
}
}
// free the memory of the parsed data to ease the required memory
// for the very memory consuming spherical interpolation
delete parsed_data;
//and finally init the interpolation
cerr << "\nInitialiating Interpolation. (2-3 minutes on a PII-350 for ca. 3500 stations)\n";
database_logic = new SphereInterpolate(m, p, f);
//and free my allocations:
delete[] p;
delete[] f;
cerr << "Finished weather init.\n";
}
break;
case distant:
cerr << "FGLocalWeatherDatabase error: Distant database isn't implemented yet!\n";
cerr << " using random mode instead!\n";
case random:
case manual:
case default_mode:
{
double x[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
double y[2] = {0.0, 0.0}; //make an standard weather that's the same at the whole world
double z[2] = {1.0, -1.0}; //make an standard weather that's the same at the whole world
unsigned int f[2] = {0, 0};
database_data.push_back( FGPhysicalProperties() ); // == database_date[0]
database_logic = new SphereInterpolate(2,x,y,z,f);
}
break;
default:
cerr << "FGLocalWeatherDatabase error: Unknown database type specified!\n";
};
cache->latitude_deg = fgGetNode("/position/latitude-deg" );
cache->longitude_deg = fgGetNode("/position/longitude-deg");
cache->altitude_ft = fgGetNode("/position/altitude-ft" );
}
void FGLocalWeatherDatabase::bind()
{
fgTie("/environment/weather/wind-north-mps", this, &FGLocalWeatherDatabase::get_wind_north);
fgTie("/environment/weather/wind-east-mps", this, &FGLocalWeatherDatabase::get_wind_east);
fgTie("/environment/weather/wind-up-mps", this, &FGLocalWeatherDatabase::get_wind_up);
fgTie("/environment/weather/temperature-K", this, &FGLocalWeatherDatabase::get_temperature);
fgTie("/environment/weather/air-pressure-Pa", this, &FGLocalWeatherDatabase::get_air_pressure);
fgTie("/environment/weather/vapor-pressure-Pa", this, &FGLocalWeatherDatabase::get_vapor_pressure);
fgTie("/environment/weather/air-density", this, &FGLocalWeatherDatabase::get_air_density);
SGPropertyNode * station_nodes = fgGetNode("/environment/weather");
if (station_nodes == 0) {
cerr << "No weatherstations (/environment/weather)!!";
return;
}
int index = 0;
for(vector<FGPhysicalProperties>::iterator it = database_data.begin(); it != database_data.end(); it++)
{
SGPropertyNode * station = station_nodes->getNode("station", index, true);
station -> tie("air-pressure-Pa",
SGRawValueMethods<FGAirPressureItem,WeatherPrecision>(
database_data[0].AirPressure,
&FGAirPressureItem::getValue,
&FGAirPressureItem::setValue)
,false);
int i;
for( i = 0; i < database_data[index].Wind.size(); i++)
{
SGPropertyNode * wind = station->getNode("wind", i, true);
wind -> tie("north-mps",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getWind_x,
&FGPhysicalProperties::setWind_x)
,false);
wind -> tie("east-mps",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getWind_y,
&FGPhysicalProperties::setWind_y)
,false);
wind -> tie("up-mps",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getWind_z,
&FGPhysicalProperties::setWind_z)
,false);
wind -> tie("altitude-m",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getWind_a,
&FGPhysicalProperties::setWind_a)
,false);
}
for( i = 0; i < database_data[index].Temperature.size(); i++)
{
SGPropertyNode * temperature = station->getNode("temperature", i, true);
temperature -> tie("value-K",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getTemperature_x,
&FGPhysicalProperties::setTemperature_x)
,false);
temperature -> tie("altitude-m",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getTemperature_a,
&FGPhysicalProperties::setTemperature_a)
,false);
}
for( i = 0; i < database_data[index].VaporPressure.size(); i++)
{
SGPropertyNode * vaporpressure = station->getNode("vapor-pressure", i, true);
vaporpressure -> tie("value-Pa",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getVaporPressure_x,
&FGPhysicalProperties::setVaporPressure_x)
,false);
vaporpressure -> tie("altitude-m",
SGRawValueMethodsIndexed<FGPhysicalProperties,WeatherPrecision>(
database_data[index], i,
&FGPhysicalProperties::getVaporPressure_a,
&FGPhysicalProperties::setVaporPressure_a)
,false);
}
index++;
}
}
void FGLocalWeatherDatabase::unbind()
{
fgUntie("/environment/weather/wind-north-mps");
fgUntie("/environment/weather/wind-east-mps");
fgUntie("/environment/weather/wind-up-mps");
fgUntie("/environment/weather/temperature-K");
fgUntie("/environment/weather/air-pressure-Pa");
fgUntie("/environment/weather/vapor-pressure-Pa");
fgUntie("/environment/weather/air-density");
}
FGLocalWeatherDatabase::~FGLocalWeatherDatabase()
{
//Tidying up:
delete database_logic;
}
/****************************************************************************/
/* reset the whole database */
/****************************************************************************/
void FGLocalWeatherDatabase::reset(const DatabaseWorkingType type)
{
cerr << "FGLocalWeatherDatabase::reset isn't supported yet\n";
}
/****************************************************************************/
/* update the database. Since the last call we had dt seconds */
/****************************************************************************/
void FGLocalWeatherDatabase::update(const WeatherPrecision dt)
{
//if (DatabaseStatus==use_global)
// global->update(dt);
}
void FGLocalWeatherDatabase::update(const sgVec3& p) //position has changed
{
//uncomment this when you are using the GlobalDatabase
/*
cerr << "****\nupdate(p) inside\n";
cerr << "Parameter: " << p[0] << "/" << p[1] << "/" << p[2] << "\n";
cerr << FGPhysicalProperties2D(get(p2d), p2d);
cerr << "****\n";
*/
}
void FGLocalWeatherDatabase::update(const sgVec3& p, const WeatherPrecision dt) //time and/or position has changed
{
}
/****************************************************************************/
/* Get the physical properties on the specified point p out of the database */
/****************************************************************************/
FGPhysicalProperty FGLocalWeatherDatabase::get(const sgVec3& p) const
{
// check for bogous altitudes. Dunno why, but FGFS want's to know the
// weather at an altitude of roughly -3000 meters...
if (p[2] < -500.0f)
return FGPhysicalProperty(DatabaseEvaluate(p), -500.0f);
return FGPhysicalProperty(DatabaseEvaluate(p), p[2]);
}
#ifdef macintosh
/* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is
supposed to be fixed in the forthcoming CodeWarrior Release
6. */
#else
FGPhysicalProperties FGLocalWeatherDatabase::get(const sgVec2& p) const
{
return DatabaseEvaluate(p);
}
#endif
WeatherPrecision FGLocalWeatherDatabase::getAirDensity(const sgVec3& p) const
{
FGPhysicalProperty dummy(DatabaseEvaluate(p), p[2]);
return
(dummy.AirPressure*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE) /
(dummy.Temperature*FG_WEATHER_DEFAULT_AIRPRESSURE);
}
void FGLocalWeatherDatabase::setSnowRainIntensity(const WeatherPrecision x, const sgVec2& p)
{
/* not supported yet */
}
void FGLocalWeatherDatabase::setSnowRainType(const SnowRainType x, const sgVec2& p)
{
/* not supported yet */
}
void FGLocalWeatherDatabase::setLightningProbability(const WeatherPrecision x, const sgVec2& p)
{
/* not supported yet */
}
void FGLocalWeatherDatabase::setProperties(const FGPhysicalProperties2D& x)
{
/* not supported yet */
}
void fgUpdateWeatherDatabase(void)
{
sgVec3 position;
sgSetVec3(position,
current_aircraft.fdm_state->get_Latitude(),
current_aircraft.fdm_state->get_Longitude(),
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER);
WeatherDatabase->update( position );
// get the data on 'the bus' for the FDM
/* FGPhysicalProperty porperty = WeatherDatabase->get(position);
current_aircraft.fdm_state->set_Static_temperature( Kelvin2Rankine(porperty.Temperature) );
current_aircraft.fdm_state->set_Static_pressure( Pascal2psf(porperty.AirPressure) );
current_aircraft.fdm_state->set_Density( SIdensity2JSBsim( Density(porperty.AirPressure, porperty.Temperature) ) );
#define MSTOFPS 3.2808 //m/s to ft/s
current_aircraft.fdm_state->set_Velocities_Local_Airmass(porperty.Wind[1]*MSTOFPS,
porperty.Wind[0]*MSTOFPS,
porperty.Wind[2]*MSTOFPS); */
}

View file

@ -1,357 +0,0 @@
/*****************************************************************************
Header: FGLocalWeatherDatabase.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Database for the local weather
This database is the only one that gets called from FG
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
30.06.1999 Christian Mayer STL portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
14.12.1999 Christian Mayer Changed the internal structure to use Dave
Eberly's spherical interpolation code. This
stops our dependancy on the (ugly) voronoi
code and simplyfies the code structure a lot.
18.07.2001 Christian Mayer Added the posibility to limit the amount of
stations for a faster init.
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGLocalWeatherDatabase_H
#define FGLocalWeatherDatabase_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <vector>
#include STL_STRING
#include <plib/sg.h>
#include <Main/fgfs.hxx>
#include <simgear/constants.h>
#include <simgear/props/props.hxx>
#include "sphrintp.h"
#include "FGPhysicalProperties.h"
#include "FGPhysicalProperty.h"
#include "FGWeatherFeature.h"
#include "FGWeatherDefs.h"
#include "FGThunderstorm.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
SG_USING_STD(vector);
SG_USING_STD(string);
SG_USING_NAMESPACE(std);
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
struct _FGLocalWeatherDatabaseCache
{
sgVec3 last_known_position;
//sgVec3 current_position;
SGPropertyNode *latitude_deg;
SGPropertyNode *longitude_deg;
SGPropertyNode *altitude_ft;
FGPhysicalProperty last_known_property;
};
class FGLocalWeatherDatabase : public FGSubsystem
{
private:
protected:
SphereInterpolate *database_logic;
vector<FGPhysicalProperties> database_data;
#ifndef macintosh
FGPhysicalProperties DatabaseEvaluate(const sgVec2& p) const
{
sgVec2 p_converted = {p[0]*(SGD_2PI/360.0),
p[1]*(SGD_2PI/360.0)};
EvaluateData d = database_logic->Evaluate(p_converted);
return database_data[d.index[0]]*d.percentage[0] +
database_data[d.index[1]]*d.percentage[1] +
database_data[d.index[2]]*d.percentage[2] ;
}
#endif
FGPhysicalProperties DatabaseEvaluate(const sgVec3& p) const
{
sgVec3 p_converted = {p[0]*(SGD_2PI/360.0),
p[1]*(SGD_2PI/360.0),
p[2] };
EvaluateData d = database_logic->Evaluate(p_converted);
return database_data[d.index[0]]*d.percentage[0] +
database_data[d.index[1]]*d.percentage[1] +
database_data[d.index[2]]*d.percentage[2] ;
}
typedef vector<sgVec2> pointVector;
typedef vector<pointVector> tileVector;
/************************************************************************/
/* make tiles out of points on a 2D plane */
/************************************************************************/
WeatherPrecision WeatherVisibility; //how far do I need to simulate the
//local weather? Unit: metres
_FGLocalWeatherDatabaseCache *cache;
inline void check_cache_for_update(void) const;
bool Thunderstorm; //is there a thunderstorm near by?
FGThunderstorm *theThunderstorm; //pointer to the thunderstorm.
public:
/************************************************************************/
/* for tieing them to the property system */
/************************************************************************/
inline WeatherPrecision get_wind_north() const;
inline WeatherPrecision get_wind_east() const;
inline WeatherPrecision get_wind_up() const;
inline WeatherPrecision get_temperature() const;
inline WeatherPrecision get_air_pressure() const;
inline WeatherPrecision get_vapor_pressure() const;
inline WeatherPrecision get_air_density() const;
static FGLocalWeatherDatabase *theFGLocalWeatherDatabase;
enum DatabaseWorkingType {
use_global, //use global database for data !!obsolete!!
use_internet, //use the weather data that came from the internet
manual, //use only user inputs
distant, //use distant information, e.g. like LAN when used in
//a multiplayer environment
random, //generate weather randomly
default_mode //use only default values
};
DatabaseWorkingType DatabaseStatus;
void init( const WeatherPrecision visibility,
const DatabaseWorkingType type,
const string &root );
/************************************************************************/
/* Constructor and Destructor */
/************************************************************************/
FGLocalWeatherDatabase(
const sgVec3& position,
const string& root,
const DatabaseWorkingType type = PREFERED_WORKING_TYPE,
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILITY)
{
cache = new _FGLocalWeatherDatabaseCache;
sgCopyVec3( cache->last_known_position, position );
init( visibility, type, root );
theFGLocalWeatherDatabase = this;
}
FGLocalWeatherDatabase(
const WeatherPrecision position_lat,
const WeatherPrecision position_lon,
const WeatherPrecision position_alt,
const string& root,
const DatabaseWorkingType type = PREFERED_WORKING_TYPE,
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILITY)
{
cache = new _FGLocalWeatherDatabaseCache;
sgSetVec3( cache->last_known_position, position_lat, position_lon, position_alt );
init( visibility, type, root );
theFGLocalWeatherDatabase = this;
}
~FGLocalWeatherDatabase();
/************************************************************************/
/* reset the whole database */
/************************************************************************/
void reset(const DatabaseWorkingType type = PREFERED_WORKING_TYPE);
/************************************************************************/
/* update the database. Since the last call we had dt seconds */
/************************************************************************/
void update(const WeatherPrecision dt); //time has changed
void update(const sgVec3& p); //position has changed
void update(const sgVec3& p, const WeatherPrecision dt); //time and/or position has changed
/************************************************************************/
/* define methods requited for FGSubsystem */
/************************************************************************/
virtual void init () { /* do nothing; that's done in the constructor */ };
virtual void bind ();
virtual void unbind ();
virtual void update (int dt) { update((float) dt); };
/************************************************************************/
/* Get the physical properties on the specified point p */
/************************************************************************/
#ifdef macintosh
/* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is
supposed to be fixed in the forthcoming CodeWarrior Release
6. */
#else
FGPhysicalProperties get(const sgVec2& p) const;
#endif
FGPhysicalProperty get(const sgVec3& p) const;
WeatherPrecision getAirDensity(const sgVec3& p) const;
/************************************************************************/
/* Add a weather feature at the point p and surrounding area */
/************************************************************************/
// !! Adds aren't supported anymore !!
void setSnowRainIntensity (const WeatherPrecision x, const sgVec2& p);
void setSnowRainType (const SnowRainType x, const sgVec2& p);
void setLightningProbability(const WeatherPrecision x, const sgVec2& p);
void setProperties(const FGPhysicalProperties2D& x); //change a property
/************************************************************************/
/* get/set weather visibility */
/************************************************************************/
void setWeatherVisibility(const WeatherPrecision visibility);
WeatherPrecision getWeatherVisibility(void) const;
/************************************************************************/
/* figure out if there's a thunderstorm that has to be taken care of */
/************************************************************************/
void updateThunderstorm(const float dt)
{
if (Thunderstorm == false)
return;
theThunderstorm->update( dt );
}
};
extern FGLocalWeatherDatabase *WeatherDatabase;
void fgUpdateWeatherDatabase(void);
/****************************************************************************/
/* get/set weather visibility */
/****************************************************************************/
void inline FGLocalWeatherDatabase::setWeatherVisibility(const WeatherPrecision visibility)
{
if (visibility >= MINIMUM_WEATHER_VISIBILITY)
WeatherVisibility = visibility;
else
WeatherVisibility = MINIMUM_WEATHER_VISIBILITY;
}
WeatherPrecision inline FGLocalWeatherDatabase::getWeatherVisibility(void) const
{
return WeatherVisibility;
}
inline void FGLocalWeatherDatabase::check_cache_for_update(void) const
{
if ( ( cache->last_known_position[0] == cache->latitude_deg->getFloatValue() ) &&
( cache->last_known_position[1] == cache->longitude_deg->getFloatValue() ) &&
( cache->last_known_position[2] == cache->altitude_ft->getFloatValue() * SG_FEET_TO_METER ) )
return; //nothing to do
sgVec3 position = { cache->latitude_deg->getFloatValue(),
cache->longitude_deg->getFloatValue(),
cache->altitude_ft->getFloatValue() * SG_FEET_TO_METER };
sgCopyVec3(cache->last_known_position, position);
cache->last_known_property = get(position);
}
inline WeatherPrecision FGLocalWeatherDatabase::get_wind_north() const
{
check_cache_for_update();
return cache->last_known_property.Wind[0];
}
inline WeatherPrecision FGLocalWeatherDatabase::get_wind_east() const
{
check_cache_for_update();
return cache->last_known_property.Wind[1];
}
inline WeatherPrecision FGLocalWeatherDatabase::get_wind_up() const
{
check_cache_for_update();
return cache->last_known_property.Wind[2];
}
inline WeatherPrecision FGLocalWeatherDatabase::get_temperature() const
{
check_cache_for_update();
return cache->last_known_property.Temperature;
}
inline WeatherPrecision FGLocalWeatherDatabase::get_air_pressure() const
{
check_cache_for_update();
return cache->last_known_property.AirPressure;
}
inline WeatherPrecision FGLocalWeatherDatabase::get_vapor_pressure() const
{
check_cache_for_update();
return cache->last_known_property.VaporPressure;
}
inline WeatherPrecision FGLocalWeatherDatabase::get_air_density() const
{
// check_for_update();
// not required, as the called functions will do that
return (get_air_pressure()*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE) /
(get_temperature()*FG_WEATHER_DEFAULT_AIRPRESSURE);
}
/****************************************************************************/
#endif /*FGLocalWeatherDatabase_H*/

View file

@ -1,322 +0,0 @@
/*****************************************************************************
Module: FGPhysicalProperties.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: main program
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Initialice the FGPhysicalProperties struct to something sensible(?)
HISTORY
------------------------------------------------------------------------------
29.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGPhysicalProperties.h"
#include "FGWeatherDefs.h"
#include "FGWeatherUtils.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGPhysicalProperties::FGPhysicalProperties()
{
sgVec3 zero;
sgZeroVec3( zero );
/************************************************************************/
/* This standart constructor fills the class with a standard weather */
/************************************************************************/
Wind[-1000.0] = FGWindItem(zero); //no Wind by default
Wind[10000.0] = FGWindItem(zero); //no Wind by default
Turbulence[-1000.0] = FGTurbulenceItem(zero); //no Turbulence by default
Turbulence[10000.0] = FGTurbulenceItem(zero); //no Turbulence by default
//Initialice with the CINA atmosphere
Temperature[ 0.0] = +15.0 + 273.16;
Temperature[11000.0] = -56.5 + 273.16;
Temperature[20000.0] = -56.5 + 273.16;
AirPressure = FGAirPressureItem(101325.0);
VaporPressure[-1000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
VaporPressure[10000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
//Clouds.insert(FGCloudItem()) => none
SnowRainIntensity = 0.0;
snowRainType = Rain;
LightningProbability = 0.0;
}
/*
The Methods:
WeatherPrecision getWind_x( int number ) const;
WeatherPrecision getWind_y( int number ) const;
WeatherPrecision getWind_z( int number ) const;
WeatherPrecision getWind_a( int number ) const;
void setWind_x( int number, WeatherPrecision x);
void setWind_y( int number, WeatherPrecision y);
void setWind_z( int number, WeatherPrecision z);
void setWind_a( int number, WeatherPrecision a);
WeatherPrecision getTurbulence_x( int number ) const;
WeatherPrecision getTurbulence_y( int number ) const;
WeatherPrecision getTurbulence_z( int number ) const;
WeatherPrecision getTurbulence_a( int number ) const;
void setTurbulence_x( int number, WeatherPrecision x);
void setTurbulence_y( int number, WeatherPrecision y);
void setTurbulence_z( int number, WeatherPrecision z);
void setTurbulence_a( int number, WeatherPrecision a);
WeatherPrecision getTemperature_x( int number ) const;
WeatherPrecision getTemperature_a( int number ) const;
void setTemperature_x( int number, WeatherPrecision x);
void setTemperature_a( int number, WeatherPrecision a);
WeatherPrecision getVaporPressure_x( int number ) const;
WeatherPrecision getVaporPressure_a( int number ) const;
void setVaporPressure_x( int number, WeatherPrecision x);
void setVaporPressure_a( int number, WeatherPrecision a);
are in the extra file FGPhysicalProperties_bind.cpp
*/
unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const
{
return Clouds.size();
}
FGCloudItem FGPhysicalProperties::getCloudLayer(unsigned int nr) const
{
map<WeatherPrecision,FGCloudItem>::const_iterator CloudsIt = Clouds.begin();
//set the iterator to the 'nr'th entry
for (; nr > 0; nr--)
CloudsIt++;
return CloudsIt->second;
}
ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p )
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem >::const_iterator wind_iterator;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
out << "Position: (" << p.p[0] << ", " << p.p[1] << ", " << p.p[2] << ")\n";
out << "Stored Wind: ";
for (wind_iterator WindIt = p.Wind.begin();
WindIt != p.Wind.end();
WindIt++)
out << "(" << WindIt->second.x() << ", " << WindIt->second.y() << ", " << WindIt->second.z() << ") m/s at (" << WindIt->first << ") m; ";
out << "\n";
out << "Stored Turbulence: ";
for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
TurbulenceIt != p.Turbulence.end();
TurbulenceIt++)
out << "(" << TurbulenceIt->second.x() << ", " << TurbulenceIt->second.y() << ", " << TurbulenceIt->second.z() << ") m/s at (" << TurbulenceIt->first << ") m; ";
out << "\n";
out << "Stored Temperature: ";
for (scalar_iterator TemperatureIt = p.Temperature.begin();
TemperatureIt != p.Temperature.end();
TemperatureIt++)
out << Kelvin2Celsius(TemperatureIt->second) << " degC at " << TemperatureIt->first << "m; ";
out << "\n";
out << "Stored AirPressure: ";
out << p.AirPressure.getValue()/100.0 << " hPa at " << 0.0 << "m; ";
out << "\n";
out << "Stored VaporPressure: ";
for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
VaporPressureIt != p.VaporPressure.end();
VaporPressureIt++)
out << VaporPressureIt->second/100.0 << " hPa at " << VaporPressureIt->first << "m; ";
out << "\n";
return out << "\n";
}
inline double F(const WeatherPrecision factor, const WeatherPrecision a, const WeatherPrecision b, const WeatherPrecision r, const WeatherPrecision x)
{
const double c = 1.0 / (-b + a * r);
return factor * c * ( 1.0 / (r + x) + a * c * log(fabs((r + x) * (b + a * x))) );
}
WeatherPrecision FGPhysicalProperties::AirPressureAt(const WeatherPrecision x) const
{
const double rho0 = (AirPressure.getValue()*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE)/(TemperatureAt(0)*FG_WEATHER_DEFAULT_AIRPRESSURE);
const double G = 6.673e-11; //Gravity; in m^3 kg^-1 s^-2
const double m = 5.977e24; //mass of the earth in kg
const double r = 6368e3; //radius of the earth in metres
const double factor = -(rho0 * TemperatureAt(0) * G * m) / AirPressure.getValue();
double a, b, FF = 0.0;
//ok, integrate from 0 to a now.
if (Temperature.size() < 2)
{ //take care of the case that there aren't enough points
//actually this should be impossible...
if (Temperature.size() == 0)
{
cerr << "ERROR in FGPhysicalProperties: Air pressure at " << x << " metres altiude requested,\n";
cerr << " but there isn't enough data stored! No temperature is aviable!\n";
return FG_WEATHER_DEFAULT_AIRPRESSURE;
}
//ok, I've got only one point. So I'm assuming that that temperature is
//the same for all altitudes.
a = 1;
b = TemperatureAt(0);
FF += F(factor, a, b, r, x );
FF -= F(factor, a, b, r, 0.0);
}
else
{ //I've got at least two entries now
//integrate 'backwards' by integrating the strip ]n,x] first, then ]n-1,n] ... to [0,n-m]
if (x>=0.0)
{
map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
if (temp1->first == x)
{ //ignore that interval
temp1--; temp2--;
}
bool first_pass = true;
while(true)
{
if (temp2 == Temperature.end())
{
//temp2 doesn't exist. So cheat by assuming that the slope is the
//same as between the two earlier temperatures
temp1--; temp2--;
a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
b = temp1->second - a * temp1->first;
temp1++; temp2++;
}
else
{
a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
b = temp1->second - a * temp1->first;
}
if (first_pass)
{
FF += F(factor, a, b, r, x);
first_pass = false;
}
else
{
FF += F(factor, a, b, r, temp2->first);
}
if (temp1->first>0.0)
{
FF -= F(factor, a, b, r, temp1->first);
temp1--; temp2--;
}
else
{
FF -= F(factor, a, b, r, 0.0);
return AirPressure.getValue() * exp(FF);
}
}
}
else
{ //ok x is smaller than 0.0, so do everything in reverse
map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
bool first_pass = true;
while(true)
{
if (temp2 == Temperature.begin())
{
//temp1 doesn't exist. So cheat by assuming that the slope is the
//same as between the two earlier temperatures
temp1 = Temperature.begin(); temp2++;
a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
b = temp1->second - a * temp1->first;
temp2--;
}
else
{
a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
b = temp1->second - a * temp1->first;
}
if (first_pass)
{
FF += F(factor, a, b, r, x);
first_pass = false;
}
else
{
FF += F(factor, a, b, r, temp2->first);
}
if (temp2->first<0.0)
{
FF -= F(factor, a, b, r, temp1->first);
if (temp2 == Temperature.begin())
{
temp1 = Temperature.begin(); temp2++;
}
else
{
temp1++; temp2++;
}
}
else
{
FF -= F(factor, a, b, r, 0.0);
return AirPressure.getValue() * exp(FF);
}
}
}
}
return AirPressure.getValue() * exp(FF);
}

View file

@ -1,416 +0,0 @@
/*****************************************************************************
Header: FGPhysicalProperties.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Define the simulated physical properties of the weather
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer Changed struct to class
20.06.1999 Christian Mayer added lots of consts
30.06.1999 Christian Mayer STL portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
15.12.1999 Christian Mayer changed the air pressure calculation to a much
more realistic formula. But as I need for that
the temperature I moved the code to
FGPhysicalProperties
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGPhysicalProperties_H
#define FGPhysicalProperties_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include STL_IOSTREAM
#include <vector>
#include <map>
#include <plib/sg.h>
#include "FGWeatherDefs.h"
#include "FGAirPressureItem.h"
#include "FGWindItem.h"
#include "FGTurbulenceItem.h"
#include "FGCloudItem.h"
#include "FGSnowRain.h"
SG_USING_STD(vector);
SG_USING_STD(map);
SG_USING_NAMESPACE(std);
/****************************************************************************/
/* FOREWARD DEFINITIONS */
/****************************************************************************/
class FGPhysicalProperties2D;
ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p );
class FGPhysicalProperties
{
public:
typedef WeatherPrecision Altitude;
map<Altitude,FGWindItem> Wind; //all Wind vectors
map<Altitude,FGTurbulenceItem> Turbulence; //all Turbulence vectors
map<Altitude,WeatherPrecision> Temperature; //in deg. Kelvin (I *only* accept SI!)
FGAirPressureItem AirPressure; //in Pascal (I *only* accept SI!)
map<Altitude,WeatherPrecision> VaporPressure; //in Pascal (I *only* accept SI!)
map<Altitude,FGCloudItem> Clouds; //amount of covering and type
WeatherPrecision SnowRainIntensity; //this also stands for hail, snow,...
SnowRainType snowRainType;
WeatherPrecision LightningProbability; //in lightnings per second
FGPhysicalProperties(); //consructor to fill it with FG standart weather
//return values at specified altitudes
void WindAt (sgVec3 ret, const WeatherPrecision a) const;
void TurbulenceAt (sgVec3 ret, const WeatherPrecision a) const;
WeatherPrecision TemperatureAt (const WeatherPrecision a) const;
WeatherPrecision AirPressureAt (const WeatherPrecision x) const; //x is used here instead of a on purpose
WeatherPrecision VaporPressureAt(const WeatherPrecision a) const;
//for easier access to the cloud stuff:
unsigned int getNumberOfCloudLayers(void) const;
FGCloudItem getCloudLayer(unsigned int nr) const;
FGPhysicalProperties& operator = ( const FGPhysicalProperties& p );
FGPhysicalProperties& operator *= ( const WeatherPrecision d );
FGPhysicalProperties& operator += ( const FGPhysicalProperties& p );
FGPhysicalProperties& operator -= ( const FGPhysicalProperties& p );
//for easy binding to the property system
WeatherPrecision getWind_x( int number ) const;
WeatherPrecision getWind_y( int number ) const;
WeatherPrecision getWind_z( int number ) const;
WeatherPrecision getWind_a( int number ) const;
void setWind_x( int number, WeatherPrecision x);
void setWind_y( int number, WeatherPrecision y);
void setWind_z( int number, WeatherPrecision z);
void setWind_a( int number, WeatherPrecision a);
WeatherPrecision getTurbulence_x( int number ) const;
WeatherPrecision getTurbulence_y( int number ) const;
WeatherPrecision getTurbulence_z( int number ) const;
WeatherPrecision getTurbulence_a( int number ) const;
void setTurbulence_x( int number, WeatherPrecision x);
void setTurbulence_y( int number, WeatherPrecision y);
void setTurbulence_z( int number, WeatherPrecision z);
void setTurbulence_a( int number, WeatherPrecision a);
WeatherPrecision getTemperature_x( int number ) const;
WeatherPrecision getTemperature_a( int number ) const;
void setTemperature_x( int number, WeatherPrecision x);
void setTemperature_a( int number, WeatherPrecision a);
WeatherPrecision getVaporPressure_x( int number ) const;
WeatherPrecision getVaporPressure_a( int number ) const;
void setVaporPressure_x( int number, WeatherPrecision x);
void setVaporPressure_a( int number, WeatherPrecision a);
};
class FGPhysicalProperties2D : public FGPhysicalProperties
{
public:
sgVec2 p; //position of the property (lat/lon)
friend ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p );
FGPhysicalProperties2D() {}
FGPhysicalProperties2D(const FGPhysicalProperties& prop, const sgVec2& pos)
{
Wind = prop.Wind;
Turbulence = prop.Turbulence;
Temperature = prop.Temperature;
AirPressure = prop.AirPressure;
VaporPressure = prop.VaporPressure;
sgCopyVec2(p, pos);
}
};
typedef vector<FGPhysicalProperties> FGPhysicalPropertiesVector;
typedef FGPhysicalPropertiesVector::iterator FGPhysicalPropertiesVectorIt;
typedef FGPhysicalPropertiesVector::const_iterator FGPhysicalPropertiesVectorConstIt;
typedef vector<FGPhysicalProperties2D> FGPhysicalProperties2DVector;
typedef FGPhysicalProperties2DVector::iterator FGPhysicalProperties2DVectorIt;
typedef FGPhysicalProperties2DVector::const_iterator FGPhysicalProperties2DVectorConstIt;
inline FGPhysicalProperties& FGPhysicalProperties::operator = ( const FGPhysicalProperties& p )
{
Wind = p.Wind;
Turbulence = p.Turbulence;
Temperature = p.Temperature;
AirPressure = p.AirPressure;
VaporPressure = p.VaporPressure;
return *this;
}
inline FGPhysicalProperties& FGPhysicalProperties::operator *= ( const WeatherPrecision d )
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem >::iterator wind_iterator;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::iterator turbulence_iterator;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::iterator scalar_iterator;
for (wind_iterator WindIt = Wind.begin();
WindIt != Wind.end();
WindIt++)
WindIt->second*= d;
for (turbulence_iterator TurbulenceIt = Turbulence.begin();
TurbulenceIt != Turbulence.end();
TurbulenceIt++)
TurbulenceIt->second *= d;
for (scalar_iterator TemperatureIt = Temperature.begin();
TemperatureIt != Temperature.end();
TemperatureIt++)
TemperatureIt->second *= d;
AirPressure *= d;
for (scalar_iterator VaporPressureIt = VaporPressure.begin();
VaporPressureIt != VaporPressure.end();
VaporPressureIt++)
VaporPressureIt->second *= d;
return *this;
}
inline FGPhysicalProperties& FGPhysicalProperties::operator += (const FGPhysicalProperties& p)
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem >::const_iterator wind_iterator;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
for (wind_iterator WindIt = p.Wind.begin();
WindIt != p.Wind.end();
WindIt++)
if (!Wind.insert(*WindIt).second) //when it's not inserted => it's already existing
Wind[WindIt->first] += WindIt->second; //=> add the value
for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
TurbulenceIt != p.Turbulence.end();
TurbulenceIt++)
if (!Turbulence.insert(*TurbulenceIt).second)
Turbulence[TurbulenceIt->first] += TurbulenceIt->second;
for (scalar_iterator TemperatureIt = p.Temperature.begin();
TemperatureIt != p.Temperature.end();
TemperatureIt++)
if (!Temperature.insert(*TemperatureIt).second)
Temperature[TemperatureIt->first] += TemperatureIt->second;
AirPressure += p.AirPressure.getValue();
for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
VaporPressureIt != p.VaporPressure.end();
VaporPressureIt++)
if (!VaporPressure.insert(*VaporPressureIt).second)
VaporPressure[VaporPressureIt->first] += VaporPressureIt->second;
return *this;
}
// slightly modified version that also makes the Mac happy
inline FGPhysicalProperties& FGPhysicalProperties::operator -= (const FGPhysicalProperties& p)
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem>::const_iterator wind_iterator;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
// types to replace make_pair
typedef map<FGPhysicalProperties::Altitude, FGWindItem>::value_type wind_type;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::value_type turb_type;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::value_type weather_type;
for (wind_iterator WindIt = p.Wind.begin();
WindIt != p.Wind.end();
WindIt++)
if (!Wind.insert( wind_type(WindIt->first, -WindIt->second) ).second)
// when it's not inserted => it's already existing
Wind[WindIt->first] -= WindIt->second; //=> substract the value
for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
TurbulenceIt != p.Turbulence.end();
TurbulenceIt++)
if (!Turbulence.insert( turb_type(TurbulenceIt->first, -TurbulenceIt->second) ).second)
Turbulence[TurbulenceIt->first] -= TurbulenceIt->second;
for (scalar_iterator TemperatureIt = p.Temperature.begin();
TemperatureIt != p.Temperature.end();
TemperatureIt++)
if (!Temperature.insert( weather_type(TemperatureIt->first, -TemperatureIt->second) ).second)
Temperature[TemperatureIt->first] -= TemperatureIt->second;
AirPressure -= p.AirPressure.getValue();
for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
VaporPressureIt != p.VaporPressure.end();
VaporPressureIt++)
if (!VaporPressure.insert( weather_type(VaporPressureIt->first, -VaporPressureIt->second) ).second)
VaporPressure[VaporPressureIt->first] -= VaporPressureIt->second;
return *this;
}
#if 0 // old version
inline FGPhysicalProperties& FGPhysicalProperties::operator -= (const FGPhysicalProperties& p)
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem >::const_iterator wind_iterator;
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
for (wind_iterator WindIt = p.Wind.begin();
WindIt != p.Wind.end();
WindIt++)
if (!Wind.insert( make_pair(WindIt->first, -WindIt->second) ).second) //when it's not inserted => it's already existing
Wind[WindIt->first] -= WindIt->second; //=> substract the value
for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
TurbulenceIt != p.Turbulence.end();
TurbulenceIt++)
if (!Turbulence.insert( make_pair(TurbulenceIt->first, -TurbulenceIt->second) ).second)
Turbulence[TurbulenceIt->first] -= TurbulenceIt->second;
for (scalar_iterator TemperatureIt = p.Temperature.begin();
TemperatureIt != p.Temperature.end();
TemperatureIt++)
if (!Temperature.insert( make_pair(TemperatureIt->first, -TemperatureIt->second) ).second)
Temperature[TemperatureIt->first] -= TemperatureIt->second;
AirPressure -= p.AirPressure.getValue();
for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
VaporPressureIt != p.VaporPressure.end();
VaporPressureIt++)
if (!VaporPressure.insert( make_pair(VaporPressureIt->first, -VaporPressureIt->second) ).second)
VaporPressure[VaporPressureIt->first] -= VaporPressureIt->second;
return *this;
}
#endif
inline void FGPhysicalProperties::WindAt(sgVec3 ret, const WeatherPrecision a) const
{
typedef map<FGPhysicalProperties::Altitude, FGWindItem>::const_iterator vector_iterator;
vector_iterator it = Wind.lower_bound(a);
vector_iterator it2 = it;
it--;
//now I've got it->alt < a < it2->alt so I can interpolate
sgSubVec3(ret, *it2->second.getValue(), *it->second.getValue());
sgScaleVec3(ret, (a - it2->first) / (it2->first - it->first));
sgAddVec3(ret, *it2->second.getValue());
}
inline void FGPhysicalProperties::TurbulenceAt(sgVec3 ret, const WeatherPrecision a) const
{
typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator vector_iterator;
vector_iterator it = Turbulence.lower_bound(a);
vector_iterator it2 = it;
it--;
//now I've got it->alt < a < it2->alt so I can interpolate
sgSubVec3(ret, *it2->second.getValue(), *it->second.getValue());
sgScaleVec3(ret, (a - it2->first) / (it2->first - it->first));
sgAddVec3(ret, *it2->second.getValue());
}
inline WeatherPrecision FGPhysicalProperties::TemperatureAt(const WeatherPrecision a) const
{
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
scalar_iterator it = Temperature.lower_bound(a);
scalar_iterator it2 = it;
it--;
//now I've got it->alt < a < it2->alt so I can interpolate
return ( (it2->second - it->second)/(it2->first - it->first) ) * (a - it2->first) + it2->second;
}
//inline WeatherPrecision FGPhysicalProperties::AirPressureAt(const WeatherPrecision x) const
//moved to FGPhysicalProperties.cpp as it got too complex to inline
inline WeatherPrecision FGPhysicalProperties::VaporPressureAt(const WeatherPrecision a) const
{
typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
scalar_iterator it = VaporPressure.lower_bound(a);
scalar_iterator it2 = it;
it--;
//now I've got it->alt < a < it2->alt so I can interpolate
return ( (it2->second - it->second)/(it2->first - it->first) ) * (a - it2->first) + it2->second;
}
inline FGPhysicalProperties operator * (FGPhysicalProperties a, const WeatherPrecision b)
{
return a *= b;
}
inline FGPhysicalProperties operator * (const WeatherPrecision b, FGPhysicalProperties a)
{
return a *= b;
}
inline FGPhysicalProperties operator + (FGPhysicalProperties a, const FGPhysicalProperties& b)
{
return a += b;
}
inline FGPhysicalProperties operator - (FGPhysicalProperties a, const FGPhysicalProperties& b)
{
return a -= b;
}
/****************************************************************************/
#endif /*FGPhysicalProperties_H*/

View file

@ -1,480 +0,0 @@
/*****************************************************************************
Module: FGPhysicalProperties_bind.cpp
Author: Christian Mayer
Date started: 15.03.02
Called by: main program
-------- Copyright (C) 2002 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Initialice the FGPhysicalProperties struct to something sensible(?)
HISTORY
------------------------------------------------------------------------------
15.03.2002 Christian Mayer Created
*****************************************************************************/
#include "FGPhysicalProperties.h"
WeatherPrecision FGPhysicalProperties::getWind_x( int number ) const
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.x();
}
void FGPhysicalProperties::setWind_x( int number, WeatherPrecision x)
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
}
map<Altitude,FGWindItem>::iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
it->second.x( x );
}
WeatherPrecision FGPhysicalProperties::getWind_y( int number ) const
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.y();
}
void FGPhysicalProperties::setWind_y( int number, WeatherPrecision y)
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
}
map<Altitude,FGWindItem>::iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
it->second.y( y );
}
WeatherPrecision FGPhysicalProperties::getWind_z( int number ) const
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.z();
}
void FGPhysicalProperties::setWind_z( int number, WeatherPrecision z)
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
}
map<Altitude,FGWindItem>::iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
it->second.z( z );
}
WeatherPrecision FGPhysicalProperties::getWind_a( int number ) const
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGWindItem>::const_iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
return it->first;
}
void FGPhysicalProperties::setWind_a( int number, WeatherPrecision a)
{
if (number >= Wind.size())
{
cerr << "Error: There are " << Wind.size() << " entries for wind, but number " << number << " got requested!\n";
}
map<Altitude,FGWindItem>::iterator it = Wind.begin();
while( number > 0)
{
it++;
number--;
}
it->first;
}
WeatherPrecision FGPhysicalProperties::getTurbulence_x( int number ) const
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.x();
}
void FGPhysicalProperties::setTurbulence_x( int number, WeatherPrecision x)
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
}
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
it->second.x( x );
}
WeatherPrecision FGPhysicalProperties::getTurbulence_y( int number ) const
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.y();
}
void FGPhysicalProperties::setTurbulence_y( int number, WeatherPrecision y)
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
}
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
it->second.y( y );
}
WeatherPrecision FGPhysicalProperties::getTurbulence_z( int number ) const
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
return it->second.z();
}
void FGPhysicalProperties::setTurbulence_z( int number, WeatherPrecision z)
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
}
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
it->second.z( z );
}
WeatherPrecision FGPhysicalProperties::getTurbulence_a( int number ) const
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,FGTurbulenceItem>::const_iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
return it->first;
}
void FGPhysicalProperties::setTurbulence_a( int number, WeatherPrecision a)
{
if (number >= Turbulence.size())
{
cerr << "Error: There are " << Turbulence.size() << " entries for Turbulence, but number " << number << " got requested!\n";
}
map<Altitude,FGTurbulenceItem>::iterator it = Turbulence.begin();
while( number > 0)
{
it++;
number--;
}
it->first;
}
WeatherPrecision FGPhysicalProperties::getTemperature_x( int number ) const
{
if (number >= Temperature.size())
{
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,WeatherPrecision>::const_iterator it = Temperature.begin();
while( number > 0)
{
it++;
number--;
}
return it->second;
}
void FGPhysicalProperties::setTemperature_x( int number, WeatherPrecision x)
{
if (number >= Temperature.size())
{
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
}
map<Altitude,WeatherPrecision>::iterator it = Temperature.begin();
while( number > 0)
{
it++;
number--;
}
it->second = x;
}
WeatherPrecision FGPhysicalProperties::getTemperature_a( int number ) const
{
if (number >= Temperature.size())
{
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,WeatherPrecision>::const_iterator it = Temperature.begin();
while( number > 0)
{
it++;
number--;
}
return it->first;
}
void FGPhysicalProperties::setTemperature_a( int number, WeatherPrecision a)
{
if (number >= Temperature.size())
{
cerr << "Error: There are " << Temperature.size() << " entries for Temperature, but number " << number << " got requested!\n";
}
map<Altitude,WeatherPrecision>::iterator it = Temperature.begin();
while( number > 0)
{
it++;
number--;
}
it->first;
}
WeatherPrecision FGPhysicalProperties::getVaporPressure_x( int number ) const
{
if (number >= VaporPressure.size())
{
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,WeatherPrecision>::const_iterator it = VaporPressure.begin();
while( number > 0)
{
it++;
number--;
}
return it->second;
}
void FGPhysicalProperties::setVaporPressure_x( int number, WeatherPrecision x)
{
if (number >= VaporPressure.size())
{
cerr << "Error: There are " << Temperature.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
}
map<Altitude,WeatherPrecision>::iterator it = VaporPressure.begin();
while( number > 0)
{
it++;
number--;
}
it->second = x;
}
WeatherPrecision FGPhysicalProperties::getVaporPressure_a( int number ) const
{
if (number >= VaporPressure.size())
{
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
return 0.0;
}
map<Altitude,WeatherPrecision>::const_iterator it = VaporPressure.begin();
while( number > 0)
{
it++;
number--;
}
return it->first;
}
void FGPhysicalProperties::setVaporPressure_a( int number, WeatherPrecision a)
{
if (number >= VaporPressure.size())
{
cerr << "Error: There are " << VaporPressure.size() << " entries for VaporPressure, but number " << number << " got requested!\n";
}
map<Altitude,WeatherPrecision>::iterator it = VaporPressure.begin();
while( number > 0)
{
it++;
number--;
}
it->first;
}

View file

@ -1,71 +0,0 @@
/*****************************************************************************
Module: FGPhysicalProperty.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: main program
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Initialice the FGPhysicalProperty struct to something sensible(?)
HISTORY
------------------------------------------------------------------------------
29.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherDefs.h"
#include "FGPhysicalProperty.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGPhysicalProperty::FGPhysicalProperty()
{
sgZeroVec3(Wind); //Wind vector
sgZeroVec3(Turbulence); //Turbulence vector
Temperature = FG_WEATHER_DEFAULT_TEMPERATURE; //a nice warm day
AirPressure = FG_WEATHER_DEFAULT_AIRPRESSURE; //mbar, that's ground level
VaporPressure = FG_WEATHER_DEFAULT_VAPORPRESSURE; //that gives about 50% relatvie humidity
}
FGPhysicalProperty::FGPhysicalProperty(const FGPhysicalProperties& p, const WeatherPrecision altitude)
{
p.WindAt(Wind, altitude);
p.TurbulenceAt(Turbulence, altitude);
Temperature = p.TemperatureAt(altitude);
AirPressure = p.AirPressureAt(altitude);
VaporPressure = p.VaporPressureAt(altitude);
}

View file

@ -1,222 +0,0 @@
/*****************************************************************************
Header: FGPhysicalProperty.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Define the simulated physical property of the weather in one point
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer Changed struct to class
20.06.1999 Christian Mayer added lots of consts
30.06.1999 Christian Mayer STL portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGPhysicalProperty_H
#define FGPhysicalProperty_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <vector>
#include <plib/sg.h>
#include "FGWeatherDefs.h"
#include "FGPhysicalProperties.h"
SG_USING_STD(vector);
SG_USING_NAMESPACE(std);
/****************************************************************************/
/* used for output: */
/****************************************************************************/
class FGPhysicalProperty;
bool operator == (const FGPhysicalProperty& a, const FGPhysicalProperty& b); // p1 == p2?
class FGPhysicalProperty
{
private:
protected:
public:
sgVec3 Wind; //Wind vector
sgVec3 Turbulence; //Turbulence vector
WeatherPrecision Temperature; //in deg. Kelvin (I *only* accept SI!)
WeatherPrecision AirPressure; //in Pascal (I *only* accept SI!)
WeatherPrecision VaporPressure; //in Pascal (I *only* accept SI!)
FGPhysicalProperty(); //consructor to fill it with FG standart weather
FGPhysicalProperty(const FGPhysicalProperties& p, const WeatherPrecision altitude);
//allow calculations for easier handling such as interpolating
FGPhysicalProperty& operator = ( const FGPhysicalProperty& p ); // assignment of a FGPhysicalProperty
FGPhysicalProperty& operator += ( const FGPhysicalProperty& p ); // incrementation by a FGPhysicalProperty
FGPhysicalProperty& operator -= ( const FGPhysicalProperty& p ); // decrementation by a FGPhysicalProperty
FGPhysicalProperty& operator *= ( const double d ); // multiplication by a constant
FGPhysicalProperty& operator /= ( const double d ); // division by a constant
friend FGPhysicalProperty operator - (const FGPhysicalProperty& p); // -p1
friend bool operator == (const FGPhysicalProperty& a, const FGPhysicalProperty& b); // p1 == p2?
};
class FGPhysicalProperty3D : public FGPhysicalProperty
{
private:
protected:
public:
sgVec3 p; //position of the property (lat/lon/alt)
};
typedef vector<FGPhysicalProperty> FGPhysicalPropertyVector;
typedef FGPhysicalPropertyVector::iterator FGPhysicalPropertyVectorIt;
typedef FGPhysicalPropertyVector::const_iterator FGPhysicalPropertyVectorConstIt;
typedef vector<FGPhysicalProperty3D> FGPhysicalProperty3DVector;
typedef FGPhysicalProperty3DVector::iterator FGPhysicalProperty3DVectorIt;
typedef FGPhysicalProperty3DVector::const_iterator FGPhysicalProperty3DVectorConstIt;
inline FGPhysicalProperty& FGPhysicalProperty::operator = ( const FGPhysicalProperty& p )
{
sgCopyVec3(Wind, p.Wind);
sgCopyVec3(Turbulence, p.Turbulence);
Temperature = p.Temperature;
AirPressure = p.AirPressure;
VaporPressure = p.VaporPressure;
return *this;
}
inline FGPhysicalProperty& FGPhysicalProperty::operator += ( const FGPhysicalProperty& p )
{
sgAddVec3(Wind, p.Wind);
sgAddVec3(Turbulence, p.Turbulence);
Temperature += p.Temperature;
AirPressure += p.AirPressure;
VaporPressure += p.VaporPressure;
return *this;
}
inline FGPhysicalProperty& FGPhysicalProperty::operator -= ( const FGPhysicalProperty& p )
{
sgSubVec3(Wind, p.Wind);
sgSubVec3(Turbulence, p.Turbulence);
Temperature -= p.Temperature;
AirPressure -= p.AirPressure;
VaporPressure -= p.VaporPressure;
return *this;
}
inline FGPhysicalProperty& FGPhysicalProperty::operator *= ( const double d )
{
sgScaleVec3(Wind, d);
sgScaleVec3(Turbulence, d);
Temperature *= d;
AirPressure *= d;
VaporPressure *= d;
return *this;
}
inline FGPhysicalProperty& FGPhysicalProperty::operator /= ( const double d )
{
sgScaleVec3(Wind, 1.0 / d);
sgScaleVec3(Turbulence, 1.0 / d);
Temperature /= d;
AirPressure /= d;
VaporPressure /= d;
return *this;
}
inline FGPhysicalProperty operator - (const FGPhysicalProperty& p)
{
FGPhysicalProperty x;
sgNegateVec3(x.Wind, p.Wind);
sgNegateVec3(x.Turbulence, p.Turbulence);
x.Temperature = -p.Temperature;
x.AirPressure = -p.AirPressure;
x.VaporPressure = -p.VaporPressure;
return x;
}
inline bool operator == (const FGPhysicalProperty& a, const FGPhysicalProperty& b)
{
return (
sgEqualVec3(a.Wind, b.Wind) &&
sgEqualVec3(a.Turbulence, b.Turbulence) &&
(a.Temperature == b.Temperature) &&
(a.AirPressure == b.AirPressure) &&
(a.VaporPressure == b.VaporPressure));
}
inline bool operator != (const FGPhysicalProperty& a, const FGPhysicalProperty& b)
{
return !(a == b);
}
inline FGPhysicalProperty operator + (const FGPhysicalProperty& a, const FGPhysicalProperty& b)
{
return FGPhysicalProperty(a) += b;
}
inline FGPhysicalProperty operator - (const FGPhysicalProperty& a, const FGPhysicalProperty& b)
{
return FGPhysicalProperty(a) -= b;
}
inline FGPhysicalProperty operator * (const FGPhysicalProperty& a, const WeatherPrecision b)
{
return FGPhysicalProperty(a) *= b;
}
inline FGPhysicalProperty operator * (const WeatherPrecision b, const FGPhysicalProperty& a)
{
return FGPhysicalProperty(a) *= b;
}
inline FGPhysicalProperty operator / (const FGPhysicalProperty& a, const WeatherPrecision b)
{
return FGPhysicalProperty(a) *= (1.0/b);
}
/****************************************************************************/
#endif /*FGPhysicalProperty_H*/

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@ -1,75 +0,0 @@
/*****************************************************************************
Header: FGSnowRain.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Header for the rain/snow/hail/... class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGSnowRain_H
#define FGSnowRain_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherFeature.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
enum SnowRainType
{
Rain,
Snow,
Hail,
usedRainSnowTypes
};
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGSnowRain:FGWeatherFeature
{
private:
protected:
public:
};
/****************************************************************************/
#endif /*FGSnowRain_H*/

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@ -1,52 +0,0 @@
/*****************************************************************************
Module: FGTemperatureItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGTemperatureItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
bool operator<(const FGTemperatureItem& arg1, const FGTemperatureItem& arg2 )
{
return arg1.alt < arg2.alt;
}

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@ -1,118 +0,0 @@
/*****************************************************************************
Header: FGTemperatureItem.h
Author: Christian Mayer
Date started: 28.05.99
---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Temperature item that is stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
10.10.1999 Christian Mayer added mutable for gcc 2.95 portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGTemperatureItem_H
#define FGTemperatureItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherDefs.h"
// for the case that mutable isn't supported:
#include <simgear/compiler.h>
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
class FGTemperatureItem;
FGTemperatureItem operator-(const FGTemperatureItem& arg);
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGTemperatureItem
{
private:
mutable WeatherPrecision value;
WeatherPrecision alt;
protected:
public:
FGTemperatureItem(const WeatherPrecision& a, const WeatherPrecision& v) {alt = a; value = v;}
FGTemperatureItem(const WeatherPrecision& v) {alt = 0.0; value = v;}
FGTemperatureItem() {alt = 0.0; value = (WeatherPrecision)FG_WEATHER_DEFAULT_TEMPERATURE;}
WeatherPrecision getValue() const { return value; };
WeatherPrecision getAlt() const { return alt; };
void setAlt (WeatherPrecision x) { alt = x; }
void setValue(WeatherPrecision x) { value = x; }
FGTemperatureItem& operator*= (const WeatherPrecision& arg);
FGTemperatureItem& operator+= (const FGTemperatureItem& arg);
FGTemperatureItem& operator-= (const FGTemperatureItem& arg);
friend bool operator<(const FGTemperatureItem& arg1, const FGTemperatureItem& arg2 );
friend FGTemperatureItem operator-(const FGTemperatureItem& arg);
};
inline FGTemperatureItem& FGTemperatureItem::operator*= (const WeatherPrecision& arg)
{
value *= arg;
return *this;
}
inline FGTemperatureItem& FGTemperatureItem::operator+= (const FGTemperatureItem& arg)
{
value += arg.value;
return *this;
}
inline FGTemperatureItem& FGTemperatureItem::operator-= (const FGTemperatureItem& arg)
{
value -= arg.value;
return *this;
}
inline FGTemperatureItem operator-(const FGTemperatureItem& arg)
{
return FGTemperatureItem(arg.alt, -arg.value);
}
/****************************************************************************/
#endif /*FGTemperatureItem_H*/

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@ -1,117 +0,0 @@
/*****************************************************************************
Module: FGThunderstorm.cpp
Author: Christian Mayer
Date started: 02.11.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Function that calls other parts of fg when a lightning has happened
HISTORY
------------------------------------------------------------------------------
02.11.1999 Christian Mayer Created
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <stdlib.h>
#include <time.h>
#include <plib/sg.h>
#include "FGThunderstorm.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGThunderstorm::FGThunderstorm(const float n, const float e, const float s, const float w, const float p, const unsigned int seed)
{
northBorder = n;
eastBorder = e;
southBorder = s;
westBorder = w;
lightningProbability = p;
currentProbability = 0.0;
switch(seed)
{
case 0:
//a seed of 0 means that I have to initialize the seed myself
srand( (unsigned)time( NULL ) );
break;
case 1:
//a seed of 1 means that I must not initialize the seed
break;
default:
//any other seed means that I have to initialize with that seed
srand( seed );
}
}
FGThunderstorm::~FGThunderstorm(void)
{
//I don't need to do anything
}
void FGThunderstorm::update(const float dt)
{
//increase currentProbability by a value x that's 0.5 dt <= x <= 1.5 dt
currentProbability += dt * ( 0.5 - (float(rand())/RAND_MAX) );
if (currentProbability > lightningProbability)
{ //ok, I've got a lightning now
//figure out where the lightning is:
sgVec2 lightningPosition;
sgSetVec2(
lightningPosition,
southBorder + (northBorder - southBorder)*(float(rand())/RAND_MAX),
westBorder + (eastBorder - westBorder )*(float(rand())/RAND_MAX)
);
//call OpenGl:
/* ... */
//call Sound:
/* ... */
//call Radio module:
/* ... */
currentProbability = 0.0; //and begin again
}
}

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@ -1,81 +0,0 @@
/*****************************************************************************
Header: FGThunderstorm.h
Author: Christian Mayer
Date started: 02.11.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Header for the thunderstom class
HISTORY
------------------------------------------------------------------------------
02.11.1999 Christian Mayer Created
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGThunderstorm_H
#define FGThunderstorm_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGThunderstorm
{
private:
protected:
float northBorder;
float eastBorder;
float southBorder;
float westBorder;
float lightningProbability; //in lightnings per second
float currentProbability; //=0.0 directly after a lightning stroke and
//gets increased over the time until it's
//bigger than lightningProbability. When that
//happens we've got a new lightning
public:
FGThunderstorm(const float n, const float e, const float s, const float w, const float p, const unsigned int seed = 0);
~FGThunderstorm(void);
void update(const float dt);
};
/****************************************************************************/
#endif /*FGThunderstorm_H*/

View file

@ -1,50 +0,0 @@
/*****************************************************************************
Module: FGTurbulenceItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGTurbulenceItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/

View file

@ -1,142 +0,0 @@
/*****************************************************************************
Header: FGTurbulenceItem.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
turbulence item that gets stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
21.12.1999 Christian Mayer Added a fix for compatibility to gcc 2.8 which
suggested by Oliver Delise
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGTurbulenceItem_H
#define FGTurbulenceItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <plib/sg.h>
#include "FGWeatherDefs.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
class FGTurbulenceItem;
FGTurbulenceItem operator-(const FGTurbulenceItem& arg);
#if ( __GNU_C__ == 2 && __GNU_MAJOR__ < 9 )
# define const_sgVec3 const sgVec3
#else
# define const_sgVec3 const sgVec3&
#endif
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGTurbulenceItem
{
private:
sgVec3 value;
protected:
public:
FGTurbulenceItem(const_sgVec3 v) { sgCopyVec3(value, v);}
FGTurbulenceItem() { sgZeroVec3(value); }
void getValue(sgVec3 ret) const { sgCopyVec3(ret, value); };
const sgVec3* getValue(void) const { return &value; };
WeatherPrecision x(void) const { return value[0]; };
WeatherPrecision y(void) const { return value[1]; };
WeatherPrecision z(void) const { return value[2]; };
void x(const WeatherPrecision x) { value[0] = x; };
void y(const WeatherPrecision y) { value[1] = y; };
void z(const WeatherPrecision z) { value[2] = z; };
FGTurbulenceItem& operator*= (const WeatherPrecision arg);
FGTurbulenceItem& operator+= (const FGTurbulenceItem& arg);
FGTurbulenceItem& operator-= (const FGTurbulenceItem& arg);
friend FGTurbulenceItem operator-(const FGTurbulenceItem& arg);
};
inline FGTurbulenceItem& FGTurbulenceItem::operator*= (const WeatherPrecision arg)
{
sgScaleVec3(value, arg);
return *this;
}
inline FGTurbulenceItem& FGTurbulenceItem::operator+= (const FGTurbulenceItem& arg)
{
sgAddVec3(value, *arg.getValue());
return *this;
}
inline FGTurbulenceItem& FGTurbulenceItem::operator-= (const FGTurbulenceItem& arg)
{
sgSubVec3(value, *arg.getValue());
return *this;
}
inline FGTurbulenceItem operator-(const FGTurbulenceItem& arg)
{
sgVec3 temp;
sgNegateVec3(temp, *arg.getValue());
return FGTurbulenceItem(temp);
}
/****************************************************************************/
#endif /*FGTurbulenceItem_H*/

View file

@ -1,51 +0,0 @@
/*****************************************************************************
Module: FGVaporPressureItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGVaporPressureItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
bool operator<(const FGVaporPressureItem& arg1, const FGVaporPressureItem& arg2 )
{
return arg1.alt < arg2.alt;
}

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@ -1,111 +0,0 @@
/*****************************************************************************
Header: FGVaporPressureItem.h
Author: Christian Mayer
Date started: 28.05.99
---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Vapor pressure item that is stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
10.10.1999 Christian Mayer added mutable for gcc 2.95 portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGVaporPressureItem_H
#define FGVaporPressureItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWeatherDefs.h"
//for the case that mutable isn't supported:
#include <simgear/compiler.h>
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
class FGVaporPressureItem;
FGVaporPressureItem operator-(const FGVaporPressureItem& arg);
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGVaporPressureItem
{
private:
mutable WeatherPrecision value;
WeatherPrecision alt;
protected:
public:
FGVaporPressureItem(const WeatherPrecision& a, const WeatherPrecision& v) {alt = a; value = v;}
FGVaporPressureItem(const WeatherPrecision& v) {alt = 0.0; value = v;}
FGVaporPressureItem() {alt = 0.0; value = FG_WEATHER_DEFAULT_VAPORPRESSURE;}
WeatherPrecision getValue() const { return value; };
WeatherPrecision getAlt() const { return alt; };
FGVaporPressureItem& operator*= (const WeatherPrecision& arg);
FGVaporPressureItem& operator+= (const FGVaporPressureItem& arg);
FGVaporPressureItem& operator-= (const FGVaporPressureItem& arg);
friend bool operator<(const FGVaporPressureItem& arg1, const FGVaporPressureItem& arg2 );
friend FGVaporPressureItem operator-(const FGVaporPressureItem& arg);
};
inline FGVaporPressureItem& FGVaporPressureItem::operator*= (const WeatherPrecision& arg)
{
value *= arg;
return *this;
}
inline FGVaporPressureItem& FGVaporPressureItem::operator+= (const FGVaporPressureItem& arg)
{
value += arg.value;
return *this;
}
inline FGVaporPressureItem& FGVaporPressureItem::operator-= (const FGVaporPressureItem& arg)
{
value -= arg.value;
return *this;
}
inline FGVaporPressureItem operator-(const FGVaporPressureItem& arg)
{
return FGVaporPressureItem(arg.alt, -arg.value);
}
/****************************************************************************/
#endif /*FGVaporPressureItem_H*/

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@ -1,73 +0,0 @@
/*****************************************************************************
Header: FGWeatherDefs.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
definitions uses in most weather classes
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWeatherDefs_H
#define FGWeatherDefs_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
typedef double WeatherPrecision;
//set the minimum visibility to get a at least half way realistic weather
#define MINIMUM_WEATHER_VISIBILITY 10.0 /* metres */
#define DEFAULT_WEATHER_VISIBILITY 32000.0 /* metres */
//prefered way the database is working
#define PREFERED_WORKING_TYPE default_mode
// #define PREFERED_WORKING_TYPE use_internet
#define FG_WEATHER_DEFAULT_TEMPERATURE (15.0+273.16) /*15°C or 288.16°K*/
#define FG_WEATHER_DEFAULT_VAPORPRESSURE (0.0) /*in Pascal 1 Pa = N/m^2*/
#define FG_WEATHER_DEFAULT_AIRPRESSURE (1013.25*100.0) /*in Pascal 1 Pa = N/m^2*/
#define FG_WEATHER_DEFAULT_AIRDENSITY (1.22501) /*in kg/m^3*/
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
/****************************************************************************/
#endif /*FGWeatherDefs_H*/

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@ -1,89 +0,0 @@
/*****************************************************************************
Header: FGWeatherFeature.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Abstract class that every weather feature, such as wind layers, are derivated
from
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
30.06.1999 Christian Mayer STL portability
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWeatherFeature_H
#define FGWeatherFeature_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <simgear/compiler.h>
#include <plib/sg.h>
#include "FGWeatherDefs.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
enum LayerType {
fgWind,
fgTurbulence,
fgTemperature,
fgAirDensity,
fgCloud,
fgRain
};
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGWeatherFeature
{
private:
protected:
sgVec3 position; //middle of the feature in lat/lon/alt
WeatherPrecision minSize; //smalest size of the feature
//=> a disk is specifies
LayerType FeatureType;
public:
LayerType getFeature(void) const { return FeatureType; }
bool isFeature(const LayerType& f) const { return (f == FeatureType); }
};
/****************************************************************************/
#endif /*FGWeatherFeature_H*/

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@ -1,174 +0,0 @@
/*****************************************************************************
Module: FGWeatherParse.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Parse the weather that can be downloaded from
http://129.13.102.67/out/flight/yymmddhhdata.txt.gz
where yy stands for the year, mm for the month, dd for the day and hh for the
hour.
The columns are explained at
http://129.13.102.67/out/flight/kopf.txt
and a list of the stations can be found at
http://129.13.102.67/out/flight/wmoconv.txt.gz
Many thanks to Georg Mueller (Georg.Mueller@imk.fzk.de) of the
Institut fuer Meteorologie und Klimaforschung, Universitaet Karlsruhe
for makeking such a service aviable.
You can also visit his homepage at http://www.wetterzentrale.de
HISTORY
------------------------------------------------------------------------------
18.10.1999 Christian Mayer Created
14.12.1999 Christian Mayer minor internal changes
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <simgear/constants.h>
#include "FGWeatherParse.h"
#include "FGWeatherUtils.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGWeatherParse::FGWeatherParse()
{
}
FGWeatherParse::~FGWeatherParse()
{
}
void FGWeatherParse::input(const char *file)
{
unsigned int nr = 0;
sg_gzifstream in;
cerr << "Parsing \"" << file << "\" for weather datas:\n";
in.open( file );
if (! in.is_open() )
{
cerr << "Couldn't find that file!\nExiting...\n";
exit(-1);
}
else
{
bool skip = false;
while ( in )
{
entry temp;
in >> temp.year;
in >> temp.month;
in >> temp.day;
in >> temp.hour;
in >> temp.station_number;
in >> temp.lat;
in >> temp.lon;
in >> temp.x_wind;
in >> temp.y_wind;
in >> temp.temperature;
in >> temp.dewpoint;
in >> temp.airpressure;
in >> temp.airpressure_history[0];
in >> temp.airpressure_history[1];
in >> temp.airpressure_history[2];
in >> temp.airpressure_history[3];
for (unsigned int i = 0; i < weather_station.size(); i++)
{
if ((weather_station[i].lat == temp.lat) && (weather_station[i].lon == temp.lon))
{
// Two weatherstations are at the same positon
// => averageing both
// just taking care of the stuff that metters for us
weather_station[i].x_wind += temp.x_wind; weather_station[i].x_wind *= 0.5;
weather_station[i].y_wind += temp.y_wind; weather_station[i].y_wind *= 0.5;
weather_station[i].temperature += temp.temperature; weather_station[i].temperature *= 0.5;
weather_station[i].dewpoint += temp.dewpoint; weather_station[i].dewpoint *= 0.5;
weather_station[i].airpressure += temp.airpressure; weather_station[i].airpressure *= 0.5;
skip = true;
}
}
if (skip == false)
weather_station.push_back( temp );
skip = false;
// output a point to ease the waiting
if ( ((nr++)%100) == 0 )
cerr << ".";
}
cerr << "\n" << nr << " stations read\n";
}
}
FGPhysicalProperties FGWeatherParse::getFGPhysicalProperties(const unsigned int nr) const
{
FGPhysicalProperties ret_val;
//chache this entry
entry this_entry = weather_station[nr];
ret_val.Wind[-1000.0] = FGWindItem(this_entry.x_wind, this_entry.y_wind, 0.0);
ret_val.Wind[10000.0] = FGWindItem(this_entry.x_wind, this_entry.y_wind, 0.0);
ret_val.Temperature[0.0] = Celsius( this_entry.temperature );
ret_val.AirPressure = FGAirPressureItem( this_entry.airpressure * 10.0 ); //*10 to go from 10 hPa to Pa
//I have the dewpoint and the temperature, so I can get the vapor pressure
ret_val.VaporPressure[-1000.0] = sat_vp( this_entry.dewpoint );
ret_val.VaporPressure[10000.0] = sat_vp( this_entry.dewpoint );
//I've got no ideas about clouds...
//ret_val.Clouds[0] = 0.0;
return ret_val;
}
void FGWeatherParse::getPosition(const unsigned int nr, sgVec2 pos) const
{
//set the position of the station
sgSetVec2( pos, weather_station[nr].lat * SGD_DEGREES_TO_RADIANS, weather_station[nr].lon * SGD_DEGREES_TO_RADIANS );
}

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@ -1,134 +0,0 @@
/*****************************************************************************
Header: FGWeatherParse.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Parse the weather that can be downloaded from
http://129.13.102.67/out/flight/yymmddhhdata.txt.gz
where yy stands for the year, mm for the month, dd for the day and hh for the
hour.
The columns are explained at
http://129.13.102.67/out/flight/kopf.txt
and a list of the stations can be found at
http://129.13.102.67/out/flight/wmoconv.txt.gz
Many thanks to Georg Mueller (Georg.Mueller@imk.fzk.de) of the
Institut fuer Meteorologie und Klimaforschung, Universitaet Karlsruhe
for makeking such a service aviable.
You can also visit his homepage at http://www.wetterzentrale.de
HISTORY
------------------------------------------------------------------------------
18.10.1999 Christian Mayer Created
14.12.1999 Christian Mayer minor internal changes
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWeatherParse_H
#define FGWeatherParse_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <vector>
#include <simgear/misc/sgstream.hxx>
#include "FGPhysicalProperties.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
SG_USING_STD(vector);
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGWeatherParse
{
public:
struct entry;
private:
vector<entry> weather_station;
protected:
public:
/************************************************************************/
/* A line (i.e. entry) in the data file looks like: */
/* yyyy mm dd hh XXXXX BBBBB LLLLLL UUUUU VVVVV TTTTT DDDDD PPPPP pppp */
/************************************************************************/
struct entry
{
int year; // The yyyy
int month; // The mm
int day; // The dd
int hour; // The hh
unsigned int station_number; // The XXXXX
float lat; // The BBBBBB negative = south
float lon; // The LLLLLLL negative = west
float x_wind; // The UUUUU negative = to the weat
float y_wind; // The VVVVV negative = to the south
float temperature; // The TTTTT in degC
float dewpoint; // The DDDDD in degC
float airpressure; // The PPPPP in hPa
float airpressure_history[4]; // The pppp in hPa
};
FGWeatherParse();
~FGWeatherParse();
void input(const char *file);
unsigned int stored_stations(void) const
{
return weather_station.size();
}
entry getEntry(const unsigned int nr) const
{
return weather_station[nr];
}
FGPhysicalProperties getFGPhysicalProperties(const unsigned int nr) const;
void getPosition(const unsigned int nr, sgVec2 pos) const;
};
/****************************************************************************/
#endif /*FGWeatherParse_H*/

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@ -1,224 +0,0 @@
/*****************************************************************************
Header: FGWeatherUtils.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Utilities for the weather calculation like converting formulas
HISTORY
------------------------------------------------------------------------------
02.06.1999 Christian Mayer Created
08.06.1999 Christian Mayer Changed sat_vp
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
17.01.2000 Christian Mayer Added conversion routines make it easier for
JSBsim to use the weather database.
18.05.2000 Christian Mayer Added function for geting the density when
temperature and pressure are given
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWeatherUtils_H
#define FGWeatherUtils_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <math.h>
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
/****************************************************************************/
/*assuming as given: */
/* */
/* t: temperature in °C */
/* p: preasure in mbar */
/* //abs_hum: absoloute humidity in g/m^3, */
/* act_vp: actual vapor pressure pascal */
/* */
/* Calculated vaues: */
/* //max_hum: maximum of humidity in g/m^3, */
/* sat_vp: saturated vapor pressure in pascal */
/* rel_hum: relative humidity in % */
/* dp: dew point in °C */
/* wb: approximate wetbulp in °C */
/* */
/* NOTE: Pascal is the SI unit for pressure and is defined as Pa = N/m^2 */
/* 1 mbar = 1 hPa = 100 Pa */
/* NOTE: °C isn't a SI unit, so I should use °K instead. But as all */
/* formulas are given in °C and the weather database only uses */
/* 'normal' temperatures, I've kept it in °C */
/****************************************************************************/
#define SAT_VP_CONST1 610.483125
#define SAT_VP_CONST2 7.444072452
#define SAT_VP_CONST3 235.3120919
inline WeatherPrecision sat_vp(const WeatherPrecision temp)
{
//old:
//return 6.112 * pow( 10, (7.5*dp)/(237.7+dp) ); //in mbar
//new:
//advantages: return the result as SI unit pascal and the constants
//are choosen that the correct results are returned for 0°C, 20°C and
//100°C. By 100°C I'm now returning a preasure of 1013.25 hPa
return SAT_VP_CONST1 * pow( 10, (SAT_VP_CONST2*temp)/(SAT_VP_CONST3+temp) ); //in pascal
}
inline WeatherPrecision rel_hum(const WeatherPrecision act_vp, const WeatherPrecision sat_vp)
{
return (act_vp / sat_vp) * 100; //in %
}
inline WeatherPrecision dp(const WeatherPrecision sat_vp)
{
return (SAT_VP_CONST3*log10(sat_vp/SAT_VP_CONST1))/(SAT_VP_CONST2-log10(sat_vp/SAT_VP_CONST1)); //in °C
}
inline WeatherPrecision wb(const WeatherPrecision t, const WeatherPrecision p, const WeatherPrecision dp)
{
WeatherPrecision e = sat_vp(dp);
WeatherPrecision tcur, tcvp, peq, diff;
WeatherPrecision tmin, tmax;
if (t > dp)
{
tmax = t;
tmin = dp;
}
else
{
tmax = dp;
tmin = t;
}
while (true)
{
tcur=(tmax+tmin)/2;
tcvp=sat_vp(tcur);
peq = 0.000660*(1+0.00155*tcur)*p*(t-tcur);
diff = peq-tcvp+e;
if (fabs(diff) < 0.01)
return tcur; //in °C
if (diff < 0)
tmax=tcur;
else
tmin=tcur;
};
}
// Assume that we've got an ideal gas in normal altitudes
inline WeatherPrecision Density(const WeatherPrecision AirPressure, const WeatherPrecision Temperature )
{
const float rho0 = 1.293; /*density for air in normal altitudes at 0°C and 1013 mbar*/
return rho0 * 273.15 * AirPressure / (101300.0 * Temperature);
}
inline WeatherPrecision Celsius (const WeatherPrecision celsius)
{
return celsius + 273.15; //Kelvin
}
inline WeatherPrecision Fahrenheit (const WeatherPrecision fahrenheit)
{
return (fahrenheit * 9.0 / 5.0) + 32.0 + 273.15; //Kelvin
}
inline WeatherPrecision Kelvin2Celsius (const WeatherPrecision kelvin)
{
return kelvin - 273.15; //Celsius
}
inline WeatherPrecision Kelvin2Fahrenheit (const WeatherPrecision kelvin)
{
return ((kelvin - 273.15) * 9.0 / 5.0) + 32.0; //Fahrenheit
}
inline WeatherPrecision Celsius2Fahrenheit (const WeatherPrecision celsius)
{
return (celsius * 9.0 / 5.0) + 32.0; //Fahrenheit
}
inline WeatherPrecision Fahrenheit2Celsius (const WeatherPrecision fahrenheit)
{
return (fahrenheit - 32.0) * 5.0 / 9.0; //Celsius
}
inline WeatherPrecision Torr2Pascal (const WeatherPrecision torr)
{
return (101325.0/760.0)*torr; //Pascal
}
inline WeatherPrecision Rankine2Kelvin (const WeatherPrecision Rankine)
{
return (5.0 / 9.0) * Rankine; //Kelvin
}
inline WeatherPrecision JSBsim2SIdensity (const WeatherPrecision JSBsim)
{
return JSBsim / 0.0019403203; //kg / cubic metres
}
inline WeatherPrecision psf2Pascal (const WeatherPrecision psf)
{
return psf / 0.020885434; //lbs / square foot (used in JSBsim)
}
inline WeatherPrecision Kelvin2Rankine (const WeatherPrecision kelvin)
{
return (9.0 / 5.0) * kelvin; //Rankine (used in JSBsim)
}
inline WeatherPrecision SIdensity2JSBsim (const WeatherPrecision SIdensity)
{
return 0.0019403203 * SIdensity; //slug / cubic feet (used in JSBsim)
}
inline WeatherPrecision Pascal2psf (const WeatherPrecision Pascal)
{
return 0.020885434 * Pascal; //lbs / square feet (used in JSBsim)
}
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
/****************************************************************************/
#endif /*FGWeatherUtils_H*/

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@ -1,67 +0,0 @@
/*****************************************************************************
Header: FGWeatherVectorWrap.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
make a wraper for an sgVec2 vector so that it can be used in a STL container
HISTORY
------------------------------------------------------------------------------
18.10.1999 Christian Mayer Created
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
21.12.1999 Christian Mayer Added a fix for compatibility to gcc 2.8 which
suggested by Oliver Delise
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWeatherVectorWrap_H
#define FGWeatherVectorWrap_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <sg.h>
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
#if ( __GNU_C__ == 2 && __GNU_MAJOR__ < 9 )
# define const_sgVec2 const sgVec2
#else
# define const_sgVec2 const sgVec2&
#endif
struct sgVec2Wrap
{
sgVec2 p;
sgVec2Wrap();
sgVec2Wrap( const_sgVec2 src ) { sgCopyVec2( p, src ); }
};
#endif /*FGWeatherVectorWrap_H*/

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@ -1,50 +0,0 @@
/*****************************************************************************
Module: FGWindItem.cpp
Author: Christian Mayer
Date started: 28.05.99
Called by: FGMicroWeather
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Operator< definition for the item
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include "FGWindItem.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/

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@ -1,142 +0,0 @@
/*****************************************************************************
Header: FGWindItem.h
Author: Christian Mayer
Date started: 28.05.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
wind item that gets stored in the micro weather class
HISTORY
------------------------------------------------------------------------------
28.05.1999 Christian Mayer Created
16.06.1999 Durk Talsma Portability for Linux
20.06.1999 Christian Mayer added lots of consts
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
suggestion
19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
and lots of wee code cleaning
21.12.1999 Christian Mayer Added a fix for compatibility to gcc 2.8 which
suggested by Oliver Delise
*****************************************************************************/
/****************************************************************************/
/* SENTRY */
/****************************************************************************/
#ifndef FGWindItem_H
#define FGWindItem_H
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <plib/sg.h>
#include "FGWeatherDefs.h"
/****************************************************************************/
/* DEFINES */
/****************************************************************************/
class FGWindItem;
FGWindItem operator-(const FGWindItem& arg);
#if ( __GNU_C__ == 2 && __GNU_MAJOR__ < 9 )
# define const_sgVec3 const sgVec3
#else
# define const_sgVec3 const sgVec3&
#endif
/****************************************************************************/
/* CLASS DECLARATION */
/****************************************************************************/
class FGWindItem
{
private:
sgVec3 value;
protected:
public:
FGWindItem(const_sgVec3 v) { sgCopyVec3(value, v); }
FGWindItem(const WeatherPrecision x, const WeatherPrecision y, const WeatherPrecision z)
{ sgSetVec3 (value, x, y, z); }
FGWindItem() { sgZeroVec3(value); }
void getValue(sgVec3 ret) const { sgCopyVec3(ret, value); };
const sgVec3* getValue(void) const { return &value; };
WeatherPrecision x(void) const { return value[0]; };
WeatherPrecision y(void) const { return value[1]; };
WeatherPrecision z(void) const { return value[2]; };
void x(const WeatherPrecision x) { value[0] = x; };
void y(const WeatherPrecision y) { value[1] = y; };
void z(const WeatherPrecision z) { value[2] = z; };
FGWindItem& operator*= (const WeatherPrecision arg);
FGWindItem& operator+= (const FGWindItem& arg);
FGWindItem& operator-= (const FGWindItem& arg);
friend FGWindItem operator-(const FGWindItem& arg);
};
inline FGWindItem& FGWindItem::operator*= (const WeatherPrecision arg)
{
sgScaleVec3(value, arg);
return *this;
}
inline FGWindItem& FGWindItem::operator+= (const FGWindItem& arg)
{
sgAddVec3(value, *arg.getValue());
return *this;
}
inline FGWindItem& FGWindItem::operator-= (const FGWindItem& arg)
{
sgSubVec3(value, *arg.getValue());
return *this;
}
inline FGWindItem operator-(const FGWindItem& arg)
{
sgVec3 temp;
sgNegateVec3(temp, *arg.getValue());
return FGWindItem(temp);
}
/****************************************************************************/
#endif /*FGWindItem_H*/

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@ -1,22 +0,0 @@
noinst_LIBRARIES = libWeatherCM.a
libWeatherCM_a_SOURCES = \
FGAirPressureItem.cpp FGAirPressureItem.h \
FGCloud.h FGCloudItem.cpp FGCloudItem.h \
FGLocalWeatherDatabase.cpp FGLocalWeatherDatabase.h \
FGPhysicalProperties.cpp FGPhysicalProperties.h \
FGPhysicalProperties_bind.cpp \
FGPhysicalProperty.cpp FGPhysicalProperty.h \
FGSnowRain.h \
FGTemperatureItem.cpp FGTemperatureItem.h \
FGThunderstorm.cpp FGThunderstorm.h \
FGTurbulenceItem.cpp FGTurbulenceItem.h \
FGVaporPressureItem.cpp FGVaporPressureItem.h \
FGWeatherDefs.h FGWeatherFeature.h FGWeatherUtils.h \
FGWeatherParse.cpp FGWeatherParse.h \
FGWeatherVectorWrap.h \
FGWindItem.cpp FGWindItem.h \
linintp2.cpp linintp2.h \
sphrintp.cpp sphrintp.h
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src

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@ -1,212 +0,0 @@
The formula p(x) for calculating the air pressure at a given altitude
---------------------------------------------------------------------
Well known is the baromertic(?) formula
rho0
------ * g * x
p0
p(x) = p0 * e
with p0 being the airpressure and rho0 being the air density at an altitude of
0 metres above sea level and g being the gravity constant of 9.81 m/sq. sec
This formula can easily be derivated when you know, that:
* the pressure difference is
dp = - rho * g * dx
* Boyle-Mariotte says:
p0 : p = rho0 : rho
Combinig the terms and changing them around I get:
dp [ rho0 ]
-- = - rho * g = - [ ------ * p(x) ] * g
dx [ p0 ]
rho0
p'(x) = - ------ * p(x) * g
p0
Solving that differential equation and knowing that p(0) = p0 I get:
rho0
- ------ * g * x
p0
p(x) = p0 * e
q.e.d.
-------------------------------------------------------------------------------
The problem with that equation is that it doesn't take different temperatures
at different altitudes into account. And the inaccuracies due to it are huge.
That's why this formula is only used in very low altitudes.
So to get a usefull formula for FlightGear I need to extend it. And as I'm
already 'recreating' that formula I'm taking the change in g into account, too.
This doesn't make such a dramatic difference to the result as the inclusion of
temperature change does, but it doesn't complicate the final formula too much.
So I get three formulas that I'm combining in the end:
* the change of g with the altitude:
G * m
g(x) = -----------
(x + r)^2
G is the universal gravity constant(?) and is 6.673e-11 m^3 kg^-1 s^-2
m is the mass of the earth and is 5.977e24 kg
r is the radius of the earth and is 6368 km
* The pressure difference stays the same:
dp = - rho * g(x) * dx
* If I combine Boyle-Mariotte with Gay-Lussac I get:
rho0 * T0 p
rho = ----------- * ---
p0 T
Combining the terms again I get this time:
dp [ rho0 * T0 p(x) ]
-- = - rho * g(x) = - [ ----------- * ------ ] * g(x)
dx [ p0 T(x) ]
rho0 * T0 p(x) * g(x)
p'(x) = - ----------- * -------------
p0 T(x)
This DE isn't that easy to solve as the one above, it by looking into the right
books you'll see the general solution for:
y' + f(x)*y = 0
is
x
/\
- | f(x) dx
\/
n
y = m * e
and P(m,n) will be a point on the graph.
For q = n = 0 metres altitude we get y = m. As y is p(x) we know that m has to
be p0.
So our final formuala is
ho0 * T0 g(x)
f1(x) = ----------- * ------
p0 T(x)
x x
/\ /\
- | f1(x) dx | f(x) dx
\/ \/
0 0 F(x) - F(0)
p(x) = p0 * e = p0 * e = p0 * e
The only disturbing thing we've got left is the integral. Luckily there is a
great service at http://integrals.wolfram.com/ that helps me doing it :-)
But the f(x) is still too general so I'm substituting:
rho0 * T0 * G * m
f(x) = - -----------------------
p0 * (x + r)^2 * T(x)
but even that isn't good enough. But as I'm linearily interpolating between
two different temperatures I can say that T(x) = a*x + b for the x inbetween
two different stored temperatures. So I just need to integrate every pice
independandly. But anyway, I get:
rho0 * T0 * G * m
f(x) = - ------------------------------
p0 * (x + r)^2 * (a * x + b)
Integrating that I get:
rho0 * T0 * G * m [ 1
F(x) = - ------------------- * [ ------------------------ -
p0 [ (-b + a * r) * (r + x)
a * log|r + x| a * log|b + a * x| ]
---------------- + -------------------- ]
(b - a * r)^2 (b - a * r)^2 ]
To lower the computional cost I can transfere the equation.
* I'm defining
rho0 * T0 * G * m
factor = - -------------------
p0
1
c = --------------
(-b + a * r)
* now I can write
[ c ]
F(x) = factor * [ --------- - a * c * c * [log|r + x| + log|b + a * x|] ]
[ (r + x) ]
* and simplyfy it to
[ 1 ]
F(x) = factor * c * [ --------- - a * c * log|(r + x) * (b + a * x)| ]
[ (r + x) ]
-------------------------------------------------------------------------------
The following table shows quite nicely how accurate my formula is:
Altitude[m] | Airpressure [hPa] | Error [%]
| Official | My formula |
------------+---------------+---------------+---------------
-200 | 1037.51 | 1037.24 | 0.0260
-100 | 1025.32 | 1025.19 | 0.0127
0 | 1013.25 | 1013.25 | 0.0
500 | 954.59 | 955.224 | 0.0664
1000 | 898.70 | 899.912 | 0.1349
2000 | 794.88 | 797.042 | 0.2720
3000 | 700.99 | 703.885 | 0.4130
4000 | 616.28 | 619.727 | 0.5593
5000 | 540.07 | 543.89 | 0.7073
6000 | 471.67 | 475.731 | 0.8610
7000 | 410.46 | 414.643 | 1.0191
8000 | 355.84 | 360.054 | 1.1842
9000 | 307.27 | 311.422 | 1.3513
10000 | 264.21 | 268.238 | 1.5245
20000 | 54.670/55.3 | 55.7971 | 2.0616/0.8989
30000 | 11.8 | 11.3149 | 1.5441
40000 | 3.0 | 2.74665 | 18.9703
50000 | 0.88 | 0.753043 | 41.9183
60000 | 0.257 | 0.221907 | 57.9802
70000 | 0.0602 | 0.0530785 | 61.9153
80000 | 0.0101 | 0.00905461 | 51.5725
100000 | 2.14e-4 | 2.03984e-4 | 5.5131
The official values are from the CINA atmosphere which assumes a air pressure
of 1013.25 hPa and a temperature of 15 degC at sea level and a temperature
gradient of -6.5 deg/km. The CINA atmosphere gives only values for altiudes
up to 20 km. The values for 20 km and above are from the 1959 ARDC atmosphere.
That's why I've got two values at 20000 metres.
The temperature changes dramtically in the altitudes over 20 km which I didn't
take care of in my calculations which explains the huge errors at that altitude
range. But you can see nicely that the values are at least quite close to the
official values.
Using a better temperature model for the altitudes above 20 km should
dramatically increase the accuracy there.

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@ -1,549 +0,0 @@
/*
WARNING - Do not remove this header.
This code is a templated version of the 'magic-software' spherical
interpolation code by Dave Eberly. The original (un-hacked) code can be
obtained from here: http://www.magic-software.com/gr_appr.htm
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
Dave Eberly says that the conditions for use are:
* You may distribute the original source code to others at no charge.
* You may modify the original source code and distribute it to others at
no charge. The modified code must be documented to indicate that it is
not part of the original package.
* You may use this code for non-commercial purposes. You may also
incorporate this code into commercial packages. However, you may not
sell any of your source code which contains my original and/or modified
source code. In such a case, you need to factor out my code and freely
distribute it.
* The original code comes with absolutely no warranty and no guarantee is
made that the code is bug-free.
This does not seem incompatible with GPL - so this modified version
is hereby placed under GPL along with the rest of FlightGear.
Christian Mayer
*/
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <simgear/debug/logstream.hxx>
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include "linintp2.h"
SG_USING_NAMESPACE(std);
SG_USING_STD(cout);
//---------------------------------------------------------------------------
mgcLinInterp2D::mgcLinInterp2D (int _numPoints, double* x, double* y,
unsigned int* _f)
{
if ( (numPoints = _numPoints) < 3 )
{
point = 0;
edge = 0;
triangle = 0;
numTriangles = 0;
return;
}
SG_LOG(SG_MATH, SG_DEBUG, "[ 20%] allocating memory");
point = new double*[numPoints];
tmppoint = new double*[numPoints+3];
f = new unsigned int[numPoints];
int i;
for (i = 0; i < numPoints; i++)
point[i] = new double[2];
for (i = 0; i < numPoints+3; i++)
tmppoint[i] = new double[2];
for (i = 0; i < numPoints; i++)
{
point[i][0] = tmppoint[i][0] = x[i];
point[i][1] = tmppoint[i][1] = y[i];
f[i] = _f[i];
}
SG_LOG(SG_MATH, SG_DEBUG, "[ 30%] creating delaunay diagram");
Delaunay2D();
}
//---------------------------------------------------------------------------
mgcLinInterp2D::~mgcLinInterp2D ()
{
if ( numPoints < 3 )
return;
int i;
if ( point )
{
for (i = 0; i < numPoints; i++)
delete[] point[i];
delete[] point;
}
if ( tmppoint )
{
for (i = 0; i < numPoints+3; i++)
delete[] tmppoint[i];
delete[] tmppoint;
}
delete[] f;
delete[] edge;
delete[] triangle;
}
//---------------------------------------------------------------------------
void mgcLinInterp2D::ComputeBarycenter (Vertex& v0, Vertex& v1, Vertex& v2,
Vertex& ver, double c[3])
{
double a0 = v0.x-v2.x;
double b0 = v0.y-v2.y;
double a1 = v1.x-v2.x;
double b1 = v1.y-v2.y;
double a2 = ver.x-v2.x;
double b2 = ver.y-v2.y;
double m00 = a0*a0+b0*b0;
double m01 = a0*a1+b0*b1;
double m11 = a1*a1+b1*b1;
double r0 = a2*a0+b2*b0;
double r1 = a2*a1+b2*b1;
double det = m00*m11-m01*m01;
c[0] = (m11*r0-m01*r1)/det;
c[1] = (m00*r1-m01*r0)/det;
c[2] = 1-c[0]-c[1];
}
//---------------------------------------------------------------------------
int mgcLinInterp2D::InTriangle (Vertex& v0, Vertex& v1, Vertex& v2,
Vertex& test)
{
const double eps = 1e-08;
double tx, ty, nx, ny;
// test against normal to first edge
tx = test.x - v0.x;
ty = test.y - v0.y;
nx = v0.y - v1.y;
ny = v1.x - v0.x;
if ( tx*nx + ty*ny < -eps )
return 0;
// test against normal to second edge
tx = test.x - v1.x;
ty = test.y - v1.y;
nx = v1.y - v2.y;
ny = v2.x - v1.x;
if ( tx*nx + ty*ny < -eps )
return 0;
// test against normal to third edge
tx = test.x - v2.x;
ty = test.y - v2.y;
nx = v2.y - v0.y;
ny = v0.x - v2.x;
if ( tx*nx + ty*ny < -eps )
return 0;
return 1;
}
//---------------------------------------------------------------------------
int mgcLinInterp2D::Evaluate (double x, double y, EvaluateData& F)
{
Vertex ver = { x, y };
// determine which triangle contains the target point
int i;
Vertex v0, v1, v2;
for (i = 0; i < numTriangles; i++)
{
Triangle& t = triangle[i];
v0.x = point[t.vertex[0]][0];
v0.y = point[t.vertex[0]][1];
v1.x = point[t.vertex[1]][0];
v1.y = point[t.vertex[1]][1];
v2.x = point[t.vertex[2]][0];
v2.y = point[t.vertex[2]][1];
if ( InTriangle(v0,v1,v2,ver) )
break;
}
if ( i == numTriangles ) // point is outside interpolation region
{
return 0;
}
Triangle& t = triangle[i]; // (x,y) is in this triangle
// compute barycentric coordinates with respect to subtriangle
double bary[3];
ComputeBarycenter(v0,v1,v2,ver,bary);
// compute barycentric combination of function values at vertices
F.index[0] = f[t.vertex[0]];
F.index[1] = f[t.vertex[1]];
F.index[2] = f[t.vertex[2]];
F.percentage[0] = bary[0];
F.percentage[1] = bary[1];
F.percentage[2] = bary[2];
return 1;
}
//---------------------------------------------------------------------------
int mgcLinInterp2D::Delaunay2D ()
{
int result;
const double EPSILON = 1e-12;
const int TSIZE = 75;
const double RANGE = 10.0;
xmin = tmppoint[0][0];
xmax = xmin;
ymin = tmppoint[0][1];
ymax = ymin;
int i;
for (i = 0; i < numPoints; i++)
{
double value = tmppoint[i][0];
if ( xmax < value )
xmax = value;
if ( xmin > value )
xmin = value;
value = tmppoint[i][1];
if ( ymax < value )
ymax = value;
if ( ymin > value )
ymin = value;
}
double xrange = xmax-xmin, yrange = ymax-ymin;
double maxrange = xrange;
if ( maxrange < yrange )
maxrange = yrange;
// need to scale the data later to do a correct triangle count
double maxrange2 = maxrange*maxrange;
// tweak the points by very small random numbers
double bgs = EPSILON*maxrange;
srand(367);
for (i = 0; i < numPoints; i++)
{
tmppoint[i][0] += bgs*(0.5 - rand()/double(RAND_MAX));
tmppoint[i][1] += bgs*(0.5 - rand()/double(RAND_MAX));
}
double wrk[2][3] =
{
{ 5*RANGE, -RANGE, -RANGE },
{ -RANGE, 5*RANGE, -RANGE }
};
for (i = 0; i < 3; i++)
{
tmppoint[numPoints+i][0] = xmin+xrange*wrk[0][i];
tmppoint[numPoints+i][1] = ymin+yrange*wrk[1][i];
}
int i0, i1, i2, i3, i4, i5, i6, i7, i8, i9, i11;
int nts, ii[3];
double xx;
int tsz = 2*TSIZE;
int** tmp = new int*[tsz+1];
tmp[0] = new int[2*(tsz+1)];
for (i0 = 1; i0 < tsz+1; i0++)
tmp[i0] = tmp[0] + 2*i0;
i1 = 2*(numPoints + 2);
int* id = new int[i1];
for (i0 = 0; i0 < i1; i0++)
id[i0] = i0;
int** a3s = new int*[i1];
a3s[0] = new int[3*i1];
for (i0 = 1; i0 < i1; i0++)
a3s[i0] = a3s[0] + 3*i0;
a3s[0][0] = numPoints;
a3s[0][1] = numPoints+1;
a3s[0][2] = numPoints+2;
double** ccr = new double*[i1]; // circumscribed centers and radii
ccr[0] = new double[3*i1];
for (i0 = 1; i0 < i1; i0++)
ccr[i0] = ccr[0] + 3*i0;
ccr[0][0] = 0.0;
ccr[0][1] = 0.0;
ccr[0][2] = FLT_MAX;
nts = 1; // number of triangles
i4 = 1;
SG_LOG(SG_MATH, SG_DEBUG, "[ 40%] create triangulation");
// compute triangulation
for (i0 = 0; i0 < numPoints; i0++)
{
i1 = i7 = -1;
i9 = 0;
for (i11 = 0; i11 < nts; i11++)
{
i1++;
while ( a3s[i1][0] < 0 )
i1++;
xx = ccr[i1][2];
for (i2 = 0; i2 < 2; i2++)
{
double z = tmppoint[i0][i2]-ccr[i1][i2];
xx -= z*z;
if ( xx < 0 )
goto Corner3;
}
i9--;
i4--;
id[i4] = i1;
for (i2 = 0; i2 < 3; i2++)
{
ii[0] = 0;
if (ii[0] == i2)
ii[0]++;
for (i3 = 1; i3 < 2; i3++)
{
ii[i3] = ii[i3-1] + 1;
if (ii[i3] == i2)
ii[i3]++;
}
if ( i7 > 1 )
{
i8 = i7;
for (i3 = 0; i3 <= i8; i3++)
{
for (i5 = 0; i5 < 2; i5++)
if ( a3s[i1][ii[i5]] != tmp[i3][i5] )
goto Corner1;
for (i6 = 0; i6 < 2; i6++)
tmp[i3][i6] = tmp[i8][i6];
i7--;
goto Corner2;
Corner1:;
}
}
if ( ++i7 > tsz )
{
// temporary storage exceeded, increase TSIZE
result = 0;
goto ExitDelaunay;
}
for (i3 = 0; i3 < 2; i3++)
tmp[i7][i3] = a3s[i1][ii[i3]];
Corner2:;
}
a3s[i1][0] = -1;
Corner3:;
}
for (i1 = 0; i1 <= i7; i1++)
{
for (i2 = 0; i2 < 2; i2++)
for (wrk[i2][2] = 0, i3 = 0; i3 < 2; i3++)
{
wrk[i2][i3] = tmppoint[tmp[i1][i2]][i3]-tmppoint[i0][i3];
wrk[i2][2] +=
0.5*wrk[i2][i3]*(tmppoint[tmp[i1][i2]][i3]+
tmppoint[i0][i3]);
}
xx = wrk[0][0]*wrk[1][1]-wrk[1][0]*wrk[0][1];
ccr[id[i4]][0] = (wrk[0][2]*wrk[1][1]-wrk[1][2]*wrk[0][1])/xx;
ccr[id[i4]][1] = (wrk[0][0]*wrk[1][2]-wrk[1][0]*wrk[0][2])/xx;
for (ccr[id[i4]][2] = 0, i2 = 0; i2 < 2; i2++)
{
double z = tmppoint[i0][i2]-ccr[id[i4]][i2];
ccr[id[i4]][2] += z*z;
a3s[id[i4]][i2] = tmp[i1][i2];
}
a3s[id[i4]][2] = i0;
i4++;
i9++;
}
nts += i9;
}
// count the number of triangles
SG_LOG(SG_MATH, SG_DEBUG, "[ 50%] count the number of triangles");
numTriangles = 0;
i0 = -1;
for (i11 = 0; i11 < nts; i11++)
{
i0++;
while ( a3s[i0][0] < 0 )
i0++;
if ( a3s[i0][0] < numPoints )
{
for (i1 = 0; i1 < 2; i1++)
for (i2 = 0; i2 < 2; i2++)
wrk[i1][i2] =
tmppoint[a3s[i0][i1]][i2]-tmppoint[a3s[i0][2]][i2];
if ( fabs(wrk[0][0]*wrk[1][1]-wrk[0][1]*wrk[1][0]) > EPSILON*maxrange2 )
numTriangles++;
}
}
// create the triangles
SG_LOG(SG_MATH, SG_DEBUG, "[ 60%] create the triangles");
triangle = new Triangle[numTriangles];
numTriangles = 0;
i0 = -1;
for (i11 = 0; i11 < nts; i11++)
{
i0++;
while ( a3s[i0][0] < 0 )
i0++;
if ( a3s[i0][0] < numPoints )
{
for (i1 = 0; i1 < 2; i1++)
for (i2 = 0; i2 < 2; i2++)
wrk[i1][i2] =
tmppoint[a3s[i0][i1]][i2]-tmppoint[a3s[i0][2]][i2];
xx = wrk[0][0]*wrk[1][1]-wrk[0][1]*wrk[1][0];
if ( fabs(xx) > EPSILON*maxrange2 )
{
int delta = xx < 0 ? 1 : 0;
Triangle& tri = triangle[numTriangles];
tri.vertex[0] = a3s[i0][0];
tri.vertex[1] = a3s[i0][1+delta];
tri.vertex[2] = a3s[i0][2-delta];
tri.adj[0] = -1;
tri.adj[1] = -1;
tri.adj[2] = -1;
numTriangles++;
}
}
}
// build edge table
SG_LOG(SG_MATH, SG_DEBUG, "[ 70%] build the edge table");
numEdges = 0;
edge = new Edge[3*numTriangles];
int j, j0, j1;
for (i = 0; i < numTriangles; i++)
{
if ( (i%500) == 0)
SG_LOG(SG_MATH, SG_BULK, "[ 7" << 10*i/numTriangles << "%] build the edge table");
Triangle& t = triangle[i];
for (j0 = 0, j1 = 1; j0 < 3; j0++, j1 = (j1+1)%3)
{
for (j = 0; j < numEdges; j++)
{
Edge& e = edge[j];
if ( (t.vertex[j0] == e.vertex[0]
&& t.vertex[j1] == e.vertex[1])
|| (t.vertex[j0] == e.vertex[1]
&& t.vertex[j1] == e.vertex[0]) )
break;
}
if ( j == numEdges ) // add edge to table
{
edge[j].vertex[0] = t.vertex[j0];
edge[j].vertex[1] = t.vertex[j1];
edge[j].triangle[0] = i;
edge[j].index[0] = j0;
edge[j].triangle[1] = -1;
numEdges++;
}
else // edge already exists, add triangle to table
{
edge[j].triangle[1] = i;
edge[j].index[1] = j0;
}
}
}
// establish links between adjacent triangles
SG_LOG(SG_MATH, SG_DEBUG, "[ 80%] establishing links between adjacent triangles");
for (i = 0; i < numEdges; i++)
{
if ( edge[i].triangle[1] != -1 )
{
j0 = edge[i].triangle[0];
j1 = edge[i].triangle[1];
triangle[j0].adj[edge[i].index[0]] = j1;
triangle[j1].adj[edge[i].index[1]] = j0;
}
}
result = 1;
ExitDelaunay:;
delete[] tmp[0];
delete[] tmp;
delete[] id;
delete[] a3s[0];
delete[] a3s;
delete[] ccr[0];
delete[] ccr;
SG_LOG(SG_MATH, SG_DEBUG, "[ 90%] finsishes delauney triangulation");
return result;
}
//---------------------------------------------------------------------------
void mgcLinInterp2D::GetPoint (int i, double& x, double& y)
{
// assumes i is valid [can use PointCount() before passing i]
x = point[i][0];
y = point[i][1];
}
//---------------------------------------------------------------------------
void mgcLinInterp2D::GetEdge (int i, double& x0, double& y0, double& x1,
double& y1)
{
// assumes i is valid [can use EdgeCount() before passing i]
int v0 = edge[i].vertex[0], v1 = edge[i].vertex[1];
x0 = point[v0][0];
y0 = point[v0][1];
x1 = point[v1][0];
y1 = point[v1][1];
}
//---------------------------------------------------------------------------
void mgcLinInterp2D::GetTriangle (int i, double& x0, double& y0, double& x1,
double& y1, double& x2, double& y2)
{
// assumes i is valid [can use TriangleCount() before passing i]
int v0 = triangle[i].vertex[0];
int v1 = triangle[i].vertex[1];
int v2 = triangle[i].vertex[2];
x0 = point[v0][0];
y0 = point[v0][1];
x1 = point[v1][0];
y1 = point[v1][1];
x2 = point[v2][0];
y2 = point[v2][1];
}
//---------------------------------------------------------------------------

View file

@ -1,113 +0,0 @@
/*
WARNING - Do not remove this header.
This code is a templated version of the 'magic-software' spherical
interpolation code by Dave Eberly. The original (un-hacked) code can be
obtained from here: http://www.magic-software.com/gr_appr.htm
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
Dave Eberly says that the conditions for use are:
* You may distribute the original source code to others at no charge.
* You may modify the original source code and distribute it to others at
no charge. The modified code must be documented to indicate that it is
not part of the original package.
* You may use this code for non-commercial purposes. You may also
incorporate this code into commercial packages. However, you may not
sell any of your source code which contains my original and/or modified
source code. In such a case, you need to factor out my code and freely
distribute it.
* The original code comes with absolutely no warranty and no guarantee is
made that the code is bug-free.
This does not seem incompatible with GPL - so this modified version
is hereby placed under GPL along with the rest of FlightGear.
Christian Mayer
*/
#ifndef LININTP2_H
#define LININTP2_H
struct EvaluateData
{
unsigned int index[3];
double percentage[3];
};
class mgcLinInterp2D
{
public:
mgcLinInterp2D (int _numPoints, double* x, double* y, unsigned int* _f);
~mgcLinInterp2D ();
double XMin () { return xmin; }
double XMax () { return xmax; }
double XRange () { return xmax-xmin; }
double YMin () { return ymin; }
double YMax () { return ymax; }
double YRange () { return ymax-ymin; }
int PointCount () { return numPoints; }
void GetPoint (int i, double& x, double& y);
int EdgeCount () { return numEdges; }
void GetEdge (int i, double& x0, double& y0, double& x1, double& y1);
int TriangleCount () { return numTriangles; }
void GetTriangle (int i, double& x0, double& y0, double& x1, double& y1,
double& x2, double& y2);
int Evaluate (double x, double y, EvaluateData& F);
private:
typedef struct
{
double x, y;
}
Vertex;
typedef struct
{
int vertex[3]; // listed in counterclockwise order
int adj[3];
// adj[0] points to triangle sharing edge (vertex[0],vertex[1])
// adj[1] points to triangle sharing edge (vertex[1],vertex[2])
// adj[2] points to triangle sharing edge (vertex[2],vertex[0])
}
Triangle;
typedef struct
{
int vertex[2];
int triangle[2];
int index[2];
}
Edge;
int numPoints;
double** point;
double** tmppoint;
unsigned int* f;
double xmin, xmax, ymin, ymax;
int numEdges;
Edge* edge;
int numTriangles;
Triangle* triangle;
int Delaunay2D ();
void ComputeBarycenter (Vertex& v0, Vertex& v1, Vertex& v2, Vertex& ver,
double c[3]);
int InTriangle (Vertex& v0, Vertex& v1, Vertex& v2, Vertex& test);
};
#endif

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@ -1,173 +0,0 @@
/*
WARNING - Do not remove this header.
This code is a templated version of the 'magic-software' spherical
interpolation code by Dave Eberly. The original (un-hacked) code can be
obtained from here: http://www.magic-software.com/gr_appr.htm
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
Dave Eberly says that the conditions for use are:
* You may distribute the original source code to others at no charge.
* You may modify the original source code and distribute it to others at
no charge. The modified code must be documented to indicate that it is
not part of the original package.
* You may use this code for non-commercial purposes. You may also
incorporate this code into commercial packages. However, you may not
sell any of your source code which contains my original and/or modified
source code. In such a case, you need to factor out my code and freely
distribute it.
* The original code comes with absolutely no warranty and no guarantee is
made that the code is bug-free.
This does not seem incompatible with GPL - so this modified version
is hereby placed under GPL along with the rest of FlightGear.
Christian Mayer
*/
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include <simgear/debug/logstream.hxx>
#include <math.h>
#include "sphrintp.h"
SG_USING_NAMESPACE(std);
SG_USING_STD(cout);
static const double PI = 4.0*atan(1.0);
static const double TWOPI = 2.0*PI;
//---------------------------------------------------------------------------
SphereInterpolate::SphereInterpolate (int n, const double* x,
const double* y, const double* z,
const unsigned int* f)
{
// Assumes (x[i],y[i],z[i]) is unit length for all 0 <= i < n.
// For complete spherical coverage, include the two antipodal points
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
SG_LOG(SG_MATH, SG_DEBUG, "Initialising spherical interpolator.");
SG_LOG(SG_MATH, SG_DEBUG, "[ 0%] Allocating memory");
theta = new double[3*n];
phi = new double[3*n];
func = new unsigned int[3*n];
// convert data to spherical coordinates
int i;
for (i = 0; i < n; i++)
{
GetSphericalCoords(x[i],y[i],z[i],theta[i],phi[i]);
func[i] = f[i];
}
// use periodicity to get wrap-around in the Delaunay triangulation
SG_LOG(SG_MATH, SG_DEBUG, "[ 10%] copying vertices for wrap-aroundr");
int j, k;
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
{
theta[j] = theta[i]+TWOPI;
theta[k] = theta[i]-TWOPI;
phi[j] = phi[i];
phi[k] = phi[i];
func[j] = func[i];
func[k] = func[i];
}
pInterp = new mgcLinInterp2D(3*n,theta,phi,func);
SG_LOG(SG_MATH, SG_DEBUG, "[100%] Finished initialising spherical interpolator.");
}
SphereInterpolate::SphereInterpolate (int n, const sgVec2* p, const unsigned int* f)
{
// Assumes (x[i],y[i],z[i]) is unit length for all 0 <= i < n.
// For complete spherical coverage, include the two antipodal points
// (0,0,1,f(0,0,1)) and (0,0,-1,f(0,0,-1)) in the data set.
SG_LOG(SG_MATH, SG_DEBUG, "Initialising spherical interpolator.");
SG_LOG(SG_MATH, SG_DEBUG, "[ 0%] Allocating memory");
theta = new double[3*n];
phi = new double[3*n];
func = new unsigned int[3*n];
// convert data to spherical coordinates
SG_LOG(SG_MATH, SG_DEBUG, "[ 10%] copying vertices for wrap-around");
int i, j, k;
for (i = 0, j = n, k = 2*n; i < n; i++, j++, k++)
{
phi[i] = p[i][0];
theta[i] = p[i][1];
func[i] = f[i];
// use periodicity to get wrap-around in the Delaunay triangulation
phi[j] = phi[i];
phi[k] = phi[i];
theta[j] = theta[i]+TWOPI;
theta[k] = theta[i]-TWOPI;
func[j] = func[i];
func[k] = func[i];
}
pInterp = new mgcLinInterp2D(3*n,theta,phi,func);
SG_LOG(SG_MATH, SG_DEBUG, "[100%] Finished initialising spherical interpolator.");
}
//---------------------------------------------------------------------------
SphereInterpolate::~SphereInterpolate ()
{
delete pInterp;
delete[] theta;
delete[] phi;
delete[] func;
}
//---------------------------------------------------------------------------
void SphereInterpolate::GetSphericalCoords (const double x, const double y, const double z,
double& thetaAngle,
double& phiAngle) const
{
// Assumes (x,y,z) is unit length. Returns -PI <= thetaAngle <= PI
// and 0 <= phiAngle <= PI.
if ( z < 1.0f )
{
if ( z > -1.0f )
{
thetaAngle = atan2(y,x);
phiAngle = acos(z);
}
else
{
thetaAngle = -PI;
phiAngle = PI;
}
}
else
{
thetaAngle = -PI;
phiAngle = 0.0f;
}
}
//---------------------------------------------------------------------------
int SphereInterpolate::Evaluate (const double x, const double y, const double z, EvaluateData& f) const
{
// assumes (x,y,z) is unit length
double thetaAngle, phiAngle;
GetSphericalCoords(x,y,z,thetaAngle,phiAngle);
return pInterp->Evaluate(thetaAngle,phiAngle,f);
}
//---------------------------------------------------------------------------
int SphereInterpolate::Evaluate (const double thetaAngle, const double phiAngle, EvaluateData& f) const
{
return pInterp->Evaluate(thetaAngle,phiAngle,f);
}
//---------------------------------------------------------------------------

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@ -1,99 +0,0 @@
/*
WARNING - Do not remove this header.
This code is a templated version of the 'magic-software' spherical
interpolation code by Dave Eberly. The original (un-hacked) code can be
obtained from here: http://www.magic-software.com/gr_appr.htm
This code is derived from linintp2.h/cpp and sphrintp.h/cpp.
Dave Eberly says that the conditions for use are:
* You may distribute the original source code to others at no charge.
* You may modify the original source code and distribute it to others at
no charge. The modified code must be documented to indicate that it is
not part of the original package.
* You may use this code for non-commercial purposes. You may also
incorporate this code into commercial packages. However, you may not
sell any of your source code which contains my original and/or modified
source code. In such a case, you need to factor out my code and freely
distribute it.
* The original code comes with absolutely no warranty and no guarantee is
made that the code is bug-free.
This does not seem incompatible with GPL - so this modified version
is hereby placed under GPL along with the rest of FlightGear.
Christian Mayer
*/
#ifndef SPHRINTP_H
#define SPHRINTP_H
#include <simgear/compiler.h>
#include STL_IOSTREAM
#include "linintp2.h"
#include <plib/sg.h>
SG_USING_NAMESPACE(std);
SG_USING_STD(cout);
class SphereInterpolate
{
public:
SphereInterpolate (int n, const double* x, const double* y,
const double* z, const unsigned int* f);
SphereInterpolate (int n, const sgVec2* p, const unsigned int* f);
~SphereInterpolate ();
void GetSphericalCoords (const double x, const double y, const double z,
double& thetaAngle, double& phiAngle) const;
int Evaluate (const double x, const double y, const double z, EvaluateData& f) const;
int Evaluate (const double thetaAngle, const double phiAngle, EvaluateData& f) const;
#ifndef macintosh
// CodeWarrior doesn't know the differece between sgVec2 and
// sgVec3, so I commented this out for Mac builds. This change is
// related to a similar change in FGLocalWeatherDatabase module.
EvaluateData Evaluate(const sgVec2& p) const
{
EvaluateData retval;
Evaluate(p[1], p[0], retval);
return retval;
}
#endif
EvaluateData Evaluate(const sgVec3& p) const
{
EvaluateData retval;
if (!Evaluate(p[1], p[0], retval))
{
cout << "Error during spherical interpolation. Point ("
<< p[0] << "/" << p[1] << "/" << p[2] << ") was in no triangle\n";
retval.index[0] = 0; //fake something
retval.index[1] = 0;
retval.index[2] = 0;
retval.percentage[0] = 1.0;
retval.percentage[1] = 0.0;
retval.percentage[2] = 0.0;
}
return retval;
}
protected:
int numPoints;
double* theta;
double* phi;
unsigned int* func;
mgcLinInterp2D* pInterp;
};
#endif