Created a new /devices property subtree to hold input device status
(currently just the mouse, but later the joystick and keyboard as well). Publish mouse button status to the property tree.
This commit is contained in:
parent
2129aba650
commit
24a812c0b6
2 changed files with 18 additions and 1 deletions
|
@ -359,6 +359,10 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
|
|||
mouse &m = _mouse_bindings[0];
|
||||
mouse_mode &mode = m.modes[m.current_mode];
|
||||
|
||||
// Let the property manager know.
|
||||
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
|
||||
m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
|
||||
|
||||
// Pass on to PUI and the panel if
|
||||
// requested, and return if one of
|
||||
// them consumes the event.
|
||||
|
@ -611,6 +615,17 @@ FGInput::_init_mouse ()
|
|||
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
|
||||
mouse &m = _mouse_bindings[i];
|
||||
|
||||
// Grab node pointers
|
||||
char buf[64];
|
||||
sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
|
||||
m.mode_node = fgGetNode(buf, true);
|
||||
m.mode_node->setIntValue(0);
|
||||
for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
|
||||
sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
|
||||
m.mouse_button_nodes[j] = fgGetNode(buf, true);
|
||||
m.mouse_button_nodes[j]->setBoolValue(false);
|
||||
}
|
||||
|
||||
// Read all the modes
|
||||
m.nModes = mouse_node->getIntValue("mode-count", 1);
|
||||
m.modes = new mouse_mode[m.nModes];
|
||||
|
@ -745,7 +760,7 @@ void
|
|||
FGInput::_update_mouse ()
|
||||
{
|
||||
mouse &m = _mouse_bindings[0];
|
||||
int mode = fgGetInt("/input/mice/mouse[0]/mode");
|
||||
int mode = m.mode_node->getIntValue();
|
||||
if (mode != m.current_mode) {
|
||||
m.current_mode = mode;
|
||||
if (mode >= 0 && mode < m.nModes) {
|
||||
|
|
|
@ -317,6 +317,8 @@ private:
|
|||
virtual ~mouse ();
|
||||
int x;
|
||||
int y;
|
||||
SGPropertyNode * mode_node;
|
||||
SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
|
||||
int nModes;
|
||||
int current_mode;
|
||||
mouse_mode * modes;
|
||||
|
|
Loading…
Reference in a new issue