Windows cursor implementation.
This does not (yet) support custom cursor images, but can be easily extended to do so.
This commit is contained in:
parent
7cad407843
commit
23a1d4338d
3 changed files with 43 additions and 35 deletions
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@ -42,7 +42,14 @@ set(HEADERS
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PUIFileDialog.hxx
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PUIFileDialog.hxx
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MouseCursor.hxx
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MouseCursor.hxx
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)
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)
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if(WIN32)
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message(STATUS "on Windows")
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list(APPEND HEADERS WindowsMouseCursor.hxx)
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list(APPEND SOURCES WindowsMouseCursor.cxx)
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endif()
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if (APPLE)
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if (APPLE)
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list(APPEND HEADERS FGCocoaMenuBar.hxx CocoaFileDialog.hxx CocoaMouseCursor.hxx)
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list(APPEND HEADERS FGCocoaMenuBar.hxx CocoaFileDialog.hxx CocoaMouseCursor.hxx)
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list(APPEND SOURCES FGCocoaMenuBar.mm CocoaFileDialog.mm CocoaMouseCursor.mm)
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list(APPEND SOURCES FGCocoaMenuBar.mm CocoaFileDialog.mm CocoaMouseCursor.mm)
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@ -37,6 +37,10 @@
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#include "CocoaMouseCursor.hxx"
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#include "CocoaMouseCursor.hxx"
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#endif
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#endif
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#ifdef SG_WINDOWS
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#include "WindowsMouseCursor.hxx"
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#endif
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#include <Main/fg_props.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/renderer.hxx>
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@ -99,12 +103,14 @@ private:
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osgViewer::GraphicsWindow::MouseCursor translateCursor(Cursor aCursor)
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osgViewer::GraphicsWindow::MouseCursor translateCursor(Cursor aCursor)
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{
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{
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switch (aCursor) {
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switch (aCursor) {
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case CURSOR_ARROW: return osgViewer::GraphicsWindow::RightArrowCursor;
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case CURSOR_HAND: return osgViewer::GraphicsWindow::HandCursor;
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case CURSOR_HAND: return osgViewer::GraphicsWindow::HandCursor;
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case CURSOR_CROSSHAIR: return osgViewer::GraphicsWindow::CrosshairCursor;
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case CURSOR_CROSSHAIR: return osgViewer::GraphicsWindow::CrosshairCursor;
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case CURSOR_IBEAM: return osgViewer::GraphicsWindow::TextCursor;
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case CURSOR_IBEAM: return osgViewer::GraphicsWindow::TextCursor;
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case CURSOR_LEFT_RIGHT: return osgViewer::GraphicsWindow::LeftRightCursor;
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case CURSOR_LEFT_RIGHT: return osgViewer::GraphicsWindow::LeftRightCursor;
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default: return osgViewer::GraphicsWindow::InheritCursor;
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default:
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return osgViewer::GraphicsWindow::RightArrowCursor;
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}
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}
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}
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}
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@ -151,8 +157,17 @@ FGMouseCursor* FGMouseCursor::instance()
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static_instance = new CocoaMouseCursor;
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static_instance = new CocoaMouseCursor;
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}
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}
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#endif
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#endif
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#ifdef SG_WINDOWS
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// windows
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// set osgViewer cursor inherit, otherwise it will interefere
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std::vector<osgViewer::GraphicsWindow*> gws;
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globals->get_renderer()->getViewer()->getWindows(gws);
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BOOST_FOREACH(osgViewer::GraphicsWindow* gw, gws) {
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gw->setCursor(osgViewer::GraphicsWindow::InheritCursor);
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}
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// and create our real implementation
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static_instance = new WindowsMouseCursor;
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#endif
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// X11
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// X11
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@ -1,4 +1,4 @@
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// WindowsMouseCursor.cxx - mouse cursor using Cocoa APIs
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// WindowsMouseCursor.cxx - mouse cursor using Windows APIs
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// Copyright (C) 2013 James Turner <zakalawe@mac.com>
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// Copyright (C) 2013 James Turner <zakalawe@mac.com>
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//
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//
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@ -33,28 +33,21 @@ class WindowsMouseCursor::WindowsMouseCursorPrivate
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{
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{
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public:
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public:
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Cursor activeCursorKey;
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Cursor activeCursorKey;
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bool hideUntilMove;
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typedef std::map<Cursor, HCURSOR> CursorMap;
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typedef std::map<Cursor, HCURSOR> CursorMap;
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CursorMap cursors;
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CursorMap cursors;
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};
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};
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HCURSOR windowsCursorForKey(FGMouseCursor::Cursor aKey)
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HCURSOR windowsCursorForKey(FGMouseCursor::Cursor aKey)
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{
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{
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#if 0
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NSImage* img = nil;
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NSString* path = [NSString stringWithCString:globals->get_fg_root().c_str()
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encoding:NSUTF8StringEncoding];
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path = [path stringByAppendingPathComponent:@"gui"];
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switch (aKey) {
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switch (aKey) {
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case FGMouseCursor::CURSOR_HAND: return [NSCursor pointingHandCursor];
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case FGMouseCursor::CURSOR_HAND: return LoadCursor(NULL, IDC_HAND);
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case FGMouseCursor::CURSOR_CROSSHAIR: return [NSCursor crosshairCursor];
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case FGMouseCursor::CURSOR_CROSSHAIR: return LoadCursor(NULL, IDC_CROSS);
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case FGMouseCursor::CURSOR_IBEAM: return [NSCursor IBeamCursor];
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case FGMouseCursor::CURSOR_IBEAM: return LoadCursor(NULL, IDC_IBEAM);
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case FGMouseCursor::CURSOR_LEFT_RIGHT: return LoadCursor( NULL, IDC_SIZEWE );
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// FIXME - use a proper left-right cursor here.
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#if 0
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case FGMouseCursor::CURSOR_LEFT_RIGHT: return [NSCursor resizeLeftRightCursor];
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case FGMouseCursor::CURSOR_SPIN_CW:
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case FGMouseCursor::CURSOR_SPIN_CW:
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path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
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path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
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img = [[NSImage alloc] initWithContentsOfFile:path];
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img = [[NSImage alloc] initWithContentsOfFile:path];
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@ -64,17 +57,17 @@ HCURSOR windowsCursorForKey(FGMouseCursor::Cursor aKey)
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path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
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path = [path stringByAppendingPathComponent:@"cursor-spin-cw.png"];
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img = [[NSImage alloc] initWithContentsOfFile:path];
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img = [[NSImage alloc] initWithContentsOfFile:path];
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return [[NSCursor alloc] initWithImage:img hotSpot:NSMakePoint(16,16)];
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return [[NSCursor alloc] initWithImage:img hotSpot:NSMakePoint(16,16)];
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#endif
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default: return [NSCursor arrowCursor];
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default: return LoadCursor(NULL, IDC_ARROW);
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}
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}
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#endif
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}
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}
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WindowsMouseCursor::WindowsMouseCursor() :
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WindowsMouseCursor::WindowsMouseCursor() :
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d(new WindowsMouseCursorPrivate)
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d(new WindowsMouseCursorPrivate)
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{
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{
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d->hideUntilMove = false;
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d->activeCursorKey = CURSOR_ARROW;
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}
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}
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WindowsMouseCursor::~WindowsMouseCursor()
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WindowsMouseCursor::~WindowsMouseCursor()
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@ -92,23 +85,16 @@ void WindowsMouseCursor::setCursor(Cursor aCursor)
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d->activeCursorKey = aCursor;
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d->activeCursorKey = aCursor;
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if (d->cursors.find(aCursor) == d->cursors.end()) {
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if (d->cursors.find(aCursor) == d->cursors.end()) {
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d->cursors[key] = windowsCursorForKey(aCursor);
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d->cursors[aCursor] = windowsCursorForKey(aCursor);
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}
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}
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SetCursor(windowsCursorForKey(d->cursors[key]));
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SetCursor(d->cursors[aCursor]);
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}
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}
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void WindowsMouseCursor::setCursorVisible(bool aVis)
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void WindowsMouseCursor::setCursorVisible(bool aVis)
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{
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{
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d->hideUntilMove = false; // cancel this
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d->hideUntilMove = false; // cancel this
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ShowCursor(aVis);
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if (aVis) {
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ShowCursor();
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} else {
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HideCursor();
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}
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}
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}
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void WindowsMouseCursor::hideCursorUntilMouseMove()
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void WindowsMouseCursor::hideCursorUntilMouseMove()
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@ -118,13 +104,13 @@ void WindowsMouseCursor::hideCursorUntilMouseMove()
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}
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}
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d->hideUntilMove = true;
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d->hideUntilMove = true;
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HideCursor();
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ShowCursor(false);
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}
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}
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void WindowsMouseCursor::mouseMoved()
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void WindowsMouseCursor::mouseMoved()
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{
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{
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if (d->hideUntilMove) {
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if (d->hideUntilMove) {
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d->hideUntilMove = false;
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d->hideUntilMove = false;
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ShowCursor();
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ShowCursor(true);
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}
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}
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}
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}
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