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Just a gimmick: make background color configurable. Maybe some dark color

might look nicer for certain aircraft specific splash screens. Test with:
$ fgfs --prop:/sim/gui/colors/splash-screen/blue=0.35
This commit is contained in:
mfranz 2006-02-12 20:37:57 +00:00
parent cc27909e6f
commit 2385e5d387

View file

@ -168,7 +168,9 @@ void fgSplashUpdate ( float alpha ) {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
// draw the background // draw the background
glColor4f( 0.0, 0.0, 0.0, alpha ); FGColor c(0.0, 0.0, 0.0);
c.merge(fgGetNode("/sim/gui/colors/splash-screen"));
glColor4f(c.red(), c.green(), c.blue(), alpha );
glBegin(GL_POLYGON); glBegin(GL_POLYGON);
glVertex2f(0.0, 0.0); glVertex2f(0.0, 0.0);
glVertex2f(screen_width, 0.0); glVertex2f(screen_width, 0.0);
@ -202,7 +204,7 @@ void fgSplashUpdate ( float alpha ) {
info.begin(); info.begin();
FGColor c(1.0, 0.9, 0.0); FGColor c(1.0, 0.9, 0.0);
c.merge(fgGetNode("/sim/gui/colors/splash")); c.merge(fgGetNode("/sim/gui/colors/splash-font"));
glColor4f(c.red(), c.green(), c.blue(), alpha); glColor4f(c.red(), c.green(), c.blue(), alpha);
font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top); font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);