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Oops, make sure that one of the default splash screens gets used when the splash-texture is undefined

This commit is contained in:
ehofman 2003-12-22 21:59:43 +00:00
parent 465d13b045
commit 22b5b1c405

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@ -58,11 +58,11 @@ void fgSplashInit ( const char *splash_texture ) {
splash.bind(); splash.bind();
SGPath tpath( globals->get_fg_root() ); SGPath tpath( globals->get_fg_root() );
if (splash_texture == NULL) { if (splash_texture == NULL || !strcmp(splash_texture, "")) {
// load in the texture data // load in the texture data
int num = (int)(sg_random() * 5.0 + 1.0); int num = (int)(sg_random() * 5.0 + 1.0);
char num_str[256]; char num_str[5];
sprintf(num_str, "%d", num); snprintf(num_str, 4, "%d", num);
tpath.append( "Textures/Splash" ); tpath.append( "Textures/Splash" );
tpath.concat( num_str ); tpath.concat( num_str );