diff --git a/LaRCsim/ls_interface.c b/LaRCsim/ls_interface.c index 8a0b3400b..82017e5be 100644 --- a/LaRCsim/ls_interface.c +++ b/LaRCsim/ls_interface.c @@ -497,14 +497,14 @@ int initialize; int ls_cockpit() { struct control_params *c; + sim_control_.paused = 0; + c = ¤t_aircraft.controls; Lat_control = -c->aileron; Long_control = -c->elev; - - sim_control_.paused = 0; - - Throttle_pct = 0.95; + Rudder_pedal = c->rudder; + Throttle_pct = c->throttle[0]; /* printf("Mach = %.2f ", Mach_number); printf("%.4f,%.4f,%.2f ", Latitude, Longitude, Altitude); @@ -908,6 +908,12 @@ int fgLaRCsim_2_Flight (struct flight_params *f) { /* Flight Gear Modification Log * * $Log$ + * Revision 1.6 1997/05/31 04:13:53 curt + * WE CAN NOW FLY!!! + * + * Continuing work on the LaRCsim flight model integration. + * Added some MSFS-like keyboard input handling. + * * Revision 1.5 1997/05/30 23:26:25 curt * Added elevator/aileron controls. * diff --git a/Main/GLUTkey.c b/Main/GLUTkey.c index 19a9450ec..2258253e5 100644 --- a/Main/GLUTkey.c +++ b/Main/GLUTkey.c @@ -42,30 +42,34 @@ void GLUTkey(unsigned char k, int x, int y) { printf("Key hit = %d\n", k); switch (k) { - case GLUT_KEY_UP: - c->elev -= 0.01; - return; - case GLUT_KEY_DOWN: + case 50: /* numeric keypad 2 */ c->elev += 0.01; return; - case GLUT_KEY_LEFT: + case 56: /* numeric keypad 8 */ + c->elev -= 0.01; + return; + case 52: /* numeric keypad 4 */ c->aileron += 0.01; return; - case GLUT_KEY_RIGHT: + case 54: /* numeric keypad 6 */ c->aileron -= 0.01; return; - case 1 /* TK_END */: + case 48: /* numeric keypad Ins */ c->rudder -= 0.01; return; - case 2 /* TK_PGDWN */: + case 13: /* numeric keypad Enter */ c->rudder += 0.01; return; - case 3: - c->throttle[0] -= 0.05; - return; - case 4: + case 53: /* numeric keypad 5 */ + c->aileron = 0.0; + c->elev = 0.0; + c->rudder = 0.0; + case 57: /* numeric keypad 9 (Pg Up) */ c->throttle[0] += 0.05; return; + case 51: /* numeric keypad 3 (Pg Dn) */ + c->throttle[0] -= 0.05; + return; case 122: fogDensity *= 1.10; glFogf(GL_FOG_END, fogDensity); @@ -83,10 +87,42 @@ void GLUTkey(unsigned char k, int x, int y) { } +/* Handle "special" keyboard events */ +void GLUTspecialkey(unsigned char k, int x, int y) { + struct control_params *c; + + c = ¤t_aircraft.controls; + + printf("Special key hit = %d\n", k); + + switch (k) { + case GLUT_KEY_UP: + c->elev -= 0.01; + return; + case GLUT_KEY_DOWN: + c->elev += 0.01; + return; + case GLUT_KEY_LEFT: + c->aileron += 0.01; + return; + case GLUT_KEY_RIGHT: + c->aileron -= 0.01; + return; + } + +} + + /* $Log$ -/* Revision 1.5 1997/05/30 23:26:19 curt -/* Added elevator/aileron controls. +/* Revision 1.6 1997/05/31 04:13:52 curt +/* WE CAN NOW FLY!!! /* +/* Continuing work on the LaRCsim flight model integration. +/* Added some MSFS-like keyboard input handling. +/* + * Revision 1.5 1997/05/30 23:26:19 curt + * Added elevator/aileron controls. + * * Revision 1.4 1997/05/27 17:44:31 curt * Renamed & rearranged variables and routines. Added some initial simple * timer/alarm routines so the flight model can be updated on a regular interval. diff --git a/Main/GLUTkey.h b/Main/GLUTkey.h index 8294048a3..0fa974cb4 100644 --- a/Main/GLUTkey.h +++ b/Main/GLUTkey.h @@ -37,16 +37,23 @@ /* Handle keyboard events */ void GLUTkey(unsigned char k, int x, int y); +void GLUTspecialkey(unsigned char k, int x, int y); #endif GLUTKEY_H /* $Log$ -/* Revision 1.2 1997/05/23 15:40:25 curt -/* Added GNU copyright headers. -/* Fog now works! +/* Revision 1.3 1997/05/31 04:13:52 curt +/* WE CAN NOW FLY!!! /* +/* Continuing work on the LaRCsim flight model integration. +/* Added some MSFS-like keyboard input handling. +/* + * Revision 1.2 1997/05/23 15:40:25 curt + * Added GNU copyright headers. + * Fog now works! + * * Revision 1.1 1997/05/21 15:57:51 curt * Renamed due to added GLUT support. * diff --git a/Main/GLmain.c b/Main/GLmain.c index 592825797..68c19c6d4 100644 --- a/Main/GLmain.c +++ b/Main/GLmain.c @@ -59,6 +59,9 @@ struct aircraft_params current_aircraft; /* view parameters */ static GLfloat win_ratio = 1.0; +/* sun direction */ +static GLfloat sun_vec[4] = {-3.0, 1.0, 2.0, 0.0 }; + /* temporary hack */ extern struct mesh *mesh_ptr; /* Function prototypes */ @@ -82,7 +85,6 @@ double Simtime; static void fgInitVisuals() { /* if the 4th field is 0.0, this specifies a direction ... */ - static GLfloat sun_vec[4] = {3.0, 1.0, 3.0, 0.0 }; static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 }; static GLfloat fogColor[4] = {0.65, 0.65, 0.85, 1.0}; @@ -122,6 +124,7 @@ static void fgUpdateViewParams() { struct flight_params *f; MAT3mat R, tmp; MAT3vec vec, forward, up; + MAT3hvec sun; f = ¤t_aircraft.flight; @@ -170,6 +173,7 @@ static void fgUpdateViewParams() { pos_x + forward[0], pos_y + forward[1], pos_z + forward[2], up[0], up[1], up[2]); + glLightfv( GL_LIGHT0, GL_POSITION, sun_vec ); } @@ -210,6 +214,9 @@ void fgTimerCatch() { static double lastSimtime = -99.9; int Overrun; + /* ignore any SIGALRM's until we come back from our EOM iteration */ + signal(SIGALRM, SIG_IGN); + f = ¤t_aircraft.flight; /* printf("In fgTimerCatch()\n"); */ @@ -390,7 +397,7 @@ int main( int argc, char *argv[] ) { /* fgSlewInit(-335340,162540, 15, 4.38); */ /* fgSlewInit(-398673.28,120625.64, 53, 4.38); */ - fgFlightModelInit(FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ); + fgFlightModelInit(FG_LARCSIM, f, 1.0/(DEFAULT_MODEL_HZ*DEFAULT_MULTILOOP)); /* build all objects */ fgSceneryInit(); @@ -404,7 +411,7 @@ int main( int argc, char *argv[] ) { /* call key() on keyboard event */ glutKeyboardFunc( GLUTkey ); - glutSpecialFunc( GLUTkey ); + glutSpecialFunc( GLUTspecialkey ); /* call fgMainLoop() whenever there is nothing else to do */ glutIdleFunc( fgMainLoop ); @@ -439,9 +446,15 @@ int main( int argc, char *argv[] ) { /* $Log$ -/* Revision 1.9 1997/05/30 19:27:01 curt -/* The LaRCsim flight model is starting to look like it is working. +/* Revision 1.10 1997/05/31 04:13:52 curt +/* WE CAN NOW FLY!!! /* +/* Continuing work on the LaRCsim flight model integration. +/* Added some MSFS-like keyboard input handling. +/* + * Revision 1.9 1997/05/30 19:27:01 curt + * The LaRCsim flight model is starting to look like it is working. + * * Revision 1.8 1997/05/30 03:54:10 curt * Made a bit more progress towards integrating the LaRCsim flight model. * diff --git a/Main/Makefile b/Main/Makefile index cf435bc75..dba906493 100644 --- a/Main/Makefile +++ b/Main/Makefile @@ -53,12 +53,12 @@ INTERFACE_FILES = GLUTkey.c #--------------------------------------------------------------------------- # For OpenGL -GRAPHICS_LIBS = -lGLU -lGL -lXmu -lX11 +# GRAPHICS_LIBS = -lGLU -lGL -lXmu -lX11 # For Mesa -# MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL -# X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -# GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS) +MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL +X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 +GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS) CFLAGS = $(STD_CFLAGS) $(INTERFACE_FLAGS) @@ -103,6 +103,12 @@ mesh2GL.o: mesh2GL.c ../scenery/mesh.h #--------------------------------------------------------------------------- # $Log$ +# Revision 1.10 1997/05/31 04:13:53 curt +# WE CAN NOW FLY!!! +# +# Continuing work on the LaRCsim flight model integration. +# Added some MSFS-like keyboard input handling. +# # Revision 1.9 1997/05/30 23:26:19 curt # Added elevator/aileron controls. # diff --git a/Main/mesh2GL.c b/Main/mesh2GL.c index 2b312c011..e00b5425c 100644 --- a/Main/mesh2GL.c +++ b/Main/mesh2GL.c @@ -44,7 +44,7 @@ GLint mesh2GL(struct mesh *m) { int i, j, istep, jstep, iend, jend; float temp; - istep = jstep = 4; /* Detail level 1 -- 1200 ... */ + istep = jstep = 12; /* Detail level 1 -- 1200 ... */ mesh = glGenLists(1); glNewList(mesh, GL_COMPILE); @@ -104,9 +104,15 @@ GLint mesh2GL(struct mesh *m) { /* $Log$ -/* Revision 1.12 1997/05/30 23:26:20 curt -/* Added elevator/aileron controls. +/* Revision 1.13 1997/05/31 04:13:53 curt +/* WE CAN NOW FLY!!! /* +/* Continuing work on the LaRCsim flight model integration. +/* Added some MSFS-like keyboard input handling. +/* + * Revision 1.12 1997/05/30 23:26:20 curt + * Added elevator/aileron controls. + * * Revision 1.11 1997/05/30 19:27:02 curt * The LaRCsim flight model is starting to look like it is working. * diff --git a/Simulator/README b/Simulator/README index b633a6189..af84417d8 100644 --- a/Simulator/README +++ b/Simulator/README @@ -22,6 +22,11 @@ Strucures and code to implement various flight models. Provides a standardized interface to all interesting flight model variabls. +mat3/ +----- +Contains miscellaneous matrix/vector routines. + + scenery/ -------- Scenery parsing/generating code.