Update MSVC build procedure
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@ -83,12 +83,17 @@ Typical setup should decompose into the following steps :
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10. Open file D:\FGFSDevel\SimGear\simgear\version.h.in and change @VERSION@ into "2.0.0" or any current version
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11. Save file as version.h in the same directory
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12. Start build (usually F7)
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13. Wait...
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14. Enjoy - programs are in D:\FGFSDevel\FlightGear\projects\VC90\Win32\Release
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13. Get the data from Gitorious too : git clone git://gitorious.org/fg/fgdata.git fgdata
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14. Wait...
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15. Add <any_directory_on_any_drive>/install/msvc90/OpenSceneGraph/bin and <any_directory_on_any_drive>/3rdParty/bin to your PATH environment variable
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16. Enjoy - programs are in D:\FGFSDevel\FlightGear\projects\VC90\Win32\Release
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It is also possible to compile a Debug version. This is only useful when hacking the code because
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a Debug version is way slower than the Release one.
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The 64bit build is only available to people having the Professional edition of Visual Studio 2008. In that case, 14. above should be :
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14. Add <any_directory_on_any_drive>/install/msvc90-64/OpenSceneGraph/bin and <any_directory_on_any_drive>/3rdParty.x64/bin to your PATH environment variable
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When the manual build works, it is possible to start it from the command line. This is useful
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when setting up a build server or automating the process of retrieving the code and building
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it in a scheduled task. To do that :
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