Tweaked the wording a bit.
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July 21, 1997
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=============
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Here is a quick outline of one way you can build FG for Win32 using a
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completely free development environment.
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Here is a quick outline of *one* way you can build FG for Win32 using
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a completely free development environment.
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1. Setup your development environment. The main Cygnus Gnu-Win32
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page is at:
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1. Install and configure the Cygnus Gnu-Win32 development
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environment. The main Cygnus Gnu-Win32 page is at:
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http://www.cygnus.com/misc/gnu-win32/
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Download and install the Cygnus Gnu-Win32 compiler:
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You can download the Cygnus Gnu-Win32 compiler from:
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ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
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Be sure to read this package's README for post installation
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configuration instructions:
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To install, just run the file: "cdk.exe". Be sure to read this
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package's README for post installation configuration instructions:
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http://www.cygnus.com/misc/gnu-win32/readme_toc.html
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@ -33,14 +33,15 @@ completely free development environment.
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Be sure to use the -d option. This will create all the needed
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subdirectories. Otherwise you will have one big mess!
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You should now have directory called ``FlightGear'' with several
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This should create a directory called ``FlightGear'' with several
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subdirectories.
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3. Install the OpenGL/GLUT headers. Cd to ``FlightGear\Src\Win32''.
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There you will find a file called gl-hdrs.zip. Assuming you
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installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the
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file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\":
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3. Install the OpenGL/GLUT headers. Cd to the newly created
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directory: ``FlightGear\Src\Win32''. There you will find a file
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called gl-hdrs.zip. Assuming you installed the free Cygnus
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compiler in C:\gnuwin32\b18,, copy the file ``gl-hdrs.zip'' to
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``c:\gnuwin32\b18\include\":
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copy gl-hdrs.zip c:\gnuwin32\b18\include\
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@ -48,7 +49,8 @@ completely free development environment.
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pkunzip -d gl-hdrs.zip
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You can remove the gl-hdrs.zip file if you wish.
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Remember the -d option! You can remove the gl-hdrs.zip file if
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you wish.
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4. Install the OpenGL dynamic link libraries. If you are running
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@ -62,8 +64,8 @@ completely free development environment.
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extract the files. To install these permanently on your system,
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you can copy them to your ``c:\windows\system\" directory.
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Otherwise, you could just as easily copy them to the
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``FlightGear\Src\OpenGL'' directory or someplace that is in your
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path.
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``FlightGear\Src\OpenGL'' directory or else someplace that is in
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your path.
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4. Edit the ``make.inc'' file. Go back to the main FlightGear source
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directory. From where ever you extracted the FG code, cd to
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@ -73,7 +75,7 @@ completely free development environment.
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Uncomment all the makefile defines in the ``Cygnus Win32''
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section. Also, you should comment out any of the defines in the
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other sections.
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other platform dependent sections.
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5. Build the executable. From the same ``FlightGear\Src'' directory,
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@ -88,8 +90,8 @@ completely free development environment.
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these are serious.
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6. Try it out! cd to the FlightGear\Src\OpenGL directory and run the
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simulator:
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6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL
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directory and run the simulator:
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fg0
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