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Tweaked the wording a bit.

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curt 1997-07-21 21:20:16 +00:00
parent 71330874b4
commit 1fe5411300

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@ -1,20 +1,20 @@
July 21, 1997
=============
Here is a quick outline of one way you can build FG for Win32 using a
completely free development environment.
Here is a quick outline of *one* way you can build FG for Win32 using
a completely free development environment.
1. Setup your development environment. The main Cygnus Gnu-Win32
page is at:
1. Install and configure the Cygnus Gnu-Win32 development
environment. The main Cygnus Gnu-Win32 page is at:
http://www.cygnus.com/misc/gnu-win32/
Download and install the Cygnus Gnu-Win32 compiler:
You can download the Cygnus Gnu-Win32 compiler from:
ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
Be sure to read this package's README for post installation
configuration instructions:
To install, just run the file: "cdk.exe". Be sure to read this
package's README for post installation configuration instructions:
http://www.cygnus.com/misc/gnu-win32/readme_toc.html
@ -33,14 +33,15 @@ completely free development environment.
Be sure to use the -d option. This will create all the needed
subdirectories. Otherwise you will have one big mess!
You should now have directory called ``FlightGear'' with several
This should create a directory called ``FlightGear'' with several
subdirectories.
3. Install the OpenGL/GLUT headers. Cd to ``FlightGear\Src\Win32''.
There you will find a file called gl-hdrs.zip. Assuming you
installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the
file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\":
3. Install the OpenGL/GLUT headers. Cd to the newly created
directory: ``FlightGear\Src\Win32''. There you will find a file
called gl-hdrs.zip. Assuming you installed the free Cygnus
compiler in C:\gnuwin32\b18,, copy the file ``gl-hdrs.zip'' to
``c:\gnuwin32\b18\include\":
copy gl-hdrs.zip c:\gnuwin32\b18\include\
@ -48,7 +49,8 @@ completely free development environment.
pkunzip -d gl-hdrs.zip
You can remove the gl-hdrs.zip file if you wish.
Remember the -d option! You can remove the gl-hdrs.zip file if
you wish.
4. Install the OpenGL dynamic link libraries. If you are running
@ -62,8 +64,8 @@ completely free development environment.
extract the files. To install these permanently on your system,
you can copy them to your ``c:\windows\system\" directory.
Otherwise, you could just as easily copy them to the
``FlightGear\Src\OpenGL'' directory or someplace that is in your
path.
``FlightGear\Src\OpenGL'' directory or else someplace that is in
your path.
4. Edit the ``make.inc'' file. Go back to the main FlightGear source
directory. From where ever you extracted the FG code, cd to
@ -73,7 +75,7 @@ completely free development environment.
Uncomment all the makefile defines in the ``Cygnus Win32''
section. Also, you should comment out any of the defines in the
other sections.
other platform dependent sections.
5. Build the executable. From the same ``FlightGear\Src'' directory,
@ -88,8 +90,8 @@ completely free development environment.
these are serious.
6. Try it out! cd to the FlightGear\Src\OpenGL directory and run the
simulator:
6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL
directory and run the simulator:
fg0