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Tweaked the wording a bit.

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curt 1997-07-21 21:20:16 +00:00
parent 71330874b4
commit 1fe5411300

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@ -1,20 +1,20 @@
July 21, 1997 July 21, 1997
============= =============
Here is a quick outline of one way you can build FG for Win32 using a Here is a quick outline of *one* way you can build FG for Win32 using
completely free development environment. a completely free development environment.
1. Setup your development environment. The main Cygnus Gnu-Win32 1. Install and configure the Cygnus Gnu-Win32 development
page is at: environment. The main Cygnus Gnu-Win32 page is at:
http://www.cygnus.com/misc/gnu-win32/ http://www.cygnus.com/misc/gnu-win32/
Download and install the Cygnus Gnu-Win32 compiler: You can download the Cygnus Gnu-Win32 compiler from:
ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
Be sure to read this package's README for post installation To install, just run the file: "cdk.exe". Be sure to read this
configuration instructions: package's README for post installation configuration instructions:
http://www.cygnus.com/misc/gnu-win32/readme_toc.html http://www.cygnus.com/misc/gnu-win32/readme_toc.html
@ -33,14 +33,15 @@ completely free development environment.
Be sure to use the -d option. This will create all the needed Be sure to use the -d option. This will create all the needed
subdirectories. Otherwise you will have one big mess! subdirectories. Otherwise you will have one big mess!
You should now have directory called ``FlightGear'' with several This should create a directory called ``FlightGear'' with several
subdirectories. subdirectories.
3. Install the OpenGL/GLUT headers. Cd to ``FlightGear\Src\Win32''. 3. Install the OpenGL/GLUT headers. Cd to the newly created
There you will find a file called gl-hdrs.zip. Assuming you directory: ``FlightGear\Src\Win32''. There you will find a file
installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the called gl-hdrs.zip. Assuming you installed the free Cygnus
file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\": compiler in C:\gnuwin32\b18,, copy the file ``gl-hdrs.zip'' to
``c:\gnuwin32\b18\include\":
copy gl-hdrs.zip c:\gnuwin32\b18\include\ copy gl-hdrs.zip c:\gnuwin32\b18\include\
@ -48,7 +49,8 @@ completely free development environment.
pkunzip -d gl-hdrs.zip pkunzip -d gl-hdrs.zip
You can remove the gl-hdrs.zip file if you wish. Remember the -d option! You can remove the gl-hdrs.zip file if
you wish.
4. Install the OpenGL dynamic link libraries. If you are running 4. Install the OpenGL dynamic link libraries. If you are running
@ -62,8 +64,8 @@ completely free development environment.
extract the files. To install these permanently on your system, extract the files. To install these permanently on your system,
you can copy them to your ``c:\windows\system\" directory. you can copy them to your ``c:\windows\system\" directory.
Otherwise, you could just as easily copy them to the Otherwise, you could just as easily copy them to the
``FlightGear\Src\OpenGL'' directory or someplace that is in your ``FlightGear\Src\OpenGL'' directory or else someplace that is in
path. your path.
4. Edit the ``make.inc'' file. Go back to the main FlightGear source 4. Edit the ``make.inc'' file. Go back to the main FlightGear source
directory. From where ever you extracted the FG code, cd to directory. From where ever you extracted the FG code, cd to
@ -73,7 +75,7 @@ completely free development environment.
Uncomment all the makefile defines in the ``Cygnus Win32'' Uncomment all the makefile defines in the ``Cygnus Win32''
section. Also, you should comment out any of the defines in the section. Also, you should comment out any of the defines in the
other sections. other platform dependent sections.
5. Build the executable. From the same ``FlightGear\Src'' directory, 5. Build the executable. From the same ``FlightGear\Src'' directory,
@ -88,8 +90,8 @@ completely free development environment.
these are serious. these are serious.
6. Try it out! cd to the FlightGear\Src\OpenGL directory and run the 6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL
simulator: directory and run the simulator:
fg0 fg0