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- declared FGCondition class and subclasses

- declared FGConditional abstract base class
- declared fgReadCondition global function
This commit is contained in:
curt 2001-08-03 00:19:59 +00:00
parent 4de352cbe8
commit 1f4788fbb5

View file

@ -691,5 +691,162 @@ fgTie (const string &name, T * obj, int index,
}
////////////////////////////////////////////////////////////////////////
// Conditions.
////////////////////////////////////////////////////////////////////////
/**
* An encoded condition.
*
* This class encodes a single condition of some sort, possibly
* connected with properties.
*
* This class should migrate to somewhere more general.
*/
class FGCondition
{
public:
FGCondition ();
virtual ~FGCondition ();
virtual bool test () const = 0;
};
/**
* Condition for a single property.
*
* This condition is true only if the property returns a boolean
* true value.
*/
class FGPropertyCondition : public FGCondition
{
public:
FGPropertyCondition (const string &propname);
virtual ~FGPropertyCondition ();
virtual bool test () const { return _node->getBoolValue(); }
private:
const SGPropertyNode * _node;
};
/**
* Condition for a 'not' operator.
*
* This condition is true only if the child condition is false.
*/
class FGNotCondition : public FGCondition
{
public:
// transfer pointer ownership
FGNotCondition (FGCondition * condition);
virtual ~FGNotCondition ();
virtual bool test () const;
private:
FGCondition * _condition;
};
/**
* Condition for an 'and' group.
*
* This condition is true only if all of the conditions
* in the group are true.
*/
class FGAndCondition : public FGCondition
{
public:
FGAndCondition ();
virtual ~FGAndCondition ();
virtual bool test () const;
// transfer pointer ownership
virtual void addCondition (FGCondition * condition);
private:
vector<FGCondition *> _conditions;
};
/**
* Condition for an 'or' group.
*
* This condition is true if at least one of the conditions in the
* group is true.
*/
class FGOrCondition : public FGCondition
{
public:
FGOrCondition ();
virtual ~FGOrCondition ();
virtual bool test () const;
// transfer pointer ownership
virtual void addCondition (FGCondition * condition);
private:
vector<FGCondition *> _conditions;
};
/**
* Abstract base class for property comparison conditions.
*/
class FGComparisonCondition : public FGCondition
{
public:
enum Type {
LESS_THAN,
GREATER_THAN,
EQUALS
};
FGComparisonCondition (Type type, bool reverse = false);
virtual ~FGComparisonCondition ();
virtual bool test () const;
virtual void setLeftProperty (const string &propname);
virtual void setRightProperty (const string &propname);
// will make a local copy
virtual void setRightValue (const SGPropertyNode * value);
private:
Type _type;
bool _reverse;
const SGPropertyNode * _left_property;
const SGPropertyNode * _right_property;
const SGPropertyNode * _right_value;
};
/**
* Base class for a conditional components.
*
* This class manages the conditions and tests; the component should
* invoke the test() method whenever it needs to decide whether to
* active itself, draw itself, and so on.
*/
class FGConditional
{
public:
FGConditional ();
virtual ~FGConditional ();
// transfer pointer ownership
virtual void setCondition (FGCondition * condition);
virtual const FGCondition * getCondition () const { return _condition; }
virtual bool test () const;
private:
FGCondition * _condition;
};
/**
* Global function to make a condition out of properties.
*
* The top-level is always an implicit 'and' group, whatever the
* node's name (it should usually be "condition").
*
* @param node The top-level condition node (usually named "condition").
* @return A pointer to a newly-allocated condition; it is the
* responsibility of the caller to delete the condition when
* it is no longer needed.
*/
FGCondition * fgReadCondition (const SGPropertyNode * node);
#endif // __FG_PROPS_HXX