Added Olivers FAQ.
Update README.Unix with additional Irix information. configure script addes search paths before looking for plib. Tweaked checks for win32 opengl/glut/glu libs.
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4 changed files with 123 additions and 58 deletions
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@ -1,6 +1,6 @@
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SUBDIRS = Include Lib Simulator Tools Tests
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SUBDIRS = Include Lib Simulator Tools Tests
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EXTRA_DIST = README.Unix README.Linux README.MacOS README.Win32 \
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EXTRA_DIST = FG-FAQ.v3 README.Unix README.Linux README.MacOS README.Win32 \
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README.autoconf README.gfc README.gpc README.plib README.running \
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README.autoconf README.gfc README.gpc README.plib README.running \
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Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
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Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
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106
README.Unix
106
README.Unix
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@ -1,12 +1,10 @@
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*** not much here yet ***
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If you are reading this in hopes that you will find the answer to a
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If you are reading this in hopes that you will find the answer to a
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specific question, please send the question to curt@me.umn.edu and
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specific question, please send the question to curt@flightgear.org and
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suggest that I include the answer here.
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suggest that I include the answer here.
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Compilers and Portability
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I. Compilers and Portability
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=========================
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============================
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Flight Gear is known to build with egcs-1.1 and higher, as well as
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Flight Gear is known to build with egcs-1.1 and higher, as well as
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gcc-2.8 and higher. Your mileage may vary with earlier versions of
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gcc-2.8 and higher. Your mileage may vary with earlier versions of
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@ -22,8 +20,8 @@ platforms, but I must depend on others to make sure their favorite
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platform and compiler is well supported.
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platform and compiler is well supported.
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GLUT
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II. GLUT
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====
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========
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Flight Gear requires GLUT version 3.7 or later (aka GameGLUT._ GLUT
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Flight Gear requires GLUT version 3.7 or later (aka GameGLUT._ GLUT
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needs to be installed on your system before you can build Flight Gear.
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needs to be installed on your system before you can build Flight Gear.
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@ -40,8 +38,8 @@ you can write a single OpenGL program that works on both Win32 PCs and
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X11 workstations.
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X11 workstations.
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Joystick Support
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III. Joystick Support
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================
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=====================
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GLUT only has win32 joystick support but even at that, it is not well
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GLUT only has win32 joystick support but even at that, it is not well
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implimented. So we use Steve Backer's joystick library when possible,
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implimented. So we use Steve Backer's joystick library when possible,
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@ -55,13 +53,82 @@ To make sure joystick support is included when building under Linux:
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- /usr/include/linux/joystick.h must exist on your system.
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- /usr/include/linux/joystick.h must exist on your system.
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Native SGI Irix Compilers
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IV. Procedure to build FGFS with Native SGI Irix Compilers from CVS Sources
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=========================
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===========================================================================
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(Contributed by Todd Smith <msmith@sikorsky.com>)
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Download the latest version of plib (1.0.3) from:
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http://www.woodsoup.org/~sbaker/plib/
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Install it both in /usr/local/plib and /usr/local/include/plib. I
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think that I am using it from /usr/local/include.
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Download the FlightGear-0.6 via anonymous cvs as usual, then do:
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> aclocal # normal
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> automake -a -i # added '-i' flag to avoid dependency calc
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# that only sgi cc/CC doesn't support
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> autoconf # normal
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Note the change in automake's command argument.
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Now set env variables to use native compilers (csh syntax).
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> setenv CC cc
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> setenv CXX CC
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> setenv CFLAGS '-Xcpluscomm -DEBUG:suppress=1001,1012,1014,
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1116,1172,1174,1401,1460,1551,1552'
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> setenv CXXFLAGS '-DEBUG:suppress=1001,1012,1014,1116,1172,
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1174,1401,1460,1551,1552,3303,3322'
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The '-DEBUG:suppress=' stuff just suppresses anonying warnings during
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compile. The meaning of each one is shown later in this file.
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You can use all or none of these here.
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> setenv CPPFLAGS '-woff 1014'
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This is required so that configure will really believe that plib
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is installed. ( Otherwise a compiler warning makes configure
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that plib/pu.h couldn't be found. )
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> ./configure
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> find . -name Makefile -exec irix-hack.pl {} \; # normal irix hack
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> gmake
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Runs great.
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Todd
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msmith@sikorsky.com
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-------------------------------------------
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Warnings that I get. Ignore at your lesiure.
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C and C++:
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warning(1001): last line of file ends without a newline
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warning(1012): parsing restarts here after previous syntax error
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warning(1014): extra text after expected end of preprocessing directive (breaks configure)
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warning(1116): non-void function "poly_index_init" should return a value
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warning(1172): subscript out of range
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warning(1174): variable "j" was declared but never referenced
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warning(1401): qualified name is not allowed in member declaration
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warning(1460): function "..." redeclared "inline" after being called
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warning(1551): variable "Altitude" is used before its value is set
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warning(1552): variable "last" was set but never used
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C++ only:
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warning(3303): type qualifier on return type is meaningless
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warning(3322): omission of explicit type is nonstandard ("int" assumed)
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V. Additional Native SGI Irix Compilers Notes
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=============================================
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If you are building with native SGI compilers try running configure like the
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If you are building with native SGI compilers try running configure like the
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following (assuming sh syntax):
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following (assuming sh syntax):
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CC=cc CXX=CC CFLAGS=-Xcpluscomm ./configure
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CC=cc CXX=CC CFLAGS="-Xcpluscomm -woff 1014" ./configure
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Then (and this step is *VERY* important for your success) run the following
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Then (and this step is *VERY* important for your success) run the following
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command:
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command:
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@ -100,3 +167,18 @@ Don't worry about the make failing in the Tools directory. That's all
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under construction stuff right now (3/9/99) and if you get that far,
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under construction stuff right now (3/9/99) and if you get that far,
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rejoice because it means the simulator was successfully built in the
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rejoice because it means the simulator was successfully built in the
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Simulator/Main subdirectory.
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Simulator/Main subdirectory.
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Special note for those Irix users using the native compilers *AND* checking
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out the current source tree via CVS:
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You will need to run "aclocal ; automake -a ; autoconf" as per
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README.autoconf, but you need an additional flag for automake to disable
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automatic dependency building (which breaks the native Irix compilers.)
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You should instead run:
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aclocal ; automake -a --include-deps; autoconf
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Then, proceed on to the configure step.
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Questions? I realize this section is a big heap of random information so
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if something isn't quite working for you, please ask.
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4
Thanks
4
Thanks
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@ -120,6 +120,10 @@ Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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flight model. Bruce has patiently answered my many, many questions.
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flight model. Bruce has patiently answered my many, many questions.
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Oliver L. K. <delise@rp-plus.de>
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FAQ Maintainer.
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Tom Knienieder <knienieder@ms.netwing.at>
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Tom Knienieder <knienieder@ms.netwing.at>
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Ported Steve's Audio library to Win32
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Ported Steve's Audio library to Win32
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69
configure.in
69
configure.in
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@ -63,6 +63,23 @@ dnl Let the Win32 user specify if they want to build with the SGI
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dnl opengl.dll as opposed to the more standard openg32.dll
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dnl opengl.dll as opposed to the more standard openg32.dll
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AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll])
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AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll])
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dnl Check for MS Windows environment
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AC_CHECK_HEADER(windows.h)
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dnl extra library and include directories
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EXTRA_DIRS="/usr/local /usr/X11R6"
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if test -d /opt/X11R6 ; then
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EXTRA_DIRS="$EXTRA_DIRS /opt/X11R6"
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fi
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if test "x$ac_cv_header_windows_h" = "xyes" ; then
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EXTRA_DIRS="${EXTRA_DIRS} `pwd`/Win32"
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# elif test `uname -s` = "SunOS" ; then
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# EXTRA_DIRS="${EXTRA_DIRS} `pwd`/SunOS"
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fi
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wi_EXTRA_DIRS(no, ${EXTRA_DIRS})
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dnl Check for "plib" without which we cannot go on
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dnl Check for "plib" without which we cannot go on
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AC_CHECK_HEADER(plib/pu.h)
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AC_CHECK_HEADER(plib/pu.h)
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if test "x$ac_cv_header_plib_pu_h" != "xyes"; then
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if test "x$ac_cv_header_plib_pu_h" != "xyes"; then
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exit
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exit
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fi
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fi
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dnl Check for MS Windows environment
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AC_CHECK_HEADER(windows.h)
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dnl Using AM_CONDITIONAL is a step out of the protected little
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dnl Using AM_CONDITIONAL is a step out of the protected little
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dnl automake fold so it is potentially dangerous. But, we are
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dnl automake fold so it is potentially dangerous. But, we are
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dnl beginning to run into cases where the standard checks are not
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dnl beginning to run into cases where the standard checks are not
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dnl Enable serial support on Unix type systems
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dnl Enable serial support on Unix type systems
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AM_CONDITIONAL(ENABLE_UNIX_SERIAL, true)
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AM_CONDITIONAL(ENABLE_UNIX_SERIAL, true)
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dnl extra library and include directories
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EXTRA_DIRS="/usr/local /usr/X11R6"
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if test -d /opt/X11R6 ; then
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EXTRA_DIRS="$EXTRA_DIRS /opt/X11R6"
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fi
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if test "x$ac_cv_header_windows_h" = "xyes" ; then
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EXTRA_DIRS="${EXTRA_DIRS} `pwd`/Win32"
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# elif test `uname -s` = "SunOS" ; then
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# EXTRA_DIRS="${EXTRA_DIRS} `pwd`/SunOS"
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fi
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wi_EXTRA_DIRS(no, ${EXTRA_DIRS})
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dnl Check for X11 (fancy)
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dnl Check for X11 (fancy)
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AC_PATH_XTRA
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AC_PATH_XTRA
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dnl check for OpenGL related libraries
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dnl check for OpenGL related libraries
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if test "x$ac_cv_header_windows_h" != "xyes" ; then
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if test "x$ac_cv_header_windows_h" != "xyes" ; then
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dnl Reasonable stuff non-windoze variants ... :-)
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dnl Reasonable stuff for non-windoze variants ... :-)
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AC_CHECK_LIB(GLcore, glNewList)
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AC_CHECK_LIB(GLcore, glNewList)
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if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then
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if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then
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dnl force a failed check since we will be building under windoze
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dnl force a failed check since we will be building under windoze
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AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
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AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
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dnl just define these to true and hope for the best
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ac_cv_lib_glut_glutGetModifiers="yes"
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ac_cv_lib_glut_glutGameModeString="yes"
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if test "x$with_sgi_opengl" = "xyes" ; then
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if test "x$with_sgi_opengl" = "xyes" ; then
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echo "Building with glut.dll, glu.dll, and opengl.dll"
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echo "Building with glut.dll, glu.dll, and opengl.dll"
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WIN32_GLUT=glut
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WIN32_GLUT=glut
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WIN32_OPENGL=opengl32
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WIN32_OPENGL=opengl32
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fi
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fi
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if test -f `pwd`/Win32/${WIN32_GLUT}.dll; then
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LIBS="$LIBS -l${WIN32_GLUT} -l${WIN32_GLU} -l${WIN32_OPENGL}"
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echo " found ${WIN32_GLUT}.dll, adding -l${WIN32_GLUT}"
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LIBS="$LIBS -l${WIN32_GLUT}"
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else
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echo " Cannot find ${WIN32_GLUT}.dll"
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exit 1
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fi
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if test -f `pwd`/Win32/${WIN32_GLU}.dll; then
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echo " found ${WIN32_GLU}.dll"
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else
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echo " Can't find ${WIN32_GLU}.dll, assuming it's someplace"
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fi
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echo " adding -l${WIN32_GLU}"
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LIBS="$LIBS -l${WIN32_GLU}"
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if test -f `pwd`/Win32/${WIN32_OPENGL}.dll; then
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echo " found ${WIN32_OPENGL}.dll"
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else
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echo " Can't find ${WIN32_OPENGL}.dll, assuming it's somplace"
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fi
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echo " adding -l${WIN32_OPENGL}"
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LIBS="$LIBS -l${WIN32_OPENGL}"
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echo " adding -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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ac_cv_lib_glut_glutGetModifiers="yes"
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echo "Will link apps with $LIBS"
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ac_cv_lib_glut_glutGameModeString="yes"
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fi
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fi
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if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
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if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
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Loading…
Add table
Reference in a new issue