From 3e37d81f1dca750979798e9e0b3c35f6dbed1481 Mon Sep 17 00:00:00 2001 From: Tim Moore Date: Fri, 6 Feb 2009 15:44:07 +0100 Subject: [PATCH] HUD::Tape: avoid floating point exception --- src/Instrumentation/HUD/HUD_tape.cxx | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/Instrumentation/HUD/HUD_tape.cxx b/src/Instrumentation/HUD/HUD_tape.cxx index db9e68fef..89c4ceae9 100644 --- a/src/Instrumentation/HUD/HUD_tape.cxx +++ b/src/Instrumentation/HUD/HUD_tape.cxx @@ -64,7 +64,9 @@ HUD::Tape::Tape(HUD *hud, const SGPropertyNode *n, float x, float y) : _div_ratio = 0, _minor_divs = _major_divs; // int k; //odd or even values for ticks // FIXME odd scale - _odd_type = int(floorf(_input.max() + 0.5)) & 1 ? true : false; + _odd_type = false; + if (_input.max() + .5f < float(SGLimits::max())) + _odd_type = long(floorf(_input.max() + 0.5f)) & 1 ? true : false; }