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Use the glPointParameter function pointer rather than the function itself

This commit is contained in:
ehofman 2003-08-29 16:50:20 +00:00
parent 82ba3ebbde
commit 1dea70fffa

View file

@ -453,8 +453,8 @@ static int fgLightsPredraw( ssgEntity *e ) {
#if 0 #if 0
if (glPointParameterIsSupported) { if (glPointParameterIsSupported) {
static float quadratic[3] = {1.0, 0.01, 0.0001}; static float quadratic[3] = {1.0, 0.01, 0.0001};
glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic); glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT, quadratic);
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); glPointParameterfProc(GL_POINT_SIZE_MIN_EXT, 1.0);
glPointSize(4.0); glPointSize(4.0);
} }
#endif #endif
@ -465,7 +465,7 @@ static int fgLightsPostdraw( ssgEntity *e ) {
#if 0 #if 0
if (glPointParameterIsSupported) { if (glPointParameterIsSupported) {
static float default_attenuation[3] = {1.0, 0.0, 0.0}; static float default_attenuation[3] = {1.0, 0.0, 0.0};
glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT,
default_attenuation); default_attenuation);
glPointSize(1.0); glPointSize(1.0);
} }