Beginning work on generating output scenery.
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@ -32,9 +32,30 @@
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#endif
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#endif
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#include <Math/point3d.hxx>
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#include <Triangulate/triangle.hxx>
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#include <Triangulate/triangle.hxx>
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typedef vector < Point3D > wgs84_node_list;
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typedef wgs84_node_list::iterator wgs84_node_list_iterator;
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typedef wgs84_node_list::const_iterator const_wgs84_node_list_iterator;
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typedef vector < Point3D > normal_list;
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typedef normal_list::iterator normal_list_iterator;
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typedef normal_list::const_iterator const_normal_list_iterator;
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class FGGenOutput {
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private:
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wgs84_node_list wgs84_nodes;
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normal_list normals;
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public:
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};
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// generate the flight gear format from the triangulation
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// generate the flight gear format from the triangulation
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int fgGenOutput( const FGTriangle& t );
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int fgGenOutput( const FGTriangle& t );
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@ -43,6 +64,9 @@ int fgGenOutput( const FGTriangle& t );
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// $Log$
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// $Log$
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// Revision 1.2 1999/03/23 17:44:49 curt
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// Beginning work on generating output scenery.
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//
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// Revision 1.1 1999/03/22 23:51:51 curt
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// Revision 1.1 1999/03/22 23:51:51 curt
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// Initial revision.
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// Initial revision.
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//
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//
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