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[JSBSim] Added a new property "accelerations/Nx".

Completed the set of properties accelerations/N{x,y,z}.
This commit is contained in:
Bertrand Coconnier 2020-05-18 23:00:36 +02:00
parent 1cf8e5641c
commit 1c10ccdd61
2 changed files with 35 additions and 30 deletions

View file

@ -74,7 +74,7 @@ FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex)
seconds_in_day = 0.0;
hoverbmac = hoverbcg = 0.0;
Re = 0.0;
Nz = Ny = 0.0;
Nx = Ny = Nz = 0.0;
vPilotAccel.InitMatrix();
vPilotAccelN.InitMatrix();
@ -206,6 +206,7 @@ bool FGAuxiliary::Run(bool Holding)
// Nz is Acceleration in "g's", along normal axis (-Z body axis)
Nz = -vNcg(eZ);
Ny = vNcg(eY);
Nx = vNcg(eX);
vPilotAccel = in.vBodyAccel + in.vPQRidot * in.ToEyePt;
vPilotAccel += in.vPQRi * (in.vPQRi * in.ToEyePt);
@ -341,8 +342,9 @@ void FGAuxiliary::bind(void)
PropertyManager->Tie("accelerations/n-pilot-x-norm", this, eX, (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-y-norm", this, eY, (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-z-norm", this, eZ, (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/Nz", this, &FGAuxiliary::GetNz);
PropertyManager->Tie("accelerations/Nx", this, &FGAuxiliary::GetNx);
PropertyManager->Tie("accelerations/Ny", this, &FGAuxiliary::GetNy);
PropertyManager->Tie("accelerations/Nz", this, &FGAuxiliary::GetNz);
PropertyManager->Tie("forces/load-factor", this, &FGAuxiliary::GetNlf);
PropertyManager->Tie("aero/alpha-rad", this, (PF)&FGAuxiliary::Getalpha);
PropertyManager->Tie("aero/beta-rad", this, (PF)&FGAuxiliary::Getbeta);

View file

@ -7,21 +7,21 @@
------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc., 59
Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
Further information about the GNU Lesser General Public License can also be
found on the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
@ -40,8 +40,6 @@ INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGModel.h"
#include "math/FGColumnVector3.h"
#include "math/FGMatrix33.h"
#include "math/FGLocation.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -103,21 +101,22 @@ class FGAuxiliary : public FGModel {
public:
/** Constructor
@param Executive a pointer to the parent executive object */
FGAuxiliary(FGFDMExec* Executive);
explicit FGAuxiliary(FGFDMExec* Executive);
/// Destructor
~FGAuxiliary();
bool InitModel(void);
bool InitModel(void) override;
/** Runs the Auxiliary routines; called by the Executive
Can pass in a value indicating if the executive is directing the simulation to Hold.
@param Holding if true, the executive has been directed to hold the sim from
advancing time. Some models may ignore this flag, such as the Input
model, which may need to be active to listen on a socket for the
"Resume" command to be given.
@return false if no error */
bool Run(bool Holding);
Can pass in a value indicating if the executive is directing the
simulation to Hold.
@param Holding if true, the executive has been directed to hold the sim
from advancing time. Some models may ignore this flag, such
as the Input model, which may need to be active to listen
on a socket for the "Resume" command to be given. @return
false if no error */
bool Run(bool Holding) override;
// GET functions
@ -146,7 +145,8 @@ public:
@code
tat = in.Temperature*(1 + 0.2*Mach*Mach)
@endcode
(where "in.Temperature" is standard temperature calculated by the atmosphere model) */
(where "in.Temperature" is standard temperature calculated by the atmosphere
model) */
double GetTotalTemperature(void) const { return tat; }
double GetTAT_C(void) const { return tatc; }
@ -166,7 +166,6 @@ public:
const FGColumnVector3& GetAeroUVW (void) const { return vAeroUVW; }
const FGLocation& GetLocationVRP(void) const { return vLocationVRP; }
double GethVRP(void) const { return vLocationVRP.GetAltitudeASL(); }
double GetAeroUVW (int idx) const { return vAeroUVW(idx); }
double Getalpha (void) const { return alpha; }
double Getbeta (void) const { return beta; }
@ -188,19 +187,20 @@ public:
/** Calculates and returns the wind-to-body axis transformation matrix.
@return a reference to the wind-to-body transformation matrix.
*/
const FGMatrix33& GetTw2b(void) { return mTw2b; }
const FGMatrix33& GetTw2b(void) const { return mTw2b; }
/** Calculates and returns the body-to-wind axis transformation matrix.
@return a reference to the wind-to-body transformation matrix.
*/
const FGMatrix33& GetTb2w(void) { return mTb2w; }
const FGMatrix33& GetTb2w(void) const { return mTb2w; }
double Getqbar (void) const { return qbar; }
double GetqbarUW (void) const { return qbarUW; }
double GetqbarUV (void) const { return qbarUV; }
double GetReynoldsNumber(void) const { return Re; }
/** Gets the magnitude of total vehicle velocity including wind effects in feet per second. */
/** Gets the magnitude of total vehicle velocity including wind effects in
feet per second. */
double GetVt (void) const { return Vt; }
/** Gets the ground speed in feet per second.
@ -215,12 +215,15 @@ public:
/** The mach number calculated using the vehicle X axis velocity. */
double GetMachU (void) const { return MachU; }
/** The vertical acceleration in g's of the aircraft center of gravity. */
double GetNz (void) const { return Nz; }
/** The longitudinal acceleration in g's of the aircraft center of gravity. */
double GetNx (void) const { return Nx; }
/** The lateral acceleration in g's of the aircraft center of gravity. */
double GetNy (void) const { return Ny; }
/** The vertical acceleration in g's of the aircraft center of gravity. */
double GetNz (void) const { return Nz; }
const FGColumnVector3& GetNwcg(void) const { return vNwcg; }
double GetHOverBCG(void) const { return hoverbcg; }
@ -307,7 +310,7 @@ private:
double alpha, beta;
double adot,bdot;
double psigt, gamma;
double Nz, Ny;
double Nx, Ny, Nz;
double seconds_in_day; // seconds since current GMT day began
int day_of_year; // GMT day, 1 .. 366
@ -319,7 +322,7 @@ private:
void bind(void);
double BadUnits(void) const;
void Debug(int from);
void Debug(int from) override;
};
} // namespace JSBSim