- don't abort just because a sample wasn't found
- rename to play-audio-sample (not every sound is a message)
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1 changed files with 11 additions and 5 deletions
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@ -1154,16 +1154,22 @@ do_gui_redraw (const SGPropertyNode * arg)
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* overlap.
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*/
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static bool
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do_play_audio_message (const SGPropertyNode * arg)
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do_play_audio_sample (const SGPropertyNode * arg)
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{
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FGFX *fx = (FGFX *)globals->get_subsystem("fx");
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string path = arg->getStringValue("path");
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string file = arg->getStringValue("file");
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double volume = arg->getDoubleValue("volume");
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// cout << "playing " << path << " / " << file << endl;
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fx->play_message( path, file, volume );
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try {
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fx->play_message( path, file, volume );
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return true;
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return true;
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} catch (const sg_io_exception& e) {
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SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
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"failed to load" << path << '/' << file);
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return false;
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}
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}
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/**
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@ -1462,7 +1468,7 @@ static struct {
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{ "dialog-update", do_dialog_update },
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{ "dialog-apply", do_dialog_apply },
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{ "gui-redraw", do_gui_redraw },
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{ "play-audio-message", do_play_audio_message },
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{ "play-audio-sample", do_play_audio_sample },
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{ "presets-commit", do_presets_commit },
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{ "log-level", do_log_level },
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{ "replay", do_replay },
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