Maik JUSTUS: support waterplane anchor
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52645efa60
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197fd50848
1 changed files with 7 additions and 9 deletions
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@ -273,13 +273,9 @@ void Hitch::setWinchPositionAuto(bool doit)
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_node->setBoolValue("broken",false);
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_node->setBoolValue("broken",false);
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//set the dist value (if not, the hitch would open in the next calcforce run
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//set the dist value (if not, the hitch would open in the next calcforce run
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//float delta[3];
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float delta[3];
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//Math::sub3(lWinchPos,_pos,delta);
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Math::sub3(lWinchPos,_pos,delta);
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//_dist=Math::mag3(delta);
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_dist=Math::mag3(delta);
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_dist=Math::mag3(lWinchPos); //use the aircraft center as reference for distance calculation
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//this position is transferred to the MP-Aircraft.
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//With this trick, both player in aerotow get the same length
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}
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}
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void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
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void Hitch::findBestAIObject(bool doit,bool running_as_autoconnect)
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@ -430,8 +426,10 @@ void Hitch::calcForce(Ground *g_cb, RigidBody* body, State* s)
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*_state=*s;
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*_state=*s;
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s->posGlobalToLocal(_winchPos,lWinchPos);
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s->posGlobalToLocal(_winchPos,lWinchPos);
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Math::sub3(lWinchPos,_pos,delta);
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Math::sub3(lWinchPos,_pos,delta);
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//_dist=Math::mag3(delta);
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if(!_towEndIsConnectedToProperty)
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_dist=Math::mag3(lWinchPos); //use the aircraft center as reference for distance calculation
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_dist=Math::mag3(delta);
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else
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_dist=Math::mag3(lWinchPos); //use the aircraft center as reference for distance calculation
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//this position is transferred to the MP-Aircraft.
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//this position is transferred to the MP-Aircraft.
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//With this trick, both player in aerotow get the same length
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//With this trick, both player in aerotow get the same length
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Math::unit3(delta,deltaN);
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Math::unit3(delta,deltaN);
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