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For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"

This commit is contained in:
curt 1998-05-11 18:18:15 +00:00
parent 2adc0b8d12
commit 1904751726

View file

@ -209,8 +209,11 @@ static void fgInitVisuals( void ) {
xglFogf (GL_FOG_START, w->visibility / 1000000.0 ); xglFogf (GL_FOG_START, w->visibility / 1000000.0 );
xglFogf (GL_FOG_END, w->visibility); xglFogf (GL_FOG_END, w->visibility);
// xglFogf (GL_FOG_DENSITY, w->visibility); // xglFogf (GL_FOG_DENSITY, w->visibility);
xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ ); if ( o->shading ) {
xglHint (GL_FOG_HINT, GL_NICEST );
} else {
xglHint (GL_FOG_HINT, GL_FASTEST );
}
if ( o->wireframe ) { if ( o->wireframe ) {
// draw wire frame // draw wire frame
xglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); xglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
@ -747,6 +750,9 @@ extern "C" {
// $Log$ // $Log$
// Revision 1.13 1998/05/11 18:18:15 curt
// For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
//
// Revision 1.12 1998/05/07 23:14:15 curt // Revision 1.12 1998/05/07 23:14:15 curt
// Added "D" key binding to set autopilot heading. // Added "D" key binding to set autopilot heading.
// Made frame rate calculation average out over last 10 frames. // Made frame rate calculation average out over last 10 frames.