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Curtis found another inconsistency in the sky repaint check. I am afraid that adding more checks would eventually give the same framerate as repainting every frame. Consider this a failed experiment.

This commit is contained in:
ehofman 2003-05-07 15:53:50 +00:00
parent ec36086865
commit 18dec3596d

View file

@ -590,29 +590,6 @@ void fgRenderFrame() {
" sun_angle = " << cur_light_params.sun_angle
<< " moon_angle = " << cur_light_params.moon_angle );
*/
// Some insane defaults.
static int init = 50;
static double sun_pos_angle = 9999.0;
static double sun_pos_rotation = 9999.0;
static float view_heading = 9999.0;
static float view_heading_offset = 9999.0;
if ((fabs(sun_pos_rotation - cur_light_params.sun_rotation) > 5e-3)
|| (fabs(sun_pos_angle - cur_light_params.sun_angle) > 5e-3)
|| (fabs(view_heading - current__view->getHeading_deg()) > 5e-3)
|| (fabs(view_heading_offset
- current__view->getHeadingOffset_deg()) > 5e-3)
|| init || fgGetBool("/sim/rendering/debug"))
{
if ( init )
init--;
sun_pos_angle = cur_light_params.sun_angle;
sun_pos_rotation = cur_light_params.sun_rotation;
view_heading = current__view->getHeading_deg ();
view_heading_offset = current__view->getHeadingOffset_deg();
thesky->repaint( cur_light_params.sky_color,
cur_light_params.adj_fog_color,
cur_light_params.sun_angle,
@ -621,7 +598,6 @@ void fgRenderFrame() {
globals->get_ephem()->getPlanets(),
globals->get_ephem()->getNumStars(),
globals->get_ephem()->getStars() );
}
/*
SG_LOG( SG_GENERAL, SG_BULK,