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Mathias Frhlich:

I have traced that reset on carrier problem down to several problems. One of
them is the fact that on reset the carrier is updated while the aircraft is
not. That made the aircraft drop down an elevator sometimes. Depending on the
passed realtime while loading some parts of the scenery.
This commit is contained in:
ehofman 2005-07-13 12:25:16 +00:00
parent 3e38a4d415
commit 1869b30b58
7 changed files with 13 additions and 164 deletions

View file

@ -90,6 +90,11 @@ void FGAIManager::init() {
}
void FGAIManager::reinit() {
update(0.0);
}
void FGAIManager::bind() {
root = globals->get_props()->getNode("ai/models", true);
root->tie("count", SGRawValuePointer<int>(&numObjects[0]));

View file

@ -77,6 +77,7 @@ public:
~FGAIManager();
void init();
void reinit();
void bind();
void unbind();
void update(double dt);

View file

@ -207,7 +207,7 @@ void YASim::update(double dt)
int i;
for(i=0; i<iterations; i++) {
gr->setTimeOffset(iterations*_dt);
gr->setTimeOffset(i*_dt);
copyToYASim(false);
_fdm->iterate(_dt);
copyFromYASim();

View file

@ -135,8 +135,6 @@ char global_dialog_string[256];
const __fg_gui_fn_t __fg_gui_fn[] = {
// File
{"saveFlight", saveFlight},
{"loadFlight", loadFlight},
{"reInit", reInit},
#ifdef TR_HIRES_SNAP
{"dumpHiResSnapShot", fgHiResDumpWrapper},
@ -149,7 +147,6 @@ const __fg_gui_fn_t __fg_gui_fn[] = {
//View
{"guiTogglePanel", guiTogglePanel},
{"PilotOffsetAdjust", PilotOffsetAdjust},
{"fgHUDalphaAdjust", fgHUDalphaAdjust},
{"prop_pickerView", prop_pickerView},
@ -238,135 +235,6 @@ ____________________________________________________________________*/
// Added by David Findlay <nedz@bigpond.com>
// on Sunday 3rd of December
// Start new Save Dialog Box
puDialogBox *SaveDialog = 0;
puFrame *SaveDialogFrame = 0;
puText *SaveDialogMessage = 0;
puInput *SaveDialogInput = 0;
puOneShot *SaveDialogOkButton = 0;
puOneShot *SaveDialogCancelButton = 0;
// static puOneShot *SaveDialogResetButton = 0;
// Default save filename
char saveFile[256] = "fgfs.sav";
// Cancel Button
void SaveDialogCancel(puObject *) {
FG_POP_PUI_DIALOG( SaveDialog );
}
// If press OK do this
void SaveDialogOk(puObject*) {
FG_POP_PUI_DIALOG( SaveDialog );
char *s;
SaveDialogInput->getValue(&s);
ofstream output(s);
// cout << saveFile << endl;
if (output.good() && fgSaveFlight(output)) {
output.close();
mkDialog("Saved flight");
SG_LOG(SG_INPUT, SG_INFO, "Saved flight");
} else {
mkDialog("Cannot save flight");
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight");
}
}
// Create Dialog
void saveFlight(puObject *cv) {
SaveDialog = new puDialogBox (150, 50);
{
SaveDialogFrame = new puFrame (0,0,350, 150);
SaveDialogMessage
= new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
SaveDialogMessage -> setLabel ("File Name:");
SaveDialogInput = new puInput (50, 70, 300, 100);
SaveDialogInput -> setValue (saveFile);
SaveDialogInput -> acceptInput();
SaveDialogOkButton = new puOneShot (50, 10, 110, 50);
SaveDialogOkButton -> setLegend (gui_msg_OK);
SaveDialogOkButton -> setCallback ( SaveDialogOk );
SaveDialogOkButton -> makeReturnDefault(TRUE);
SaveDialogCancelButton = new puOneShot (140, 10, 210, 50);
SaveDialogCancelButton -> setLegend (gui_msg_CANCEL);
SaveDialogCancelButton -> setCallback ( SaveDialogCancel );
}
FG_FINALIZE_PUI_DIALOG( SaveDialog );
SaveDialog -> reveal();
}
// Load Dialog Start
puDialogBox *LoadDialog = 0;
puFrame *LoadDialogFrame = 0;
puText *LoadDialogMessage = 0;
puInput *LoadDialogInput = 0;
puOneShot *LoadDialogOkButton = 0;
puOneShot *LoadDialogCancelButton = 0;
// static puOneShot *LoadDialogResetButton = 0;
// Default load filename
char loadFile[256] = "fgfs.sav";
// Do this if the person click okay
void LoadDialogOk(puObject *) {
FG_POP_PUI_DIALOG( LoadDialog );
char *l;
LoadDialogInput->getValue(&l);
ifstream input(l);
if (input.good() && fgLoadFlight(input)) {
input.close();
mkDialog("Loaded flight");
SG_LOG(SG_INPUT, SG_INFO, "Restored flight");
} else {
mkDialog("Failed to load flight");
SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight");
}
}
// Do this if the person presses cancel
void LoadDialogCancel(puObject *) {
FG_POP_PUI_DIALOG( LoadDialog );
}
// Create Load Dialog
void loadFlight(puObject *cb)
{
LoadDialog = new puDialogBox (150, 50);
{
LoadDialogFrame = new puFrame (0,0,350, 150);
LoadDialogMessage
= new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
LoadDialogMessage -> setLabel ("File Name:");
LoadDialogInput = new puInput (50, 70, 300, 100);
LoadDialogInput -> setValue (loadFile);
LoadDialogInput -> acceptInput();
LoadDialogOkButton = new puOneShot (50, 10, 110, 50);
LoadDialogOkButton -> setLegend (gui_msg_OK);
LoadDialogOkButton -> setCallback ( LoadDialogOk );
LoadDialogOkButton -> makeReturnDefault(TRUE);
LoadDialogCancelButton = new puOneShot (140, 10, 210, 50);
LoadDialogCancelButton -> setLegend (gui_msg_CANCEL);
LoadDialogCancelButton -> setCallback ( LoadDialogCancel );
}
FG_FINALIZE_PUI_DIALOG( LoadDialog );
LoadDialog -> reveal();
}
// This is the accessor function
void guiTogglePanel(puObject *cb)

View file

@ -28,22 +28,6 @@
// user-configured dialogs and new commands where necessary.
////////////////////////////////////////////////////////////////////////
extern void saveFlight (puObject *);
static bool
do_save_dialog (const SGPropertyNode * arg)
{
saveFlight(0);
return true;
}
extern void loadFlight (puObject *);
static bool
do_load_dialog (const SGPropertyNode * arg)
{
loadFlight(0);
return true;
}
extern void reInit (puObject *);
static bool
do_reinit_dialog (const SGPropertyNode * arg)
@ -72,14 +56,6 @@ do_print_dialog (const SGPropertyNode * arg)
}
#endif
extern void PilotOffsetAdjust (puObject *);
static bool
do_pilot_offset_dialog (const SGPropertyNode * arg)
{
PilotOffsetAdjust(0);
return true;
}
extern void fgHUDalphaAdjust (puObject *);
static bool
do_hud_alpha_dialog (const SGPropertyNode * arg)
@ -150,8 +126,6 @@ static struct {
const char * name;
SGCommandMgr::command_t command;
} deprecated_dialogs [] = {
{ "old-save-dialog", do_save_dialog },
{ "old-load-dialog", do_load_dialog },
{ "old-reinit-dialog", do_reinit_dialog },
#if defined(TR_HIRES_SNAP)
{ "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
@ -159,7 +133,6 @@ static struct {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
{ "old-print-dialog", do_print_dialog },
#endif
{ "old-pilot-offset-dialog", do_pilot_offset_dialog },
{ "old-hud-alpha-dialog", do_hud_alpha_dialog },
{ "old-properties-dialog", do_properties_dialog },
{ "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog },

View file

@ -1887,6 +1887,10 @@ void fgReInitSubsystems()
}
fgSetBool("/sim/crashed", false);
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai_model")->reinit();
// Initialize the FDM
fgInitFDM();

View file

@ -300,7 +300,7 @@ static void fgMainLoop( void ) {
}
if ( clock_freeze->getBoolValue() ) {
if (clock_freeze->getBoolValue() || !scenery_loaded) {
delta_time_sec = 0;
} else {
delta_time_sec = real_delta_time_sec;
@ -469,9 +469,7 @@ static void fgMainLoop( void ) {
if ( global_multi_loop > 0) {
// first run the flight model each frame until it is intialized
// then continue running each frame only after initial scenery load is complete.
if (!cur_fdm_state->get_inited() || scenery_loaded) {
fgUpdateTimeDepCalcs();
}
} else {
SG_LOG( SG_ALL, SG_DEBUG,
"Elapsed time is zero ... we're zinging" );