Tune up the starter torque to match the recent changes to engine
friction. We should get these better calibrated at some point...
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1 changed files with 5 additions and 3 deletions
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@ -191,10 +191,12 @@ void PistonEngine::calc(float pressure, float temp, float speed)
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float power = _power0 * burned/_f0;
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float power = _power0 * burned/_f0;
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_torque = power/speed;
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_torque = power/speed;
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// Figure that the starter motor produces 20% of the engine's
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// Figure that the starter motor produces 60% of the engine's
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// cruise torque.
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// cruise torque. That sounds like a lot to me, but it's
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// necessary to produce the right acceleration. Someone should
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// find a good reference for this...
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if(_cranking && !_running)
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if(_cranking && !_running)
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_torque += 0.20f * _power0/_omega0;
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_torque += 0.60f * _power0/_omega0;
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// Also, add a negative torque of 10% of cruise, to represent
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// Also, add a negative torque of 10% of cruise, to represent
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// internal friction. Propeller aerodynamic friction is too low
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// internal friction. Propeller aerodynamic friction is too low
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