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Use the new splash screens.

This commit is contained in:
david 2003-07-08 02:29:14 +00:00
parent 1f212f47e2
commit 17b49a9021

View file

@ -58,7 +58,7 @@ void fgSplashInit ( void ) {
splash.bind(); splash.bind();
// load in the texture data // load in the texture data
int num = (int)(sg_random() * 3.0 + 1.0); int num = (int)(sg_random() * 5.0 + 1.0);
char num_str[256]; char num_str[256];
sprintf(num_str, "%d", num); sprintf(num_str, "%d", num);