Use the new splash screens.
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1 changed files with 1 additions and 1 deletions
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@ -58,7 +58,7 @@ void fgSplashInit ( void ) {
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splash.bind();
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splash.bind();
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// load in the texture data
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// load in the texture data
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int num = (int)(sg_random() * 3.0 + 1.0);
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int num = (int)(sg_random() * 5.0 + 1.0);
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char num_str[256];
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char num_str[256];
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sprintf(num_str, "%d", num);
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sprintf(num_str, "%d", num);
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