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Disable two sided light model because Andy's patch to plib makes it unneeded. This should also increase framerate a bit

This commit is contained in:
ehofman 2003-11-09 15:07:23 +00:00
parent e77a6e4d3d
commit 177e081a2a

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@ -1247,10 +1247,11 @@ static void fgMainLoop( void ) {
// END Tile Manager udpates // END Tile Manager udpates
if (fgGetBool("/sim/rendering/specular-highlight")) { if (fgGetBool("/sim/rendering/specular-highlight")) {
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
// glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
} else { } else {
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
} }
// redraw display // redraw display