Try to prevent z-buffer problems for video cards with a 16-bit depth buffer
This commit is contained in:
parent
44fda9805b
commit
174852f01e
1 changed files with 3 additions and 2 deletions
|
@ -379,6 +379,7 @@ FGPanel::draw()
|
|||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glDepthMask(GL_FALSE);
|
||||
sgVec4 panel_color;
|
||||
sgCopyVec4( panel_color, cur_light_params.scene_diffuse );
|
||||
if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
|
||||
|
@ -428,7 +429,7 @@ FGPanel::draw()
|
|||
// Don't let the instruments be visible trhought the roof of the c310-3d
|
||||
// This does hurt the magnetic compass in the default c172-3d,
|
||||
// but we need a real 3d compass anyway.
|
||||
glDepthMask(GL_FALSE);
|
||||
glPolygonOffset(-1, -5*POFF_UNITS);
|
||||
for ( ; current != end; current++) {
|
||||
FGPanelInstrument * instr = *current;
|
||||
glPushMatrix();
|
||||
|
@ -783,7 +784,7 @@ FGLayeredInstrument::draw ()
|
|||
|
||||
for (int i = 0; i < (int)_layers.size(); i++) {
|
||||
glPushMatrix();
|
||||
glPolygonOffset(-1, -POFF_UNITS*(i+2));
|
||||
// glPolygonOffset(-1, -POFF_UNITS*(i+2));
|
||||
_layers[i]->draw();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue