Moved winWidth and winHeight out of FGViewer since these are set on a
per-application level. We can have multiple viewers ... Cleaned up fov mistake on startup with panel activated.
This commit is contained in:
parent
01c44cbb99
commit
152a5902c8
26 changed files with 84 additions and 106 deletions
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@ -33,8 +33,6 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/fgstream.hxx>
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#include <simgear/misc/fgstream.hxx>
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#include <Main/options.hxx>
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#include STL_STRING
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#include STL_STRING
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#include STL_FUNCTIONAL
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#include STL_FUNCTIONAL
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#include STL_ALGORITHM
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#include STL_ALGORITHM
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@ -42,8 +42,6 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/fgstream.hxx>
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#include <simgear/misc/fgstream.hxx>
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#include <Main/options.hxx>
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#include STL_STRING
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#include STL_STRING
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#include STL_FUNCTIONAL
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#include STL_FUNCTIONAL
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#include STL_ALGORITHM
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#include STL_ALGORITHM
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@ -41,7 +41,6 @@
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#include <Main/bfi.hxx>
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#include <Main/bfi.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/options.hxx>
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#include <Navaids/fixlist.hxx>
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#include <Navaids/fixlist.hxx>
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#include "auto_gui.hxx"
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#include "auto_gui.hxx"
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@ -38,7 +38,6 @@
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#include <FDM/flight.hxx>
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#include <FDM/flight.hxx>
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#include <Main/bfi.hxx>
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#include <Main/bfi.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/options.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include "newauto.hxx"
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#include "newauto.hxx"
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@ -30,7 +30,7 @@
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#endif
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#endif
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#include <GL/glut.h>
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#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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// #include <simgear/xgl/xgl.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -45,7 +45,6 @@
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#include <Include/general.hxx>
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#include <Include/general.hxx>
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#include <FDM/ADA.hxx>
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#include <FDM/ADA.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/options.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <GUI/gui.h>
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#include <GUI/gui.h>
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@ -700,8 +699,8 @@ void fgCockpitUpdate( void ) {
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"Cockpit: code " << ac_cockpit->code() << " status "
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"Cockpit: code " << ac_cockpit->code() << " status "
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<< ac_cockpit->status() );
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<< ac_cockpit->status() );
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int iwidth = globals->get_current_view()->get_winWidth();
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int iwidth = globals->get_options()->get_xsize();
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int iheight = globals->get_current_view()->get_winHeight();
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int iheight = globals->get_options()->get_ysize();
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float width = iwidth;
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float width = iwidth;
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float height = iheight;
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float height = iheight;
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@ -721,33 +720,35 @@ void fgCockpitUpdate( void ) {
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// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
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// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
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sprintf(buf,"%-5.1f", fps);
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sprintf(buf,"%-5.1f", fps);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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gluOrtho2D( 0, globals->get_options()->get_xsize(),
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glMatrixMode(GL_MODELVIEW);
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0, globals->get_options()->get_ysize() );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable( GL_DEPTH_TEST );
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glDisable(GL_LIGHTING);
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glDisable( GL_LIGHTING );
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glColor3f (0.9, 0.4, 0.2);
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glColor3f( 0.9, 0.4, 0.2 );
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guiFnt.drawString( buf,
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guiFnt.drawString( buf,
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// width/2 - guiFnt.getStringWidth(buf)/2,
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int(width - guiFnt.getStringWidth(buf) - 10),
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int(width - guiFnt.getStringWidth(buf) - 10),
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10 );
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10 );
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glEnable(GL_DEPTH_TEST);
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glEnable( GL_DEPTH_TEST );
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glEnable(GL_LIGHTING);
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glEnable( GL_LIGHTING );
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glMatrixMode(GL_PROJECTION);
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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glPopMatrix();
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}
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}
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#endif // #ifdef DISPLAY_COUNTER
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#endif // #ifdef DISPLAY_COUNTER
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xglViewport( 0, 0, iwidth, iheight );
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glViewport( 0, 0,
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globals->get_options()->get_xsize(),
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globals->get_options()->get_ysize() );
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if (current_panel != 0)
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if (current_panel != 0)
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current_panel->update();
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current_panel->update();
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@ -46,7 +46,7 @@
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Autopilot/newauto.hxx>
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#include <Autopilot/newauto.hxx>
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#include <GUI/gui.h>
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#include <GUI/gui.h>
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#include <Main/options.hxx>
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#include <Main/globals.hxx>
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#ifdef FG_NETWORK_OLK
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#ifdef FG_NETWORK_OLK
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#include <NetworkOLK/network.h>
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#include <NetworkOLK/network.h>
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#endif
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#endif
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@ -34,7 +34,6 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/fgpath.hxx>
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#include <simgear/misc/fgpath.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/options.hxx>
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#include <Objects/texload.h>
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#include <Objects/texload.h>
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#include "hud.hxx"
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#include "hud.hxx"
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@ -305,8 +304,8 @@ FGPanel::doMouseAction (int button, int updown, int x, int y)
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}
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}
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// Scale for the real window size.
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// Scale for the real window size.
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x = int(((float)x / globals->get_current_view()->get_winWidth()) * _winw);
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x = int(((float)x / globals->get_options()->get_xsize()) * _winw);
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y = int(_winh - (((float)y / globals->get_current_view()->get_winHeight())
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y = int(_winh - (((float)y / globals->get_options()->get_ysize())
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* _winh));
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* _winh));
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// Adjust for offsets.
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// Adjust for offsets.
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#include <simgear/math/sg_types.hxx>
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#include <simgear/math/sg_types.hxx>
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#include <simgear/misc/props.hxx>
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#include <simgear/misc/props.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/options.hxx>
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#include <Main/bfi.hxx>
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#include <Main/bfi.hxx>
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#include <Main/globals.hxx>
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#include <NetworkOLK/features.hxx>
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#include <NetworkOLK/features.hxx>
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FG_USING_NAMESPACE(std);
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FG_USING_NAMESPACE(std);
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@ -52,7 +52,7 @@ HISTORY
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Controls/controls.hxx>
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#include <Controls/controls.hxx>
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#include <Main/options.hxx>
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#include <Main/globals.hxx>
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#include "Balloon.h"
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#include "Balloon.h"
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Controls/controls.hxx>
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#include <Controls/controls.hxx>
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#include <Main/options.hxx>
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#include <Main/globals.hxx>
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#include <FDM/JSBSim/FGFDMExec.h>
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#include <FDM/JSBSim/FGFDMExec.h>
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#include <FDM/JSBSim/FGAircraft.h>
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#include <FDM/JSBSim/FGAircraft.h>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <FDM/LaRCsim/ls_interface.h>
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#include <FDM/LaRCsim/ls_interface.h>
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#include <Main/options.hxx>
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#include <Main/globals.hxx>
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#include <Time/timestamp.hxx>
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#include <Time/timestamp.hxx>
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#include "External.hxx"
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#include "External.hxx"
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#include <Main/fg_init.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/fg_io.hxx>
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#include <Main/fg_io.hxx>
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#include <Main/globals.hxx>
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#include <Main/globals.hxx>
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#include <Main/options.hxx>
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#include <Main/save.hxx>
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#include <Main/save.hxx>
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#ifdef FG_NETWORK_OLK
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#ifdef FG_NETWORK_OLK
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#include <NetworkOLK/network.h>
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#include <NetworkOLK/network.h>
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@ -299,8 +298,8 @@ static inline void TurnCursorOn( void )
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}
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}
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#endif
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#endif
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#if defined(X_CURSOR_TWEAKS)
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#if defined(X_CURSOR_TWEAKS)
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glutWarpPointer( globals->get_current_view()->get_winWidth()/2,
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glutWarpPointer( globals->get_options()->get_xsize()/2,
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globals->get_current_view()->get_winHeight()/2);
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globals->get_options()->get_ysize()/2);
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#endif
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#endif
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}
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}
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#if defined(WIN32_CURSOR_TWEAKS)
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#if defined(WIN32_CURSOR_TWEAKS)
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glutSetCursor(GLUT_CURSOR_NONE);
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glutSetCursor(GLUT_CURSOR_NONE);
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#elif defined(X_CURSOR_TWEAKS)
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#elif defined(X_CURSOR_TWEAKS)
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glutWarpPointer( globals->get_current_view()->get_winWidth(),
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glutWarpPointer( globals->get_options()->get_xsize(),
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globals->get_current_view()->get_winHeight());
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globals->get_options()->get_ysize());
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#endif
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#endif
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}
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}
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@ -382,8 +381,8 @@ void guiMotionFunc ( int x, int y )
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// reset left click MOUSE_VIEW toggle feature
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// reset left click MOUSE_VIEW toggle feature
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_mVtoggle = 0;
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_mVtoggle = 0;
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ww = globals->get_current_view()->get_winWidth();
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ww = globals->get_options()->get_xsize();
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wh = globals->get_current_view()->get_winHeight();
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wh = globals->get_options()->get_ysize();
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switch (mouse_mode) {
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switch (mouse_mode) {
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case MOUSE_YOKE:
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case MOUSE_YOKE:
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_quat[1] = curquat[1];
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_quat[1] = curquat[1];
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_quat[2] = curquat[2];
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_quat[2] = curquat[2];
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_quat[3] = curquat[3];
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_quat[3] = curquat[3];
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x = globals->get_current_view()->get_winWidth()/2;
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x = globals->get_options()->get_xsize()/2;
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y = globals->get_current_view()->get_winHeight()/2;
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y = globals->get_options()->get_ysize()/2;
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Quat0();
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Quat0();
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_view_offset = globals->get_current_view()->get_goal_view_offset();
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_view_offset =
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globals->get_current_view()->get_goal_view_offset();
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globals->get_current_view()->set_goal_view_offset(0.0);
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globals->get_current_view()->set_goal_view_offset(0.0);
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#ifdef NO_SMOOTH_MOUSE_VIEW
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#ifdef NO_SMOOTH_MOUSE_VIEW
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globals->get_current_view()->set_view_offset(0.0);
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globals->get_current_view()->set_view_offset(0.0);
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_savedX = x;
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_savedX = x;
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_savedY = y;
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_savedY = y;
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// start with zero point in center of screen
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// start with zero point in center of screen
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_mX = globals->get_current_view()->get_winWidth()/2;
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_mX = globals->get_options()->get_xsize()/2;
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_mY = globals->get_current_view()->get_winHeight()/2;
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_mY = globals->get_options()->get_ysize()/2;
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// try to have the MOUSE_YOKE position
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// try to have the MOUSE_YOKE position
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// reflect the current stick position
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// reflect the current stick position
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case MOUSE_YOKE:
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case MOUSE_YOKE:
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mouse_mode = MOUSE_VIEW;
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mouse_mode = MOUSE_VIEW;
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globals->get_options()->set_control_mode( FGOptions::FG_JOYSTICK );
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globals->get_options()->set_control_mode( FGOptions::FG_JOYSTICK );
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x = globals->get_current_view()->get_winWidth()/2;
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x = globals->get_options()->get_xsize()/2;
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y = globals->get_current_view()->get_winHeight()/2;
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y = globals->get_options()->get_ysize()/2;
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_mVtoggle = 0;
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_mVtoggle = 0;
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Quat0();
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Quat0();
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build_rotmatrix(quat_mat, curquat);
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build_rotmatrix(quat_mat, curquat);
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}
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}
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fgInitVisuals();
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fgInitVisuals();
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fgReshape( globals->get_current_view()->get_winWidth(),
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fgReshape( globals->get_options()->get_xsize(),
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globals->get_current_view()->get_winHeight() );
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globals->get_options()->get_ysize() );
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// we need two render frames here to clear the menu and cursor
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// we need two render frames here to clear the menu and cursor
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// ... not sure why but doing an extra fgFenderFrame() shoulnd't
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// ... not sure why but doing an extra fgFenderFrame() shoulnd't
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#endif
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#endif
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#include "globals.hxx"
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#include "globals.hxx"
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#include "options.hxx"
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#include "save.hxx"
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#include "save.hxx"
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#include "fg_init.hxx"
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#include "fg_init.hxx"
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#include <simgear/misc/props.hxx>
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#include <simgear/misc/props.hxx>
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#include "fg_init.hxx"
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_io.hxx"
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#include "globals.hxx"
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#include "globals.hxx"
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#include "options.hxx"
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#include "bfi.hxx"
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#include "bfi.hxx"
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#if defined(FX) && defined(XMESA)
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#if defined(FX) && defined(XMESA)
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extern const char *default_root;
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extern const char *default_root;
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// from main.cxx
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extern void fgReshape( int width, int height );
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// Read in configuration (file and command line) and just set fg_root
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// Read in configuration (file and command line) and just set fg_root
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bool fgInitFGRoot ( int argc, char **argv ) {
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bool fgInitFGRoot ( int argc, char **argv ) {
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#include "bfi.hxx"
|
#include "bfi.hxx"
|
||||||
#include "globals.hxx"
|
#include "globals.hxx"
|
||||||
#include "keyboard.hxx"
|
#include "keyboard.hxx"
|
||||||
#include "options.hxx"
|
|
||||||
#include "save.hxx"
|
#include "save.hxx"
|
||||||
|
|
||||||
// From main.cxx
|
// From main.cxx
|
||||||
|
@ -437,8 +436,8 @@ void GLUTkey(unsigned char k, int x, int y) {
|
||||||
v->set_view_offset( FG_PI * 1.75 );
|
v->set_view_offset( FG_PI * 1.75 );
|
||||||
globals->get_pilot_view()->set_pilot_offset(25.0, -25.0, 1.0);
|
globals->get_pilot_view()->set_pilot_offset(25.0, -25.0, 1.0);
|
||||||
}
|
}
|
||||||
fgReshape( globals->get_current_view()->get_winWidth(),
|
fgReshape( globals->get_options()->get_xsize(),
|
||||||
globals->get_current_view()->get_winHeight() );
|
globals->get_options()->get_ysize() );
|
||||||
return;
|
return;
|
||||||
case 120: // x key
|
case 120: // x key
|
||||||
fov = globals->get_options()->get_fov();
|
fov = globals->get_options()->get_fov();
|
||||||
|
@ -539,14 +538,14 @@ void GLUTspecialkey(int k, int x, int y) {
|
||||||
}
|
}
|
||||||
case GLUT_KEY_F5: {
|
case GLUT_KEY_F5: {
|
||||||
current_panel->setYOffset(current_panel->getYOffset() - 5);
|
current_panel->setYOffset(current_panel->getYOffset() - 5);
|
||||||
fgReshape(globals->get_current_view()->get_winWidth(),
|
fgReshape(globals->get_options()->get_xsize(),
|
||||||
globals->get_current_view()->get_winHeight());
|
globals->get_options()->get_ysize());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
case GLUT_KEY_F6: {
|
case GLUT_KEY_F6: {
|
||||||
current_panel->setYOffset(current_panel->getYOffset() + 5);
|
current_panel->setYOffset(current_panel->getYOffset() + 5);
|
||||||
fgReshape(globals->get_current_view()->get_winWidth(),
|
fgReshape(globals->get_options()->get_xsize(),
|
||||||
globals->get_current_view()->get_winHeight());
|
globals->get_options()->get_ysize());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
case GLUT_KEY_F7: {
|
case GLUT_KEY_F7: {
|
||||||
|
|
|
@ -115,7 +115,6 @@ ssgTransform *ship_pos = NULL;
|
||||||
#include "fg_io.hxx"
|
#include "fg_io.hxx"
|
||||||
#include "globals.hxx"
|
#include "globals.hxx"
|
||||||
#include "keyboard.hxx"
|
#include "keyboard.hxx"
|
||||||
#include "options.hxx"
|
|
||||||
#include "splash.hxx"
|
#include "splash.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
@ -143,6 +142,9 @@ static bool initial_freeze = true;
|
||||||
// Another hack
|
// Another hack
|
||||||
int use_signals = 0;
|
int use_signals = 0;
|
||||||
|
|
||||||
|
// forward declaration
|
||||||
|
void fgReshape( int width, int height );
|
||||||
|
|
||||||
// Global structures for the Audio library
|
// Global structures for the Audio library
|
||||||
#ifdef ENABLE_AUDIO_SUPPORT
|
#ifdef ENABLE_AUDIO_SUPPORT
|
||||||
slEnvelope pitch_envelope ( 1, SL_SAMPLE_ONE_SHOT ) ;
|
slEnvelope pitch_envelope ( 1, SL_SAMPLE_ONE_SHOT ) ;
|
||||||
|
@ -1120,6 +1122,10 @@ static void fgIdleFunction ( void ) {
|
||||||
|
|
||||||
// sleep(1);
|
// sleep(1);
|
||||||
idle_state = 1000;
|
idle_state = 1000;
|
||||||
|
|
||||||
|
cout << "Panel visible = " << fgPanelVisible() << endl;
|
||||||
|
fgReshape( globals->get_options()->get_xsize(),
|
||||||
|
globals->get_options()->get_ysize() );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( idle_state == 1000 ) {
|
if ( idle_state == 1000 ) {
|
||||||
|
@ -1151,8 +1157,8 @@ void fgReshape( int width, int height ) {
|
||||||
(GLint)(width), (GLint)(view_h) );
|
(GLint)(width), (GLint)(view_h) );
|
||||||
}
|
}
|
||||||
|
|
||||||
globals->get_current_view()->set_winWidth( width );
|
globals->get_options()->set_xsize( width );
|
||||||
globals->get_current_view()->set_winHeight( height );
|
globals->get_options()->set_ysize( height );
|
||||||
globals->get_current_view()->force_update_fov_math();
|
globals->get_current_view()->force_update_fov_math();
|
||||||
|
|
||||||
// set these fov to be the same as in fgRenderFrame()
|
// set these fov to be the same as in fgRenderFrame()
|
||||||
|
@ -1315,7 +1321,8 @@ int main( int argc, char **argv ) {
|
||||||
// seed the random number generater
|
// seed the random number generater
|
||||||
fg_srandom();
|
fg_srandom();
|
||||||
|
|
||||||
// needs to happen before we parse command line options
|
// Allocate global data structures. This needs to happen before
|
||||||
|
// we parse command line options
|
||||||
globals = new FGGlobals;
|
globals = new FGGlobals;
|
||||||
|
|
||||||
SGRoute *route = new SGRoute;
|
SGRoute *route = new SGRoute;
|
||||||
|
|
|
@ -60,7 +60,7 @@ bool global_fullscreen = true;
|
||||||
FG_USING_STD(string);
|
FG_USING_STD(string);
|
||||||
FG_USING_NAMESPACE(std);
|
FG_USING_NAMESPACE(std);
|
||||||
|
|
||||||
// from GLUTmain.cxx
|
// from main.cxx
|
||||||
extern void fgReshape( int width, int height );
|
extern void fgReshape( int width, int height );
|
||||||
|
|
||||||
inline double
|
inline double
|
||||||
|
@ -185,10 +185,6 @@ FGOptions::FGOptions() :
|
||||||
wireframe(0),
|
wireframe(0),
|
||||||
xsize(800),
|
xsize(800),
|
||||||
ysize(600),
|
ysize(600),
|
||||||
xmin(0),
|
|
||||||
ymin(0),
|
|
||||||
xmax(800),
|
|
||||||
ymax(600),
|
|
||||||
bpp(16),
|
bpp(16),
|
||||||
view_mode(FG_VIEW_PILOT),
|
view_mode(FG_VIEW_PILOT),
|
||||||
default_view_offset(0),
|
default_view_offset(0),
|
||||||
|
@ -271,9 +267,7 @@ FGOptions::toggle_panel() {
|
||||||
fov *= (1.0 / 0.4232);
|
fov *= (1.0 / 0.4232);
|
||||||
} */
|
} */
|
||||||
|
|
||||||
// fgReshape( xsize, ysize);
|
fgReshape( xsize, ysize);
|
||||||
fgReshape( globals->get_current_view()->get_winWidth(),
|
|
||||||
globals->get_current_view()->get_winHeight() );
|
|
||||||
|
|
||||||
if( !freeze )
|
if( !freeze )
|
||||||
globals->set_freeze( false );
|
globals->set_freeze( false );
|
||||||
|
@ -826,10 +820,6 @@ int FGOptions::parse_option( const string& arg ) {
|
||||||
FG_LOG( FG_GENERAL, FG_ALERT,
|
FG_LOG( FG_GENERAL, FG_ALERT,
|
||||||
"Setting geometry to " << xsize << 'x' << ysize << '\n');
|
"Setting geometry to " << xsize << 'x' << ysize << '\n');
|
||||||
}
|
}
|
||||||
|
|
||||||
xmin = ymin = 0;
|
|
||||||
xmax = xsize;
|
|
||||||
ymax = ysize;
|
|
||||||
} else if ( arg.find( "--bpp=" ) != string::npos ) {
|
} else if ( arg.find( "--bpp=" ) != string::npos ) {
|
||||||
string bits_per_pix = arg.substr( 6 );
|
string bits_per_pix = arg.substr( 6 );
|
||||||
if ( bits_per_pix == "16" ) {
|
if ( bits_per_pix == "16" ) {
|
||||||
|
|
|
@ -180,8 +180,6 @@ private:
|
||||||
bool textures; // Textures enabled/disabled
|
bool textures; // Textures enabled/disabled
|
||||||
bool wireframe; // Wireframe mode enabled/disabled
|
bool wireframe; // Wireframe mode enabled/disabled
|
||||||
int xsize, ysize; // window size derived from geometry string
|
int xsize, ysize; // window size derived from geometry string
|
||||||
int xmin, ymin; // upper left corner of window to draw in
|
|
||||||
int xmax, ymax; // lower right corner of window to draw in
|
|
||||||
int bpp; // bits per pixel
|
int bpp; // bits per pixel
|
||||||
fgViewMode view_mode; // view mode
|
fgViewMode view_mode; // view mode
|
||||||
double default_view_offset; // default forward view offset (for use by
|
double default_view_offset; // default forward view offset (for use by
|
||||||
|
@ -288,10 +286,6 @@ public:
|
||||||
inline bool get_wireframe() const { return wireframe; }
|
inline bool get_wireframe() const { return wireframe; }
|
||||||
inline int get_xsize() const { return xsize; }
|
inline int get_xsize() const { return xsize; }
|
||||||
inline int get_ysize() const { return ysize; }
|
inline int get_ysize() const { return ysize; }
|
||||||
inline int get_xmin() const { return xmin; }
|
|
||||||
inline int get_ymin() const { return ymin; }
|
|
||||||
inline int get_xmax() const { return xmax; }
|
|
||||||
inline int get_ymax() const { return ymax; }
|
|
||||||
inline int get_bpp() const { return bpp; }
|
inline int get_bpp() const { return bpp; }
|
||||||
inline fgViewMode get_view_mode() const { return view_mode; }
|
inline fgViewMode get_view_mode() const { return view_mode; }
|
||||||
inline double get_default_view_offset() const {
|
inline double get_default_view_offset() const {
|
||||||
|
|
|
@ -109,15 +109,15 @@ void fgSplashUpdate ( double progress ) {
|
||||||
int xsize = 480;
|
int xsize = 480;
|
||||||
int ysize = 380;
|
int ysize = 380;
|
||||||
|
|
||||||
if ( !globals->get_current_view()->get_winWidth()
|
if ( !globals->get_options()->get_xsize()
|
||||||
|| !globals->get_current_view()->get_winHeight() ) {
|
|| !globals->get_options()->get_ysize() ) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
xmin = (globals->get_current_view()->get_winWidth() - xsize) / 2;
|
xmin = (globals->get_options()->get_xsize() - xsize) / 2;
|
||||||
xmax = xmin + xsize;
|
xmax = xmin + xsize;
|
||||||
|
|
||||||
ymin = (globals->get_current_view()->get_winHeight() - ysize) / 2;
|
ymin = (globals->get_options()->get_ysize() - ysize) / 2;
|
||||||
ymax = ymin + ysize;
|
ymax = ymin + ysize;
|
||||||
|
|
||||||
// first clear the screen;
|
// first clear the screen;
|
||||||
|
@ -128,8 +128,8 @@ void fgSplashUpdate ( double progress ) {
|
||||||
xglMatrixMode(GL_PROJECTION);
|
xglMatrixMode(GL_PROJECTION);
|
||||||
xglPushMatrix();
|
xglPushMatrix();
|
||||||
xglLoadIdentity();
|
xglLoadIdentity();
|
||||||
gluOrtho2D(0, globals->get_current_view()->get_winWidth(),
|
gluOrtho2D(0, globals->get_options()->get_xsize(),
|
||||||
0, globals->get_current_view()->get_winHeight());
|
0, globals->get_options()->get_ysize());
|
||||||
xglMatrixMode(GL_MODELVIEW);
|
xglMatrixMode(GL_MODELVIEW);
|
||||||
xglPushMatrix();
|
xglPushMatrix();
|
||||||
xglLoadIdentity();
|
xglLoadIdentity();
|
||||||
|
|
|
@ -40,7 +40,7 @@
|
||||||
#include <Cockpit/panel.hxx>
|
#include <Cockpit/panel.hxx>
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
|
|
||||||
#include "options.hxx"
|
#include "globals.hxx"
|
||||||
#include "viewer.hxx"
|
#include "viewer.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
@ -86,10 +86,8 @@ void FGViewer::Init( void ) {
|
||||||
view_offset = goal_view_offset = globals->get_options()->get_default_view_offset();
|
view_offset = goal_view_offset = globals->get_options()->get_default_view_offset();
|
||||||
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
|
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
|
||||||
|
|
||||||
winWidth = globals->get_options()->get_xsize();
|
set_win_ratio( globals->get_options()->get_xsize() /
|
||||||
winHeight = globals->get_options()->get_ysize();
|
globals->get_options()->get_ysize() );
|
||||||
|
|
||||||
set_win_ratio( winHeight / winWidth );
|
|
||||||
|
|
||||||
#ifndef USE_FAST_VIEWROT
|
#ifndef USE_FAST_VIEWROT
|
||||||
// This never changes -- NHV
|
// This never changes -- NHV
|
||||||
|
@ -158,13 +156,16 @@ void FGViewer::UpdateViewParams( const FGInterface& f ) {
|
||||||
UpdateViewMath(f);
|
UpdateViewMath(f);
|
||||||
|
|
||||||
if ( ! fgPanelVisible() ) {
|
if ( ! fgPanelVisible() ) {
|
||||||
xglViewport(0, 0 , (GLint)(winWidth), (GLint)(winHeight) );
|
xglViewport( 0, 0 ,
|
||||||
|
(GLint)(globals->get_options()->get_xsize()),
|
||||||
|
(GLint)(globals->get_options()->get_ysize()) );
|
||||||
} else {
|
} else {
|
||||||
int view_h =
|
int view_h =
|
||||||
int((current_panel->getViewHeight() - current_panel->getYOffset())
|
int((current_panel->getViewHeight() - current_panel->getYOffset())
|
||||||
* (winHeight / 768.0));
|
* (globals->get_options()->get_ysize() / 768.0));
|
||||||
glViewport(0, (GLint)(winHeight - view_h),
|
glViewport( 0, (GLint)(globals->get_options()->get_ysize() - view_h),
|
||||||
(GLint)(winWidth), (GLint)(view_h) );
|
(GLint)(globals->get_options()->get_xsize()),
|
||||||
|
(GLint)(view_h) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,6 @@
|
||||||
#include <FDM/flight.hxx>
|
#include <FDM/flight.hxx>
|
||||||
#include <Time/light.hxx>
|
#include <Time/light.hxx>
|
||||||
|
|
||||||
#include "options.hxx"
|
|
||||||
|
|
||||||
FG_USING_STD(list);
|
FG_USING_STD(list);
|
||||||
|
|
||||||
|
@ -70,7 +69,7 @@ private:
|
||||||
double win_ratio;
|
double win_ratio;
|
||||||
|
|
||||||
// width & height of window
|
// width & height of window
|
||||||
int winWidth, winHeight;
|
// int winWidth, winHeight;
|
||||||
|
|
||||||
// absolute view position in earth coordinates
|
// absolute view position in earth coordinates
|
||||||
Point3D abs_view_pos;
|
Point3D abs_view_pos;
|
||||||
|
@ -165,10 +164,10 @@ public:
|
||||||
inline void set_goal_view_offset( double a) { goal_view_offset = a; }
|
inline void set_goal_view_offset( double a) { goal_view_offset = a; }
|
||||||
inline double get_win_ratio() const { return win_ratio; }
|
inline double get_win_ratio() const { return win_ratio; }
|
||||||
inline void set_win_ratio( double r ) { win_ratio = r; }
|
inline void set_win_ratio( double r ) { win_ratio = r; }
|
||||||
inline int get_winWidth() const { return winWidth; }
|
// inline int get_winWidth() const { return winWidth; }
|
||||||
inline void set_winWidth( int w ) { winWidth = w; }
|
// inline void set_winWidth( int w ) { winWidth = w; }
|
||||||
inline int get_winHeight() const { return winHeight; }
|
// inline int get_winHeight() const { return winHeight; }
|
||||||
inline void set_winHeight( int h ) { winHeight = h; }
|
// inline void set_winHeight( int h ) { winHeight = h; }
|
||||||
inline Point3D get_abs_view_pos() const { return abs_view_pos; }
|
inline Point3D get_abs_view_pos() const { return abs_view_pos; }
|
||||||
inline Point3D get_view_pos() const { return view_pos; }
|
inline Point3D get_view_pos() const { return view_pos; }
|
||||||
inline float *get_pilot_offset() { return pilot_offset; }
|
inline float *get_pilot_offset() { return pilot_offset; }
|
||||||
|
|
|
@ -41,7 +41,7 @@
|
||||||
#include <Cockpit/panel.hxx>
|
#include <Cockpit/panel.hxx>
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
|
|
||||||
#include "options.hxx"
|
#include "globals.hxx"
|
||||||
#include "views.hxx"
|
#include "views.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -41,8 +41,6 @@
|
||||||
#include <FDM/flight.hxx>
|
#include <FDM/flight.hxx>
|
||||||
#include <Time/light.hxx>
|
#include <Time/light.hxx>
|
||||||
|
|
||||||
#include "options.hxx"
|
|
||||||
|
|
||||||
FG_USING_STD(list);
|
FG_USING_STD(list);
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -51,7 +51,6 @@
|
||||||
|
|
||||||
#include <Aircraft/aircraft.hxx>
|
#include <Aircraft/aircraft.hxx>
|
||||||
#include <GUI/gui.h>
|
#include <GUI/gui.h>
|
||||||
#include <Main/options.hxx>
|
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
#include <Time/fg_timer.hxx>
|
#include <Time/fg_timer.hxx>
|
||||||
|
|
||||||
|
@ -63,7 +62,6 @@ extern "C" {
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <Main/options.hxx>
|
|
||||||
#include <Cockpit/hud.hxx>
|
#include <Cockpit/hud.hxx>
|
||||||
#include <NetworkOLK/network.h>
|
#include <NetworkOLK/network.h>
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,6 @@
|
||||||
|
|
||||||
#include <Aircraft/aircraft.hxx>
|
#include <Aircraft/aircraft.hxx>
|
||||||
#include <GUI/gui.h>
|
#include <GUI/gui.h>
|
||||||
#include <Main/options.hxx>
|
|
||||||
#include <Scenery/scenery.hxx>
|
#include <Scenery/scenery.hxx>
|
||||||
#include <Time/fg_timer.hxx>
|
#include <Time/fg_timer.hxx>
|
||||||
|
|
||||||
|
|
|
@ -37,8 +37,6 @@
|
||||||
|
|
||||||
#include <simgear/debug/logstream.hxx>
|
#include <simgear/debug/logstream.hxx>
|
||||||
|
|
||||||
#include <Main/options.hxx>
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#include "scenery.hxx"
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#include "scenery.hxx"
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||||||
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Loading…
Reference in a new issue