Add support for building meshes.
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465be55100
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14f20e4165
1 changed files with 4 additions and 1 deletions
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@ -180,7 +180,10 @@ void FGTileMgr::reinit()
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if (!_disableNasalHooks->getBoolValue())
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if (!_disableNasalHooks->getBoolValue())
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_options->setModelData(new FGNasalModelDataProxy);
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_options->setModelData(new FGNasalModelDataProxy);
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_options->setPluginStringData("SimGear::ROUGH_LOD_RANGE", fgGetString("/sim/rendering/static-lod/rough", boost::lexical_cast<string>(SG_OBJECT_RANGE)));
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_options->setPluginStringData("SimGear::BARE_LOD_RANGE", fgGetString("/sim/rendering/static-lod/bare", boost::lexical_cast<string>(SG_OBJECT_RANGE_BARE)));
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_options->setPluginStringData("SimGear::ROUGH_LOD_RANGE", fgGetString("/sim/rendering/static-lod/rough", boost::lexical_cast<string>(SG_OBJECT_RANGE_ROUGH)));
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_options->setPluginStringData("SimGear::ROUGH_LOD_DETAILED", fgGetString("/sim/rendering/static-lod/detailed", boost::lexical_cast<string>(SG_OBJECT_RANGE_DETAILED)));
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_options->setPluginStringData("SimGear::RENDER_BUILDING_MESH", fgGetBool("/sim/rendering/building-mesh", false) ? "true" : "false");
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if (state != Start)
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if (state != Start)
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{
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{
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