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Add override decls in AIManager

(Done while tracing another crash, but committing separately)
This commit is contained in:
James Turner 2018-04-29 10:12:40 +01:00
parent 2a31893862
commit 13857e001e

View file

@ -42,13 +42,14 @@ public:
FGAIManager(); FGAIManager();
virtual ~FGAIManager(); virtual ~FGAIManager();
void init(); void init() override;
virtual void shutdown(); void shutdown() override;
void postinit(); void postinit() override;
void reinit(); void reinit() override;
void bind(); void bind() override;
void unbind(); void unbind() override;
void update(double dt); void update(double dt) override;
void updateLOD(SGPropertyNode* node); void updateLOD(SGPropertyNode* node);
void attach(FGAIBase *model); void attach(FGAIBase *model);