Add override decls in AIManager
(Done while tracing another crash, but committing separately)
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2a31893862
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1 changed files with 8 additions and 7 deletions
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@ -42,13 +42,14 @@ public:
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FGAIManager();
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FGAIManager();
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virtual ~FGAIManager();
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virtual ~FGAIManager();
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void init();
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void init() override;
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virtual void shutdown();
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void shutdown() override;
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void postinit();
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void postinit() override;
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void reinit();
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void reinit() override;
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void bind();
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void bind() override;
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void unbind();
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void unbind() override;
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void update(double dt);
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void update(double dt) override;
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void updateLOD(SGPropertyNode* node);
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void updateLOD(SGPropertyNode* node);
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void attach(FGAIBase *model);
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void attach(FGAIBase *model);
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