Merge branch 'next' of D:\Git_New\flightgear into next
This commit is contained in:
commit
12d10066a6
10 changed files with 408 additions and 118 deletions
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@ -106,6 +106,9 @@ it in a scheduled task. To do that :
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64bit environment (Vista 64-bit or Windows7 64-bit)
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You should see : "Setting environment for using Microsoft Visual Studio 2008 x86 tools."
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printed in the console
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( To start 64-bit build, the right environment is set with :
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"C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\vcvarsall.bat" amd64
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)
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3. cd to the FlightGear project directory :
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D:
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cd \FGFSDevel\FlightGear\projects\VC90 (for example)
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|
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@ -40,7 +40,7 @@ end
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prefixDir=Dir.pwd + "/dist"
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dmgDir=Dir.pwd + "/image"
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srcDir=Dir.pwd + "/flightgear"
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dmgPath = Dir.pwd + "/fg_mac_nightly.dmg"
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puts "Erasing previous image dir"
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`rm -rf #{dmgDir}`
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@ -55,6 +55,8 @@ volName="\"FlightGear Nightly Build\""
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VERSION = File.read("#{srcDir}/version").strip
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dmgPath = Dir.pwd + "/fg_mac_nightly_#{VERSION}.dmg"
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puts "Creating directory structure"
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`mkdir -p #{macosDir}`
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`mkdir -p #{frameworksDir}`
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25
scripts/tools/version.bat
Normal file
25
scripts/tools/version.bat
Normal file
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@ -0,0 +1,25 @@
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REM
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ECHO OFF
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SET /P FLIGHTGEAR_VERSION=<version
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SET HUDSON_BUILD_NUMBER=0
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SET HUDSON_BUILD_ID=none
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SET REVISION=none
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IF DEFINED BUILD_ID SET HUDSON_BUILD_ID=%BUILD_ID%
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IF DEFINED BUILD_NUMBER SET HUDSON_BUILD_NUMBER=%BUILD_NUMBER%
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SET Header=src\Include\version.h
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ECHO // version.h generated by version.bat on %DATE% > %Header%
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ECHO #define FLIGHTGEAR_VERSION "%FLIGHTGEAR_VERSION%" >> %Header%
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ECHO #define HUDSON_BUILD_ID "%HUDSON_BUILD_ID%" >> %Header%
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ECHO #define HUDSON_BUILD_NUMBER %HUDSON_BUILD_NUMBER% >> %Header%
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ECHO #define REVISION "%REVISION%" >> %Header%
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@ -49,6 +49,7 @@ extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
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extern bool fgDumpSnapShot();
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extern void fgDumpSceneGraph();
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extern void fgDumpTerrainBranch();
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extern void fgPrintVisibleSceneInfoCommand();
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extern puFont guiFnt;
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extern fntTexFont *guiFntHandle;
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@ -555,5 +555,22 @@ void fgDumpTerrainBranch()
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}
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}
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void fgPrintVisibleSceneInfoCommand()
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{
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", true);
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}
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flightgear::printVisibleSceneInfo(globals->get_renderer());
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", false);
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}
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}
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@ -518,6 +518,13 @@ do_dump_terrain_branch (const SGPropertyNode*)
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return true;
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}
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static bool
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do_print_visible_scene_info(const SGPropertyNode*)
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{
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fgPrintVisibleSceneInfoCommand();
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return true;
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}
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/**
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* Built-in command: hires capture screen.
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*/
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@ -1488,6 +1495,7 @@ static struct {
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{ "release-cockpit-button", do_release_cockpit_button },
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{ "dump-scenegraph", do_dump_scene_graph },
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{ "dump-terrainbranch", do_dump_terrain_branch },
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{ "print-visible-scene", do_print_visible_scene_info },
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{ "reload-shaders", do_reload_shaders },
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{ 0, 0 } // zero-terminated
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};
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|
|
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@ -56,7 +56,9 @@
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#include "util.hxx"
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#include "viewmgr.hxx"
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#include <Main/viewer.hxx>
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#include <simgear/version.h>
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#include <osg/Version>
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using std::string;
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using std::sort;
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@ -237,7 +239,8 @@ fgSetDefaults ()
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fgSetInt("/sim/multiplay/txport", 0);
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fgSetString("/sim/version/flightgear", FLIGHTGEAR_VERSION);
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//fgSetString("/sim/version/simgear", FLIGHTGEAR_VERSION);
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fgSetString("/sim/version/simgear", SG_STRINGIZE(SIMGEAR_VERSION));
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fgSetString("/sim/version/openscenegraph", osgGetVersion());
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fgSetString("/sim/version/revision", REVISION);
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fgSetInt("/sim/version/build-number", HUDSON_BUILD_NUMBER);
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fgSetString("/sim/version/build-id", HUDSON_BUILD_ID);
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|
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@ -29,11 +29,18 @@
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#include <simgear/compiler.h>
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#include <algorithm>
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#include <iostream>
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#include <map>
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#include <vector>
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#include <typeinfo>
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#include <osg/ref_ptr>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/Camera>
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#include <osg/CullFace>
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#include <osg/CullStack>
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#include <osg/Depth>
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#include <osg/Fog>
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#include <osg/Group>
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@ -823,5 +830,207 @@ fgDumpNodeToFile(osg::Node* node, const char* filename)
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{
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return osgDB::writeNodeFile(*node, filename);
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}
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namespace flightgear
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{
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using namespace osg;
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class VisibleSceneInfoVistor : public NodeVisitor, CullStack
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{
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public:
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VisibleSceneInfoVistor()
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: NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
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{
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setCullingMode(CullSettings::SMALL_FEATURE_CULLING
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| CullSettings::VIEW_FRUSTUM_CULLING);
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setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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}
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VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
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{
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}
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META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
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typedef std::map<const std::string,int> InfoMap;
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void getNodeInfo(Node* node)
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{
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const char* typeName = typeid(*node).name();
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classInfo[typeName]++;
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const std::string& nodeName = node->getName();
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if (!nodeName.empty())
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nodeInfo[nodeName]++;
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}
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void dumpInfo()
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{
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using namespace std;
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typedef vector<InfoMap::iterator> FreqVector;
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cout << "class info:\n";
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FreqVector classes;
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for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
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itr != end;
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++itr)
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classes.push_back(itr);
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sort(classes.begin(), classes.end(), freqComp);
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for (FreqVector::iterator itr = classes.begin(), end = classes.end();
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itr != end;
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++itr) {
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cout << (*itr)->first << " " << (*itr)->second << "\n";
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}
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cout << "\nnode info:\n";
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FreqVector nodes;
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for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
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itr != end;
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++itr)
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nodes.push_back(itr);
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sort (nodes.begin(), nodes.end(), freqComp);
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for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
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itr != end;
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++itr) {
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cout << (*itr)->first << " " << (*itr)->second << "\n";
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}
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cout << endl;
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}
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void doTraversal(Camera* camera, Node* root, Viewport* viewport)
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{
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ref_ptr<RefMatrix> projection
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= createOrReuseMatrix(camera->getProjectionMatrix());
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ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
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if (!viewport)
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viewport = camera->getViewport();
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if (viewport)
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pushViewport(viewport);
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pushProjectionMatrix(projection.get());
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pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
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root->accept(*this);
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popModelViewMatrix();
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popProjectionMatrix();
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if (viewport)
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popViewport();
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dumpInfo();
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}
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void apply(Node& node)
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{
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if (isCulled(node))
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return;
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pushCurrentMask();
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getNodeInfo(&node);
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traverse(node);
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popCurrentMask();
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}
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void apply(Group& node)
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{
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if (isCulled(node))
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return;
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pushCurrentMask();
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getNodeInfo(&node);
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traverse(node);
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popCurrentMask();
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}
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void apply(Transform& node)
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{
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if (isCulled(node))
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return;
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pushCurrentMask();
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ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
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node.computeLocalToWorldMatrix(*matrix,this);
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pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
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getNodeInfo(&node);
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traverse(node);
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popModelViewMatrix();
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popCurrentMask();
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}
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void apply(Camera& camera)
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{
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// Save current cull settings
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CullSettings saved_cull_settings(*this);
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// set cull settings from this Camera
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setCullSettings(camera);
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// inherit the settings from above
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inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
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// set the cull mask.
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unsigned int savedTraversalMask = getTraversalMask();
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bool mustSetCullMask = (camera.getInheritanceMask()
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& osg::CullSettings::CULL_MASK) == 0;
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if (mustSetCullMask)
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setTraversalMask(camera.getCullMask());
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osg::RefMatrix* projection = 0;
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osg::RefMatrix* modelview = 0;
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if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
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if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
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projection = createOrReuseMatrix(*getProjectionMatrix()
|
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*camera.getProjectionMatrix());
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modelview = createOrReuseMatrix(*getModelViewMatrix()
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* camera.getViewMatrix());
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}
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else { // pre multiply
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projection = createOrReuseMatrix(camera.getProjectionMatrix()
|
||||
* (*getProjectionMatrix()));
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modelview = createOrReuseMatrix(camera.getViewMatrix()
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* (*getModelViewMatrix()));
|
||||
}
|
||||
} else {
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// an absolute reference frame
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||||
projection = createOrReuseMatrix(camera.getProjectionMatrix());
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||||
modelview = createOrReuseMatrix(camera.getViewMatrix());
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||||
}
|
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if (camera.getViewport())
|
||||
pushViewport(camera.getViewport());
|
||||
|
||||
pushProjectionMatrix(projection);
|
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pushModelViewMatrix(modelview, camera.getReferenceFrame());
|
||||
|
||||
traverse(camera);
|
||||
|
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// restore the previous model view matrix.
|
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popModelViewMatrix();
|
||||
|
||||
// restore the previous model view matrix.
|
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popProjectionMatrix();
|
||||
|
||||
if (camera.getViewport()) popViewport();
|
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|
||||
// restore the previous traversal mask settings
|
||||
if (mustSetCullMask)
|
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setTraversalMask(savedTraversalMask);
|
||||
|
||||
// restore the previous cull settings
|
||||
setCullSettings(saved_cull_settings);
|
||||
}
|
||||
|
||||
protected:
|
||||
// sort in reverse
|
||||
static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
|
||||
{
|
||||
return lhs->second > rhs->second;
|
||||
}
|
||||
InfoMap classInfo;
|
||||
InfoMap nodeInfo;
|
||||
};
|
||||
|
||||
bool printVisibleSceneInfo(FGRenderer* renderer)
|
||||
{
|
||||
osgViewer::Viewer* viewer = renderer->getViewer();
|
||||
VisibleSceneInfoVistor vsv;
|
||||
Viewport* vp = 0;
|
||||
if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
|
||||
const View::Slave& slave = viewer->getSlave(0);
|
||||
vp = slave._camera->getViewport();
|
||||
}
|
||||
vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// end of renderer.cxx
|
||||
|
||||
|
|
|
@ -81,4 +81,9 @@ protected:
|
|||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
bool fgDumpTerrainBranchToFile(const char* filename);
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
bool printVisibleSceneInfo(FGRenderer* renderer);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -536,127 +536,144 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
|
|||
return;
|
||||
}
|
||||
|
||||
MsgBuf msgBuf;
|
||||
static MsgBuf msgBuf;
|
||||
static unsigned msgLen = 0;
|
||||
T_PositionMsg* PosMsg = msgBuf.posMsg();
|
||||
|
||||
strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
|
||||
PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
|
||||
|
||||
PosMsg->time = XDR_encode_double (motionInfo.time);
|
||||
PosMsg->lag = XDR_encode_double (motionInfo.lag);
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
|
||||
SGVec3f angleAxis;
|
||||
motionInfo.orientation.getAngleAxis(angleAxis);
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
|
||||
|
||||
xdr_data_t* ptr = msgBuf.properties();
|
||||
std::vector<FGPropertyData*>::const_iterator it;
|
||||
it = motionInfo.properties.begin();
|
||||
//cout << "OUTPUT PROPERTIES\n";
|
||||
xdr_data_t* msgEnd = msgBuf.propsEnd();
|
||||
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
|
||||
|
||||
// First element is the ID. Write it out when we know we have room for
|
||||
// the whole property.
|
||||
xdr_data_t id = XDR_encode_uint32((*it)->id);
|
||||
// The actual data representation depends on the type
|
||||
switch ((*it)->type) {
|
||||
case simgear::props::INT:
|
||||
case simgear::props::BOOL:
|
||||
case simgear::props::LONG:
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32((*it)->int_value);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
|
||||
break;
|
||||
case simgear::props::FLOAT:
|
||||
case simgear::props::DOUBLE:
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_float((*it)->float_value);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
|
||||
break;
|
||||
case simgear::props::STRING:
|
||||
case simgear::props::UNSPECIFIED:
|
||||
{
|
||||
// String is complicated. It consists of
|
||||
// The length of the string
|
||||
// The string itself
|
||||
// Padding to the nearest 4-bytes.
|
||||
const char* lcharptr = (*it)->string_value;
|
||||
|
||||
if (lcharptr != 0)
|
||||
{
|
||||
// Add the length
|
||||
////cout << "String length: " << strlen(lcharptr) << "\n";
|
||||
uint32_t len = strlen(lcharptr);
|
||||
if (len > MAX_TEXT_SIZE)
|
||||
len = MAX_TEXT_SIZE;
|
||||
// XXX This should not be using 4 bytes per character!
|
||||
// If there's not enough room for this property, drop it
|
||||
// on the floor.
|
||||
if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
|
||||
goto escape;
|
||||
//cout << "String length unint32: " << len << "\n";
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32(len);
|
||||
if (len != 0)
|
||||
{
|
||||
// Now the text itself
|
||||
// XXX This should not be using 4 bytes per character!
|
||||
int lcount = 0;
|
||||
while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
|
||||
{
|
||||
*ptr++ = XDR_encode_int8(*lcharptr);
|
||||
lcharptr++;
|
||||
lcount++;
|
||||
}
|
||||
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
|
||||
|
||||
// Now pad if required
|
||||
while ((lcount % 4) != 0)
|
||||
{
|
||||
*ptr++ = XDR_encode_int8(0);
|
||||
lcount++;
|
||||
//cout << "0";
|
||||
}
|
||||
|
||||
//cout << "\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nothing to encode
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32(0);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//cout << " Unknown Type: " << (*it)->type << "\n";
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_float((*it)->float_value);;
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
|
||||
break;
|
||||
}
|
||||
|
||||
++it;
|
||||
if (fgGetBool("/sim/freeze/replay-state", true))
|
||||
{
|
||||
// do not send position updates during replay
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
{
|
||||
// no movement during replay
|
||||
PosMsg->linearVel[i] = XDR_encode_float (0.0);
|
||||
PosMsg->angularVel[i] = XDR_encode_float (0.0);
|
||||
PosMsg->linearAccel[i] = XDR_encode_float (0.0);
|
||||
PosMsg->angularAccel[i] = XDR_encode_float (0.0);
|
||||
}
|
||||
// all other data remains unchanged (resend last state)
|
||||
}
|
||||
escape:
|
||||
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
|
||||
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
|
||||
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
|
||||
else
|
||||
{
|
||||
PosMsg->time = XDR_encode_double (motionInfo.time);
|
||||
PosMsg->lag = XDR_encode_double (motionInfo.lag);
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
|
||||
SGVec3f angleAxis;
|
||||
motionInfo.orientation.getAngleAxis(angleAxis);
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
|
||||
for (unsigned i = 0 ; i < 3; ++i)
|
||||
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
|
||||
|
||||
xdr_data_t* ptr = msgBuf.properties();
|
||||
std::vector<FGPropertyData*>::const_iterator it;
|
||||
it = motionInfo.properties.begin();
|
||||
//cout << "OUTPUT PROPERTIES\n";
|
||||
xdr_data_t* msgEnd = msgBuf.propsEnd();
|
||||
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
|
||||
|
||||
// First element is the ID. Write it out when we know we have room for
|
||||
// the whole property.
|
||||
xdr_data_t id = XDR_encode_uint32((*it)->id);
|
||||
// The actual data representation depends on the type
|
||||
switch ((*it)->type) {
|
||||
case simgear::props::INT:
|
||||
case simgear::props::BOOL:
|
||||
case simgear::props::LONG:
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32((*it)->int_value);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
|
||||
break;
|
||||
case simgear::props::FLOAT:
|
||||
case simgear::props::DOUBLE:
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_float((*it)->float_value);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
|
||||
break;
|
||||
case simgear::props::STRING:
|
||||
case simgear::props::UNSPECIFIED:
|
||||
{
|
||||
// String is complicated. It consists of
|
||||
// The length of the string
|
||||
// The string itself
|
||||
// Padding to the nearest 4-bytes.
|
||||
const char* lcharptr = (*it)->string_value;
|
||||
|
||||
if (lcharptr != 0)
|
||||
{
|
||||
// Add the length
|
||||
////cout << "String length: " << strlen(lcharptr) << "\n";
|
||||
uint32_t len = strlen(lcharptr);
|
||||
if (len > MAX_TEXT_SIZE)
|
||||
len = MAX_TEXT_SIZE;
|
||||
// XXX This should not be using 4 bytes per character!
|
||||
// If there's not enough room for this property, drop it
|
||||
// on the floor.
|
||||
if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
|
||||
goto escape;
|
||||
//cout << "String length unint32: " << len << "\n";
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32(len);
|
||||
if (len != 0)
|
||||
{
|
||||
// Now the text itself
|
||||
// XXX This should not be using 4 bytes per character!
|
||||
int lcount = 0;
|
||||
while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
|
||||
{
|
||||
*ptr++ = XDR_encode_int8(*lcharptr);
|
||||
lcharptr++;
|
||||
lcount++;
|
||||
}
|
||||
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
|
||||
|
||||
// Now pad if required
|
||||
while ((lcount % 4) != 0)
|
||||
{
|
||||
*ptr++ = XDR_encode_int8(0);
|
||||
lcount++;
|
||||
//cout << "0";
|
||||
}
|
||||
|
||||
//cout << "\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Nothing to encode
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_uint32(0);
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//cout << " Unknown Type: " << (*it)->type << "\n";
|
||||
*ptr++ = id;
|
||||
*ptr++ = XDR_encode_float((*it)->float_value);;
|
||||
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
|
||||
break;
|
||||
}
|
||||
|
||||
++it;
|
||||
}
|
||||
escape:
|
||||
msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
|
||||
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
|
||||
}
|
||||
if (msgLen>0)
|
||||
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
|
||||
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
|
||||
} // FGMultiplayMgr::SendMyPosition()
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue