Moved max node per tile definition to fg_constants.h
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1 changed files with 3 additions and 3 deletions
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@ -51,9 +51,6 @@
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FG_USING_STD(vector);
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// Maximum nodes per tile
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#define MAX_NODES 2000
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struct fgFACE {
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int n1, n2, n3;
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@ -175,6 +172,9 @@ operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
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// $Log$
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// Revision 1.12 1999/04/05 02:14:21 curt
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// Moved max node per tile definition to fg_constants.h
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//
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// Revision 1.11 1999/03/25 19:02:53 curt
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// Removed an unneeded include.
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//
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