Expose visibility within cloudlayers to the property-tree
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1 changed files with 18 additions and 0 deletions
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@ -152,6 +152,11 @@ FGEnvironmentMgr::bind ()
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&FGEnvironmentMgr::get_cloud_layer_coverage_type,
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&FGEnvironmentMgr::get_cloud_layer_coverage_type,
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&FGEnvironmentMgr::set_cloud_layer_coverage_type);
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&FGEnvironmentMgr::set_cloud_layer_coverage_type);
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_tiedProperties.Tie( layerNode->getNode( "visibility-m",true), this, i,
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&FGEnvironmentMgr::get_cloud_layer_visibility_m,
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&FGEnvironmentMgr::set_cloud_layer_visibility_m);
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}
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}
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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@ -315,6 +320,19 @@ FGEnvironmentMgr::get_cloud_layer_coverage_type (int index) const
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return thesky->get_cloud_layer(index)->getCoverage();
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return thesky->get_cloud_layer(index)->getCoverage();
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}
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}
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double
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FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
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{
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return thesky->get_cloud_layer(index)->getVisibility_m();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
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{
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thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
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}
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void
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void
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FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
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FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
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