Maintenance: FlightHistory
SPDX tags. header guard. initialize member variables. spelling.
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1 changed files with 16 additions and 35 deletions
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@ -1,34 +1,17 @@
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// FlightHistory
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//
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// Written by James Turner, started December 2012.
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//
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// Copyright (C) 2012 James Turner - zakalawe (at) mac com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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/*
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* SPDX-FileName: FlightHistory.hxx
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* SPDX-FileCopyrightText: Copyright (C) 2012 James Turner - zakalawe (at) mac com
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef FG_AIRCRAFT_FLIGHT_HISTORY_HXX
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#define FG_AIRCRAFT_FLIGHT_HISTORY_HXX
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/math/SGMath.hxx>
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#pragma once
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#include <vector>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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typedef std::vector<SGGeod> SGGeodVec;
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class PagedPathForHistory : public SGReferenced
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@ -98,7 +81,7 @@ private:
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* Bucket is a fixed-size container of samples. This is a crude slab
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* allocation of samples, in chunks defined by the width constant above.
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* Keep in mind that even with a 1Hz sample frequency, we use less than
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* 200kbytes per hour - avoiding continous malloc traffic, or expensive
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* 200 KB per hour - avoiding continuous malloc traffic, or expensive
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* std::vector reallocations, is the key factor here.
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*/
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class SampleBucket
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@ -107,10 +90,10 @@ private:
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Sample samples[SAMPLE_BUCKET_WIDTH];
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};
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double m_lastCaptureTime;
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double m_lastCaptureTime{0.0};
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double m_sampleInterval; ///< sample interval in seconds
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/// our store of samples (in buckets). The last bucket is partially full,
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/// with the number of valid samples indicated by m_validSampleCount
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/// our store of samples (in buckets). The last bucket is partially full,
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/// with the number of valid samples indicated by m_validSampleCount
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std::vector<SampleBucket*> m_buckets;
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/// number of valid samples in the final bucket
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@ -119,8 +102,8 @@ private:
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SGPropertyNode_ptr m_weightOnWheels;
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SGPropertyNode_ptr m_enabled;
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bool m_lastWoW;
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size_t m_maxMemoryUseBytes;
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bool m_lastWoW{false};
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size_t m_maxMemoryUseBytes{0};
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void allocateNewBucket();
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@ -128,5 +111,3 @@ private:
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size_t currentMemoryUseBytes() const;
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};
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#endif
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