Change the fps toggle property name a bit and add a toggle switch in the
gui/dialog/rendering box.
This commit is contained in:
parent
1fa0f4157c
commit
0fa47dbbdc
1 changed files with 4 additions and 5 deletions
|
@ -721,12 +721,11 @@ void fgCockpitUpdate( void ) {
|
||||||
// This will check the global hud linked list pointer.
|
// This will check the global hud linked list pointer.
|
||||||
// If these is anything to draw it will.
|
// If these is anything to draw it will.
|
||||||
fgUpdateHUD();
|
fgUpdateHUD();
|
||||||
} else if ( fgGetBool( "/sim/hud/draw-fps-when-off", false ) ) {
|
}
|
||||||
|
|
||||||
|
if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
|
||||||
char buf[64];
|
char buf[64];
|
||||||
float fps = get_frame_rate();
|
float fps = get_frame_rate();
|
||||||
// float tris = fps * get_vfc_tris_drawn();
|
|
||||||
// float culled = fps * get_vfc_tris_culled();
|
|
||||||
// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
|
|
||||||
sprintf(buf,"%-5.1f", fps);
|
sprintf(buf,"%-5.1f", fps);
|
||||||
|
|
||||||
glMatrixMode( GL_PROJECTION );
|
glMatrixMode( GL_PROJECTION );
|
||||||
|
|
Loading…
Add table
Reference in a new issue