diff --git a/Main/GLUTmain.c b/Main/GLUTmain.c
index af7d45812..8152da3ae 100644
--- a/Main/GLUTmain.c
+++ b/Main/GLUTmain.c
@@ -283,7 +283,8 @@ static void fgRenderFrame( void ) {
     /* set lighting parameters */
     xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
     xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
-    fgSceneryRender();
+    fgTileMgrRender();
+    /* fgSceneryRender(); */
 
     /* display HUD */
     if( show_hud ) {
@@ -516,7 +517,7 @@ static void fgMainLoop( void ) {
     /* fgAircraftOutputCurrent(a); */
 
     /* see if we need to load any new scenery tiles */
-    fgTileMgrUpdate();
+    /* fgTileMgrUpdate(); */
 
     /* Process/manage pending events */
     fgEventProcess();
@@ -632,9 +633,13 @@ int main( int argc, char *argv[] ) {
 
 
 /* $Log$
-/* Revision 1.46  1998/01/08 02:22:06  curt
-/* Beginning to integrate Tile management subsystem.
+/* Revision 1.47  1998/01/13 00:23:08  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.46  1998/01/08 02:22:06  curt
+ * Beginning to integrate Tile management subsystem.
+ *
  * Revision 1.45  1998/01/07 03:18:55  curt
  * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
  *
diff --git a/Main/fg_init.c b/Main/fg_init.c
index 47d76bb8a..c6ca50e40 100644
--- a/Main/fg_init.c
+++ b/Main/fg_init.c
@@ -122,6 +122,12 @@ void fgInitSubsystems( void ) {
     /* FG_Latitude  = (  119548.21 / 3600.0 ) * DEG_TO_RAD; */
     /* FG_Altitude = 0.0 + 3.758099; */
 
+    /* Initial Posisition near where I used to live in Globe, AZ */
+    /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */
+    /* FG_Latitude  = (  120160.0 / 3600.0 ) * DEG_TO_RAD; */
+    /* FG_Runway_altitude = 5000.0; */
+    /* FG_Altitude = FG_Runway_altitude + 3.758099; */
+
     /* Initial Position: 10125 Jewell St. NE */
     /* FG_Longitude = ( -93.15 ) * DEG_TO_RAD; */
     /* FG_Latitude  = (  45.15 ) * DEG_TO_RAD; */
@@ -130,6 +136,7 @@ void fgInitSubsystems( void ) {
     /* A random test position */
     /* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */
     /* FG_Latitude  = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */
+
     FG_Runway_altitude = 4000.0;
     FG_Altitude = FG_Runway_altitude + 3.758099;
 
@@ -225,11 +232,12 @@ void fgInitSubsystems( void ) {
 
     /* Initialize the Scenery Management subsystem */
     fgTileMgrInit();
-    fgSceneryInit();
+    /* fgSceneryInit(); */
 
     /* Tell the Scenery Management system where we are so it can load
      * the correct scenery data */
-    fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
+    fgTileMgrUpdate();
+    /* fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude); */
 
     /* I'm just sticking this here for now, it should probably move 
      * eventually */
@@ -269,9 +277,13 @@ void fgInitSubsystems( void ) {
 
 
 /* $Log$
-/* Revision 1.29  1998/01/08 02:22:08  curt
-/* Beginning to integrate Tile management subsystem.
+/* Revision 1.30  1998/01/13 00:23:09  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.29  1998/01/08 02:22:08  curt
+ * Beginning to integrate Tile management subsystem.
+ *
  * Revision 1.28  1998/01/07 03:18:58  curt
  * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
  *
diff --git a/Main/views.c b/Main/views.c
index 40e428576..9c1d02af4 100644
--- a/Main/views.c
+++ b/Main/views.c
@@ -69,8 +69,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
     v->view_pos.y -= scenery.center.y;
     v->view_pos.z -= scenery.center.z;
 
-    /* printf("View pos = %.4f, %.4f, %.4f\n", 
-	   v->view_pos.x, v->view_pos.y, v->view_pos.z); */
+    printf("View pos = %.4f, %.4f, %.4f\n", 
+	   v->view_pos.x, v->view_pos.y, v->view_pos.z);
 
     /* make a vector to the current view position */
     MAT3_SET_VEC(v0, v->view_pos.x, v->view_pos.y, v->view_pos.z);
@@ -182,9 +182,13 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
 
 
 /* $Log$
-/* Revision 1.8  1997/12/30 22:22:33  curt
-/* Further integration of event manager.
+/* Revision 1.9  1998/01/13 00:23:09  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.8  1997/12/30 22:22:33  curt
+ * Further integration of event manager.
+ *
  * Revision 1.7  1997/12/30 20:47:45  curt
  * Integrated new event manager with subsystem initializations.
  *
diff --git a/Scenery/obj.c b/Scenery/obj.c
index 7c16dbcfe..b94b50b52 100644
--- a/Scenery/obj.c
+++ b/Scenery/obj.c
@@ -63,10 +63,9 @@ void calc_normal(float p1[3], float p2[3], float p3[3], double normal[3])
 
 
 /* Load a .obj file and generate the GL call list */
-GLint fgObjLoad(char *path) {
+GLint fgObjLoad(char *path, struct fgCartesianPoint *ref) {
     char line[256], winding_str[256];
     double v1[3], v2[3], approx_normal[3], normal[3], dot_prod, scale, temp;
-    struct fgCartesianPoint ref;
     GLint area;
     FILE *f;
     int first, ncount, vncount, n1, n2, n3, n4;
@@ -76,7 +75,8 @@ GLint fgObjLoad(char *path) {
 
     if ( (f = fopen(path, "r")) == NULL ) {
 	printf("Cannot open file: %s\n", path);
-	exit(-1);
+	/* exit(-1); */
+	return(0);
     }
 
     area = xglGenLists(1);
@@ -99,10 +99,10 @@ GLint fgObjLoad(char *path) {
 		       &nodes[ncount][0], &nodes[ncount][1], &nodes[ncount][2]);
 		if ( ncount == 1 ) {
 		    /* first node becomes the reference point */
-		    ref.x = nodes[ncount][0];
-		    ref.y = nodes[ncount][1];
-		    ref.z = nodes[ncount][2];
-		    scenery.center = ref;
+		    ref->x = nodes[ncount][0];
+		    ref->y = nodes[ncount][1];
+		    ref->z = nodes[ncount][2];
+		    /* scenery.center = ref; */
 		}
 		ncount++;
 	    } else {
@@ -166,18 +166,18 @@ GLint fgObjLoad(char *path) {
 	    if ( use_vertex_norms ) {
 		MAT3_SCALE_VEC(normal, normals[n1], scale);
 		xglNormal3dv(normal);
-		xglVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y, 
-			    nodes[n1][2] - ref.z);
+		xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y, 
+			    nodes[n1][2] - ref->z);
 
 		MAT3_SCALE_VEC(normal, normals[n2], scale);
 		xglNormal3dv(normal);
-		xglVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y, 
-			    nodes[n2][2] - ref.z);
+		xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y, 
+			    nodes[n2][2] - ref->z);
 
 		MAT3_SCALE_VEC(normal, normals[n3], scale);
 		xglNormal3dv(normal);
-		xglVertex3d(nodes[n3][0] - ref.x, nodes[n3][1] - ref.y, 
-			    nodes[n3][2] - ref.z);
+		xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y, 
+			    nodes[n3][2] - ref->z);
 	    } else {
 		if ( odd ) {
 		    calc_normal(nodes[n1], nodes[n2], nodes[n3], approx_normal);
@@ -187,12 +187,12 @@ GLint fgObjLoad(char *path) {
 		MAT3_SCALE_VEC(normal, approx_normal, scale);
 		xglNormal3dv(normal);
 
-		xglVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y, 
-			    nodes[n1][2] - ref.z);
-		xglVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y, 
-			    nodes[n2][2] - ref.z);
-		xglVertex3d(nodes[n3][0] - ref.x, nodes[n3][1] - ref.y, 
-			    nodes[n3][2] - ref.z);
+		xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y, 
+			    nodes[n1][2] - ref->z);
+		xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y, 
+			    nodes[n2][2] - ref->z);
+		xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y, 
+			    nodes[n3][2] - ref->z);
 	    }
 
 	    odd = 1 - odd;
@@ -207,8 +207,8 @@ GLint fgObjLoad(char *path) {
 		    MAT3_SCALE_VEC(normal, approx_normal, scale);
 		}
 		xglNormal3dv(normal);
-		xglVertex3d(nodes[n4][0] - ref.x, nodes[n4][1] - ref.y, 
-			    nodes[n4][2] - ref.z);
+		xglVertex3d(nodes[n4][0] - ref->x, nodes[n4][1] - ref->y, 
+			    nodes[n4][2] - ref->z);
 
 		odd = 1 - odd;
 		last1 = n3;
@@ -230,16 +230,16 @@ GLint fgObjLoad(char *path) {
 	    sscanf(line, "f %d %d %d\n", &n1, &n2, &n3);
 
             xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
-	    xglVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y, 
-			nodes[n1][2] - ref.z);
+	    xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y, 
+			nodes[n1][2] - ref->z);
 
             xglNormal3d(normals[n2][0], normals[n2][1], normals[n2][2]);
-	    xglVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y, 
-			nodes[n2][2] - ref.z);
+	    xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y, 
+			nodes[n2][2] - ref->z);
 
             xglNormal3d(normals[n3][0], normals[n3][1], normals[n3][2]);
-	    xglVertex3d(nodes[n3][0] - ref.x, nodes[n3][1] - ref.y, 
-			nodes[n3][2] - ref.z);
+	    xglVertex3d(nodes[n3][0] - ref->x, nodes[n3][1] - ref->y, 
+			nodes[n3][2] - ref->z);
 	} else if ( line[0] == 'q' ) {
 	    /* continue a triangle strip */
 	    n1 = n2 = 0;
@@ -263,8 +263,8 @@ GLint fgObjLoad(char *path) {
 		xglNormal3dv(normal);
 	    }
 
-	    xglVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y, 
-			nodes[n1][2] - ref.z);
+	    xglVertex3d(nodes[n1][0] - ref->x, nodes[n1][1] - ref->y, 
+			nodes[n1][2] - ref->z);
 	    
 	    odd = 1 - odd;
 	    last1 = last2;
@@ -288,8 +288,8 @@ GLint fgObjLoad(char *path) {
 		    xglNormal3dv(normal);
 		}
 
-		xglVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y, 
-			    nodes[n2][2] - ref.z);
+		xglVertex3d(nodes[n2][0] - ref->x, nodes[n2][1] - ref->y, 
+			    nodes[n2][2] - ref->z);
 
 		odd = 1 -odd;
 		last1 = last2;
@@ -307,12 +307,12 @@ GLint fgObjLoad(char *path) {
     xglBegin(GL_LINES);
     xglColor3f(0.0, 0.0, 0.0);
     for ( i = 0; i < ncount; i++ ) {
-        xglVertex3d(nodes[i][0] - ref.x,
- 		    nodes[i][1] - ref.y,
- 		    nodes[i][2] - ref.z);
- 	xglVertex3d(nodes[i][0] - ref.x + 500*normals[i][0],
- 		    nodes[i][1] - ref.y + 500*normals[i][1],
- 		    nodes[i][2] - ref.z + 500*normals[i][2]);
+        xglVertex3d(nodes[i][0] - ref->x,
+ 		    nodes[i][1] - ref->y,
+ 		    nodes[i][2] - ref->z);
+ 	xglVertex3d(nodes[i][0] - ref->x + 500*normals[i][0],
+ 		    nodes[i][1] - ref->y + 500*normals[i][1],
+ 		    nodes[i][2] - ref->z + 500*normals[i][2]);
     } 
     xglEnd();
     */
@@ -328,10 +328,14 @@ GLint fgObjLoad(char *path) {
 
 
 /* $Log$
-/* Revision 1.16  1997/12/30 23:09:40  curt
-/* Worked on winding problem without luck, so back to calling glFrontFace()
-/* 3 times for each scenery area.
+/* Revision 1.17  1998/01/13 00:23:10  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.16  1997/12/30 23:09:40  curt
+ * Worked on winding problem without luck, so back to calling glFrontFace()
+ * 3 times for each scenery area.
+ *
  * Revision 1.15  1997/12/30 20:47:51  curt
  * Integrated new event manager with subsystem initializations.
  *
diff --git a/Scenery/obj.h b/Scenery/obj.h
index af8f4099d..3fd6be4ca 100644
--- a/Scenery/obj.h
+++ b/Scenery/obj.h
@@ -34,16 +34,22 @@
 
 #include <GL/glut.h>
 
+#include "../Include/types.h"
+
 
 /* Load a .obj file and generate the GL call list */
-GLint fgObjLoad(char *file);
+GLint fgObjLoad(char *file, struct fgCartesianPoint *ref);
 
 
 #endif /* OBJ_H */
 
 
 /* $Log$
-/* Revision 1.1  1997/10/28 21:14:55  curt
-/* Initial revision.
+/* Revision 1.2  1998/01/13 00:23:10  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.1  1997/10/28 21:14:55  curt
+ * Initial revision.
+ *
  */
diff --git a/Scenery/scenery.c b/Scenery/scenery.c
index 5b3801ea5..9aee8c092 100644
--- a/Scenery/scenery.c
+++ b/Scenery/scenery.c
@@ -76,7 +76,7 @@ void fgSceneryUpdate(double lon, double lat, double elev) {
 
     printf("  Loading Scenery: %s\n", path);
 
-    area_terrain = fgObjLoad(path);
+    area_terrain = fgObjLoad(path, &scenery.center);
 }
 
 
@@ -100,9 +100,13 @@ void fgSceneryRender() {
 
 
 /* $Log$
-/* Revision 1.30  1998/01/07 03:22:29  curt
-/* Moved astro stuff to .../Src/Astro/
+/* Revision 1.31  1998/01/13 00:23:11  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.30  1998/01/07 03:22:29  curt
+ * Moved astro stuff to .../Src/Astro/
+ *
  * Revision 1.29  1997/12/30 20:47:52  curt
  * Integrated new event manager with subsystem initializations.
  *
diff --git a/Scenery/tilemgr.c b/Scenery/tilemgr.c
index ab5ce1fb9..e867da8b1 100644
--- a/Scenery/tilemgr.c
+++ b/Scenery/tilemgr.c
@@ -31,14 +31,20 @@
 #include <GL/glut.h>
 #include "../XGL/xgl.h"
 
+#include "scenery.h"
 #include "tileutils.h"
+#include "obj.h"
 
 #include "../Aircraft/aircraft.h"
 #include "../Include/constants.h"
+#include "../Include/general.h"
+#include "../Include/types.h"
 
 
 /* here's where we keep the array of closest (potentially viewable) tiles */
-static long int tile[49];
+struct bucket local_tiles[49];
+GLint local_display_lists[49];
+struct fgCartesianPoint local_refs[49];
 
 
 /* Initialize the Tile Manager subsystem */
@@ -52,21 +58,73 @@ void fgTileMgrInit() {
  * the chunk isn't already in the cache, then read it from disk. */
 void fgTileMgrUpdate() {
     struct fgFLIGHT *f;
+    struct fgGENERAL *g;
     struct bucket p;
+    char base_path[256];
+    char file_name[256];
+    int i, j;
 
     f = &current_aircraft.flight;
+    g = &general;
 
     find_bucket(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p);
     printf("Updating Tile list for %d,%d %d,%d\n", p.lon, p.lat, p.x, p.y);
 
-    gen_idx_array(&p, tile, 7, 7);
+    gen_idx_array(&p, local_tiles, 7, 7);
+
+    /* scenery.center = ref; */
+
+    for ( i = 0; i < 49; i++ ) {
+	gen_base_path(&local_tiles[i], base_path);
+	sprintf(file_name, "%s/Scenery/%s/%ld.obj", 
+		g->root_dir, base_path, gen_index(&local_tiles[i]));
+	local_display_lists[i] = 
+	    fgObjLoad(file_name, &local_refs[i]);
+
+	if ( (local_tiles[i].lon == p.lon) &&
+	     (local_tiles[i].lat == p.lat) &&
+	     (local_tiles[i].x == p.x) &&
+	     (local_tiles[i].y == p.y) ) {
+	    scenery.center = local_refs[i];
+	}
+    }
+}
+
+
+/* Render the local tiles --- hack, hack, hack */
+void fgTileMgrRender() {
+    static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 };
+    static GLfloat terrain_ambient[4];
+    static GLfloat terrain_diffuse[4];
+    int i, j;
+
+    for ( i = 0; i < 4; i++ ) {
+	terrain_ambient[i] = terrain_color[i] * 0.5;
+	terrain_diffuse[i] = terrain_color[i];
+    }
+
+    xglMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient);
+    xglMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse);
+
+    for ( i = 0; i < 49; i++ ) {
+	xglPushMatrix();
+	xglTranslatef(local_refs[i].x - scenery.center.x,
+		      local_refs[i].y - scenery.center.y,
+		      local_refs[i].z - scenery.center.z);
+	xglCallList(local_display_lists[i]);
+	xglPopMatrix();
+    }
 }
 
 
 /* $Log$
-/* Revision 1.2  1998/01/08 02:22:27  curt
-/* Continue working on basic features.
+/* Revision 1.3  1998/01/13 00:23:11  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.2  1998/01/08 02:22:27  curt
+ * Continue working on basic features.
+ *
  * Revision 1.1  1998/01/07 23:50:51  curt
  * "area" renamed to "tile"
  *
diff --git a/Scenery/tilemgr.h b/Scenery/tilemgr.h
index 23d208bd1..cba5a948e 100644
--- a/Scenery/tilemgr.h
+++ b/Scenery/tilemgr.h
@@ -33,10 +33,18 @@ void fgTileMgrInit();
 void fgTileMgrUpdate();
 
 
+/* Render the local tiles --- hack, hack, hack */
+void fgTileMgrRender();
+
+
 /* $Log$
-/* Revision 1.1  1998/01/07 23:50:51  curt
-/* "area" renamed to "tile"
+/* Revision 1.2  1998/01/13 00:23:11  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.1  1998/01/07 23:50:51  curt
+ * "area" renamed to "tile"
+ *
  * */
 
 
diff --git a/Scenery/tileutils.c b/Scenery/tileutils.c
index 298b1e83b..c0a1af2ee 100644
--- a/Scenery/tileutils.c
+++ b/Scenery/tileutils.c
@@ -205,19 +205,20 @@ void find_bucket(double lon, double lat, struct bucket *p) {
 
 
 /* Given a lat/lon, fill in the local tile index array */
-void gen_idx_array(struct bucket *p1, long int *tiles, 
+void gen_idx_array(struct bucket *p1, struct bucket *tiles, 
 			  int width, int height) {
-    struct bucket p2;
+    struct bucket *p2;
     int dw, dh, i, j;
 
     dh = height / 2;
     dw = width / 2;
     for ( j = 0; j < height; j++ ) {
 	for ( i = 0; i < width; i++ ) {
-	    offset_bucket(p1, &p2, i - dw, j - dh);
-	    tiles[(j*width)+i] = gen_index(&p2);
+	    offset_bucket(p1, &tiles[(j*width)+i], i - dw, j - dh);
+	    p2 = &tiles[(j*width)+i];
 	    printf("  bucket = %d %d %d %d  index = %ld\n", 
-		   p2.lon, p2.lat, p2.x, p2.y, tiles[(j*width)+i]);
+		   p2->lon, p2->lat, p2->x, p2->y, 
+		   gen_index(&tiles[(j*width)+i]));
 	}
     }
 }
@@ -265,9 +266,13 @@ int main() {
 
 
 /* $Log$
-/* Revision 1.3  1998/01/10 00:01:47  curt
-/* Misc api changes and tweaks.
+/* Revision 1.4  1998/01/13 00:23:12  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.3  1998/01/10 00:01:47  curt
+ * Misc api changes and tweaks.
+ *
  * Revision 1.2  1998/01/08 02:22:28  curt
  * Continue working on basic features.
  *
diff --git a/Scenery/tileutils.h b/Scenery/tileutils.h
index 314db7a8a..31dd063d1 100644
--- a/Scenery/tileutils.h
+++ b/Scenery/tileutils.h
@@ -69,7 +69,7 @@ void find_bucket(double lon, double lat, struct bucket *p);
 
 
 /* Given a lat/lon, fill in the local tile index array */
-void gen_idx_array(struct bucket *p1, long int *tiles, 
+void gen_idx_array(struct bucket *p1, struct bucket *tiles,
 			  int width, int height);
 
 
@@ -77,9 +77,13 @@ void gen_idx_array(struct bucket *p1, long int *tiles,
 
 
 /* $Log$
-/* Revision 1.3  1998/01/10 00:01:48  curt
-/* Misc api changes and tweaks.
+/* Revision 1.4  1998/01/13 00:23:12  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.3  1998/01/10 00:01:48  curt
+ * Misc api changes and tweaks.
+ *
  * Revision 1.2  1998/01/08 02:22:28  curt
  * Continue working on basic features.
  *
diff --git a/Time/fg_time.c b/Time/fg_time.c
index a5d25af43..8018b6348 100644
--- a/Time/fg_time.c
+++ b/Time/fg_time.c
@@ -57,6 +57,7 @@ void fgTimeInit(struct fgTIME *t) {
 
     t->gst_diff = -9999.0;
     t->warp = 0;
+    t->warp = 5 * 3600;
     t->warp_delta = 0;
 }
 
@@ -244,7 +245,6 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
     printf("Updating time\n");
 
     /* get current Unix calendar time (in seconds) */
-    /* warp = 60; */
     t->warp += t->warp_delta;
     t->cur_time = time(NULL) + t->warp;
     printf("  Current Unix calendar time = %ld  warp = %ld  delta = %ld\n", 
@@ -298,9 +298,13 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
 
 
 /* $Log$
-/* Revision 1.26  1998/01/05 18:44:36  curt
-/* Add an option to advance/decrease time from keyboard.
+/* Revision 1.27  1998/01/13 00:23:13  curt
+/* Initial changes to support loading and management of scenery tiles.  Note,
+/* there's still a fair amount of work left to be done.
 /*
+ * Revision 1.26  1998/01/05 18:44:36  curt
+ * Add an option to advance/decrease time from keyboard.
+ *
  * Revision 1.25  1997/12/31 17:46:50  curt
  * Tweaked fg_time.c to be able to use ftime() instead of gettimeofday()
  *