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Ooops, missed adding this the first time.

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curt 2001-03-06 00:51:58 +00:00
parent 815d49e86a
commit 0e424f6ad7

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src/Sound/soundmgr.hxx Normal file
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// soundmgr.hxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SOUNDMGR_HXX
#define _SOUNDMGR_HXX
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <map>
#include <plib/sl.h>
#include <plib/sm.h>
FG_USING_STD(map);
FG_USING_STD(string);
// manages everything we need to know for an individual sound sample
class FGSimpleSound {
slSample *sample;
slEnvelope *pitch_envelope;
slEnvelope *volume_envelope;
double pitch;
double volume;
public:
FGSimpleSound( string file );
FGSimpleSound( unsigned char *buffer, int len );
~FGSimpleSound();
inline double get_pitch() const { return pitch; }
inline void set_pitch( double p ) {
pitch = p;
pitch_envelope->setStep( 0, 0.01, pitch );
}
inline double get_volume() const { return volume; }
inline void set_volume( double v ) {
volume = v;
volume_envelope->setStep( 0, 0.01, volume );
}
inline slSample *get_sample() { return sample; }
inline slEnvelope *get_pitch_envelope() { return pitch_envelope; }
inline slEnvelope *get_volume_envelope() { return volume_envelope; }
};
typedef map < string, FGSimpleSound * > sound_map;
typedef sound_map::iterator sound_map_iterator;
typedef sound_map::const_iterator const_sound_map_iterator;
class FGSoundMgr {
slScheduler *audio_sched;
smMixer *audio_mixer;
sound_map sounds;
public:
FGSoundMgr();
~FGSoundMgr();
// initialize the sound manager
bool init();
// run the audio scheduler
bool update();
// is audio working?
inline bool is_working() const { return !audio_sched->not_working(); }
// add a sound effect, return the index of the sound
bool add( FGSimpleSound *sound, const string& refname );
// tell the scheduler to play the indexed sample in a continuous
// loop
bool play_looped( const string& refname );
// tell the scheduler to play the indexed sample once
bool play_once( const string& refname );
};
#endif // _SOUNDMGR_HXX