More #ifdefs around PUI in the UI code
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2 changed files with 26 additions and 14 deletions
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@ -24,9 +24,7 @@
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <config.h>
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#include <simgear/compiler.h>
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@ -57,21 +55,27 @@
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using namespace flightgear;
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#if defined(HAVE_PUI)
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puFont guiFnt = 0;
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// this is declared in puLocal.h, re-declare here so we can call it ourselves
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void puSetPasteBuffer ( const char *ch ) ;
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#endif
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/* -------------------------------------------------------------------------
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init the gui
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_____________________________________________________________________*/
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namespace
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{
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class GUIInitOperation : public GraphicsContextOperation
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#if defined(HAVE_PUI)
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class PUIInitOperation : public GraphicsContextOperation
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{
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public:
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GUIInitOperation() : GraphicsContextOperation(std::string("GUI init"))
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PUIInitOperation() : GraphicsContextOperation(std::string("GUI init"))
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{
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}
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void run(osg::GraphicsContext* gc)
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@ -110,6 +114,10 @@ public:
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}
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};
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osg::ref_ptr<PUIInitOperation> initOp;
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#endif
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// Operation for querying OpenGL parameters. This must be done in a
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// valid OpenGL context, potentially in another thread.
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@ -160,8 +168,6 @@ struct GeneralInitOperation : public GraphicsContextOperation
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}
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};
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osg::ref_ptr<GUIInitOperation> initOp;
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}
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/** Initializes GUI.
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@ -183,8 +189,10 @@ bool guiInit()
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gc = guiCamera->getGraphicsContext();
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if (gc) {
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gc->add(genOp.get());
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initOp = new GUIInitOperation;
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#if defined(HAVE_PUI)
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initOp = new PUIInitOperation;
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gc->add(initOp.get());
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#endif
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} else {
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wsa->windows[0]->gc->add(genOp.get());
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}
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@ -194,12 +202,14 @@ bool guiInit()
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{
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if (!genOp->isFinished())
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return false;
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#if defined(HAVE_PUI)
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if (!initOp.valid())
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return true;
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if (!initOp->isFinished())
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return false;
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genOp = 0;
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initOp = 0;
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#endif
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genOp = 0;
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// we're done
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return true;
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}
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@ -1,8 +1,6 @@
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// new_gui.cxx: implementation of XML-configurable GUI support.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <config.h>
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#include "new_gui.hxx"
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@ -36,6 +34,10 @@
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#include "FGWindowsMenuBar.hxx"
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#endif
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#if defined(HAVE_PUI)
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#include <plib/puAux.h>
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#endif
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#if defined(ENABLE_PUICOMPAT)
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#include "FGPUICompatDialog.hxx"
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#include "PUICompatObject.hxx"
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@ -595,7 +597,7 @@ NewGUI::setStyle (void)
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}
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FGColor *c = _colors["background"];
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#if !defined(ENABLE_PUICOMPAT)
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#if defined(HAVE_PUI)
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puSetDefaultColourScheme(c->red(), c->green(), c->blue(), c->alpha());
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#endif
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}
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@ -604,7 +606,7 @@ NewGUI::setStyle (void)
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void
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NewGUI::setupFont (SGPropertyNode *node)
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{
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#if !defined(ENABLE_PUICOMPAT)
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#if defined(HAVE_PUI)
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_font = FGFontCache::instance()->get(node);
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puSetDefaultFonts(*_font, *_font);
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#endif
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