Incorporated Durk's updates.
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3 changed files with 35 additions and 20 deletions
12
Astro/sky.c
12
Astro/sky.c
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@ -348,16 +348,20 @@ void fgSkyRender( void ) {
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xglColor4fv( outer_color[0] );
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xglVertex3fv( outer_vertex[0] );
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xglEnd();
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xglPopMatrix();
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}
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/* $Log$
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/* Revision 1.7 1998/02/19 13:05:49 curt
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/* Incorporated some HUD tweaks from Michelle America.
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/* Tweaked the sky's sunset/rise colors.
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/* Other misc. tweaks.
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/* Revision 1.8 1998/03/09 22:47:25 curt
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/* Incorporated Durk's updates.
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/*
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* Revision 1.7 1998/02/19 13:05:49 curt
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* Incorporated some HUD tweaks from Michelle America.
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* Tweaked the sky's sunset/rise colors.
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* Other misc. tweaks.
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*
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* Revision 1.6 1998/02/07 15:29:32 curt
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* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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* <chotchkiss@namg.us.anritsu.com>
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30
Astro/sun.c
30
Astro/sun.c
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@ -47,7 +47,7 @@ void fgCalcSunPos(struct OrbElements params)
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EccAnom = fgCalcEccAnom(params.M, params.e);
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/* calculate the Suns distance (r) and its true anomaly (v) */
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xv = cos(EccAnom) - params.e;
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xv = cos(EccAnom) - params.e;
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yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
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v = atan2(yv, xv);
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r = sqrt(xv*xv + yv*yv);
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@ -64,24 +64,29 @@ void fgCalcSunPos(struct OrbElements params)
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}
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struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
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struct CelestialCoord fgCalculateSun (struct OrbElements params,
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struct fgTIME t)
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{
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struct CelestialCoord result;
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double xe, ye, ze, ecl, actTime;
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/* calculate the angle between ecliptic and equatorial coordinate system */
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actTime = fgCalcActTime(t);
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/* calculate the angle between ecliptic and equatorial coordinate
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* system */
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actTime = fgCalcActTime (t);
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ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads
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/* calculate the sun's ecliptic position */
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fgCalcSunPos (params);
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/* convert ecliptic coordinates to equatorial rectangular
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geocentric coordinates */
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* geocentric coordinates */
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xe = solarPosition.xs;
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ye = solarPosition.ys * cos (ecl);
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ze = solarPosition.ys * sin (ecl);
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/* and finally... Calulate Right Ascention and Declination */
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result.RightAscension = atan2( ye, xe);
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result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
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result.RightAscension = atan2 (ye, xe);
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result.Declination = atan2 (ze, sqrt (xe * xe + ye * ye));
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return result;
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}
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@ -176,11 +181,14 @@ void fgSunRender( void ) {
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/* $Log$
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/* Revision 1.7 1998/02/23 19:07:56 curt
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/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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/* calculation code between sun display, and other FG sections that use this
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/* for things like lighting.
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/* Revision 1.8 1998/03/09 22:47:25 curt
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/* Incorporated Durk's updates.
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/*
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* Revision 1.7 1998/02/23 19:07:56 curt
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* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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* calculation code between sun display, and other FG sections that use this
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* for things like lighting.
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*
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* Revision 1.6 1998/02/12 21:59:39 curt
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* Incorporated code changes contributed by Charlie Hotchkiss
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* <chotchkiss@namg.us.anritsu.com>
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13
Astro/sun.h
13
Astro/sun.h
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@ -27,7 +27,7 @@
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#define _SUN_H
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extern struct fgSUNPOS solarPosition;
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extern fgSUNPOS solarPosition;
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void fgCalcSunPos (struct OrbElements sunParams);
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@ -44,11 +44,14 @@ void fgSunRender( void );
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/* $Log$
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/* Revision 1.4 1998/02/23 19:07:57 curt
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/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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/* calculation code between sun display, and other FG sections that use this
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/* for things like lighting.
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/* Revision 1.5 1998/03/09 22:47:26 curt
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/* Incorporated Durk's updates.
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/*
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* Revision 1.4 1998/02/23 19:07:57 curt
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* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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* calculation code between sun display, and other FG sections that use this
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* for things like lighting.
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*
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* Revision 1.3 1998/01/22 02:59:29 curt
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* Changed #ifdef FILE_H to #ifdef _FILE_H
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*
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