Integrating YASim into the build system.
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5b84ae51a5
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0d2d153914
2 changed files with 6 additions and 0 deletions
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@ -63,6 +63,7 @@ fgfs_LDADD = \
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$(top_builddir)/src/FDM/libFlight.a \
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$(top_builddir)/src/FDM/Balloon/libBalloon.a \
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$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
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$(top_builddir)/src/FDM/YASim/libYASim.a \
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$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
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$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
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$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
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@ -82,6 +82,7 @@
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#include <FDM/LaRCsim.hxx>
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#include <FDM/MagicCarpet.hxx>
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#include <FDM/NullFDM.hxx>
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#include <FDM/YASim/YASim.hxx>
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#include <Include/general.hxx>
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#include <Input/input.hxx>
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// #include <Joystick/joystick.hxx>
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@ -560,6 +561,8 @@ bool fgInitSubsystems( void ) {
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cur_fdm_state = new FGExternal( dt );
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} else if (model == "null") {
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cur_fdm_state = new FGNullFDM( dt );
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} else if (model == "yasim") {
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cur_fdm_state = new YASim( dt );
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Unrecognized flight model '" << model
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@ -934,6 +937,8 @@ void fgReInitSubsystems( void )
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cur_fdm_state = new FGExternal( dt );
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} else if (model == "null") {
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cur_fdm_state = new FGNullFDM( dt );
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} else if (model == "yasim") {
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cur_fdm_state = new YASim( dt );
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Unrecognized flight model '" << model
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