Add a new tool called fgviewer.
Modified Files: configure.ac utils/Makefile.am Added Files: utils/fgviewer/.cvsignore utils/fgviewer/Makefile.am utils/fgviewer/fgviewer.cxx
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5 changed files with 123 additions and 1 deletions
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@ -729,6 +729,7 @@ AC_CONFIG_FILES([ \
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utils/propmerge/Makefile \
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utils/propmerge/Makefile \
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utils/TerraSync/Makefile \
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utils/TerraSync/Makefile \
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utils/xmlgrep/Makefile \
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utils/xmlgrep/Makefile \
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utils/fgviewer/Makefile \
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])
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])
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AC_OUTPUT
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AC_OUTPUT
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@ -1,4 +1,4 @@
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DIST_SUBDIRS = GPSsmooth TerraSync Modeller js_server fgadmin xmlgrep propmerge
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DIST_SUBDIRS = GPSsmooth TerraSync Modeller js_server fgadmin xmlgrep propmerge
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SUBDIRS = GPSsmooth TerraSync Modeller js_server propmerge
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SUBDIRS = GPSsmooth TerraSync Modeller js_server propmerge fgviewer
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4
utils/fgviewer/.cvsignore
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4
utils/fgviewer/.cvsignore
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@ -0,0 +1,4 @@
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.deps
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Makefile
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Makefile.in
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fgviewer
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15
utils/fgviewer/Makefile.am
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15
utils/fgviewer/Makefile.am
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@ -0,0 +1,15 @@
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bin_PROGRAMS = fgviewer
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fgviewer_SOURCES = fgviewer.cxx
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fgviewer_LDADD = \
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-lsgroute -lsgsky -lsgsound -lsgephem -lsgtgdb -lsgmaterial -lsgmodel \
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-lsgbvh -lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket \
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-lsgprops -lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound \
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-lsgserial -lsgstructure -lsgenvironment \
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-lplibul \
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$(OSG_LIBS) \
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$(THREAD_LIBS) \
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$(network_LIBS) \
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-lz \
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$(opengl_LIBS) \
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$(openal_LIBS)
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102
utils/fgviewer/fgviewer.cxx
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102
utils/fgviewer/fgviewer.cxx
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@ -0,0 +1,102 @@
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#include <iostream>
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#include <cstdlib>
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#include <osg/ArgumentParser>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <simgear/props/props.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/tgdb/TileEntry.hxx>
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <simgear/scene/model/modellib.hxx>
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class DummyLoadHelper : public simgear::ModelLoadHelper {
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public:
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virtual osg::Node *loadTileModel(const string& modelPath, bool)
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{
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try {
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SGSharedPtr<SGPropertyNode> prop = new SGPropertyNode;
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return simgear::SGModelLib::loadModel(modelPath, prop);
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} catch (...) {
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std::cerr << "Error loading \"" << modelPath << "\"" << std::endl;
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return 0;
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}
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}
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};
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int
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main(int argc, char** argv)
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{
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// Just reference simgears reader writer stuff so that the globals get
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// pulled in by the linker ...
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// FIXME: make that more explicit clear and call an initialization function
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simgear::ModelRegistry::instance();
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sgUserDataInit(0);
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DummyLoadHelper dummyLoadHelper;
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simgear::TileEntry::setModelLoadHelper(&dummyLoadHelper);
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc, argv);
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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// ... for some reason, get rid of that FIXME!
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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const char *fg_root_env = std::getenv("FG_ROOT");
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std::string fg_root;
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if (fg_root_env)
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fg_root = fg_root_env;
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else
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fg_root = ".";
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const char *fg_scenery_env = std::getenv("FG_SCENERY");
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string_list path_list;
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if (fg_scenery_env) {
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path_list = sgPathSplit(fg_scenery_env);
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} else {
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SGPath path(fg_root);
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path.append("Scenery");
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path_list.push_back(path.str());
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}
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osgDB::FilePathList filePathList;
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for (unsigned i = 0; i < path_list.size(); ++i) {
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SGPath pt(path_list[i]), po(path_list[i]);
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pt.append("Terrain");
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po.append("Objects");
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filePathList.push_back(path_list[i]);
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filePathList.push_back(pt.str());
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filePathList.push_back(po.str());
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}
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SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
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props->getNode("sim/startup/season", true)->setStringValue("summer");
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SGMaterialLib* ml = new SGMaterialLib;
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SGPath mpath(fg_root);
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mpath.append("materials.xml");
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ml->load(fg_root, mpath.str(), props);
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SGReaderWriterBTGOptions* btgOptions = new SGReaderWriterBTGOptions;
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btgOptions->getDatabasePathList() = filePathList;
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btgOptions->setMatlib(ml);
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// read the scene from the list of file specified command line args.
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osg::ref_ptr<osg::Node> loadedModel;
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loadedModel = osgDB::readNodeFiles(arguments, btgOptions);
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// if no model has been successfully loaded report failure.
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if (!loadedModel.valid()) {
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std::cout << arguments.getApplicationName()
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<< ": No data loaded" << std::endl;
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return EXIT_FAILURE;
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}
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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return viewer.run();
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}
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