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Add a new tool called fgviewer.

Modified Files:
	configure.ac utils/Makefile.am
Added Files:
 	utils/fgviewer/.cvsignore utils/fgviewer/Makefile.am
	utils/fgviewer/fgviewer.cxx
This commit is contained in:
frohlich 2009-05-22 18:23:01 +00:00 committed by Tim Moore
parent 28996902a1
commit 0c0b38733e
5 changed files with 123 additions and 1 deletions

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@ -729,6 +729,7 @@ AC_CONFIG_FILES([ \
utils/propmerge/Makefile \ utils/propmerge/Makefile \
utils/TerraSync/Makefile \ utils/TerraSync/Makefile \
utils/xmlgrep/Makefile \ utils/xmlgrep/Makefile \
utils/fgviewer/Makefile \
]) ])
AC_OUTPUT AC_OUTPUT

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@ -1,4 +1,4 @@
DIST_SUBDIRS = GPSsmooth TerraSync Modeller js_server fgadmin xmlgrep propmerge DIST_SUBDIRS = GPSsmooth TerraSync Modeller js_server fgadmin xmlgrep propmerge
SUBDIRS = GPSsmooth TerraSync Modeller js_server propmerge SUBDIRS = GPSsmooth TerraSync Modeller js_server propmerge fgviewer

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@ -0,0 +1,4 @@
.deps
Makefile
Makefile.in
fgviewer

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@ -0,0 +1,15 @@
bin_PROGRAMS = fgviewer
fgviewer_SOURCES = fgviewer.cxx
fgviewer_LDADD = \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgtgdb -lsgmaterial -lsgmodel \
-lsgbvh -lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket \
-lsgprops -lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound \
-lsgserial -lsgstructure -lsgenvironment \
-lplibul \
$(OSG_LIBS) \
$(THREAD_LIBS) \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
$(openal_LIBS)

102
utils/fgviewer/fgviewer.cxx Normal file
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@ -0,0 +1,102 @@
#include <iostream>
#include <cstdlib>
#include <osg/ArgumentParser>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <simgear/props/props.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/tgdb/TileEntry.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/model/modellib.hxx>
class DummyLoadHelper : public simgear::ModelLoadHelper {
public:
virtual osg::Node *loadTileModel(const string& modelPath, bool)
{
try {
SGSharedPtr<SGPropertyNode> prop = new SGPropertyNode;
return simgear::SGModelLib::loadModel(modelPath, prop);
} catch (...) {
std::cerr << "Error loading \"" << modelPath << "\"" << std::endl;
return 0;
}
}
};
int
main(int argc, char** argv)
{
// Just reference simgears reader writer stuff so that the globals get
// pulled in by the linker ...
// FIXME: make that more explicit clear and call an initialization function
simgear::ModelRegistry::instance();
sgUserDataInit(0);
DummyLoadHelper dummyLoadHelper;
simgear::TileEntry::setModelLoadHelper(&dummyLoadHelper);
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// ... for some reason, get rid of that FIXME!
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
const char *fg_root_env = std::getenv("FG_ROOT");
std::string fg_root;
if (fg_root_env)
fg_root = fg_root_env;
else
fg_root = ".";
const char *fg_scenery_env = std::getenv("FG_SCENERY");
string_list path_list;
if (fg_scenery_env) {
path_list = sgPathSplit(fg_scenery_env);
} else {
SGPath path(fg_root);
path.append("Scenery");
path_list.push_back(path.str());
}
osgDB::FilePathList filePathList;
for (unsigned i = 0; i < path_list.size(); ++i) {
SGPath pt(path_list[i]), po(path_list[i]);
pt.append("Terrain");
po.append("Objects");
filePathList.push_back(path_list[i]);
filePathList.push_back(pt.str());
filePathList.push_back(po.str());
}
SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
props->getNode("sim/startup/season", true)->setStringValue("summer");
SGMaterialLib* ml = new SGMaterialLib;
SGPath mpath(fg_root);
mpath.append("materials.xml");
ml->load(fg_root, mpath.str(), props);
SGReaderWriterBTGOptions* btgOptions = new SGReaderWriterBTGOptions;
btgOptions->getDatabasePathList() = filePathList;
btgOptions->setMatlib(ml);
// read the scene from the list of file specified command line args.
osg::ref_ptr<osg::Node> loadedModel;
loadedModel = osgDB::readNodeFiles(arguments, btgOptions);
// if no model has been successfully loaded report failure.
if (!loadedModel.valid()) {
std::cout << arguments.getApplicationName()
<< ": No data loaded" << std::endl;
return EXIT_FAILURE;
}
// pass the loaded scene graph to the viewer.
viewer.setSceneData(loadedModel.get());
return viewer.run();
}