Make use of SGTimeStamp for sleep*
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2 changed files with 3 additions and 4 deletions
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@ -47,11 +47,11 @@
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/magvar/magvar.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/io/raw_socket.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/misc/sg_sleep.hxx>
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#include <Time/light.hxx>
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#include <Aircraft/replay.hxx>
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@ -214,7 +214,7 @@ static void fgMainLoop( void ) {
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{
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fgSplashProgress("loading scenery");
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// be nice to loader threads while waiting for initial scenery, reduce to 2fps
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simgear::sleepForMSec(500);
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SGTimeStamp::sleepForMSec(500);
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}
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}
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@ -34,7 +34,6 @@
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#include <simgear/io/HTTPClient.hxx>
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#include <simgear/io/HTTPRequest.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/misc/sg_sleep.hxx>
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using namespace std;
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using namespace simgear;
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@ -586,7 +585,7 @@ int main(int argc, char *argv[])
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if (mr->complete || mr->failed) {
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break;
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}
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sleepForMSec(1);
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SGTimeStamp::sleepForMSec(1);
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}
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if (!mr->complete) {
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