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Ctrl-R now reverses default polygon winding so I can see if a hole in the

terrain is a result of improper winding, or if it is just an empty hole.
This commit is contained in:
curt 1998-10-20 14:58:57 +00:00
parent 03005e608b
commit 0bcaef2256

View file

@ -75,6 +75,7 @@ void GLUTkey(unsigned char k, int x, int y) {
fgVIEW *v;
struct fgWEATHER *w;
float fov, tmp;
static bool winding_ccw = true;
c = current_aircraft.controls;
f = current_aircraft.flight;
@ -94,6 +95,15 @@ void GLUTkey(unsigned char k, int x, int y) {
case 8: // Ctrl-H key
fgAPToggleHeading();
return;
case 18: // Ctrl-R key
// temporary
winding_ccw = !winding_ccw;
if ( winding_ccw ) {
glFrontFace ( GL_CCW );
} else {
glFrontFace ( GL_CW );
}
return;
case 19: // Ctrl-S key
fgAPToggleAutoThrottle();
return;
@ -381,6 +391,10 @@ void GLUTspecialkey(int k, int x, int y) {
// $Log$
// Revision 1.29 1998/10/20 14:58:57 curt
// Ctrl-R now reverses default polygon winding so I can see if a hole in the
// terrain is a result of improper winding, or if it is just an empty hole.
//
// Revision 1.28 1998/10/17 01:34:20 curt
// C++ ifying ...
//