YASim Airplane refactoring (code dedup).
This commit is contained in:
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e604f2f662
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2 changed files with 145 additions and 155 deletions
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@ -33,6 +33,7 @@ const float SOLVE_TWEAK = 0.3226;
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Airplane::Airplane()
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{
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_approachConfig.isApproach = true;
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}
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Airplane::~Airplane()
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@ -58,10 +59,10 @@ Airplane::~Airplane()
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}
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for(i=0; i<_solveWeights.size(); i++)
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delete (SolveWeight*)_solveWeights.get(i);
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for(i=0; i<_cruiseControls.size(); i++)
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delete (Control*)_cruiseControls.get(i);
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for(i=0; i<_approachControls.size(); i++) {
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Control* c = (Control*)_approachControls.get(i);
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for(i=0; i<_cruiseConfig.controls.size(); i++)
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delete (Control*)_cruiseConfig.controls.get(i);
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for(i=0; i<_approachConfig.controls.size(); i++) {
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Control* c = (Control*)_approachConfig.controls.get(i);
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if(c != &_approachElevator)
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delete c;
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}
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@ -124,28 +125,29 @@ void Airplane::updateGearState()
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void Airplane::setApproach(float speed, float altitude, float aoa, float fuel, float gla)
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{
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_approachSpeed = speed;
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_approachAltitude = altitude;
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_approachAoA = aoa;
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_approachFuel = fuel;
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_approachGlideAngle = gla;
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_approachConfig.speed = speed;
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_approachConfig.altitude = altitude;
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_approachConfig.state.setupOrientationFromAoa(aoa); // see runConfig()
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_approachConfig.aoa = aoa; // not strictly needed, see runConfig()
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_approachConfig.fuel = fuel;
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_approachConfig.glideAngle = gla;
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}
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void Airplane::setCruise(float speed, float altitude, float fuel, float gla)
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{
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_cruiseSpeed = speed;
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_cruiseAltitude = altitude;
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_cruiseAoA = 0;
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_cruiseConfig.speed = speed;
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_cruiseConfig.altitude = altitude;
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_cruiseConfig.aoa = 0;
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_tailIncidence = 0;
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_cruiseFuel = fuel;
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_cruiseGlideAngle = gla;
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_cruiseConfig.fuel = fuel;
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_cruiseConfig.glideAngle = gla;
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}
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void Airplane::setElevatorControl(int control)
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{
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_approachElevator.control = control;
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_approachElevator.val = 0;
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_approachControls.add(&_approachElevator);
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_approachConfig.controls.add(&_approachElevator);
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}
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void Airplane::addApproachControl(int control, float val)
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@ -153,7 +155,7 @@ void Airplane::addApproachControl(int control, float val)
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Control* c = new Control();
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c->control = control;
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c->val = val;
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_approachControls.add(c);
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_approachConfig.controls.add(c);
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}
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void Airplane::addCruiseControl(int control, float val)
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@ -161,7 +163,7 @@ void Airplane::addCruiseControl(int control, float val)
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Control* c = new Control();
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c->control = control;
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c->val = val;
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_cruiseControls.add(c);
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_cruiseConfig.controls.add(c);
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}
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void Airplane::addSolutionWeight(bool approach, int idx, float wgt)
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@ -592,8 +594,9 @@ void Airplane::compile()
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t->handle = body->addMass(0, t->pos);
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totalFuel += t->cap;
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}
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_cruiseWeight = _emptyWeight + totalFuel*_cruiseFuel;
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_approachWeight = _emptyWeight + totalFuel*_approachFuel;
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_cruiseConfig.weight = _emptyWeight + totalFuel*_cruiseConfig.fuel;
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_approachConfig.weight = _emptyWeight + totalFuel*_approachConfig.fuel;
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body->recalc();
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@ -677,12 +680,12 @@ void Airplane::solveGear()
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// The force at max compression should be sufficient to stop a
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// plane moving downwards at 2x the approach descent rate. Assume
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// a 3 degree approach.
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float descentRate = 2.0f*_approachSpeed/19.1f;
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float descentRate = 2.0f*_approachConfig.speed/19.1f;
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// Spread the kinetic energy according to the gear weights. This
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// will results in an equal compression fraction (not distance) of
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// each gear.
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float energy = 0.5f*_approachWeight*descentRate*descentRate;
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float energy = 0.5f*_approachConfig.weight*descentRate*descentRate;
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for(i=0; i<_gears.size(); i++) {
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GearRec* gr = (GearRec*)_gears.get(i);
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@ -697,7 +700,7 @@ void Airplane::solveGear()
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gr->gear->setSpring(k * gr->gear->getSpring());
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// Critically damped (too damped, too!)
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gr->gear->setDamping(2*Math::sqrt(k*_approachWeight*gr->wgt)
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gr->gear->setDamping(2*Math::sqrt(k*_approachConfig.weight*gr->wgt)
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* gr->gear->getDamping());
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}
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}
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@ -754,77 +757,43 @@ void Airplane::loadControls(const Vector& controls)
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}
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/// Helper for solve()
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void Airplane::runCruise()
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void Airplane::runConfig(Config &cfg)
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{
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_cruiseState.setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle);
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_model.setState(&_cruiseState);
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_model.setStandardAtmosphere(_cruiseAltitude);
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// aoa is consider to be given for approach so we calculate orientation
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// only once in setApproach()
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if (!cfg.isApproach) {
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cfg.state.setupOrientationFromAoa(cfg.aoa);
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}
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cfg.state.setupSpeedAndPosition(cfg.speed, cfg.glideAngle);
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_model.setState(&cfg.state);
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_model.setStandardAtmosphere(cfg.altitude);
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loadControls(cfg.controls);
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// The control configuration
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loadControls(_cruiseControls);
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// The local wind
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float wind[3];
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Math::mul3(-1, cfg.state.v, wind);
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cfg.state.globalToLocal(wind, wind);
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// The local wind
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float wind[3];
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Math::mul3(-1, _cruiseState.v, wind);
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Math::vmul33(_cruiseState.orient, wind, wind);
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setFuelFraction(cfg.fuel);
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setupWeights(cfg.isApproach);
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setFuelFraction(_cruiseFuel);
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setupWeights(false);
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// Set up the thruster parameters and iterate until the thrust
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// stabilizes.
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for(int i=0; i<_thrusters.size(); i++) {
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Thruster* t = ((ThrustRec*)_thrusters.get(i))->thruster;
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t->setWind(wind);
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t->setStandardAtmosphere(cfg.altitude);
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}
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// Set up the thruster parameters and iterate until the thrust
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// stabilizes.
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for(int i=0; i<_thrusters.size(); i++) {
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Thruster* t = ((ThrustRec*)_thrusters.get(i))->thruster;
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t->setWind(wind);
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t->setStandardAtmosphere(_cruiseAltitude);
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}
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stabilizeThrust();
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stabilizeThrust();
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updateGearState();
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updateGearState();
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// Precompute thrust in the model, and calculate aerodynamic forces
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_model.getBody()->recalc();
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_model.getBody()->reset();
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_model.initIteration();
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_model.calcForces(&_cruiseState);
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// Precompute thrust in the model, and calculate aerodynamic forces
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_model.getBody()->recalc();
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_model.getBody()->reset();
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_model.initIteration();
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_model.calcForces(&cfg.state);
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}
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/// Helper for solve()
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void Airplane::runApproach()
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{
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_approachState.setupState(_approachAoA, _approachSpeed,_approachGlideAngle);
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_model.setState(&_approachState);
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_model.setStandardAtmosphere(_approachAltitude);
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// The control configuration
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loadControls(_approachControls);
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// The local wind
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float wind[3];
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Math::mul3(-1, _approachState.v, wind);
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Math::vmul33(_approachState.orient, wind, wind);
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setFuelFraction(_approachFuel);
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setupWeights(true);
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// Run the thrusters until they get to a stable setting. FIXME:
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// this is lots of wasted work.
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for(int i=0; i<_thrusters.size(); i++) {
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Thruster* t = ((ThrustRec*)_thrusters.get(i))->thruster;
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t->setWind(wind);
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t->setStandardAtmosphere(_approachAltitude);
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}
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stabilizeThrust();
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updateGearState();
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// Precompute thrust in the model, and calculate aerodynamic forces
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_model.getBody()->recalc();
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_model.getBody()->reset();
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_model.initIteration();
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_model.calcForces(&_approachState);
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}
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/// Used only in Airplane::solve() and solveHelicopter(), not at runtime
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void Airplane::applyDragFactor(float factor)
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{
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@ -910,51 +879,51 @@ void Airplane::solve()
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}
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// Run an iteration at cruise, and extract the needed numbers:
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runCruise();
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runConfig(_cruiseConfig);
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_model.getThrust(tmp);
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float thrust = tmp[0] + _cruiseWeight * Math::sin(_cruiseGlideAngle) * 9.81;
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float thrust = tmp[0] + _cruiseConfig.weight * Math::sin(_cruiseConfig.glideAngle) * 9.81;
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_model.getBody()->getAccel(tmp);
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Math::tmul33(_cruiseState.orient, tmp, tmp);
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float xforce = _cruiseWeight * tmp[0];
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float clift0 = _cruiseWeight * tmp[2];
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_cruiseConfig.state.localToGlobal(tmp, tmp);
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float xforce = _cruiseConfig.weight * tmp[0];
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float clift0 = _cruiseConfig.weight * tmp[2];
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_model.getBody()->getAngularAccel(tmp);
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Math::tmul33(_cruiseState.orient, tmp, tmp);
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_cruiseConfig.state.localToGlobal(tmp, tmp);
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float pitch0 = tmp[1];
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// Run an approach iteration, and do likewise
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runApproach();
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runConfig(_approachConfig);
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_model.getBody()->getAngularAccel(tmp);
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Math::tmul33(_approachState.orient, tmp, tmp);
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_approachConfig.state.localToGlobal(tmp, tmp);
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double apitch0 = tmp[1];
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_model.getBody()->getAccel(tmp);
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Math::tmul33(_approachState.orient, tmp, tmp);
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float alift = _approachWeight * tmp[2];
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_approachConfig.state.localToGlobal(tmp, tmp);
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float alift = _approachConfig.weight * tmp[2];
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// Modify the cruise AoA a bit to get a derivative
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_cruiseAoA += ARCMIN;
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runCruise();
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_cruiseAoA -= ARCMIN;
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_cruiseConfig.aoa += ARCMIN;
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runConfig(_cruiseConfig);
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_cruiseConfig.aoa -= ARCMIN;
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_model.getBody()->getAccel(tmp);
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Math::tmul33(_cruiseState.orient, tmp, tmp);
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float clift1 = _cruiseWeight * tmp[2];
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_cruiseConfig.state.localToGlobal(tmp, tmp);
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float clift1 = _cruiseConfig.weight * tmp[2];
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// Do the same with the tail incidence
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_tail->setIncidence(_tailIncidence + ARCMIN);
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runCruise();
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_tail->setIncidence(_tailIncidence);
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runConfig(_cruiseConfig);
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_tail->setIncidence(_tailIncidence);
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_model.getBody()->getAngularAccel(tmp);
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Math::tmul33(_cruiseState.orient, tmp, tmp);
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_cruiseConfig.state.localToGlobal(tmp, tmp);
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float pitch1 = tmp[1];
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// Now calculate:
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float awgt = 9.8f * _approachWeight;
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float awgt = 9.8f * _approachConfig.weight;
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float dragFactor = thrust / (thrust-xforce);
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float liftFactor = awgt / (awgt+alift);
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@ -971,11 +940,11 @@ void Airplane::solve()
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// variable).
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const float ELEVDIDDLE = 0.001f;
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_approachElevator.val += ELEVDIDDLE;
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runApproach();
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runConfig(_approachConfig);
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_approachElevator.val -= ELEVDIDDLE;
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_model.getBody()->getAngularAccel(tmp);
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Math::tmul33(_approachState.orient, tmp, tmp);
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_approachConfig.state.localToGlobal(tmp, tmp);
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double apitch1 = tmp[1];
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float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0));
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@ -994,14 +963,14 @@ void Airplane::solve()
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}
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// OK, now we can adjust the minor variables:
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_cruiseAoA += SOLVE_TWEAK*aoaDelta;
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_cruiseConfig.aoa += SOLVE_TWEAK*aoaDelta;
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_tailIncidence += SOLVE_TWEAK*tailDelta;
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_cruiseAoA = Math::clamp(_cruiseAoA, -0.175f, 0.175f);
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_cruiseConfig.aoa = Math::clamp(_cruiseConfig.aoa, -0.175f, 0.175f);
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_tailIncidence = Math::clamp(_tailIncidence, -0.175f, 0.175f);
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if(abs(xforce/_cruiseWeight) < STHRESH*0.0001 &&
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abs(alift/_approachWeight) < STHRESH*0.0001 &&
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if(abs(xforce/_cruiseConfig.weight) < STHRESH*0.0001 &&
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abs(alift/_approachConfig.weight) < STHRESH*0.0001 &&
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abs(aoaDelta) < STHRESH*.000017 &&
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abs(tailDelta) < STHRESH*.000017)
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{
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@ -1024,7 +993,7 @@ void Airplane::solve()
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} else if(_liftRatio < 1e-04 || _liftRatio > 1e4) {
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_failureMsg = "Lift ratio beyond reasonable bounds.";
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return;
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} else if(Math::abs(_cruiseAoA) >= .17453293) {
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} else if(Math::abs(_cruiseConfig.aoa) >= .17453293) {
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_failureMsg = "Cruise AoA > 10 degrees";
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return;
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} else if(Math::abs(_tailIncidence) >= .17453293) {
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@ -1052,12 +1021,12 @@ void Airplane::solveHelicopter()
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applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
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applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
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}
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_cruiseState.setupState(0,0,0);
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_model.setState(&_cruiseState);
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_cruiseConfig.state.setupState(0,0,0);
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_model.setState(&_cruiseConfig.state);
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setupWeights(true);
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_controls.reset();
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_model.getBody()->reset();
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_model.setStandardAtmosphere(_cruiseAltitude);
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_model.setStandardAtmosphere(_cruiseConfig.altitude);
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}
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float Airplane::getCGMAC()
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@ -95,13 +95,13 @@ public:
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int getSolutionIterations() const { return _solutionIterations; }
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float getDragCoefficient() const { return _dragFactor; }
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float getLiftRatio() const { return _liftRatio; }
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float getCruiseAoA() const { return _cruiseAoA; }
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float getCruiseAoA() const { return _cruiseConfig.aoa; }
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float getTailIncidence() const { return _tailIncidence; }
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float getApproachElevator() const { return _approachElevator.val; }
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const char* getFailureMsg() const { return _failureMsg; }
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void loadApproachControls() { loadControls(_approachControls); }
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void loadCruiseControls() { loadControls(_cruiseControls); }
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void loadApproachControls() { loadControls(_approachConfig.controls); }
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void loadCruiseControls() { loadControls(_cruiseConfig.controls); }
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float getCGHardLimitXMin() const { return _cgMin; } // get min x-coordinate for c.g (from main gear)
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float getCGHardLimitXMax() const { return _cgMax; } // get max x-coordinate for c.g (from nose gear)
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@ -113,21 +113,60 @@ public:
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void setAutoBallast(bool allowed) { _autoBallast = allowed; }
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private:
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struct Tank { float pos[3]; float cap; float fill;
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float density; int handle; };
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struct Fuselage { float front[3], back[3], width, taper, mid, _cx, _cy, _cz, _idrag;
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Vector surfs; };
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struct GearRec { Gear* gear; Surface* surf; float wgt; };
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struct ThrustRec { Thruster* thruster;
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int handle; float cg[3]; float mass; };
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struct Control { int control; float val; };
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struct WeightRec { int handle; Surface* surf; };
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struct SolveWeight { bool approach; int idx; float wgt; };
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struct ContactRec { Gear* gear; float p[3]; };
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struct Tank {
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float pos[3];
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float cap, fill, density;
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int handle;
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};
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struct Fuselage {
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float front[3], back[3];
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float width, taper, mid, _cx, _cy, _cz, _idrag;
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Vector surfs;
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};
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struct GearRec {
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Gear* gear;
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Surface* surf;
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float wgt;
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};
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struct ThrustRec {
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Thruster* thruster;
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int handle;
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float cg[3];
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float mass;
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};
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struct Control {
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int control;
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float val;
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};
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struct WeightRec {
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int handle;
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Surface* surf;
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};
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struct SolveWeight {
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bool approach;
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int idx;
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float wgt;
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};
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struct ContactRec {
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Gear* gear;
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float p[3];
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};
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struct Config {
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bool isApproach {false};
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float speed {0};
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float fuel {0};
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float glideAngle {0};
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float aoa {0};
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float altitude;
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float weight;
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State state;
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||||
Vector controls;
|
||||
};
|
||||
Config _cruiseConfig;
|
||||
Config _approachConfig;
|
||||
|
||||
void loadControls(const Vector& controls);
|
||||
void runCruise();
|
||||
void runApproach();
|
||||
void runConfig(Config &cfg);
|
||||
void solveGear();
|
||||
void solve();
|
||||
void solveHelicopter();
|
||||
|
@ -167,27 +206,9 @@ private:
|
|||
|
||||
Vector _solveWeights;
|
||||
|
||||
Vector _cruiseControls;
|
||||
State _cruiseState;
|
||||
float _cruiseAltitude;
|
||||
float _cruiseSpeed{0};
|
||||
float _cruiseWeight{0};
|
||||
float _cruiseFuel{0};
|
||||
float _cruiseGlideAngle{0};
|
||||
|
||||
Vector _approachControls;
|
||||
State _approachState;
|
||||
float _approachAltitude;
|
||||
float _approachSpeed {0};
|
||||
float _approachAoA {0};
|
||||
float _approachWeight {0};
|
||||
float _approachFuel {0};
|
||||
float _approachGlideAngle {0};
|
||||
|
||||
int _solutionIterations {0};
|
||||
float _dragFactor {1};
|
||||
float _liftRatio {1};
|
||||
float _cruiseAoA {0};
|
||||
float _tailIncidence {0};
|
||||
Control _approachElevator;
|
||||
const char* _failureMsg {0};
|
||||
|
|
Loading…
Reference in a new issue