diff --git a/src/Sound/soundmanager.cxx b/src/Sound/soundmanager.cxx index c66e53d09..b6ba3c57f 100644 --- a/src/Sound/soundmanager.cxx +++ b/src/Sound/soundmanager.cxx @@ -201,9 +201,9 @@ void FGSoundManager::update(double dt) /** * Built-in command: play an audio message (i.e. a wav file) This is - * fire and forget. Call this once per message and it will get dumped - * into a queue. Messages are played sequentially so they do not - * overlap. + * fire and forget. Call this once per message and it will get dumped + * into a queue. Except for the special 'instant' queue, messages within + * a given queue are played sequentially so they do not overlap. */ bool FGSoundManager::playAudioSampleCommand(const SGPropertyNode * arg, SGPropertyNode * root) {