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Canvas: Don't crash on removing child hierarchie from map

Currently if a SGPropertyNode is removed from the property tree
only for this single node a childRemoved event is triggered. So
if we just check for a specific child to be removed, we will never
be notified. This commit manually triggers the event recursively
for all children but this should probably go directly into simgear.
This commit is contained in:
Thomas Geymayer 2012-09-18 23:21:50 +02:00
parent ffbb0a0e5d
commit 09ac319e87
3 changed files with 20 additions and 1 deletions

View file

@ -83,7 +83,9 @@ void PropertyBasedMgr::childAdded( SGPropertyNode * parent,
void PropertyBasedMgr::childRemoved( SGPropertyNode * parent,
SGPropertyNode * child )
{
if( parent != _props || child->getNameString() != _name_elements )
if( parent != _props )
return canvas::triggerRemoveRecursive(child);
else if( child->getNameString() != _name_elements )
return;
size_t index = child->getIndex();

View file

@ -144,4 +144,15 @@ namespace canvas
for( int i = 0; i < node->nChildren(); ++i )
triggerChangeRecursive( node->getChild(i) );
}
//----------------------------------------------------------------------------
void triggerRemoveRecursive(SGPropertyNode* node)
{
for( int i = 0; i < node->nChildren(); ++i )
{
SGPropertyNode* child = node->getChild(i);
node->fireChildRemoved( child );
triggerRemoveRecursive( child );
}
}
}

View file

@ -98,6 +98,12 @@ namespace canvas
*/
void triggerChangeRecursive(SGPropertyNode* node);
/**
* Trigger a childRemoved event for every child of node (Unlimited depth) and
* node itself.
*/
void triggerRemoveRecursive(SGPropertyNode* node);
} // namespace canvas
#endif /* PROPERTY_HELPER_HXX_ */