Josh BABCOCK:
"Here is a patch that allows marker beacon volume to be set via /instrumentation/marker-beacon/volume."
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98c03f95e1
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095efc1fcf
2 changed files with 62 additions and 50 deletions
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@ -41,6 +41,7 @@ SG_USING_STD(string);
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// Constructor
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FGMarkerBeacon::FGMarkerBeacon(SGPropertyNode *node) :
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audio_vol(NULL),
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need_update(true),
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outer_blink(false),
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middle_blink(false),
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@ -105,6 +106,7 @@ FGMarkerBeacon::init ()
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bus_power = fgGetNode("/systems/electrical/outputs/nav[0]", true);
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power_btn = node->getChild("power-btn", 0, true);
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audio_btn = node->getChild("audio-btn", 0, true);
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audio_vol = node->getChild("volume", 0, true);
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serviceable = node->getChild("serviceable", 0, true);
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power_btn->setBoolValue( true );
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@ -292,64 +294,73 @@ void FGMarkerBeacon::search()
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globals->get_soundmgr()->stop( "outer-marker" );
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globals->get_soundmgr()->stop( "middle-marker" );
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globals->get_soundmgr()->stop( "inner-marker" );
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} else if ( beacon_type == OUTER ) {
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} else {
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string current_sound_name;
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if ( beacon_type == OUTER ) {
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outer_marker = true;
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current_sound_name = "outer-marker";
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// cout << "OUTER MARKER" << endl;
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if ( last_beacon != OUTER ) {
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if ( ! globals->get_soundmgr()->exists( "outer-marker" ) ) {
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if ( ! globals->get_soundmgr()->exists( current_sound_name ) ) {
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SGSoundSample *sound = beacon.get_outer();
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if ( sound ) {
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "outer-marker" );
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globals->get_soundmgr()->add( sound, current_sound_name );
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}
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}
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}
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if ( audio_btn->getBoolValue() ) {
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if ( !globals->get_soundmgr()->is_playing("outer-marker") ) {
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globals->get_soundmgr()->play_looped( "outer-marker" );
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if ( !globals->get_soundmgr()->is_playing(current_sound_name) ) {
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globals->get_soundmgr()->play_looped( current_sound_name );
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}
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} else {
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globals->get_soundmgr()->stop( "outer-marker" );
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globals->get_soundmgr()->stop( current_sound_name );
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}
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} else if ( beacon_type == MIDDLE ) {
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middle_marker = true;
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current_sound_name = "middle-marker";
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// cout << "MIDDLE MARKER" << endl;
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if ( last_beacon != MIDDLE ) {
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if ( ! globals->get_soundmgr()->exists( "middle-marker" ) ) {
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if ( ! globals->get_soundmgr()->exists( current_sound_name ) ) {
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SGSoundSample *sound = beacon.get_middle();
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if ( sound ) {
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "middle-marker" );
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globals->get_soundmgr()->add( sound, current_sound_name );
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}
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}
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}
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if ( audio_btn->getBoolValue() ) {
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if ( !globals->get_soundmgr()->is_playing("middle-marker") ) {
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globals->get_soundmgr()->play_looped( "middle-marker" );
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if ( !globals->get_soundmgr()->is_playing(current_sound_name) ) {
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globals->get_soundmgr()->play_looped( current_sound_name );
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}
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} else {
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globals->get_soundmgr()->stop( "middle-marker" );
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globals->get_soundmgr()->stop( current_sound_name );
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}
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} else if ( beacon_type == INNER ) {
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inner_marker = true;
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current_sound_name = "inner-marker";
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// cout << "INNER MARKER" << endl;
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if ( last_beacon != INNER ) {
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if ( ! globals->get_soundmgr()->exists( "inner-marker" ) ) {
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if ( ! globals->get_soundmgr()->exists( current_sound_name ) ) {
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SGSoundSample *sound = beacon.get_inner();
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if ( sound ) {
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sound->set_volume( 0.3 );
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globals->get_soundmgr()->add( sound, "inner-marker" );
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globals->get_soundmgr()->add( sound, current_sound_name );
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}
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}
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}
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if ( audio_btn->getBoolValue() ) {
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if ( !globals->get_soundmgr()->is_playing("inner-marker") ) {
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globals->get_soundmgr()->play_looped( "inner-marker" );
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if ( !globals->get_soundmgr()->is_playing(current_sound_name) ) {
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globals->get_soundmgr()->play_looped( current_sound_name );
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}
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} else {
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globals->get_soundmgr()->stop( "inner-marker" );
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globals->get_soundmgr()->stop( current_sound_name );
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}
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}
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// cout << "VOLUME " << audio_vol->getDoubleValue() << endl;
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SGSoundSample * mkr = globals->get_soundmgr()->find( current_sound_name );
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if (mkr)
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mkr->set_volume( audio_vol->getDoubleValue() );
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}
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if ( inrange ) {
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last_beacon = beacon_type;
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@ -52,6 +52,7 @@ class FGMarkerBeacon : public SGSubsystem
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SGPropertyNode_ptr bus_power;
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SGPropertyNode_ptr power_btn;
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SGPropertyNode_ptr audio_btn;
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SGPropertyNode_ptr audio_vol;
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SGPropertyNode_ptr serviceable;
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SGPropertyNode_ptr sound_pause;
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