A grab bag of tweaks and patches from Norman Vine.
- Better mingwin/cygwin support - Various gui tweaks and code clean ups - Initialization clean ups - Hitlist/scenery tweaks - other misc. stuff.
This commit is contained in:
parent
9e8b00e2e0
commit
08bbb83b8e
13 changed files with 546 additions and 372 deletions
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@ -26,12 +26,21 @@
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# include <config.h>
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# include <config.h>
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#endif
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#endif
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#include <simgear/compiler.h>
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include STL_STRING
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#include <Aircraft/aircraft.hxx>
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#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <simgear/constants.h>
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#include <simgear/constants.h>
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#include <simgear/sg_inlines.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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@ -46,6 +55,8 @@
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#include "auto_gui.hxx"
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#include "auto_gui.hxx"
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#include "newauto.hxx"
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#include "newauto.hxx"
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SG_USING_STD(string);
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#define mySlider puSlider
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#define mySlider puSlider
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@ -212,7 +223,7 @@ void NewHeading(puObject *cb)
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FG_PUSH_PUI_DIALOG( ApHeadingDialog );
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FG_PUSH_PUI_DIALOG( ApHeadingDialog );
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}
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}
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void NewHeadingInit(void)
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void NewHeadingInit()
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{
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{
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// printf("NewHeadingInit\n");
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// printf("NewHeadingInit\n");
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char NewHeadingLabel[] = "Enter New Heading";
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char NewHeadingLabel[] = "Enter New Heading";
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@ -284,7 +295,7 @@ void NewAltitude(puObject *cb)
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FG_PUSH_PUI_DIALOG( ApAltitudeDialog );
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FG_PUSH_PUI_DIALOG( ApAltitudeDialog );
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}
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}
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void NewAltitudeInit(void)
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void NewAltitudeInit()
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{
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{
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// printf("NewAltitudeInit\n");
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// printf("NewAltitudeInit\n");
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char NewAltitudeLabel[] = "Enter New Altitude";
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char NewAltitudeLabel[] = "Enter New Altitude";
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@ -331,15 +342,12 @@ void NewAltitudeInit(void)
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FG_FINALIZE_PUI_DIALOG( ApAltitudeDialog );
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FG_FINALIZE_PUI_DIALOG( ApAltitudeDialog );
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}
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}
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/////// simple AutoPilot GAIN / LIMITS ADJUSTER
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#define fgAP_CLAMP(val,min,max) ( (val) = (val) > (max) ? (max) : (val) < (min) ? (min) : (val) )
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static void maxroll_adj( puObject *hs ) {
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static void maxroll_adj( puObject *hs ) {
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float val ;
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float val ;
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hs-> getValue ( &val ) ;
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hs-> getValue ( &val ) ;
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fgAP_CLAMP ( val, 0.1, 1.0 ) ;
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SG_CLAMP_RANGE ( val, 0.1f, 1.0f ) ;
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// printf ( "maxroll_adj( %p ) %f %f\n", hs, val, MaxRollAdjust * val ) ;
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// printf ( "maxroll_adj( %p ) %f %f\n", hs, val, MaxRollAdjust * val ) ;
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current_autopilot->set_MaxRoll( MaxRollAdjust * val );
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current_autopilot->set_MaxRoll( MaxRollAdjust * val );
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sprintf( SliderText[ 0 ], "%05.2f", current_autopilot->get_MaxRoll() );
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sprintf( SliderText[ 0 ], "%05.2f", current_autopilot->get_MaxRoll() );
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@ -350,7 +358,7 @@ static void rollout_adj( puObject *hs ) {
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float val ;
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float val ;
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hs-> getValue ( &val ) ;
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hs-> getValue ( &val ) ;
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fgAP_CLAMP ( val, 0.1, 1.0 ) ;
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SG_CLAMP_RANGE ( val, 0.1f, 1.0f ) ;
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// printf ( "rollout_adj( %p ) %f %f\n", hs, val, RollOutAdjust * val ) ;
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// printf ( "rollout_adj( %p ) %f %f\n", hs, val, RollOutAdjust * val ) ;
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current_autopilot->set_RollOut( RollOutAdjust * val );
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current_autopilot->set_RollOut( RollOutAdjust * val );
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sprintf( SliderText[ 1 ], "%05.2f", current_autopilot->get_RollOut() );
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sprintf( SliderText[ 1 ], "%05.2f", current_autopilot->get_RollOut() );
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@ -361,7 +369,7 @@ static void maxaileron_adj( puObject *hs ) {
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float val ;
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float val ;
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hs-> getValue ( &val ) ;
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hs-> getValue ( &val ) ;
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fgAP_CLAMP ( val, 0.1, 1.0 ) ;
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SG_CLAMP_RANGE ( val, 0.1f, 1.0f ) ;
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// printf ( "maxaileron_adj( %p ) %f %f\n", hs, val, MaxAileronAdjust * val ) ;
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// printf ( "maxaileron_adj( %p ) %f %f\n", hs, val, MaxAileronAdjust * val ) ;
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current_autopilot->set_MaxAileron( MaxAileronAdjust * val );
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current_autopilot->set_MaxAileron( MaxAileronAdjust * val );
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sprintf( SliderText[ 3 ], "%05.2f", current_autopilot->get_MaxAileron() );
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sprintf( SliderText[ 3 ], "%05.2f", current_autopilot->get_MaxAileron() );
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@ -372,7 +380,7 @@ static void rolloutsmooth_adj( puObject *hs ) {
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float val ;
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float val ;
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hs -> getValue ( &val ) ;
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hs -> getValue ( &val ) ;
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fgAP_CLAMP ( val, 0.1, 1.0 ) ;
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SG_CLAMP_RANGE ( val, 0.1f, 1.0f ) ;
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// printf ( "rolloutsmooth_adj( %p ) %f %f\n", hs, val, RollOutSmoothAdjust * val ) ;
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// printf ( "rolloutsmooth_adj( %p ) %f %f\n", hs, val, RollOutSmoothAdjust * val ) ;
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current_autopilot->set_RollOutSmooth( RollOutSmoothAdjust * val );
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current_autopilot->set_RollOutSmooth( RollOutSmoothAdjust * val );
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sprintf( SliderText[ 2 ], "%5.2f", current_autopilot->get_RollOutSmooth() );
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sprintf( SliderText[ 2 ], "%5.2f", current_autopilot->get_RollOutSmooth() );
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@ -405,7 +413,7 @@ void resetAPAdjust( puObject *self ) {
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fgAPAdjust( self );
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fgAPAdjust( self );
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}
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}
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void fgAPAdjust( puObject * ) {
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void fgAPAdjust( puObject *self ) {
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TmpMaxRollValue = current_autopilot->get_MaxRoll();
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TmpMaxRollValue = current_autopilot->get_MaxRoll();
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TmpRollOutValue = current_autopilot->get_RollOut();
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TmpRollOutValue = current_autopilot->get_RollOut();
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TmpMaxAileronValue = current_autopilot->get_MaxAileron();
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TmpMaxAileronValue = current_autopilot->get_MaxAileron();
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@ -426,7 +434,7 @@ void fgAPAdjust( puObject * ) {
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}
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}
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// Done once at system initialization
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// Done once at system initialization
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void fgAPAdjustInit( void ) {
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void fgAPAdjustInit() {
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// printf("fgAPAdjustInit\n");
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// printf("fgAPAdjustInit\n");
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#define HORIZONTAL FALSE
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#define HORIZONTAL FALSE
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@ -671,7 +679,7 @@ void ClearRoute(puObject *cb)
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globals->get_route()->clear();
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globals->get_route()->clear();
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}
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}
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void NewTgtAirportInit(void)
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void NewTgtAirportInit()
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{
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{
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SG_LOG( SG_AUTOPILOT, SG_INFO, " enter NewTgtAirportInit()" );
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SG_LOG( SG_AUTOPILOT, SG_INFO, " enter NewTgtAirportInit()" );
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sprintf( NewTgtAirportId, "%s",
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sprintf( NewTgtAirportId, "%s",
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@ -25,19 +25,6 @@
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#ifndef _AUTO_GUI_HXX
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#ifndef _AUTO_GUI_HXX
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#define _AUTO_GUI_HXX
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#define _AUTO_GUI_HXX
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#include <simgear/compiler.h>
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#include STL_STRING
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#include <string.h>
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#include <Aircraft/aircraft.hxx>
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#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
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SG_USING_STD(string);
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// Defines
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// Defines
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#define AP_CURRENT_HEADING -1
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#define AP_CURRENT_HEADING -1
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@ -30,6 +30,7 @@
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#include <stdio.h> // sprintf()
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#include <stdio.h> // sprintf()
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#include <simgear/constants.h>
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#include <simgear/constants.h>
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#include <simgear/sg_inlines.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_random.h>
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@ -273,7 +274,7 @@ void FGAutopilot::init() {
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TargetHeading = 0.0; // default direction, due north
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TargetHeading = 0.0; // default direction, due north
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TargetAltitude = 3000; // default altitude in meters
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TargetAltitude = 3000; // default altitude in meters
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alt_error_accum = 0;
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alt_error_accum = 0.0;
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climb_error_accum = 0.0;
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climb_error_accum = 0.0;
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MakeTargetAltitudeStr( TargetAltitude );
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MakeTargetAltitudeStr( TargetAltitude );
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update_old_control_values();
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update_old_control_values();
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// Initialize GUI components of autopilot
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// NewTgtAirportInit();
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// fgAPAdjustInit() ;
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// NewHeadingInit();
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// NewAltitudeInit();
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};
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};
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// TargetAltitude = 3000; // default altitude in meters
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// TargetAltitude = 3000; // default altitude in meters
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MakeTargetAltitudeStr( TargetAltitude );
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MakeTargetAltitudeStr( TargetAltitude );
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alt_error_accum = 0;
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alt_error_accum = 0.0;
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climb_error_accum = 0.0;
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climb_error_accum = 0.0;
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update_old_control_values();
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update_old_control_values();
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// normalize the input to the range (-180,180]
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// normalize the input to the range (-180,180]
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// Input should not be greater than -360 to 360.
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// Input should not be greater than -360 to 360.
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// Current rules send the output to an undefined state.
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// Current rules send the output to an undefined state.
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if ( Input > 180 )
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while ( Input > 180.0 ) { Input -= 360.0; }
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while(Input > 180 )
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while ( Input <= -180.0 ) { Input += 360.0; }
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Input -= 360;
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else if ( Input <= -180 )
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return Input;
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while ( Input <= -180 )
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Input += 360;
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return ( Input );
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};
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};
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static double LinearExtrapolate( double x, double x1, double y1, double x2, double y2 ) {
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static double LinearExtrapolate( double x, double x1, double y1, double x2, double y2 ) {
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double adjustment =
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double adjustment =
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current_radiostack->get_nav1_heading_needle_deflection()
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current_radiostack->get_nav1_heading_needle_deflection()
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* (current_radiostack->get_nav1_loc_dist() * SG_METER_TO_NM);
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* (current_radiostack->get_nav1_loc_dist() * SG_METER_TO_NM);
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if ( adjustment < -30.0 ) { adjustment = -30.0; }
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SG_CLAMP_RANGE( adjustment, -30.0, 30.0 );
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if ( adjustment > 30.0 ) { adjustment = 30.0; }
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// determine the target heading to fly to intercept the
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// determine the target heading to fly to intercept the
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// tgt_radial
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// tgt_radial
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double turn = FGSteam::get_TC_std();
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double turn = FGSteam::get_TC_std();
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// cout << "turn rate = " << turn << endl;
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// cout << "turn rate = " << turn << endl;
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double AileronSet = -turn / 2.0;
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double AileronSet = -turn / 2.0;
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if ( AileronSet < -1.0 ) { AileronSet = -1.0; }
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SG_CLAMP_RANGE( AileronSet, -1.0, 1.0 );
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if ( AileronSet > 1.0 ) { AileronSet = 1.0; }
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globals->get_controls()->set_aileron( AileronSet );
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globals->get_controls()->set_aileron( AileronSet );
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globals->get_controls()->set_rudder( AileronSet / 4.0 );
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globals->get_controls()->set_rudder( AileronSet / 4.0 );
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} else {
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} else {
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void FGAutopilot::set_AltitudeMode( fgAutoAltitudeMode mode ) {
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void FGAutopilot::set_AltitudeMode( fgAutoAltitudeMode mode ) {
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altitude_mode = mode;
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altitude_mode = mode;
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alt_error_accum = 0;
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alt_error_accum = 0.0;
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if ( altitude_mode == FG_ALTITUDE_LOCK ) {
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if ( altitude_mode == FG_ALTITUDE_LOCK ) {
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// world time, so we introduce cur_fdm_state which is extrapolated by
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// world time, so we introduce cur_fdm_state which is extrapolated by
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// the difference between sim time and real world time
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// the difference between sim time and real world time
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FGInterface *cur_fdm_state;
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FGInterface *cur_fdm_state = 0;
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FGInterface base_fdm_state;
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FGInterface base_fdm_state;
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inline void init_vec(FG_VECTOR_3 vec) {
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inline void init_vec(FG_VECTOR_3 vec) {
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// Set up our Dialog Boxes
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// Set up our Dialog Boxes
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ConfirmExitDialogInit();
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ConfirmExitDialogInit();
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NewAirportInit();
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NewAirportInit();
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#ifdef FG_NETWORK_OLK
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#ifdef FG_NETWORK_OLK
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NewNetIdInit();
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NewNetIdInit();
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NewNetFGDInit();
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NewNetFGDInit();
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extern char *gui_msg_RESET; // "RESET"
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extern char *gui_msg_RESET; // "RESET"
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// mouse.cxx
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// mouse.cxx
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extern void guiInitMouse(int width, int height);
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extern void guiMotionFunc ( int x, int y );
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extern void guiMotionFunc ( int x, int y );
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extern void guiMouseFunc(int button, int updown, int x, int y);
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extern void guiMouseFunc(int button, int updown, int x, int y);
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extern void maybeToggleMouse( void );
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extern void maybeToggleMouse( void );
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// These will also repair any damage done to the Panel if active
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// These will also repair any damage done to the Panel if active
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// Activate Dialog Box
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// Activate Dialog Box
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#define FG_PUSH_PUI_DIALOG( X ) \
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inline void FG_PUSH_PUI_DIALOG( puObject *X ) {
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maybeToggleMouse(); \
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maybeToggleMouse();
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puPushLiveInterface( (X) ) ; \
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puPushLiveInterface( (puInterface *)X ) ;
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( X )->reveal()
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X->reveal() ;
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}
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// Deactivate Dialog Box
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// Deactivate Dialog Box
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#define FG_POP_PUI_DIALOG( X ) \
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inline void FG_POP_PUI_DIALOG( puObject *X ) {
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(X)->hide(); \
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X->hide();
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puPopLiveInterface(); \
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puPopLiveInterface();
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maybeToggleMouse();
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maybeToggleMouse();
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}
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// Finalize Dialog Box Construction
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// Finalize Dialog Box Construction
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#define FG_FINALIZE_PUI_DIALOG( X ) \
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inline void FG_FINALIZE_PUI_DIALOG( puObject *X ) {
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( X )->close(); \
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((puGroup *)X)->close();
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( X )->hide(); \
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X->hide();
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puPopLiveInterface();
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puPopLiveInterface();
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}
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#endif // _GUI_H_
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#endif // _GUI_H_
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// on second left click in MOUSE_VIEW mode
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// on second left click in MOUSE_VIEW mode
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// This has file scope so that it can be reset
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// This has file scope so that it can be reset
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// if the little rodent is moved NHV
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// if the little rodent is moved NHV
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static int _mVtoggle;
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static int _mVtoggle = 0;
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// we break up the glutGetModifiers return mask
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// we break up the glutGetModifiers return mask
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// once per loop and stash what we need in these
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// once per loop and stash what we need in these
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static int glut_active_shift;
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static int glut_active_shift = 0;
|
||||||
static int glut_active_ctrl;
|
static int glut_active_ctrl = 0;
|
||||||
static int glut_active_alt;
|
static int glut_active_alt = 0;
|
||||||
|
|
||||||
|
static int MOUSE_XSIZE = 0;
|
||||||
|
static int MOUSE_YSIZE = 0;
|
||||||
|
|
||||||
// uncomment this for view to exactly follow mouse in MOUSE_VIEW mode
|
// uncomment this for view to exactly follow mouse in MOUSE_VIEW mode
|
||||||
// else smooth out the view panning to .01 radian per frame
|
// else smooth out the view panning to .01 radian per frame
|
||||||
|
@ -141,6 +144,12 @@ static double throttle_sensitivity = 1.0/250.0;
|
||||||
static double rudder_sensitivity = 1.0/500.0;
|
static double rudder_sensitivity = 1.0/500.0;
|
||||||
static double trim_sensitivity = 1.0/1000.0;
|
static double trim_sensitivity = 1.0/1000.0;
|
||||||
|
|
||||||
|
void guiInitMouse(int width, int height)
|
||||||
|
{
|
||||||
|
MOUSE_XSIZE = width;
|
||||||
|
MOUSE_YSIZE = height;
|
||||||
|
}
|
||||||
|
|
||||||
static inline int guiGetMouseButton(void)
|
static inline int guiGetMouseButton(void)
|
||||||
{
|
{
|
||||||
return last_buttons;
|
return last_buttons;
|
||||||
|
@ -164,6 +173,64 @@ static inline int right_button( void ) {
|
||||||
return( last_buttons & (1 << GLUT_RIGHT_BUTTON) );
|
return( last_buttons & (1 << GLUT_RIGHT_BUTTON) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline void set_goal_view_offset( float offset )
|
||||||
|
{
|
||||||
|
globals->get_current_view()->set_goal_view_offset(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void set_view_offset( float offset )
|
||||||
|
{
|
||||||
|
globals->get_current_view()->set_view_offset(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline float get_view_offset() {
|
||||||
|
return globals->get_current_view()->get_view_offset();
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline float get_goal_view_offset() {
|
||||||
|
return globals->get_current_view()->get_goal_view_offset();
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_brake(float offset) {
|
||||||
|
globals->get_controls()->move_brake(FGControls::ALL_WHEELS, offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_throttle(float offset) {
|
||||||
|
globals->get_controls()->move_throttle(FGControls::ALL_ENGINES, offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_rudder(float offset) {
|
||||||
|
globals->get_controls()->move_rudder(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_elevator_trim(float offset) {
|
||||||
|
globals->get_controls()->move_elevator_trim(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_aileron(float offset) {
|
||||||
|
globals->get_controls()->move_aileron(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void move_elevator(float offset) {
|
||||||
|
globals->get_controls()->move_elevator(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline float get_aileron() {
|
||||||
|
return globals->get_controls()->get_aileron();
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline float get_elevator() {
|
||||||
|
return globals->get_controls()->get_elevator();
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline bool AP_HeadingEnabled() {
|
||||||
|
return current_autopilot->get_HeadingEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline bool AP_AltitudeEnabled() {
|
||||||
|
return current_autopilot->get_AltitudeEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
void TurnCursorOn( void )
|
void TurnCursorOn( void )
|
||||||
{
|
{
|
||||||
mouse_active = ~0;
|
mouse_active = ~0;
|
||||||
|
@ -181,8 +248,8 @@ void TurnCursorOn( void )
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#if defined(X_CURSOR_TWEAKS)
|
#if defined(X_CURSOR_TWEAKS)
|
||||||
glutWarpPointer( fgGetInt("/sim/startup/xsize")/2,
|
glutWarpPointer( MOUSE_XSIZE/2,
|
||||||
fgGetInt("/sim/startup/ysize")/2);
|
MOUSE_YSIZE/2);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -192,8 +259,8 @@ void TurnCursorOff( void )
|
||||||
#if defined(WIN32_CURSOR_TWEAKS)
|
#if defined(WIN32_CURSOR_TWEAKS)
|
||||||
glutSetCursor(GLUT_CURSOR_NONE);
|
glutSetCursor(GLUT_CURSOR_NONE);
|
||||||
#elif defined(X_CURSOR_TWEAKS)
|
#elif defined(X_CURSOR_TWEAKS)
|
||||||
glutWarpPointer( fgGetInt("/sim/startup/xsize"),
|
glutWarpPointer( MOUSE_XSIZE,
|
||||||
fgGetInt("/sim/startup/ysize"));
|
MOUSE_YSIZE);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -242,8 +309,8 @@ void BusyCursor( int restore )
|
||||||
void CenterView( void ) {
|
void CenterView( void ) {
|
||||||
if( mouse_mode == MOUSE_VIEW ) {
|
if( mouse_mode == MOUSE_VIEW ) {
|
||||||
mouse_mode = MOUSE_POINTER;
|
mouse_mode = MOUSE_POINTER;
|
||||||
_savedX = fgGetInt("/sim/startup/xsize")/2;
|
_savedX = MOUSE_XSIZE/2;
|
||||||
_savedY = fgGetInt("/sim/startup/ysize")/2;
|
_savedY = MOUSE_YSIZE/2;
|
||||||
_mVtoggle = 0;
|
_mVtoggle = 0;
|
||||||
Quat0();
|
Quat0();
|
||||||
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
||||||
|
@ -254,32 +321,58 @@ void CenterView( void ) {
|
||||||
|
|
||||||
glutWarpPointer( _savedX, _savedY );
|
glutWarpPointer( _savedX, _savedY );
|
||||||
}
|
}
|
||||||
globals->get_current_view()->set_goal_view_offset(0.0);
|
set_goal_view_offset(0.0);
|
||||||
globals->get_current_view()->set_view_offset(0.0);
|
set_view_offset(0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//#define TRANSLATE_HUD
|
||||||
|
// temporary hack until pitch_offset is added to view pipeline
|
||||||
|
void fgTranslateHud( void ) {
|
||||||
|
#ifdef TRANSLATE_HUD
|
||||||
|
if(mouse_mode == MOUSE_VIEW) {
|
||||||
|
|
||||||
|
int ww = MOUSE_XSIZE;
|
||||||
|
int wh = MOUSE_YSIZE;
|
||||||
|
|
||||||
|
float y = 4*(_mY-(wh/2));// * ((wh/SGD_PI)*SG_RADIANS_TO_DEGREES);
|
||||||
|
|
||||||
|
float x = get_view_offset() * SG_RADIANS_TO_DEGREES;
|
||||||
|
|
||||||
|
if( x < -180 ) x += 360;
|
||||||
|
else if( x > 180 ) x -= 360;
|
||||||
|
|
||||||
|
x *= ww/90.0;
|
||||||
|
// x *= ww/180.0;
|
||||||
|
// x *= ww/360.0;
|
||||||
|
|
||||||
|
// glTranslatef( x*ww/640, y*wh/480, 0 );
|
||||||
|
glTranslatef( x*640/ww, y*480/wh, 0 );
|
||||||
|
}
|
||||||
|
#endif // TRANSLATE_HUD
|
||||||
|
}
|
||||||
|
|
||||||
void guiMotionFunc ( int x, int y )
|
void guiMotionFunc ( int x, int y )
|
||||||
{
|
{
|
||||||
int ww, wh, need_warp = 0;
|
int ww, wh, need_warp = 0;
|
||||||
float W, H;
|
float W, H;
|
||||||
double offset;
|
double offset;
|
||||||
|
|
||||||
ww = fgGetInt("/sim/startup/xsize");
|
ww = MOUSE_XSIZE;
|
||||||
wh = fgGetInt("/sim/startup/ysize");
|
wh = MOUSE_YSIZE;
|
||||||
|
|
||||||
if (mouse_mode == MOUSE_POINTER) {
|
if (mouse_mode == MOUSE_POINTER) {
|
||||||
// TURN MENU ON IF MOUSE AT TOP
|
// TURN MENU ON IF MOUSE AT TOP
|
||||||
if( y == 0 ) {
|
if( y < 1 ) {
|
||||||
if( !gui_menu_on )
|
if( !gui_menu_on )
|
||||||
guiToggleMenu();
|
guiToggleMenu();
|
||||||
}
|
}
|
||||||
// TURN MENU OFF IF MOUSE AT BOTTOM
|
// TURN MENU OFF IF MOUSE AT BOTTOM
|
||||||
else if( y > wh-1 ) {
|
else if( y > wh-2 ) {
|
||||||
if( gui_menu_on )
|
if( gui_menu_on )
|
||||||
guiToggleMenu();
|
guiToggleMenu();
|
||||||
}
|
}
|
||||||
puMouse ( x, y ) ;
|
// puMouse ( x, y ) ;
|
||||||
glutPostRedisplay () ;
|
glutPostRedisplay () ;
|
||||||
} else {
|
} else {
|
||||||
if( x == _mX && y == _mY)
|
if( x == _mX && y == _mY)
|
||||||
|
@ -295,27 +388,21 @@ void guiMotionFunc ( int x, int y )
|
||||||
fgSetString("/sim/control-mode", "mouse");
|
fgSetString("/sim/control-mode", "mouse");
|
||||||
} else {
|
} else {
|
||||||
if ( left_button() ) {
|
if ( left_button() ) {
|
||||||
offset = (_mX - x) * brake_sensitivity;
|
move_brake( (_mX - x) * brake_sensitivity);
|
||||||
globals->get_controls()->move_brake(FGControls::ALL_WHEELS, offset);
|
move_throttle((_mY - y) * throttle_sensitivity);
|
||||||
offset = (_mY - y) * throttle_sensitivity;
|
|
||||||
globals->get_controls()->move_throttle(FGControls::ALL_ENGINES, offset);
|
|
||||||
} else if ( right_button() ) {
|
} else if ( right_button() ) {
|
||||||
if( ! current_autopilot->get_HeadingEnabled() ) {
|
if( ! AP_HeadingEnabled() ) {
|
||||||
offset = (x - _mX) * rudder_sensitivity;
|
move_rudder((x - _mX) * rudder_sensitivity);
|
||||||
globals->get_controls()->move_rudder(offset);
|
|
||||||
}
|
}
|
||||||
if( ! current_autopilot->get_AltitudeEnabled() ) {
|
if( ! AP_AltitudeEnabled() ) {
|
||||||
offset = (_mY - y) * trim_sensitivity;
|
move_elevator_trim((_mY - y) * trim_sensitivity);
|
||||||
globals->get_controls()->move_elevator_trim(offset);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if( ! current_autopilot->get_HeadingEnabled() ) {
|
if( ! AP_HeadingEnabled() ) {
|
||||||
offset = (x - _mX) * aileron_sensitivity;
|
move_aileron((x - _mX) * aileron_sensitivity);
|
||||||
globals->get_controls()->move_aileron(offset);
|
|
||||||
}
|
}
|
||||||
if( ! current_autopilot->get_AltitudeEnabled() ) {
|
if( ! AP_AltitudeEnabled() ) {
|
||||||
offset = (_mY - y) * elevator_sensitivity;
|
move_elevator((_mY - y) * elevator_sensitivity);
|
||||||
globals->get_controls()->move_elevator(offset);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -380,7 +467,7 @@ void guiMotionFunc ( int x, int y )
|
||||||
// do horizontal pan
|
// do horizontal pan
|
||||||
// this could be done in above quat
|
// this could be done in above quat
|
||||||
// but requires redoing view pipeline
|
// but requires redoing view pipeline
|
||||||
offset = globals->get_current_view()->get_goal_view_offset();
|
offset = get_goal_view_offset();
|
||||||
offset += ((_mX - x) * SGD_2PI / W );
|
offset += ((_mX - x) * SGD_2PI / W );
|
||||||
while (offset < 0.0) {
|
while (offset < 0.0) {
|
||||||
offset += SGD_2PI;
|
offset += SGD_2PI;
|
||||||
|
@ -388,9 +475,9 @@ void guiMotionFunc ( int x, int y )
|
||||||
while (offset > SGD_2PI) {
|
while (offset > SGD_2PI) {
|
||||||
offset -= SGD_2PI;
|
offset -= SGD_2PI;
|
||||||
}
|
}
|
||||||
globals->get_current_view()->set_goal_view_offset(offset);
|
set_goal_view_offset(offset);
|
||||||
#ifdef NO_SMOOTH_MOUSE_VIEW
|
#ifdef NO_SMOOTH_MOUSE_VIEW
|
||||||
globals->get_current_view()->set_view_offset(offset);
|
set_view_offset(offset);
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -443,13 +530,10 @@ void guiMouseFunc(int button, int updown, int x, int y)
|
||||||
_mY = _mVy;
|
_mY = _mVy;
|
||||||
x = _Vx;
|
x = _Vx;
|
||||||
y = _Vy;
|
y = _Vy;
|
||||||
curGuiQuat[0] = _quat[0];
|
sgCopyVec4(curGuiQuat, _quat);
|
||||||
curGuiQuat[1] = _quat[1];
|
set_goal_view_offset(_view_offset);
|
||||||
curGuiQuat[2] = _quat[2];
|
|
||||||
curGuiQuat[3] = _quat[3];
|
|
||||||
globals->get_current_view()->set_goal_view_offset(_view_offset);
|
|
||||||
#ifdef NO_SMOOTH_MOUSE_VIEW
|
#ifdef NO_SMOOTH_MOUSE_VIEW
|
||||||
globals->get_current_view()->set_view_offset(_view_offset);
|
set_view_offset(_view_offset);
|
||||||
#endif
|
#endif
|
||||||
} else {
|
} else {
|
||||||
// center view
|
// center view
|
||||||
|
@ -457,18 +541,14 @@ void guiMouseFunc(int button, int updown, int x, int y)
|
||||||
_mVy = _mY;
|
_mVy = _mY;
|
||||||
_Vx = x;
|
_Vx = x;
|
||||||
_Vy = y;
|
_Vy = y;
|
||||||
_quat[0] = curGuiQuat[0];
|
sgCopyVec4(_quat,curGuiQuat);
|
||||||
_quat[1] = curGuiQuat[1];
|
x = MOUSE_XSIZE/2;
|
||||||
_quat[2] = curGuiQuat[2];
|
y = MOUSE_YSIZE/2;
|
||||||
_quat[3] = curGuiQuat[3];
|
|
||||||
x = fgGetInt("/sim/startup/xsize")/2;
|
|
||||||
y = fgGetInt("/sim/startup/ysize")/2;
|
|
||||||
Quat0();
|
Quat0();
|
||||||
_view_offset =
|
_view_offset = get_goal_view_offset();
|
||||||
globals->get_current_view()->get_goal_view_offset();
|
set_goal_view_offset(0.0);
|
||||||
globals->get_current_view()->set_goal_view_offset(0.0);
|
|
||||||
#ifdef NO_SMOOTH_MOUSE_VIEW
|
#ifdef NO_SMOOTH_MOUSE_VIEW
|
||||||
globals->get_current_view()->set_view_offset(0.0);
|
set_view_offset(0.0);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
glutWarpPointer( x , y);
|
glutWarpPointer( x , y);
|
||||||
|
@ -478,48 +558,55 @@ void guiMouseFunc(int button, int updown, int x, int y)
|
||||||
}
|
}
|
||||||
} else if ( button == GLUT_RIGHT_BUTTON) {
|
} else if ( button == GLUT_RIGHT_BUTTON) {
|
||||||
switch (mouse_mode) {
|
switch (mouse_mode) {
|
||||||
|
|
||||||
case MOUSE_POINTER:
|
case MOUSE_POINTER:
|
||||||
|
SG_LOG( SG_INPUT, SG_INFO, "Mouse in yoke mode" );
|
||||||
|
|
||||||
mouse_mode = MOUSE_YOKE;
|
mouse_mode = MOUSE_YOKE;
|
||||||
mouse_joystick_control = 0;
|
mouse_joystick_control = 0;
|
||||||
_savedX = x;
|
_savedX = x;
|
||||||
_savedY = y;
|
_savedY = y;
|
||||||
// start with zero point in center of screen
|
// start with zero point in center of screen
|
||||||
_mX = fgGetInt("/sim/startup/xsize")/2;
|
_mX = MOUSE_XSIZE/2;
|
||||||
_mY = fgGetInt("/sim/startup/ysize")/2;
|
_mY = MOUSE_YSIZE/2;
|
||||||
|
|
||||||
// try to have the MOUSE_YOKE position
|
// try to have the MOUSE_YOKE position
|
||||||
// reflect the current stick position
|
// reflect the current stick position
|
||||||
offset = globals->get_controls()->get_aileron();
|
x = _mX - (int)(get_aileron() * aileron_sensitivity);
|
||||||
x = _mX - (int)(offset * aileron_sensitivity);
|
y = _mY - (int)(get_elevator() * elevator_sensitivity);
|
||||||
offset = globals->get_controls()->get_elevator();
|
|
||||||
y = _mY - (int)(offset * elevator_sensitivity);
|
|
||||||
|
|
||||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
||||||
SG_LOG( SG_INPUT, SG_INFO, "Mouse in yoke mode" );
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MOUSE_YOKE:
|
case MOUSE_YOKE:
|
||||||
|
SG_LOG( SG_INPUT, SG_INFO, "Mouse in view mode" );
|
||||||
|
|
||||||
mouse_mode = MOUSE_VIEW;
|
mouse_mode = MOUSE_VIEW;
|
||||||
fgSetString("/sim/control-mode", "joystick");
|
fgSetString("/sim/control-mode", "joystick");
|
||||||
x = fgGetInt("/sim/startup/xsize")/2;
|
|
||||||
y = fgGetInt("/sim/startup/ysize")/2;
|
// recenter cursor and reset
|
||||||
|
x = MOUSE_XSIZE/2;
|
||||||
|
y = MOUSE_YSIZE/2;
|
||||||
_mVtoggle = 0;
|
_mVtoggle = 0;
|
||||||
|
// #ifndef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
|
||||||
Quat0();
|
Quat0();
|
||||||
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
||||||
|
// #endif
|
||||||
glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
|
glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
|
||||||
SG_LOG( SG_INPUT, SG_INFO, "Mouse in view mode" );
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MOUSE_VIEW:
|
case MOUSE_VIEW:
|
||||||
|
SG_LOG( SG_INPUT, SG_INFO, "Mouse in pointer mode" );
|
||||||
|
|
||||||
mouse_mode = MOUSE_POINTER;
|
mouse_mode = MOUSE_POINTER;
|
||||||
x = _savedX;
|
x = _savedX;
|
||||||
y = _savedY;
|
y = _savedY;
|
||||||
#ifdef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
|
#ifdef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
|
||||||
Quat0();
|
Quat0();
|
||||||
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
build_rotmatrix(GuiQuat_mat, curGuiQuat);
|
||||||
globals->get_current_view()->set_goal_view_offset(0.0);
|
set_goal_view_offset(0.0);
|
||||||
#ifdef NO_SMOOTH_MOUSE_VIEW
|
#ifdef NO_SMOOTH_MOUSE_VIEW
|
||||||
globals->get_current_view()->set_view_offset(0.0);
|
set_view_offset(0.0);
|
||||||
#endif // NO_SMOOTH_MOUSE_VIEW
|
#endif // NO_SMOOTH_MOUSE_VIEW
|
||||||
#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
|
#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
|
||||||
glutSetCursor(GLUT_CURSOR_INHERIT);
|
glutSetCursor(GLUT_CURSOR_INHERIT);
|
||||||
|
@ -528,8 +615,6 @@ void guiMouseFunc(int button, int updown, int x, int y)
|
||||||
if(!gui_menu_on)
|
if(!gui_menu_on)
|
||||||
TurnCursorOff();
|
TurnCursorOff();
|
||||||
#endif // WIN32_CURSOR_TWEAKS_OFF
|
#endif // WIN32_CURSOR_TWEAKS_OFF
|
||||||
|
|
||||||
SG_LOG( SG_INPUT, SG_INFO, "Mouse in pointer mode" );
|
|
||||||
break;
|
break;
|
||||||
} // end switch (mouse_mode)
|
} // end switch (mouse_mode)
|
||||||
glutWarpPointer( x, y );
|
glutWarpPointer( x, y );
|
||||||
|
|
|
@ -286,7 +286,8 @@ sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
|
||||||
dialer_x = dialer_x + 170;
|
dialer_x = dialer_x + 170;
|
||||||
|
|
||||||
/* pitch */
|
/* pitch */
|
||||||
HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 89.99f, -89.99f );
|
// HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 89.99f, -89.99f );
|
||||||
|
HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 179.99f, -179.99f );
|
||||||
|
|
||||||
/* radius */
|
/* radius */
|
||||||
HS2 = new FloatSlider ( slider_x, slider_y, slider_width, vec[2], Ztitle, 100.0f, 0.0f );
|
HS2 = new FloatSlider ( slider_x, slider_y, slider_width, vec[2], Ztitle, 100.0f, 0.0f );
|
||||||
|
|
|
@ -452,6 +452,7 @@ bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg ) {
|
||||||
lat2=olat;
|
lat2=olat;
|
||||||
lon2=olon;
|
lon2=olon;
|
||||||
}
|
}
|
||||||
|
|
||||||
fgSetDouble("/position/longitude-deg", lon2 );
|
fgSetDouble("/position/longitude-deg", lon2 );
|
||||||
fgSetDouble("/position/latitude-deg", lat2 );
|
fgSetDouble("/position/latitude-deg", lat2 );
|
||||||
fgSetDouble("/orientation/heading-deg", heading );
|
fgSetDouble("/orientation/heading-deg", heading );
|
||||||
|
@ -506,6 +507,82 @@ bool fgInitGeneral( void ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Initialize the flight model subsystem. This just creates the
|
||||||
|
// object. The actual fdm initialization is delayed until we get a
|
||||||
|
// proper scenery elevation hit. This is checked for in main.cxx
|
||||||
|
|
||||||
|
void fgInitFDM() {
|
||||||
|
|
||||||
|
if ( cur_fdm_state ) {
|
||||||
|
delete cur_fdm_state;
|
||||||
|
cur_fdm_state = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
double dt = 1.0 / fgGetInt("/sim/model-hz");
|
||||||
|
aircraft_dir = fgGetString("/sim/aircraft-dir");
|
||||||
|
const string &model = fgGetString("/sim/flight-model");
|
||||||
|
|
||||||
|
try {
|
||||||
|
if (model == "larcsim") {
|
||||||
|
cur_fdm_state = new FGLaRCsim( dt );
|
||||||
|
} else if (model == "jsb") {
|
||||||
|
cur_fdm_state = new FGJSBsim( dt );
|
||||||
|
} else if (model == "ada") {
|
||||||
|
cur_fdm_state = new FGADA( dt );
|
||||||
|
} else if (model == "balloon") {
|
||||||
|
cur_fdm_state = new FGBalloonSim( dt );
|
||||||
|
} else if (model == "magic") {
|
||||||
|
cur_fdm_state = new FGMagicCarpet( dt );
|
||||||
|
} else if (model == "external") {
|
||||||
|
cur_fdm_state = new FGExternal( dt );
|
||||||
|
} else if (model == "null") {
|
||||||
|
cur_fdm_state = new FGNullFDM( dt );
|
||||||
|
} else if (model == "yasim") {
|
||||||
|
cur_fdm_state = new YASim( dt );
|
||||||
|
} else {
|
||||||
|
SG_LOG(SG_GENERAL, SG_ALERT,
|
||||||
|
"Unrecognized flight model '" << model
|
||||||
|
<< "', cannot init flight dynamics model.");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
} catch ( ... ) {
|
||||||
|
SG_LOG(SG_GENERAL, SG_ALERT, "FlightGear aborting\n\n");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Initialize view parameters
|
||||||
|
void fgInitView() {
|
||||||
|
// Initialize pilot view
|
||||||
|
static const SGPropertyNode *longitude
|
||||||
|
= fgGetNode("/position/longitude-deg");
|
||||||
|
static const SGPropertyNode *latitude
|
||||||
|
= fgGetNode("/position/latitude-deg");
|
||||||
|
static const SGPropertyNode *altitude
|
||||||
|
= fgGetNode("/position/altitude-ft");
|
||||||
|
|
||||||
|
FGViewerRPH *pilot_view
|
||||||
|
= (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
|
||||||
|
|
||||||
|
pilot_view->set_geod_view_pos( longitude->getDoubleValue()
|
||||||
|
* SGD_DEGREES_TO_RADIANS,
|
||||||
|
latitude->getDoubleValue()
|
||||||
|
* SGD_DEGREES_TO_RADIANS,
|
||||||
|
altitude->getDoubleValue()
|
||||||
|
* SG_FEET_TO_METER );
|
||||||
|
pilot_view->set_rph( cur_fdm_state->get_Phi(),
|
||||||
|
cur_fdm_state->get_Theta(),
|
||||||
|
cur_fdm_state->get_Psi() );
|
||||||
|
|
||||||
|
// set current view to 0 (first) which is our main pilot view
|
||||||
|
globals->set_current_view( pilot_view );
|
||||||
|
|
||||||
|
SG_LOG( SG_GENERAL, SG_DEBUG, " abs_view_pos = "
|
||||||
|
<< globals->get_current_view()->get_abs_view_pos());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// This is the top level init routine which calls all the other
|
// This is the top level init routine which calls all the other
|
||||||
// initialization routines. If you are adding a subsystem to flight
|
// initialization routines. If you are adding a subsystem to flight
|
||||||
// gear, its initialization call should located in this routine.
|
// gear, its initialization call should located in this routine.
|
||||||
|
@ -530,8 +607,7 @@ bool fgInitSubsystems( void ) {
|
||||||
|
|
||||||
SGPath mpath( globals->get_fg_root() );
|
SGPath mpath( globals->get_fg_root() );
|
||||||
mpath.append( "materials.xml" );
|
mpath.append( "materials.xml" );
|
||||||
if ( material_lib.load( mpath.str() ) ) {
|
if ( ! material_lib.load( mpath.str() ) ) {
|
||||||
} else {
|
|
||||||
SG_LOG( SG_GENERAL, SG_ALERT, "Error loading material lib!" );
|
SG_LOG( SG_GENERAL, SG_ALERT, "Error loading material lib!" );
|
||||||
exit(-1);
|
exit(-1);
|
||||||
}
|
}
|
||||||
|
@ -562,43 +638,7 @@ bool fgInitSubsystems( void ) {
|
||||||
// Initialize the flight model subsystem.
|
// Initialize the flight model subsystem.
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
double dt = 1.0 / fgGetInt("/sim/model-hz");
|
fgInitFDM();
|
||||||
// cout << "dt = " << dt << endl;
|
|
||||||
|
|
||||||
aircraft_dir = fgGetString("/sim/aircraft-dir");
|
|
||||||
const string &model = fgGetString("/sim/flight-model");
|
|
||||||
try {
|
|
||||||
if (model == "larcsim") {
|
|
||||||
cur_fdm_state = new FGLaRCsim( dt );
|
|
||||||
} else if (model == "jsb") {
|
|
||||||
cur_fdm_state = new FGJSBsim( dt );
|
|
||||||
} else if (model == "ada") {
|
|
||||||
cur_fdm_state = new FGADA( dt );
|
|
||||||
} else if (model == "balloon") {
|
|
||||||
cur_fdm_state = new FGBalloonSim( dt );
|
|
||||||
} else if (model == "magic") {
|
|
||||||
cur_fdm_state = new FGMagicCarpet( dt );
|
|
||||||
} else if (model == "external") {
|
|
||||||
cur_fdm_state = new FGExternal( dt );
|
|
||||||
} else if (model == "null") {
|
|
||||||
cur_fdm_state = new FGNullFDM( dt );
|
|
||||||
} else if (model == "yasim") {
|
|
||||||
cur_fdm_state = new YASim( dt );
|
|
||||||
} else {
|
|
||||||
SG_LOG(SG_GENERAL, SG_ALERT,
|
|
||||||
"Unrecognized flight model '" << model
|
|
||||||
<< "', cannot init flight dynamics model.");
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
} catch ( ... ) {
|
|
||||||
SG_LOG(SG_GENERAL, SG_ALERT, "FlightGear aborting\n\n");
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Actual fdm initialization is delayed until we get a proper
|
|
||||||
// scenery elevation hit. This is checked for in main.cxx
|
|
||||||
// cur_fdm_state->init();
|
|
||||||
// cur_fdm_state->bind();
|
|
||||||
|
|
||||||
// allocates structures so must happen before any of the flight
|
// allocates structures so must happen before any of the flight
|
||||||
// model or control parameters are set
|
// model or control parameters are set
|
||||||
|
@ -622,34 +662,7 @@ bool fgInitSubsystems( void ) {
|
||||||
// Initialize the view manager subsystem.
|
// Initialize the view manager subsystem.
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#if 0 /* As this wrongly does an integer division and gets x and y the wrong way around, I guess it's not needed. JAF */
|
fgInitView();
|
||||||
// Initialize win_ratio parameters
|
|
||||||
for ( int i = 0; i < globals->get_viewmgr()->size(); ++i ) {
|
|
||||||
globals->get_viewmgr()->get_view(i)->
|
|
||||||
set_win_ratio( fgGetInt("/sim/startup/xsize") /
|
|
||||||
fgGetInt("/sim/startup/ysize") );
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Initialize pilot view
|
|
||||||
FGViewerRPH *pilot_view =
|
|
||||||
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
|
|
||||||
|
|
||||||
pilot_view->set_geod_view_pos( longitude->getDoubleValue()
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
latitude->getDoubleValue()
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
altitude->getDoubleValue()
|
|
||||||
* SG_FEET_TO_METER );
|
|
||||||
pilot_view->set_rph( cur_fdm_state->get_Phi(),
|
|
||||||
cur_fdm_state->get_Theta(),
|
|
||||||
cur_fdm_state->get_Psi() );
|
|
||||||
|
|
||||||
// set current view to 0 (first) which is our main pilot view
|
|
||||||
globals->set_current_view( pilot_view );
|
|
||||||
|
|
||||||
SG_LOG( SG_GENERAL, SG_DEBUG, " abs_view_pos = "
|
|
||||||
<< globals->get_current_view()->get_abs_view_pos());
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -786,6 +799,7 @@ bool fgInitSubsystems( void ) {
|
||||||
fgInitCommands();
|
fgInitCommands();
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ENABLE_AUDIO_SUPPORT
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Initialize the sound subsystem.
|
// Initialize the sound subsystem.
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -802,6 +816,7 @@ bool fgInitSubsystems( void ) {
|
||||||
globals->get_fx()->init();
|
globals->get_fx()->init();
|
||||||
globals->get_fx()->bind();
|
globals->get_fx()->bind();
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Initialize the radio stack subsystem.
|
// Initialize the radio stack subsystem.
|
||||||
|
@ -843,12 +858,11 @@ bool fgInitSubsystems( void ) {
|
||||||
current_autopilot->init();
|
current_autopilot->init();
|
||||||
|
|
||||||
// initialize the gui parts of the autopilot
|
// initialize the gui parts of the autopilot
|
||||||
NewTgtAirportInit();
|
|
||||||
fgAPAdjustInit();
|
fgAPAdjustInit();
|
||||||
|
NewTgtAirportInit();
|
||||||
NewHeadingInit();
|
NewHeadingInit();
|
||||||
NewAltitudeInit();
|
NewAltitudeInit();
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Initialize I/O subsystem.
|
// Initialize I/O subsystem.
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -930,71 +944,20 @@ void fgReInitSubsystems( void )
|
||||||
// Initialize the Scenery Management subsystem
|
// Initialize the Scenery Management subsystem
|
||||||
scenery.init();
|
scenery.init();
|
||||||
|
|
||||||
// if( global_tile_mgr.init() ) {
|
#if 0
|
||||||
// Load the local scenery data
|
if( global_tile_mgr.init() ) {
|
||||||
|
Load the local scenery data
|
||||||
global_tile_mgr.update( longitude->getDoubleValue(),
|
global_tile_mgr.update( longitude->getDoubleValue(),
|
||||||
latitude->getDoubleValue() );
|
latitude->getDoubleValue() );
|
||||||
// } else {
|
|
||||||
// SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" );
|
|
||||||
// exit(-1);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Delete then Initialize the flight model subsystem.
|
|
||||||
delete cur_fdm_state;
|
|
||||||
|
|
||||||
double dt = 1.0 / fgGetInt("/sim/model-hz");
|
|
||||||
aircraft_dir = fgGetString("/sim/aircraft-dir");
|
|
||||||
const string &model = fgGetString("/sim/flight-model");
|
|
||||||
try {
|
|
||||||
if (model == "larcsim") {
|
|
||||||
cur_fdm_state = new FGLaRCsim( dt );
|
|
||||||
} else if (model == "jsb") {
|
|
||||||
cur_fdm_state = new FGJSBsim( dt );
|
|
||||||
} else if (model == "ada") {
|
|
||||||
cur_fdm_state = new FGADA( dt );
|
|
||||||
} else if (model == "balloon") {
|
|
||||||
cur_fdm_state = new FGBalloonSim( dt );
|
|
||||||
} else if (model == "magic") {
|
|
||||||
cur_fdm_state = new FGMagicCarpet( dt );
|
|
||||||
} else if (model == "external") {
|
|
||||||
cur_fdm_state = new FGExternal( dt );
|
|
||||||
} else if (model == "null") {
|
|
||||||
cur_fdm_state = new FGNullFDM( dt );
|
|
||||||
} else if (model == "yasim") {
|
|
||||||
cur_fdm_state = new YASim( dt );
|
|
||||||
} else {
|
} else {
|
||||||
SG_LOG(SG_GENERAL, SG_ALERT,
|
SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" );
|
||||||
"Unrecognized flight model '" << model
|
|
||||||
<< "', cannot init flight dynamics model.");
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
} catch ( ... ) {
|
|
||||||
SG_LOG(SG_GENERAL, SG_ALERT, "FlightGear aborting\n\n");
|
|
||||||
exit(-1);
|
exit(-1);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// Initialize view parameters
|
fgInitFDM();
|
||||||
FGViewerRPH *pilot_view =
|
|
||||||
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
|
|
||||||
|
|
||||||
pilot_view->set_view_offset( 0.0 );
|
fgInitView();
|
||||||
pilot_view->set_goal_view_offset( 0.0 );
|
|
||||||
|
|
||||||
pilot_view->set_geod_view_pos( longitude->getDoubleValue()
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
latitude->getDoubleValue()
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
cur_fdm_state->get_Altitude()
|
|
||||||
* SG_FEET_TO_METER );
|
|
||||||
pilot_view->set_rph( cur_fdm_state->get_Phi(),
|
|
||||||
cur_fdm_state->get_Theta(),
|
|
||||||
cur_fdm_state->get_Psi() );
|
|
||||||
|
|
||||||
// set current view to 0 (first) which is our main pilot view
|
|
||||||
globals->set_current_view( pilot_view );
|
|
||||||
|
|
||||||
SG_LOG( SG_GENERAL, SG_DEBUG, " abs_view_pos = "
|
|
||||||
<< globals->get_current_view()->get_abs_view_pos());
|
|
||||||
|
|
||||||
globals->get_controls()->reset_all();
|
globals->get_controls()->reset_all();
|
||||||
current_autopilot->reset();
|
current_autopilot->reset();
|
||||||
|
|
|
@ -114,6 +114,7 @@
|
||||||
#include <FDM/flight.hxx>
|
#include <FDM/flight.hxx>
|
||||||
#include <FDM/ADA.hxx>
|
#include <FDM/ADA.hxx>
|
||||||
#include <Scenery/tileentry.hxx>
|
#include <Scenery/tileentry.hxx>
|
||||||
|
|
||||||
// Should already be inlcluded by gl.h if needed by your platform so
|
// Should already be inlcluded by gl.h if needed by your platform so
|
||||||
// we shouldn't include this here.
|
// we shouldn't include this here.
|
||||||
// #include <GL/glext.h>
|
// #include <GL/glext.h>
|
||||||
|
@ -265,9 +266,9 @@ ssgEntity *fgFindNode( ssgEntity *node, const char *name ) {
|
||||||
ssgEntity *kid = ((ssgBranch*)node)->getKid(0);
|
ssgEntity *kid = ((ssgBranch*)node)->getKid(0);
|
||||||
while ( kid != NULL ) {
|
while ( kid != NULL ) {
|
||||||
ssgEntity *n = fgFindNode(kid, name);
|
ssgEntity *n = fgFindNode(kid, name);
|
||||||
if (n != NULL)
|
if ( n != NULL ) {
|
||||||
return n;
|
return n;
|
||||||
|
}
|
||||||
kid = ((ssgBranch*)node)->getNextKid();
|
kid = ((ssgBranch*)node)->getNextKid();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -951,7 +952,7 @@ void fgUpdateTimeDepCalcs() {
|
||||||
// run Autopilot system
|
// run Autopilot system
|
||||||
current_autopilot->run();
|
current_autopilot->run();
|
||||||
|
|
||||||
// update autopilot
|
// update FDM
|
||||||
cur_fdm_state->update( 1 );
|
cur_fdm_state->update( 1 );
|
||||||
}
|
}
|
||||||
FGSteam::update( multi_loop * fgGetInt("/sim/speed-up") );
|
FGSteam::update( multi_loop * fgGetInt("/sim/speed-up") );
|
||||||
|
@ -1308,6 +1309,7 @@ void fgReshape( int width, int height ) {
|
||||||
|
|
||||||
fgSetInt("/sim/startup/xsize", width);
|
fgSetInt("/sim/startup/xsize", width);
|
||||||
fgSetInt("/sim/startup/ysize", height);
|
fgSetInt("/sim/startup/ysize", height);
|
||||||
|
guiInitMouse(width, height);
|
||||||
|
|
||||||
ssgSetFOV( globals->get_current_view()->get_h_fov(),
|
ssgSetFOV( globals->get_current_view()->get_h_fov(),
|
||||||
globals->get_current_view()->get_v_fov() );
|
globals->get_current_view()->get_v_fov() );
|
||||||
|
@ -1400,7 +1402,7 @@ int fgGlutInitEvents( void ) {
|
||||||
// draw the scene
|
// draw the scene
|
||||||
glutDisplayFunc( fgRenderFrame );
|
glutDisplayFunc( fgRenderFrame );
|
||||||
|
|
||||||
return(1);
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -86,9 +86,9 @@ class FGATC610x : public FGProtocol {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
inline FGATC610x() { }
|
FGATC610x() { }
|
||||||
|
|
||||||
inline ~FGATC610x() { }
|
~FGATC610x() { }
|
||||||
|
|
||||||
bool open();
|
bool open();
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,8 @@
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
#include <plib/sg.h>
|
||||||
|
|
||||||
#include <simgear/constants.h>
|
#include <simgear/constants.h>
|
||||||
#include <simgear/sg_inlines.h>
|
#include <simgear/sg_inlines.h>
|
||||||
#include <simgear/debug/logstream.hxx>
|
#include <simgear/debug/logstream.hxx>
|
||||||
|
@ -27,7 +29,7 @@
|
||||||
|
|
||||||
extern ssgBranch *terrain;
|
extern ssgBranch *terrain;
|
||||||
|
|
||||||
|
#if 0
|
||||||
// check to see if the intersection point is
|
// check to see if the intersection point is
|
||||||
// actually inside this face
|
// actually inside this face
|
||||||
static bool pointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
|
static bool pointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
|
||||||
|
@ -167,6 +169,121 @@ static void sgdXformPnt3 ( sgdVec3 dst, const sgVec3 src, const sgdMat4 mat )
|
||||||
t2 * mat[ 2 ][ 2 ] +
|
t2 * mat[ 2 ][ 2 ] +
|
||||||
mat[ 3 ][ 2 ] ) ;
|
mat[ 3 ][ 2 ] ) ;
|
||||||
}
|
}
|
||||||
|
#endif // 0
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Find the intersection of an infinite line with a plane
|
||||||
|
(the line being defined by a point and direction).
|
||||||
|
|
||||||
|
Norman Vine -- nhv@yahoo.com (with hacks by Steve)
|
||||||
|
*/
|
||||||
|
|
||||||
|
int sgdIsectInfLinePlane( sgdVec3 dst, sgdVec3 l_org,
|
||||||
|
sgdVec3 l_vec, sgdVec4 plane )
|
||||||
|
{
|
||||||
|
SGDfloat tmp = sgdScalarProductVec3 ( l_vec, plane ) ;
|
||||||
|
|
||||||
|
/* Is line parallel to plane? */
|
||||||
|
|
||||||
|
if ( sgdAbs ( tmp ) < DBL_EPSILON )
|
||||||
|
return FALSE ;
|
||||||
|
|
||||||
|
sgdScaleVec3 ( dst, l_vec, -( sgdScalarProductVec3 ( l_org, plane )
|
||||||
|
+ plane[3] ) / tmp ) ;
|
||||||
|
sgdAddVec3 ( dst, l_org ) ;
|
||||||
|
|
||||||
|
return TRUE ;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Given a point and a triangle lying on the same plane
|
||||||
|
* check to see if the point is inside the triangle
|
||||||
|
*/
|
||||||
|
bool sgdPointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
|
||||||
|
{
|
||||||
|
sgdVec3 dif;
|
||||||
|
|
||||||
|
int i;
|
||||||
|
for( i=0; i<3; i++ ) {
|
||||||
|
SGDfloat min, max;
|
||||||
|
SG_MIN_MAX3 ( min, max, tri[0][i], tri[1][i], tri[2][i] );
|
||||||
|
// punt if outside bouding cube
|
||||||
|
if( (point[i] < min) || (point[i] > max) )
|
||||||
|
return false;
|
||||||
|
dif[i] = max - min;
|
||||||
|
}
|
||||||
|
|
||||||
|
// drop the smallest dimension so we only have to work in 2d.
|
||||||
|
SGDfloat min_dim = SG_MIN3 (dif[0], dif[1], dif[2]);
|
||||||
|
SGDfloat x1, y1, x2, y2, x3, y3, rx, ry;
|
||||||
|
if ( fabs(min_dim-dif[0]) <= DBL_EPSILON ) {
|
||||||
|
// x is the smallest dimension
|
||||||
|
x1 = point[1];
|
||||||
|
y1 = point[2];
|
||||||
|
x2 = tri[0][1];
|
||||||
|
y2 = tri[0][2];
|
||||||
|
x3 = tri[1][1];
|
||||||
|
y3 = tri[1][2];
|
||||||
|
rx = tri[2][1];
|
||||||
|
ry = tri[2][2];
|
||||||
|
} else if ( fabs(min_dim-dif[1]) <= DBL_EPSILON ) {
|
||||||
|
// y is the smallest dimension
|
||||||
|
x1 = point[0];
|
||||||
|
y1 = point[2];
|
||||||
|
x2 = tri[0][0];
|
||||||
|
y2 = tri[0][2];
|
||||||
|
x3 = tri[1][0];
|
||||||
|
y3 = tri[1][2];
|
||||||
|
rx = tri[2][0];
|
||||||
|
ry = tri[2][2];
|
||||||
|
} else if ( fabs(min_dim-dif[2]) <= DBL_EPSILON ) {
|
||||||
|
// z is the smallest dimension
|
||||||
|
x1 = point[0];
|
||||||
|
y1 = point[1];
|
||||||
|
x2 = tri[0][0];
|
||||||
|
y2 = tri[0][1];
|
||||||
|
x3 = tri[1][0];
|
||||||
|
y3 = tri[1][1];
|
||||||
|
rx = tri[2][0];
|
||||||
|
ry = tri[2][1];
|
||||||
|
} else {
|
||||||
|
// all dimensions are really small so lets call it close
|
||||||
|
// enough and return a successful match
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if intersection point is on the same side of p1 <-> p2 as p3
|
||||||
|
SGDfloat tmp = (y2 - y3) / (x2 - x3);
|
||||||
|
int side1 = SG_SIGN (tmp * (rx - x3) + y3 - ry);
|
||||||
|
int side2 = SG_SIGN (tmp * (x1 - x3) + y3 - y1);
|
||||||
|
if ( side1 != side2 ) {
|
||||||
|
// printf("failed side 1 check\n");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if intersection point is on correct side of p2 <-> p3 as p1
|
||||||
|
tmp = (y3 - ry) / (x3 - rx);
|
||||||
|
side1 = SG_SIGN (tmp * (x2 - rx) + ry - y2);
|
||||||
|
side2 = SG_SIGN (tmp * (x1 - rx) + ry - y1);
|
||||||
|
if ( side1 != side2 ) {
|
||||||
|
// printf("failed side 2 check\n");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if intersection point is on correct side of p1 <-> p3 as p2
|
||||||
|
tmp = (y2 - ry) / (x2 - rx);
|
||||||
|
side1 = SG_SIGN (tmp * (x3 - rx) + ry - y3);
|
||||||
|
side2 = SG_SIGN (tmp * (x1 - rx) + ry - y1);
|
||||||
|
if ( side1 != side2 ) {
|
||||||
|
// printf("failed side 3 check\n");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Find the intersection of an infinite line with a leaf
|
Find the intersection of an infinite line with a leaf
|
||||||
|
@ -195,9 +312,9 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m,
|
||||||
leaf->getTriangle( i, &i1, &i2, &i3 );
|
leaf->getTriangle( i, &i1, &i2, &i3 );
|
||||||
|
|
||||||
sgdVec3 tri[3];
|
sgdVec3 tri[3];
|
||||||
sgdXformPnt3( tri[0], leaf->getVertex( i1 ), m );
|
sgdSetVec3( tri[0], leaf->getVertex( i1 ) );
|
||||||
sgdXformPnt3( tri[1], leaf->getVertex( i2 ), m );
|
sgdSetVec3( tri[1], leaf->getVertex( i2 ) );
|
||||||
sgdXformPnt3( tri[2], leaf->getVertex( i3 ), m );
|
sgdSetVec3( tri[2], leaf->getVertex( i3 ) );
|
||||||
|
|
||||||
//avoid division by zero when two points are the same
|
//avoid division by zero when two points are the same
|
||||||
if ( sgdEqualVec3(tri[0], tri[1]) ||
|
if ( sgdEqualVec3(tri[0], tri[1]) ||
|
||||||
|
@ -211,10 +328,18 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m,
|
||||||
|
|
||||||
sgdVec3 point;
|
sgdVec3 point;
|
||||||
if( sgdIsectInfLinePlane( point, orig, dir, plane ) ) {
|
if( sgdIsectInfLinePlane( point, orig, dir, plane ) ) {
|
||||||
|
#if 0
|
||||||
if( pointInTriangle( point, tri ) ) {
|
if( pointInTriangle( point, tri ) ) {
|
||||||
add(leaf,i,point,plane);
|
add(leaf,i,point,plane);
|
||||||
num_hits++;
|
num_hits++;
|
||||||
}
|
}
|
||||||
|
#endif // 0
|
||||||
|
if( sgdPointInTriangle( point, tri ) ) {
|
||||||
|
// transform point into passed into desired coordinate frame
|
||||||
|
sgdXformPnt3( point, point, m );
|
||||||
|
add(leaf,i,point,plane);
|
||||||
|
num_hits++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return num_hits;
|
return num_hits;
|
||||||
|
@ -224,6 +349,14 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
|
||||||
sgdVec3 orig, sgdVec3 dir )
|
sgdVec3 orig, sgdVec3 dir )
|
||||||
{
|
{
|
||||||
sgSphere *bsphere;
|
sgSphere *bsphere;
|
||||||
|
|
||||||
|
// lookat vector in branch's coordinate frame
|
||||||
|
sgdVec3 _orig, _dir;
|
||||||
|
sgdMat4 _m;
|
||||||
|
sgdTransposeNegateMat4( _m, m);
|
||||||
|
sgdXformPnt3( _orig, orig, _m );
|
||||||
|
sgdXformPnt3( _dir, dir, _m );
|
||||||
|
|
||||||
for ( ssgEntity *kid = branch->getKid( 0 );
|
for ( ssgEntity *kid = branch->getKid( 0 );
|
||||||
kid != NULL;
|
kid != NULL;
|
||||||
kid = branch->getNextKid() )
|
kid = branch->getNextKid() )
|
||||||
|
@ -233,9 +366,7 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
|
||||||
sgVec3 fcenter;
|
sgVec3 fcenter;
|
||||||
sgCopyVec3( fcenter, bsphere->getCenter() );
|
sgCopyVec3( fcenter, bsphere->getCenter() );
|
||||||
sgdVec3 center;
|
sgdVec3 center;
|
||||||
center[0] = fcenter[0];
|
sgdSetVec3( center, fcenter );
|
||||||
center[1] = fcenter[1];
|
|
||||||
center[2] = fcenter[2];
|
|
||||||
sgdXformPnt3( center, m ) ;
|
sgdXformPnt3( center, m ) ;
|
||||||
// watch out for overflow
|
// watch out for overflow
|
||||||
if ( sgdClosestPointToLineDistSquared( center, orig, dir ) <
|
if ( sgdClosestPointToLineDistSquared( center, orig, dir ) <
|
||||||
|
@ -254,7 +385,7 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
|
||||||
}
|
}
|
||||||
IntersectBranch( (ssgBranch *)kid, m_new, orig, dir );
|
IntersectBranch( (ssgBranch *)kid, m_new, orig, dir );
|
||||||
} else if ( kid->isAKindOf( ssgTypeLeaf() ) ) {
|
} else if ( kid->isAKindOf( ssgTypeLeaf() ) ) {
|
||||||
IntersectLeaf( (ssgLeaf *)kid, m, orig, dir );
|
IntersectLeaf( (ssgLeaf *)kid, m, _orig, _dir );
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// end of the line for this branch
|
// end of the line for this branch
|
||||||
|
@ -322,6 +453,33 @@ void FGHitList::IntersectCachedLeaf( sgdMat4 m,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void FGHitList::Intersect( ssgBranch *scene, sgdVec3 orig, sgdVec3 dir ) {
|
||||||
|
sgdMat4 m;
|
||||||
|
|
||||||
|
// #define USE_CACHED_HIT
|
||||||
|
|
||||||
|
#ifdef USE_CACHED_HIT
|
||||||
|
// This optimization gives a slight speedup
|
||||||
|
// but it precludes using the hitlist for dynamic
|
||||||
|
// objects NHV
|
||||||
|
init();
|
||||||
|
if( last_hit() ) {
|
||||||
|
sgdMakeIdentMat4 ( m ) ;
|
||||||
|
IntersectCachedLeaf(m, orig, dir);
|
||||||
|
}
|
||||||
|
if( ! num_hits() ) {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
clear();
|
||||||
|
sgdMakeIdentMat4 ( m ) ;
|
||||||
|
IntersectBranch( scene, m, orig, dir);
|
||||||
|
|
||||||
|
#ifdef USE_CACHED_HIT
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
|
static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
|
||||||
sgVec3 tmp;
|
sgVec3 tmp;
|
||||||
sgSetVec3(tmp, src[0], src[1], src[2] );
|
sgSetVec3(tmp, src[0], src[1], src[2] );
|
||||||
|
|
|
@ -75,31 +75,6 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
inline void FGHitList::Intersect( ssgBranch *scene,
|
|
||||||
sgdVec3 orig, sgdVec3 dir )
|
|
||||||
{
|
|
||||||
sgdMat4 m;
|
|
||||||
|
|
||||||
#ifdef USE_CACHED_HIT
|
|
||||||
// This optimization gives a slight speedup
|
|
||||||
// but it precludes using the hitlist for dynamic
|
|
||||||
// objects NHV
|
|
||||||
init();
|
|
||||||
if( last_hit() ) {
|
|
||||||
sgdMakeIdentMat4 ( m ) ;
|
|
||||||
IntersectCachedLeaf(m, orig, dir);
|
|
||||||
}
|
|
||||||
if( ! num_hits() ) {
|
|
||||||
#endif
|
|
||||||
clear();
|
|
||||||
sgdMakeIdentMat4 ( m ) ;
|
|
||||||
IntersectBranch( scene, m, orig, dir);
|
|
||||||
#ifdef USE_CACHED_HIT
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Associated function, assuming a wgs84 world with 0,0,0 at the
|
// Associated function, assuming a wgs84 world with 0,0,0 at the
|
||||||
// center, find the current terrain intersection elevation for the
|
// center, find the current terrain intersection elevation for the
|
||||||
// point specified.
|
// point specified.
|
||||||
|
|
Loading…
Reference in a new issue