Canvas: Do not hold a reference to the GUI camera
It might be not be valid anymore after a reset. Just query it when needed.
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f1a44c98df
commit
08aed1ccc8
2 changed files with 14 additions and 23 deletions
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@ -97,10 +97,6 @@ CanvasMgr::CanvasMgr():
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//----------------------------------------------------------------------------
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void CanvasMgr::init()
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{
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flightgear::CameraGroup* camera_group = flightgear::CameraGroup::getDefault();
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if (camera_group) {
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_gui_camera = flightgear::getGUICamera(camera_group);
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if (_gui_camera.valid()) {
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// add our two placement factories
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sc::Canvas::addPlacementFactory
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(
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@ -110,11 +106,9 @@ void CanvasMgr::init()
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canvas->getCullCallback(),
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canvas);
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});
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sc::Canvas::addPlacementFactory("scenery-object", &addSceneObjectPlacement);
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sc::Canvas::addPlacementFactory("dynamic-model", &addDynamicModelPlacement);
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}
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}
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simgear::canvas::CanvasMgr::init();
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}
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@ -126,8 +120,6 @@ void CanvasMgr::shutdown()
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sc::Canvas::removePlacementFactory("object");
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sc::Canvas::removePlacementFactory("scenery-object");
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sc::Canvas::removePlacementFactory("dynamic-model");
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_gui_camera = 0;
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}
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//------------------------------------------------------------------------------
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@ -147,8 +139,8 @@ CanvasMgr::getCanvasTexId(const simgear::canvas::CanvasPtr& canvas) const
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// if( contexts.empty() )
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// return 0;
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osg::ref_ptr<osg::Camera> guiCamera;
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if( !_gui_camera.lock(guiCamera) )
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osg::Camera* guiCamera = flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
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if (!guiCamera)
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return 0;
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osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
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@ -47,7 +47,6 @@ public:
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protected:
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osg::observer_ptr<osg::Camera> _gui_camera;
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SGPropertyChangeCallback<CanvasMgr> _cb_model_reinit;
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void handleModelReinit(SGPropertyNode*);
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