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Fixed helicopter view.

Corrected the new panning check: panning rotates around the y-axis,
so the x- or z-axis need an offset != 0 (not x-/y-axis).
This commit is contained in:
ThorstenB 2011-02-01 19:23:05 +01:00
parent 6bb8e69b92
commit 07fe929288

View file

@ -289,10 +289,10 @@ void
FGViewer::setHeadingOffset_deg (double heading_offset_deg)
{
_dirty = true;
if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
{
/* avoid optical effects (e.g. rotating sky) when looking at something
* with heading offsets x==y==0 (view heading cannot change). */
/* avoid optical effects (e.g. rotating sky) when "looking at" with
* heading offsets x==z==0 (view heading cannot change). */
_heading_offset_deg = 0.0;
}
else
@ -324,10 +324,10 @@ void
FGViewer::setGoalHeadingOffset_deg (double goal_heading_offset_deg)
{
_dirty = true;
if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
{
/* avoid optical effects (e.g. rotating sky) when looking at something
* with heading offsets x==y==0 (view heading cannot change). */
/* avoid optical effects (e.g. rotating sky) when "looking at" with
* heading offsets x==z==0 (view heading cannot change). */
_goal_heading_offset_deg = 0.0;
return;
}