Fixed helicopter view.
Corrected the new panning check: panning rotates around the y-axis, so the x- or z-axis need an offset != 0 (not x-/y-axis).
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6bb8e69b92
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07fe929288
1 changed files with 6 additions and 6 deletions
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@ -289,10 +289,10 @@ void
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FGViewer::setHeadingOffset_deg (double heading_offset_deg)
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{
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_dirty = true;
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if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
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if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
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{
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/* avoid optical effects (e.g. rotating sky) when looking at something
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* with heading offsets x==y==0 (view heading cannot change). */
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/* avoid optical effects (e.g. rotating sky) when "looking at" with
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* heading offsets x==z==0 (view heading cannot change). */
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_heading_offset_deg = 0.0;
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}
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else
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@ -324,10 +324,10 @@ void
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FGViewer::setGoalHeadingOffset_deg (double goal_heading_offset_deg)
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{
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_dirty = true;
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if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
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if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
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{
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/* avoid optical effects (e.g. rotating sky) when looking at something
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* with heading offsets x==y==0 (view heading cannot change). */
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/* avoid optical effects (e.g. rotating sky) when "looking at" with
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* heading offsets x==z==0 (view heading cannot change). */
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_goal_heading_offset_deg = 0.0;
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return;
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}
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