Fix fgelev by defining the correct scenery-path-suffix.
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1 changed files with 5 additions and 1 deletions
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@ -169,6 +169,10 @@ main(int argc, char** argv)
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options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
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// And we only want terrain, no objects on top.
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options->setPluginStringData("SimGear::FG_ONLY_TERRAIN", "ON");
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string_list scenerySuffixes = {"Terrain"}; // Just Terrain
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options->setSceneryPathSuffixes(scenerySuffixes);
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props->getNode("sim/rendering/random-objects", true)->setBoolValue(false);
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props->getNode("sim/rendering/random-vegetation", true)->setBoolValue(false);
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