Incorporated next version of PUI.
This commit is contained in:
parent
dbcecbd3b8
commit
06ab581edb
5 changed files with 121 additions and 58 deletions
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@ -32,7 +32,7 @@ puSlider *rspeedSlider;
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* *
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* *
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\***********************************/
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\***********************************/
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GLfloat light_diffuse [] = {1.0, 0.0, 0.0, 1.0} ; /* Red diffuse light. */
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GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
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GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
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GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
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GLfloat cube_n[6][3] = /* Normals */
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GLfloat cube_n[6][3] = /* Normals */
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@ -273,9 +273,11 @@ void sliderCB( puObject *sliderObj)
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int main ( int argc, char **argv )
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int main ( int argc, char **argv )
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{
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{
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firsttime = TRUE;
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firsttime = TRUE;
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#ifdef VOODOO
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glutInitWindowPosition( 0, 0 ) ;
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#endif
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glutInitWindowSize ( 640, 480 ) ;
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glutInitWindowSize ( 640, 480 ) ;
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glutInit ( &argc, argv ) ;
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glutInit ( &argc, argv ) ;
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
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@ -290,12 +292,12 @@ int main ( int argc, char **argv )
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puInit () ;
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puInit () ;
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#ifdef USING_3DFX
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#ifdef VOODOO
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puShowCursor () ;
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puShowCursor () ;
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#endif
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#endif
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puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
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puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
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puSetDefaultColourScheme ( 0.8, 0.2, 0.2 ) ;
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puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ;
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timer_text = new puText ( 300, 10 ) ;
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timer_text = new puText ( 300, 10 ) ;
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timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
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timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
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@ -223,7 +223,8 @@ void puInit ( void )
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int *tempSize = &fontSize[1];
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int *tempSize = &fontSize[1];
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if ( ! GetCharWidth32 ( hdc, 1, 255, tempSize ) )
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if ( ! GetCharWidth32 ( hdc, 1, 255, tempSize ) &&
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! GetCharWidth ( hdc, 1, 255, tempSize ) )
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{
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{
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LPVOID lpMsgBuf ;
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LPVOID lpMsgBuf ;
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@ -235,9 +236,10 @@ void puInit ( void )
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(LPTSTR) &lpMsgBuf,
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(LPTSTR) &lpMsgBuf,
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0, NULL ) ;
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0, NULL ) ;
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fprintf ( stderr, "PUI: Error: %s\n" (char *)lpMsgBuf ) ;
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fprintf ( stderr, "PUI: Error: %s\n", (char *)lpMsgBuf ) ;
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LocalFree ( lpMsgBuf ) ;
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LocalFree ( lpMsgBuf ) ;
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}
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}
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wglUseFontBitmaps ( hdc, 0, 256, fontBase ) ;
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wglUseFontBitmaps ( hdc, 0, 256, fontBase ) ;
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#endif
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#endif
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}
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}
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@ -117,27 +117,27 @@ void puBox::draw ( int dx, int dy, int style, puColour colour[], int am_default
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glColor4fv( colour [ mid ] );
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glColor4fv( colour [ mid ] );
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glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
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glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
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if(style==PUSTYLE_SMALL_SHADED)
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if(style==PUSTYLE_SMALL_SHADED)
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
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colour [lo][3] );
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colour [lo][3] );
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else
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else
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
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colour [hi][3] );
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colour [hi][3] );
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glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
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glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
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glColor4fv( colour [ mid ] );
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glColor4fv( colour [ mid ] );
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glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
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glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
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if(style==-PUSTYLE_SMALL_SHADED)
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if(style==-PUSTYLE_SMALL_SHADED)
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
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colour [lo][3] );
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colour [lo][3] );
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else
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else
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
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colour [hi][3] );
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colour [hi][3] );
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glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
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glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
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glEnd();
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glEnd();
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@ -201,27 +201,27 @@ void puBox::draw ( int dx, int dy, int style, puColour colour[], int am_default
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glColor4fv( colour [ mid ] );
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glColor4fv( colour [ mid ] );
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glVertex2i( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL );
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glVertex2i( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL );
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if(style==PUSTYLE_SHADED)
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if(style==PUSTYLE_SHADED)
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
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colour [lo][3] );
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colour [lo][3] );
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else
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else
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
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colour [hi][3] );
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colour [hi][3] );
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glVertex2i( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL );
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glVertex2i( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL );
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glColor4fv( colour [ mid ] );
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glColor4fv( colour [ mid ] );
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glVertex2i( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL );
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glVertex2i( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL );
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if(style==-PUSTYLE_SHADED)
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if(style==-PUSTYLE_SHADED)
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
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colour [lo][3] );
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colour [lo][3] );
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else
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else
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
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glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
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colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
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colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
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colour [hi][3] );
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colour [hi][3] );
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glVertex2i( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL );
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glVertex2i( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL );
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glEnd();
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glEnd();
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@ -1,4 +1,5 @@
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#include "puLocal.h"
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#include "puLocal.h"
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void puButton::draw ( int dx, int dy )
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void puButton::draw ( int dx, int dy )
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@ -7,8 +8,15 @@ void puButton::draw ( int dx, int dy )
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/* If button is pushed or highlighted - use inverse style for button itself */
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/* If button is pushed or highlighted - use inverse style for button itself */
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abox . draw ( dx, dy, ( getValue() ^ highlighted ) ? -style : style, colour,
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int tempStyle;
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isReturnDefault() ) ;
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if ( parent && ( ( parent->getType() & PUCLASS_POPUPMENU ) ||
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( parent->getType() & PUCLASS_MENUBAR ) ) )
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tempStyle = ( getValue() ^ highlighted ) ? PUSTYLE_SMALL_SHADED : style ;
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else
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tempStyle = ( getValue() ^ highlighted ) ? -style : style ;
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abox . draw ( dx, dy, tempStyle, colour, isReturnDefault() ) ;
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/* If greyed out then halve the opacity when drawing the label and legend */
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/* If greyed out then halve the opacity when drawing the label and legend */
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@ -33,6 +41,8 @@ void puButton::draw ( int dx, int dy )
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void puButton::doHit ( int button, int updown, int, int )
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void puButton::doHit ( int button, int updown, int, int )
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{
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{
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if ( button == PU_LEFT_BUTTON )
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if ( button == PU_LEFT_BUTTON )
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{
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{
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if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
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if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
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@ -48,3 +58,4 @@ void puButton::doHit ( int button, int updown, int, int )
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lowlight () ;
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lowlight () ;
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}
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}
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@ -1,4 +1,3 @@
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#include "puLocal.h"
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#include "puLocal.h"
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#define PUMENU_BUTTON_HEIGHT 25
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#define PUMENU_BUTTON_HEIGHT 25
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@ -26,17 +25,30 @@ void puPopupMenu::close ( void )
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int widest = 0 ;
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int widest = 0 ;
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puObject *ob = dlist ;
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puObject *ob = dlist ;
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for ( ob = dlist ; ob != NULL ; ob = ob -> next )
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/*
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{
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* June 17th, 1998, Shammi
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* There seems to be some mismatch with the
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* #define pumenusize and the actual size
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* There seems to be some overlap resulting
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* in more than one option being highlighted.
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* By setting the size to the actual values,
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* the overlap area seems to be less now.
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*/
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int w, h ;
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int w, h ;
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for ( ob = dlist ; ob != NULL ; ob = ob -> next )
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{
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ob -> getSize ( &w, &h ) ;
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ob -> getSize ( &w, &h ) ;
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if ( w > widest ) widest = w ;
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if ( w > widest ) widest = w ;
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}
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}
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for ( ob = dlist ; ob != NULL ; ob = ob -> next )
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for ( ob = dlist ; ob != NULL ; ob = ob -> next )
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ob -> setSize ( widest, PUMENU_BUTTON_HEIGHT ) ;
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{
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ob -> getSize ( &w, &h ) ;
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ob -> setSize ( widest, h ) ;
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}
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recalc_bbox () ;
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recalc_bbox () ;
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}
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}
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@ -84,18 +96,11 @@ int puPopupMenu::checkHit ( int button, int updown, int x, int y )
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int hit = isHit ( x, y ) ;
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int hit = isHit ( x, y ) ;
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if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
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/*
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{
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* June 17th, 1998, Shammi :
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hide () ;
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* There seemed to be a miscalculation with the menus initially
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* Therefore I moved the recalculation stuff before the clearing.
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/* Turn everything off ready for next time. */
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*/
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for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
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bo -> clrValue () ;
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}
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if ( ! hit )
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return FALSE ;
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/*
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/*
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This might be a bit redundant - but it's too hard to keep
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This might be a bit redundant - but it's too hard to keep
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@ -103,19 +108,61 @@ int puPopupMenu::checkHit ( int button, int updown, int x, int y )
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changing sizes.
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changing sizes.
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*/
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*/
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recalc_bbox () ;
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recalc_bbox();
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puObject *bo ;
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x -= abox.min[0] ;
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x -= abox.min[0] ;
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y -= abox.min[1] ;
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y -= abox.min[1] ;
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/*
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* June 17th, 1998, Shammi :
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* Also clear the menu when the dragging the mouse and not hit.
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*/
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if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN ||
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( updown == PU_DRAG && !hit ) )
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{
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/* June 17th, 1998, Shammi :
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* Do not hide the menu if mouse is dragged out
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*/
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if ( updown != PU_DRAG )
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hide () ;
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/* Turn everything off ready for next time. */
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/* June 17th, 1998, Shammi:
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* Make sure we check for a hit, if the mouse is moved
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* out of the menu.
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*/
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for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
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{
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if ( ! hit )
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bo -> checkHit ( button, updown, x , y ) ;
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bo -> clrValue () ;
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}
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}
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if ( ! hit )
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return FALSE ;
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puObject *bo ;
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/*
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/*
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We have to walk the list backwards to ensure that
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We have to walk the list backwards to ensure that
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the click order is the same as the DRAW order.
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the click order is the same as the DRAW order.
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*/
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*/
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/* June 17th, 1998, Shammi :
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* If the mouse is dragged and the menuItem is not hit,
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* clear it
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*/
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for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
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for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
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if ( updown == PU_DRAG && ! bo -> checkHit ( button, updown, x, y ) )
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bo -> clrValue () ;
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|
|
||||||
/* Find the last object in our list. */ ;
|
/* Find the last object in our list. */ ;
|
||||||
|
|
||||||
for ( ; bo != NULL ; bo = bo->prev )
|
for ( ; bo != NULL ; bo = bo->prev )
|
||||||
|
@ -125,3 +172,4 @@ int puPopupMenu::checkHit ( int button, int updown, int x, int y )
|
||||||
return FALSE ;
|
return FALSE ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue